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Fighting Games Weekly | Sept 29 - Oct 5 | 4th place wins a cake

casperOne

Member
- Katsuhiro Harada

Have a source for this? I'd love to read more.

Final tooth pulling today, can't wait. Only downside is it's my Bday today so I'm not going to be able to celebrate it with friends as I'll be in agony laying in bed the rest of the day :D

Happy belated bday.

Dear god, you're old :O

uIwdrcJ.gif


I wish short combo, high damage fighters were in style.

ST never went out of style.
 

enzo_gt

tagged by Blackace
FGW | Long Combos, Short Tempers
FGW | Super Smash Bros. Parity Edition
Oh my

More fighting games need to support custom soundtracks.

I love it in Gundam when a match starts and I get the Stardust Crusaders OP playing.
Custom soundtracks got done dirty in this gen transition. One of the biggest OS feature losses nobody is talking about.

Smash community doesn't like the new Smash already?
What is the backlash about? Honestly, with the stuff that's been coming out, I would have imagined the Melee folk would love the faster pace and generally cheaper stuff.
 

emb

Member
What is the backlash about? Honestly, with the stuff that's been coming out, I would have imagined the Melee folk would love the faster pace and generally cheaper stuff.
It still very much feels like an iteration of Brawl, rather than a Melee successor. That's not horrible, because Brawl was still a fun game, and some problems have been fixed.

Ledge stalling is thankfully gone, but you can still get to the edge for free. Tripping is gone, but movement options out of dash are still somewhat limited. Air dodging has some lag if you land with it, but can still be used repeatedly in the air. Hitstun can't be cancelled early, but is still pretty low in general. For the most part, stocks in the game are still very long-lived, combos are few and small, and the game seems like it might encourage generally defensive play. The meta could just as well develop in the opposite direction; I hope it does. But all the other Smash games (with time) seemed to get more defensive, rather than less. All I'm getting at is that it made some good changes, but also has plenty of mechanics and decisions I'm not a fan of.

Smash 4 looks interesting, and I'm looking forward to seeing where it goes. Personally, I'll probably play it a lot for a few months, but then go back to entering Melee as my main focus. At least based on the demo (which to be fair, is just a demo), the new game is not my favorite. I love that the community is going to expand a lot though, and I'm looking forward to seeing a different Smash get a chance at Evo. It's exciting to see how something new and different and how that plays out over time.
 

av2k

Member
Oh gosh -- please let the PC port be okay, please let the PC port be okay, etc.

I wouldn't see why not, unreal engine ports to pc are usually good. I thought mk9 came out fantastic on PC, what's making you nervous about MKX pc?
 

QisTopTier

XisBannedTier
Hey Casper remember when we first met at EVO by the slots and you were trying to find the page with your group on it. I was laughing pretty hard when I realized later it was just on the back of the book. You were looking so hard for it too xD
 
It still very much feels like an iteration of Brawl, rather than a Melee successor. That's not horrible, because Brawl was still a fun game, and some problems have been fixed.

Ledge stalling is thankfully gone, but you can still get to the edge for free. Tripping is gone, but movement options out of dash are still somewhat limited. Air dodging has some lag if you land with it, but can still be used repeatedly in the air. Hitstun can't be cancelled early, but is still pretty low in general. For the most part, stocks in the game are still very long-lived, combos are few and small, and the game seems like it might encourage generally defensive play. The meta could just as well develop in the opposite direction; I hope it does. But all the other Smash games (with time) seemed to get more defensive, rather than less. All I'm getting at is that it made some good changes, but also has plenty of mechanics and decisions I'm not a fan of.

Smash 4 looks interesting, and I'm looking forward to seeing where it goes. Personally, I'll probably play it a lot for a few months, but then go back to entering Melee as my main focus. At least based on the demo (which to be fair, is just a demo), the new game is not my favorite. I love that the community is going to expand a lot though, and I'm looking forward to seeing a different Smash get a chance at Evo. It's exciting to see how something new and different and how that plays out over time.

^ pretty much how I feel only I'm a lot more dissapointed in the game. It feels like Brawl.5 to me with lazy use of character models and nothing that really makes it stand out from Brawl. I love Smash so I'll play the Wii U version as much as possible but since I saw the initial trailer, I've been pretty unhyped and it's only gotten worse. Not long till the full release though.
 

