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Fighting Games Weekly | Sept 29 - Oct 5 | 4th place wins a cake

AAK

Member
I think the lineup for the rest of the year is:

TFC
Canada Cup
Watson's Throwback Tournament
NEC
Canada Cup

Well, if you wanna include game specific tournaments:

topic-02740-1.png


November 2nd Mastercup 7 TTT2 Tournament in Japan, 900+ competitors already.
 

vocab

Member
Houkoto no ken has the best long combos. Ya the basketball shit is like a joke but everything else is just awesome. A lot of it is fairly difficult and easy to drop so its alright for me. Some of those thouther spear combos with a speed install. God its beautiful.
 

enzo_gt

tagged by Blackace
A lot of you seem to agree so I won't argue but, it should've become irrelevant by now imo. And not by SFxT, SFxT just makes me think people won't like SF5.
There's so much that can happen, and has already happened internally at Capcom between SFxTK and SF5, I think they pretty much bear no weight on each other. You have to have some next level grudge-retaining tech for that to be the case.

The only legitimate worry is if Ono is leading the project (which can go either way, I think Ono has too much on his plate) because he's had a pretty rocky record when it comes to SF4 updates and SFxTK, but even still, new game, new plate, and he doesn't have to keep reusing so many resources.
 
I find practicing combos is just like practicing your jump shots. People tend to over exaggerate the amount of time it takes to learn a combo. People act like it takes weeks or months to learn combos but usually if you have a good understanding of the combo system and a good sense of timing you can learn most combos fairly quickly.

why are you wasting your time talking to alstein about combos
 

El Sloth

Banned
Happy Birthday, Q
BYOC rooms are great because of people bringing along copies of random fighters and then you have impromptu tourneys in shit like sfex. Thats what I was saying Sloth. Thats what I mean by support and play it. People do that at this local weekly by me. We played Bushido Blade for hours and its like being at an arcade trying to figure the moves and shit. Thats all I meant.

I wish my PS3 was with me cause I could have DoA5, SG, KoF13, SC5 and VF5FS available for anyone wanting to try that.
My mistake for misunderstanding what you were saying then! I'll blame the late night browsing.
 
I think the lineup for the rest of the year is:

TFC
Canada Cup
Watson's Throwback Tournament
NEC
Canada Cup

I quoted this just to correct you by saying you meant for the last one to be Capcom Cup, right? :p

The Taito National tournament is Japan's only CPT Premiere Event and it will be on during the same weekend as TFC. Dreamhack Winter will be the final CPT Premiere event so that's also a big one. Neither are in the US/NA so I guess that's why you didn't list them.

And man it always blows my mind how big those arcade tourney's are in Japan. Those big SF4 team tournaments always draws in like 300+ players. It doesn't surprise me to see that Tekken is much larger.
 
I wish Tekken was this popular in America. :/

tekken 3 was a major part of my young childhood. it seemed as big as sf, if not bigger, at one point.

something happened between t3 and tekken tag tournament that just made me drop the series.
 
Midwest needs a major this time of the year. Only thing that sucks about being banned from Big E events is that TFC and NEC are it for the rest of the year. I'd like to go to one more major in 2014.
 
2 years ago we had UFGT, Powerup and Season's Beatings. Perfect. I'm sure Combo Breaker will be great but the other two are sorely missed. Frosty Faustings was scheduled to be close to KIT so that hurts the chances of it taking off too.
 
2 years ago we had UFGT, Powerup and Season's Beatings. Perfect. I'm sure Combo Breaker will be great but the other two are sorely missed. Frosty Faustings was scheduled to be close to KIT so that hurts the chances of it taking off too.

ghaleon just held a small tourney in cleveland, doubt sb is coming back at all. Power up won't come back unless AL gets a sponsor to help out so all we got ufgt, and I guess KiT
 

alstein

Member
Midwest needs a major this time of the year. Only thing that sucks about being banned from Big E events is that TFC and NEC are it for the rest of the year. I'd like to go to one more major in 2014.


Them banning you was the last straw and I decided not to go to TFC at all due to that. I don't get many weekends off so it does kinda hurt, but I don't want to support substandard TO's.
 

CPS2

Member
There's so much that can happen, and has already happened internally at Capcom between SFxTK and SF5, I think they pretty much bear no weight on each other. You have to have some next level grudge-retaining tech for that to be the case.

The only legitimate worry is if Ono is leading the project (which can go either way, I think Ono has too much on his plate) because he's had a pretty rocky record when it comes to SF4 updates and SFxTK, but even still, new game, new plate, and he doesn't have to keep reusing so many resources.
Its kinda the same challenge that MKX has, how do you top the last game that had basically everything? Except Dimps has had another go at a SF game since 4 and everyone hated it. MKX is also judged by different standards, a lot of its audience will play it as a single player game, but absolutely nobody is going to do that with SF5. Add more problems for the competitive community if SF5 isn't cross-generation. A lot of potential problems, pretty bad track record the last few years, and I think the path of least resistance has a high chance of being SF fans sticking with 4 over 5. It's not even a grudge or anything, I just have low expectations. I'm picturing a game with a different artsyle, smaller roster, SF fundamentals but no focus attack... what can they add to make it better than 4?
 

