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Fighting Games Weekly | Sept 29 - Oct 5 | 4th place wins a cake

Beckx

Member
More fighting games need to support custom soundtracks.

I love it in Gundam when a match starts and I get the Stardust Crusaders OP playing.
 

Salex_

Member
There's a 14 day JP PS+ free trial on PSN right now. I'm not sure if this is limited to new accounts or when it'll end (I just made an account).

The GG Xrd PS4 PS+ demo is on October 15th-October 29th.
 

Mr. X

Member
I like how MKX art direction is unique in fg genre. Any other genre it would just blend in and not stand out.
 

Kimosabae

Banned
Not melee.

Can't wavedash.

Can't combo.

Can't spacie.

I'm pretty sure a lot of the Smash community doesn't like anything

Mostly the melee guys

"if it isn't melee, it sucks and it should be killed with fire"

All of this is absolute, dismissive garbage and you know it. Comments like these are the reason why conversations like this don't advance much. Stop thinking squarely about Melee itself and consider the actual, quality, gameplay principles that have been excised or constrained since Melee and then say something intelligent. This would be like me saying "People just like Smash 4 because it's Smash." It's unsympathetic, logically uncharitable and ultimately plain dumb to evaluate people's opinions that way.
 
I wonder how many new people will join the community due to Smash 4. That's basically what got Marvel 3 and SF4 off the ground despite early naysayers.
 

Kimosabae

Banned
Yeah there's a stamina meter for run.

Okay, yeah, that's sweet. I bet they held it back from MK9 deliberately.

This drives me nuts about Xrd. The tracks aren't bad, but none of them have the impact of the previous games... They're somehow subdued and meandering by comparison, and there isn't a strong base theme to be found; just hints or nods to older ones thrown in here and there.

I feel like his work on Blazblue is somehow responsible for this. :(

I hope they don't nickle&dime the old tracks too hard.
But if they do my wallet is guaranteed free

Yeah, like I said it's not bad, but it's not hype like Ky's or Millia's themes. Or Sol VS. Ky or Johnny VS. Millia, etc, etc. I never knew I had a taste for rock until I played the XX series.

Glad someone else agrees, I was beginning to think it was just me. Everytime I mention it no one comments.


Eh. It's good and has its moments, but it's not training mode music for me.

Quan Chi looks cool and I love the move designs.

I still think it looks stiff. Man, I love MK designs and the move set design, I just wish it moved better. imo of course.

I understand the comments about stiffness regarding dashes, run and walk animations, but outside those, I've always been fond of the animation details in this and the last game, at least.
 
More fighting games need to support custom soundtracks.

I love it in Gundam when a match starts and I get the Stardust Crusaders OP playing.

Yea or atleast have the ability to play your own bgm music via the console.
I regret not getting the premium sound edition :< Bamco let me upgrade pls
 

Essay

Member
Just saw the Quan Chi release video. First thing to get me hype about the game, but I'm saying that as someone who mained him in MK9. Hopefully he's still got the EX Pillar unblockable blocks strings; those were so fun to play around.
 

alstein

Member
MKX character reveal days are so fun.

Just to Verify- I know you guys are doing PC, but are there plans to put PC out close to the same date? (I don't mind a 1-2 week delay, but 2 months is kinda silly)

MKX might be the first MK game I actually try to learn due if the PC version gets proper treatment.
 
Just to Verify- I know you guys are doing PC, but are there plans to put PC out close to the same date? (I don't mind a 1-2 week delay, but 2 months is kinda silly)

MKX might be the first MK game I actually try to learn due if the PC version gets proper treatment.

All versions are April 14th.
 
R

Retro_

Unconfirmed Member
There's a 14 day JP PS+ free trial on PSN right now. I'm not sure if this is limited to new accounts or when it'll end (I just made an account).

The GG Xrd PS4 PS+ demo is on October 15th-October 29th.

Does it make you enter a credit card like in the US?
 

Beckx

Member
Yea or atleast have the ability to play your own bgm music via the console.
I regret not getting the premium sound edition :< Bamco let me upgrade pls

Eh, you probably made the right decision, I've replaced everything now except Rhythm Emotion, White Reflection and Eternal Wind. And of those I think only RE is Premium G.
 