Sayah

Member
What have the impressions been for MKX gameplay? I want to know if the game feels more agile and the animations less clunky.
 

Marz

Member
All of this is absolute, dismissive garbage and you know it. Comments like these are the reason why conversations like this don't advance much. Stop thinking squarely about Melee itself and consider the actual, quality, gameplay principles that have been excised or constrained since Melee and then say something intelligent. This would be like me saying "People just like Smash 4 because it's Smash." It's unsympathetic, logically uncharitable and ultimately plain dumb to evaluate people's opinions that way.

I'm not going to write paragraphs on the subject since I'm always on mobile. I'm evaluating this off of personal experiences, discussions with Melee veterans irl, and general consensus gathered online in places like Smashboards and Twitter. These are the same players that play a silly fan mod of a game changed to play almost exactly like their favorite game they've been playing for a decade.

Do you understand how unprecedented it is for a community to largely reject a sequel and instead fully embrace a modded version of said software? PM has even in some places become the most popular game pulling better numbers than Melee which is just ridiculous to me.

So yes. Melee players are not going to accept this game as a collective group because their thirst will never be satiated and will continue to play Melee and mods until the arthritis sets into their fingers.

I really don't appreciate you questioning my intelligence, I don't post on NeoGaf to have super drawn out debates about fighting games I just post to have fun. I definitely do not come in here to be called dumb by people who think they're smarter than they actually are. Please do not call me dumb again.
 

Kumubou

Member
I'm not going to write paragraphs on the subject since I'm always on mobile. I'm evaluating this off of personal experiences, discussions with Melee veterans irl, and general consensus gathered online in places like Smashboards and Twitter. These are the same players that play a silly fan mod of a game changed to play almost exactly like their favorite game they've been playing for a decade.

Do you understand how unprecedented it is for a community to largely reject a sequel and instead fully embrace a modded version of said software? PM has even in some places become the most popular game pulling better numbers than Melee which is just ridiculous to me.

So yes. Melee players are not going to accept this game as a collective group because their thirst will never be satiated and will continue to play Melee and mods until the arthritis sets into their fingers.
I was going to say Counter-Strike as a snarky example... but I think it kind of fits. The game originally started as a mod (which was then derived from an older mod itself, Action Quake and Action Half-Life), and it blew up to be bigger competitively than it's parent game -- or any FPS at the time. The sequel/update (CS:Source) was largely rejected by the dedicated playerbase (although it did get a fair amount of play on its own), and the next iteration (CS:GO) ended up being rejected really badly initially... but then everything got addressed and the game blew up (which is unprecedented in and of itself -- usually your first impression is your best and only chance).

So no, it's not silly for people to take a mod of a game as seriously as they do. Two of the biggest competitive videogames ever made (CS and Dota) were spawned by mods. Honestly, at this point the dedicated players probably have a better understanding of the game than the original developers did. I don't know if the dedicated SSBM players will move to SSB4 -- and I think this also depends on how Nintendo is going to support the game post-launch (let's just say that I don't expect them to act like Valve). Then again, I'm not sure how much it matters.
 

Sayah

Member
the animation looks way better at least

Check out impressions from EGX. It was playable on the show floor.

Yeah, just watched the Quan Chi trailer. I would totally love this series if it was more fluid and it's looking improved with MKX.

Hope there's a demo before release so I can test the gameplay and see if I like it.
 
CS:GO situation was really crazy to watch happen in real time. That shit went from fighting for players with Counter Strike Source down in the gutters to 2nd most popular game on Steam. 100k viewers on Twitch, 200k+ people playing, just a complete 180 in how the audience received that game.
 
CS:GO situation was really crazy to watch happen in real time. That shit went from fighting for players with Counter Strike Source down in the gutters to 2nd most popular game on Steam. 100k viewers on Twitch, 200k+ people playing, just a complete 180 in how the audience received that game.

dem skins
 
CS:GO situation was really crazy to watch happen in real time. That shit went from fighting for players with Counter Strike Source down in the gutters to 2nd most popular game on Steam. 100k viewers on Twitch, 200k+ people playing, just a complete 180 in how the audience received that game.

I used to play CS1.6 back in the dorm days. CS:GO isn't the same but its quite good.
 
What have the impressions been for MKX gameplay? I want to know if the game feels more agile and the animations less clunky.

