Stuff we've all heard before, but isn't the appeal to a lot of people that FGC is not e-sports? It's interesting to think about, and the FGC is growing, but reaching LoL heights seems unimaginable at this point. I suppose a brand new awesome game (probably a new SF) could help too.
I'd like tournaments to remain open entry for the most part, which isn't the case for Esports events.
Esports model only really benefits the people at the top. It shuts out everyone else completely.
I think Fighting games have a lot more to learn from CCG events than they do Esports. We currently have nothing incommon with those events besides hungry top players who want to make a lot of money playing video games full time.
bigger tournies sort of have that fake feel to them imo. You just don't get the same feel as smaller tournaments. Especially in fgc where you can play whenever and talk to whoever.
That's the biggest thing I think is holding fighting games back. That stigma that if you aren't learning to be competitive there's no point in playing them
That's why I quit league. I figured that if I lost, I wanted the blame to rest solely on me for not getting gud. It's not really a popular mindset, but it works out okay
That's the thing though, Multiplayer games are only as complex as you make them. People aren't playing League of Legends because they're good at it or learning the game. TRUST ME.
They're playing it just because they have fun. My friend and I dodged down to sub 600 ELO one season just to see what it was like. There are dudes down there with like 200+ games in ranked. They don't know anything about how the game works on any level but they still play that much
This reminds me of that "plz stop harassing me" guy asking for a print out of all the SF4 character special moves so that he could just reference it and play random select online. Everyone got on his case but on the low, I LOVED his attitude and approach towards the game. He didn't care about combos or "learning to play properly" or any other bullshit he couldn't be bothered with. He just wanted to have a printout with the movesets and he was going to make his own fun.
That's the biggest thing I think is holding fighting games back. That stigma that if you aren't learning to be competitive there's no point in playing them. Instead of tricking people into learning all this bullshit they don't care about, Fighting game devs should just be communicating to players why their game is fun. The people that actually have the desire and ability to play at that next level, will do so. Not everyone needs to to have fun though. League of Legends is proof of that if nothing else.
A big issue with this is that the hardcore community attacks any instance of this. Not only that, but they attack things that aren't even relatively competitive as their favourite game. It's systemic in the community, and gaming community at large really.
I don't think people playing LoL because it's fun is any different from most of us in this thread or the 99% of us that aren't getting Top 8s ever, or hell even going out to tournaments. Just in the context of growth, people are more likely to approach a MOBA with a fresh perspective than they are a fighting game. Yes, part of that is because everyone and their mother is playing a MOBA and it's a sort of momentum effect from growth, but in my experiences people often have rigid perceptions of fighting games and the FGC. Be it Joe Blow picking up a fighting game and trying to do the longest combo or some forumite saying the FGC is just a bunch of sexist pigs. Perhaps it's the skill ceiling that feels that much realer in a 1v1 scenario.
I think NRS is trying their hardest to change that, and Capcom isn't doing enough (though they have the most power, and as a result help perpetuate these perspectives). It gets difficult trying to talk to two audiences that don't want to talk to each other. Look at the vehement hate for comeback mechanics in this community, which probably doesn't exist for the other 90% of people who play the games, make sure that the IP doesn't die from poor sales, and don't really care for implications of those mechanics at any level.
What is full advantage necessarily? If I have 30 mins to game every other night, do I spend it grinding trials so that maybe next month I can start having fun? Or do I jump into matchmaking and try to snackish this guy?
has anything that started on consoles made it big competitively? seems like anything making big money is played primarily on pc's. maybe companies making fighting games should stop treating pc players like crap.
i wonder if the presentation stuff turns off some people to the fgc streams. i mean i love the fgc's attitude and the fact that it is quite a bit more casual and funny than the super false esports presentation but maybe people dig the fact that LoL streams etc. looks so official and have white dudes in suits telling you things.
I'd like tournaments to remain open entry for the most part, which isn't the case for Esports events.
Esports model only really benefits the people at the top. It shuts out everyone else completely.