R

Retro_

Unconfirmed Member
What? SF4's theme was decent.

Just did a quick search for TvC's training theme and found the Japanese version has lyrics.

"Punch a woman"

Yeah, i can see why it was taken out.

The rapper is named JZ (or JC I do not know) and he does the rapping on the US version of Across the Border as well. This however, is....a very special ordeal.

....
 
I wonder how many new people will join the community due to Smash 4. That's basically what got Marvel 3 and SF4 off the ground despite early naysayers.

I'd wager that not that many. Brawl didn't sell that much more than Melee even though it was released in the Wii's heyday and in better economic times.
 

Kimosabae

Banned
I'd wager that not that many. Brawl didn't sell that much more than Melee even though it was released in the Wii's heyday and in better economic times.

It's going to bring in a lot of new people. Brawl's competitive scene, when it was up and running, was largely comprised of newer players that joined the Melee scene late, or never played a Smash game competitively at all.

The only time I recognize anyone when I drop by our local scene is if people are playing Melee.

*edit*

Oh, and it should be worth noting that people that used to play Brawl, essentially play Melee/Project: Melee, now. The "Melee players don't like anything that's not Melee." crowd can twist that however they want.
 
I'd wager that not that many. Brawl didn't sell that much more than Melee even though it was released in the Wii's heyday and in better economic times.

Better economic times? Brawl released in 2008, squarely within the economic recession.

Not that it matters, as game sales and other forms of escapist media aren't harmed as much during a recession.
 

Dahbomb

Member
I think he means that Brawl was released during times when there were a ton of Wii consoles out there and the console market in general was stronger. Doubly so for the Japanese market.
 

By9sbY6CEAAjB2k.jpg

Was this around the time of that MTV special about EMP?
 

Beckx

Member
Brawl didn't sell that much more than Melee even though it was released in the Wii's heyday and in better economic times.

Can you use actual numbers?

Because what I've seen was that Brawl eclipsed Melee's lifetime sales in its first month of release, and lifetime has sold almost 11+ million compared to Melee's 7+ million.

If there are better numbers out there, I'd be curious to see them, I've not found anything backed by NPD.
 
Eh, you probably made the right decision, I've replaced everything now except Rhythm Emotion, White Reflection and Eternal Wind. And of those I think only RE is Premium G.

Oh that's not what I meant, I just want the extra music slots to put my own music into hahaha.
 
I'd wager that not that many. Brawl didn't sell that much more than Melee even though it was released in the Wii's heyday and in better economic times.
"Better economic times"? lmao

A better argument would be the Wii U's install base, but even then you don't need a big one to bring in players.
 

Rhapsody

Banned
It's going to bring in a lot of new people. Brawl's competitive scene, when it was up and running, was largely comprised of newer players that joined the Melee scene late, or never played a Smash game competitively at all.

The only time I recognize anyone when I drop by our local scene is if people are playing Melee.

*edit*

Oh, and it should be worth noting that people that used to play Brawl, essentially play Melee/Project: Melee, now. The "Melee players don't like anything that's not Melee." crowd can twist that however they want.

This. If we're going by community, the sales between the games won't be the number one factor. Going by community, a lot of people are probably going to jump on Smash 4 since it's their chance in going something new if they never got into competitive Melee or Brawl back in the day.

Edit: Hi prog
 
In relation to that, Prog did a write up about that mentality

http://smashboards.com/threads/an-open-letter.370567/

So many good comebacks to
Oh, ready to play a game without training wheels?
. Gems, X-factor, Auto Combos, Rage etc. Damn. Prog is so on point though. I think the Smash community are fine anyway. They've stuck together for years whilst being crapped on yet at the same time, been the most inviting and open.


What is it with boxers having an Aerial Recapture!?
 
I understand the comments about stiffness regarding dashes, run and walk animations, but outside those, I've always been fond of the animation details in this and the last game, at least.

For me, it's all that, plus the jumping animations and falling from juggles, and the transitions animations between all these actions is what is really stiff to me.

The actual animations of specials and moves are cool, and I guess good for the most part and look smooth. Like transitioning from normals back to neutral looks off to me for some reason.

idk. Something is always off with the animations for me in MK games.

The models look good. Though part of me thought they would look better.
 
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