I played it at EGX London last week. Yeah it feels like Mortal Kombat. Honestly I'm not the one to be talking to about the finer depths of Mortal Kombat but it feels good. It's fun, it's fast, it's fluid and it's brutal as shit.

The stage interactables fit the game perfectly and actually make for a more dynamic combo system. I really like the stage intertactables. Jumping from a tree stump or swinging from a branch made me think of how characters can change. If you get stuck against fireball pressure you can leap off a nearby stump to go out of the corer and get some breathing space. Alternatively, you can attack when swinging from a branch which adds another new element to the game.

Raiden, Sub Zero and Scorpion all feel how they should while the new characters all feel distinct with their own identity.

I would've recorded videos of me playing but the EGX staff got arsey over recording it. Apparently there were moves for characters not yet seen.

*Fatalities (in this current build) are all performed by pressing L2/R2 Down and Square.

It was good. Fun and enjoyable. Looks beautiful too. Only problem is that the load times where pretty long and I know NeatherRealms are known for this, but I kinda hoped it would be gone in the next generation move. That being said I think NetherRealms are doing a great job on it.

If you wanna know anymore just ask (assuming I know).
 

Parham

Banned
Guess I need to post this again since there are some people who seem to have already forgotten after 2 page. Wow, how the mind slips!

"Allegedly"

Opening admitting to sexually assaulting someone(then banning anyone who called him out for it)
1508785001663-WgTMVEd.jpeg


Posting revenge porn with their real full names then another admin(a now jailed pedophile) printed the photos and jacked off over them and sent it to the boyfriend.
uRGmEGL.jpg


You're right, how can we even know if he's guilty or not? HMMMM

Also:
6B7C1lb.jpg

ZQmUpHL.png
 

vulva

Member
I'm not going to write paragraphs on the subject since I'm always on mobile. I'm evaluating this off of personal experiences, discussions with Melee veterans irl, and general consensus gathered online in places like Smashboards and Twitter. These are the same players that play a silly fan mod of a game changed to play almost exactly like their favorite game they've been playing for a decade.

Do you understand how unprecedented it is for a community to largely reject a sequel and instead fully embrace a modded version of said software? PM has even in some places become the most popular game pulling better numbers than Melee which is just ridiculous to me.

So yes. Melee players are not going to accept this game as a collective group because their thirst will never be satiated and will continue to play Melee and mods until the arthritis sets into their fingers.

I really don't appreciate you questioning my intelligence, I don't post on NeoGaf to have super drawn out debates about fighting games I just post to have fun. I definitely do not come in here to be called dumb by people who think they're smarter than they actually are. Please do not call me dumb again.

aka Please stop harassing me.
 
I'm not going to write paragraphs on the subject since I'm always on mobile. I'm evaluating this off of personal experiences, discussions with Melee veterans irl, and general consensus gathered online in places like Smashboards and Twitter. These are the same players that play a silly fan mod of a game changed to play almost exactly like their favorite game they've been playing for a decade.

Do you understand how unprecedented it is for a community to largely reject a sequel and instead fully embrace a modded version of said software? PM has even in some places become the most popular game pulling better numbers than Melee which is just ridiculous to me.

So yes. Melee players are not going to accept this game as a collective group because their thirst will never be satiated and will continue to play Melee and mods until the arthritis sets into their fingers.

I really don't appreciate you questioning my intelligence, I don't post on NeoGaf to have super drawn out debates about fighting games I just post to have fun. I definitely do not come in here to be called dumb by people who think they're smarter than they actually are. Please do not call me dumb again.

Yo damn
 

Dahbomb

Member
I was just going to say that some of the biggest competitive games played these days spawned off of mods.

There is not a single thing wrong with making a competitive community around a game mod. People play whatever they like... mod or not.

There is nothing wrong with the Smash community playing Project M competitively. It's really on the game developers (ie. Nintendo) to do something about it. Put out a better god damn product than Project M, ignore it completely or order a C&D against it. Gamers will do what they gotta do.

Why the sudden explosion in popularity?
Item economy introduced in August 2013 had a significant impact on the game's popularity. Valve even cited this as a reason.

So literally what Infaanator said... they put Hats in CS and it went big.
 