I think Fighting games have a lot more to learn from CCG events than they do Esports. We currently have nothing incommon with those events besides hungry top players who want to make a lot of money playing video games full time.
You don't need to fully copy the esports formula, but both have their positives and negatives
Open comp = best for players, not as good for viewers. No one wants to see Infiltration body the r/Kappa army, that shit isn't fun or entertaining. It's Infiltration playing the training dummy.
Invitational/closed comp = not as good for players, best for spectators. It's usually why Top 8/16 gets the most viewers. People want to see the best play the best. We want to see the Infiltration vs Louffy's and Snake Eyez vs the Ryan Hart's.
There's no reason a future EVO can't fill up an arena using either formula.
has anything that started on consoles made it big competitively? seems like anything making big money is played primarily on pc's. maybe companies making fighting games should stop treating pc players like crap.
has anything that started on consoles made it big competitively? seems like anything making big money is played primarily on pc's. maybe companies making fighting games should stop treating pc players like crap.
Halo and more recently CoD are good examples. Nothing is on the level of SC/LoL/DotA(/CS?) though. If we're just talking sponsorships, money and exposure.
Stuff we've all heard before, but isn't the appeal to a lot of people that FGC is not e-sports? It's interesting to think about, and the FGC is growing, but reaching LoL heights seems unimaginable at this point. I suppose a brand new awesome game (probably a new SF) could help too.
i wonder if the presentation stuff turns off some people to the fgc streams. i mean i love the fgc's attitude and the fact that it is quite a bit more casual and funny than the super false esports presentation but maybe people dig the fact that LoL streams etc. looks so official and have white dudes in suits telling you things.
[QUOTE="God's Beard!";135094744]That's why Virtua Fighter 4 had the best tutorial system. "Quick get up 4 times!" "Tech this throw 5 times!" "Block high/low without getting hit!"[/QUOTE]
Then people go back to versus mode and mash on buttons anyways
has anything that started on consoles made it big competitively? seems like anything making big money is played primarily on pc's. maybe companies making fighting games should stop treating pc players like crap.
did those Low tiergod guy really say Chris G has a dapper appeal? And that he has New York swag? I mean, shit, you should at least use Rico as an example or something.
But really, dude sounds mad as hell over video games. Got Viscant posting pictures of tables with coke residue and money on them. Hope this leads to the next great MM in fighting games.
I thought the same thing, Chris is alright but New York swag? Come on man. Also Viscant should just ignore this, guy clearly has some self-esteem/image issues. Its good to care about appearances and critique others but to flatly point out someone on a YouTube vid? What are we, in fifth grade?
You don't need to fully copy the esports formula, but both have their positives and negatives
Open comp = best for players, not as good for viewers. No one wants to see Infiltration body the r/Kappa army, that shit isn't fun or entertaining. It's Infiltration playing the training dummy.
Invitational/closed comp = not as good for players, best for spectators. It's usually why Top 8/16 gets the most viewers. People want to see the best play the best. We want to see the Infiltration vs Louffy's and Snake Eyez vs the Ryan Hart's.
There's no reason a future EVO can't fill up an arena using either formula.
an invitational, however, is way less exciting than a solid top 8 that's made it out of difficult brackets. you get a build-up and 'backstory' that an exhibition can't provide.
also, despite infiltration bodying unknown players being boring, upsets or amazing matches from new players make up for it, and add hype to the overall event/top 8.
But yeah, no kidding. P4A/P4AU are the only Arcsys fighters I've played, does BB and GG have all those sorts of systems? There are times I legit forget that there's a guard cancel roll or an alpha cancel, there's just so much shit in that game.
Something I like about the Capcom Pro Tour is that they really just want to find their own way when it comes to the eSports thing. I think Capcom has been very smart in how they've approached it: open with a bang, progressively create a sustainable model out of it, don't shit on what the community has built, work with the community, avoid working with others who compromise those principles, etc. Really is commendable, and through goodwill they've reached a point where they can now charge for tickets, get bigger sponsors on board, and build from here in a way which isn't dependent on the sheer size of the community necessarily. So when SFV comes around, they can really kick this into high gear, because they're prepared.
Where the Drake and Wayne stuff fits into this though.. I don't know.
Something I like about the Capcom Pro Tour is that they really just want to find their own way when it comes to the eSports thing. I think Capcom has been very smart in how they've approached it: open with a bang, progressively create a sustainable model out of it, don't shit on what the community has built, work with the community, avoid working with others who compromise those principles, etc. Really is commendable, and through goodwill they've reached a point where they can now charge for tickets, get bigger sponsors on board, and build from here in a way which isn't dependent on the sheer size of the community necessarily. So when SFV comes around, they can really kick this into high gear, because they're prepared.
I used to get up in arms about fighting game tutorials being largely useless, but then I feel like I kind of got a better idea of what qualities make a competent player, and that tutorials can't really help with that. It's almost all an attitude/perspective thing. A good player can look back on a match and figure out, strategically and tactically, why something worked or didn't work, and use that to improve as a competitor. I think that the effectiveness of tutorials is largely limited to execution alone, especially in games that have been out for a while and may have been fleshed out in a way that the programmers never envisioned.
I feel like the biggest hurdle for mass appeal is that, for some reason, it isn't obvious to a lot of people that fighting games can be fun at a low level. Watching NBA level athletes at work doesn't deter anyone from shooting hoops with their friends. Watching a combo video or EVO top 8 shouldn't deter anyone from playing Street Fighter, but for some reason, it happens. I feel like solving that discrepancy would be the only step required, but I can't even begin to suggest how to do that.
I really think an online hub built in-game would help a lot in easing new players in.
Not many people are willing to dig through Youtube/SRK/etc. to find good combos or tech. It would also help the problem of in-game tutorials being more irrelevant as the metagame advances, if there could be community submitted videos/tutorials or something.
Basically a FGC Miiverse-like hub with robust video tools or something would be neat.
I really think an online hub built in-game would help a lot in easing new players in.
Not many people are willing to dig through Youtube/SRK/etc. to find good combos or tech. It would also help the problem of in-game tutorials being more irrelevant as the metagame advances, if there could be community submitted videos/tutorials or something.
Basically a FGC Miiverse-like hub with robust video tools or something would be neat.
One of the things that keeps MTG building as a competitor sport even though it's a lot worse than fighting games from a viewing perspective is that Wizards pumps out new cards every 3 months with shit tons of support content. It's a hype train that just keeps accelerating all year. There's 1-2 tournaments every weekend, and the weekdays are filled with articles. It's just 24/7 content to devour. The FGC never really got there, though it did get close with all the weekly shows like Cross Counter Live for a while.
If Capcom kept pumping out titles like around 2011-2012, of course you'd see the same growth like you did then. Sure for us we can keep playing the same game day in day out, but people in general like the stimulus to stay motivated.
Can you imagine if there was a new capcom fighter every 12-18 months? SFV one year, maybe Darkstalkers the next, then Super SFV, then Rival Schools. It'd be great.
Deciding between getting a PS3 for Persona and Marvel 3 or a PS4 for Guilty Gear and whatever future games is killing me. I'll probably just get a PS4 and forget all about P4A ;_;
I'm definitely considering selling my Wii U to trade up though. There's just no games that I like.
It would also help the problem of in-game tutorials being more irrelevant as the metagame advances, if there could be community submitted videos/tutorials or something.
There could be a community *video of the day* meant to illustrate certain concepts/combos/ideas. Boot up multiplayer, boom, video with a note like "Most people know X, but Y is also very important. This video Z illustrates Y during these (timestamped) moments."
Then tack on achievements for watching them or something.
Or they just don't like fighting games and prefer playing MOBAs. Or they have been mostly PC gamers from the start. Or they know fighting games have shitty onlines.