Nyoro SF

Member
Project M is a pretty amazing feat. There are so many things that can go wrong with a volunteer project like that. I have a lot of respect for the work they've done.
 
happy belated birthday Q

happy birthday vulva

smash is sounding pretty anime with all this hate floating around

welcome to the fgc
 

K.Sabot

Member
CS:GO has funded my recent fighting game purchases. I've probably made more money from it than Mike Ross has made in tournament winnings in SF4 Kappa. Actually, no remove the Kappa I'm pretty serious about that statement.

also lol at that marz post
 

petghost

Banned
Project M is a pretty amazing feat. There are so many things that can go wrong with a volunteer project like that. I have a lot of respect for the work they've done.

man i really wish we had people doing that with other titles... im not sure how receptive the community would be to it but the idea of a game tuned by the community for the community is really appealing to me.

like we can all accept that 90% of the mvc2 cast is helpless...if someone were to tweak that it could make for an interesting game, separate from marvel 2 itself. we all love the engine why not use it?

i understand the concept is kinda heresy and the reception to HD remix certainly didnt help that but i dont think it has to go down like that.
 
"the old version was better"

smash has popped tis fgc cherry!

but still, pacman continues to be the litmus test for whether a fighting game is loved!
 
Well respected Smash commentator that retired due to being diagnosed with cancer recently.

Oh that guy. Welcome to GAF! Yea I haven't really touch Smash in literally like a decade but they did a pretty good job commentating the EVO finals where I can tell what was going on. Well sort of....
 

Sayah

Member
I played it at EGX London last week. Yeah it feels like Mortal Kombat. Honestly I'm not the one to be talking to about the finer depths of Mortal Kombat but it feels good. It's fun, it's fast, it's fluid and it's brutal as shit.

The stage interactables fit the game perfectly and actually make for a more dynamic combo system. I really like the stage intertactables. Jumping from a tree stump or swinging from a branch made me think of how characters can change. If you get stuck against fireball pressure you can leap off a nearby stump to go out of the corer and get some breathing space. Alternatively, you can attack when swinging from a branch which adds another new element to the game.

Raiden, Sub Zero and Scorpion all feel how they should while the new characters all feel distinct with their own identity.

I would've recorded videos of me playing but the EGX staff got arsey over recording it. Apparently there were moves for characters not yet seen.

*Fatalities (in this current build) are all performed by pressing L2/R2 Down and Square.

It was good. Fun and enjoyable. Looks beautiful too. Only problem is that the load times where pretty long and I know NeatherRealms are known for this, but I kinda hoped it would be gone in the next generation move. That being said I think NetherRealms are doing a great job on it.

If you wanna know anymore just ask (assuming I know).

This is great and awesome. Thanks for the impressions.
 

Marz

Member
Did DOTA have a previous iteration that was played competitively for over 8 years and then a sequel that was hated? I don't see the similarities.

Not too familiar with Counter Strike as I don't follow FPS'es.
 

mbpm1

Member
Did DOTA have a previous iteration that was played competitively for over 8 years and then a sequel that was hated? I don't see the similarities.

Not too familiar with Counter Strike as I don't follow FPS'es.

Oh I was just going off his quote where he said mods spawned a lot of stuff

It really is kind of interesting to think about.
 

Nyoro SF

Member
man i really wish we had people doing that with other titles... im not sure how receptive the community would be to it but the idea of a game tuned by the community for the community is really appealing to me.

like we can all accept that 90% of the mvc2 cast is helpless...if someone were to tweak that it could make for an interesting game, separate from marvel 2 itself. we all love the engine why not use it?

i understand the concept is kinda heresy and the reception to HD remix certainly didnt help that but i dont think it has to go down like that.

Yeah. Well when Project M first started, there was a lot of hate thrown around (still is) and accusations (still coming) that they were just trying to create a Melee clone. A lot of it was followed with the usual "they only want Fox/Falco top tier, Final Destination only" and so forth. It took a while for the project to be recognized to the point where it is today.

So my props is not only to the careful balancing to the Project M which works on making it a true Melee successor, i.e. expanding on what made Melee a fun game for both competitors and casuals but also to the guys who stuck with the project through all the dismissive attitudes. This includes the ones from Melee hardcore players too.

So in order to launch a community balancing project like this, you need a big subset of willing players, a sizable number of volunteers (and knowledgeable ones), persistence, guts and a clear, strong vision. Not easy. But Project M team's hard work is paying off.
 
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