Many of the DOTA/LoL players I know started out on DOTA 1 on their shitty Pentium 3. That's all they had, no consoles or good graphics card. That lasted them for a really long time and that's all they played. People have to realize that the reason why DOTA/LoL are big is because they are low spec, low entry, 0 cost games. That attracts a huge amount of players by itself. Not everyone can afford graphics cards or new consoles to buy $60 games
on.
Plus they know their games will be around competitively for a while so they can invest long term in it. These people aren't going to seriously pick up SF4 because that game is only alive until the next SF.
but in my experiences people often have rigid perceptions of fighting games and the FGC. Be it Joe Blow picking up a fighting game and trying to do the longest combo or some forumite saying the FGC is just a bunch of sexist pigs. Perhaps it's the skill ceiling that feels that much realer in a 1v1 scenario.
I still remember how aggressive some older SRK members were towards member that joined in 2009. Now it feels kinda like a wasteland, and a lot of character forums seem dead.
Or they just don't like fighting games and prefer playing MOBAs. Or they have been mostly PC gamers from the start. Or they know fighting games have shitty onlines.
Many of the DOTA/LoL players I know started out on DOTA 1 on their shitty Pentium 3. That's all they had, no consoles or good graphics card. That lasted them for a really long time and that's all they played. People have to realize that the reason why DOTA/LoL are big is because they are low spec, low entry, 0 cost games. That attracts a huge amount of players by itself. Not everyone can afford graphics cards or new consoles to buy $60 games
on.
Plus they know their games will be around competitively for a while so they can invest long term in it. These people aren't going to seriously pick up SF4 because that game is only alive until the next SF.
this is the biggest thing when it comes to console games imo. The 3 biggest PC games right now are probably Dota/LoL/CS. The first two are free, the latter isn't but you know you don't have to worry about Dota 3, Super League of Legends or Counter Strike 2 for the next 5 years. Hearthstone might be more popular than CS but weekly online tournaments are pulling like 50k viewers easy and it's usually the 2nd or 3rd most watched game during peak hours
It's hard to get invested into a game when you know there's going to be a new one in a year or two. SF is the worst with this, it's the one fighting game with the best chance of making it big, yet it eliminates it's potential userbase by a new version coming out each year, most of them requiring you to purchase a new disc.
I'd love to see them release just a Street Fighter V. No Hyper SFV, Super SFV or SFV: Second Impact. Just do big updates for balance changes when necessary.
I dno man I never really played persona but it seemed equally as complex as the other two as far as # of mechanics...on top of an rc, burst a universal overhead ala dust etc. it's got those kof style rolls and change of direction mid airdash, fatal counters all that. The mechanics that makes gear complex imo are the engine based possibly unintentional things that they chose to keep like jump install and impossible dusts.
I think people will find xrd a lot less complex than what they expect out of a modern asw game.
I really think an online hub built in-game would help a lot in easing new players in.
Not many people are willing to dig through Youtube/SRK/etc. to find good combos or tech. It would also help the problem of in-game tutorials being more irrelevant as the metagame advances, if there could be community submitted videos/tutorials or something.
Basically a FGC Miiverse-like hub with robust video tools or something would be neat.
I think this is a good idea, or even simply stuff like KI's melds/Bungie's pop-up menus. On the flipside, I think if someone wants that information, they will take the effort to seek it out, so making them aware is probably sufficient as opposed to showing every piece of tech that comes out for Marvel 3 like an Eventhubs feed.
I think that the effectiveness of tutorials is largely limited to execution alone, especially in games that have been out for a while and may have been fleshed out in a way that the programmers never envisioned.
I don't know, I don't think Execution is a parameter that should be ignored - I do agree with you that it is not a major part of the bigger picture. But imo that is kind of the beauty of the modern fighter game and the freedoms the devs give us. As we spend more time on the game and we dig deeper into its capabilities we find, explore, and expand more on what the game has to offer. This is great, and I appreciate that the devs don't tell us how we are SUPPOSED to play, but at least help us master the basic & advanced mechanics to help send us on our way.