Beesuit

Member
SF5 not being cross-generation is a fair point, just look at KI. However it seems to be more of a problem the game would face if it released into the current environment though.

If the game comes out during a time when platform adoption isn't so much of an issue, it could just end up being a non-factor. I.E: The game just being that far down the line x years away that people will have already comfortably transitioned to ps4/xb1. Or it getting simultaneously PC release, when PC has become the new standard platform, see T7, WNF PC tourneys and the recent Thaigeruppercut that I believe was ran on PC (or the Thai community were playing PC anyway).

I feel as though SFxT was suppose to be next torch bearer for SFIV, but it all just fell flat on its face for a multitude of reasons that we could go on and on about. At the moment SFIV still seems to be going strong so maybe a SF5 isn't warranted just yet until the momentum on IV train starts to die down first, they've still got time to work out the kinks and knots of the game. And at least this time they'll be able to start off with a fresh pallet with experience from SFIV to draw upon, unlike SFxT that tried to mangle SFIV into a new game or making SFIV after losing half their fighting game talents to other companies during Capcoms small fighting drought.
 

Sayad

Member
If SF5 is indeed under development it won't be coming out on consoles before 2016(no way they're announcing the game, releasing it on arcades and then on consoles all in the same year). By then, not being cross-gen shouldn't be much of an issue.

Did they announce T7 for PC?
 
For the Birthday boy, Q.


Ummm


UMMMMM!

SFxTK was only supposed to replace SF4 if you had a Mike Ross shrine in your closet and bought Cross Counter's digital content to put in your porn folder.

So you have one too? :)

SF5 not being cross-generation is a fair point, just look at KI. However it seems to be more of a problem the game would face if it released into the current environment though.

The difference with KI is that KI is a Rare property; a company that Microsoft owns. So they have the ability to make KI exclusive. Capcom on the other hand wouldn't really be able to make exclusive console games. Fair enough TvC but I think(think) this is to do with the difference in console power and thus a different game. (See Sonic Unleashed on Wii compared to Xbox 360 and PS3).
 

Sayad

Member
KI was:
- Exclusive
- Launched on the less popular platform
- Which was $500 at the time
- Wasn't even available outside few countries
- Only available digitally at launch
- Had six characters at launch
- IP was inactive for more than 15 years
- IP wasn't even that popular in the first place

I don't think it's fare to look at KI and say current-gen only fighting games might have problems, especially considering that KI did much better than most people thought it would both in term of sales and active player base.
 
Usually pokes are more better in these types of fighters too. Like in KOF13, you can poke but it takes so much to win off it and converting into a combo is so much better. I remember reading on SRK where people having some discussions about how pokes and fireballs have relatively done less damage over time for games like Street Fighter and KOF. Like Benimaru in the old KOFs usually had a very good poking game, he still does in KOF13, it's just that the difference between a combo conversion and a poke is quite a lot, that I doubt you would see someone win off just his pokes alone, because it would take about at least 10-12 pokes to win.

I don't think it's only poke damage in 13. That plays a factor for sure, and IMO nonconvertable buttons could stand to have their damage increased a bit. But one thing that especially older KOF players tend to underrate IMO is that 13 has way more horizontal movement compared to poke length than, say, 98 has. That is to say that 98 does play horizontally but pokes claim a comparatively much bigger part of the screen and it's harder to get away from them. In 13 it's trivial to be out of poke range, so the game ends up being more about movement and angles than raw space claims like SF and 98 are.

Or they like the parts of fighting games they consider more fun. Give me a low combo game like a KOF98 or a SSVSP over an anime game every day of the week.

It's still 10 or maybe a 100 times easier to do a multihit Benimaru juggle combo in KOF13 than it is to do a single damn SPD with Gedo in V Special ;P

...that's just Gedo though, thankfully. Both in the "only one character" sense and the "dear god an easy Gedo would be awful" sense.

All I want from my fighting games are a wacky cast with cool movesets, good movement options and a snappy pace. It's really the reason why I constantly champion Smash (Melee/Project M specifically) and feel as though Vampire Saviour is the best game of the 2D mold despite it's age.

VSav has the additional bonus of being able to antiair people with ribs. Can't underestimate that.

I have a Smash background and ended up loving KOF13 and VSav to bits. Just something about the movement in those games that feels good. Helps that Zabel's IAD buttons act much like hops do in KOF/Smash.

xmen, spiderman, digimon.

Good taste :p
Commiserations on having had to watch American Digimon, though. Nippon music is much better in that series. American thing had some weird rap thing as an opener and tried to play really serious fateful music in battle scenes. Japanese version's battle scenes have these amazing rock tunes playing in the background that are energetic and upbeat, more "let's go" vibe than "the fateful hour is at hand" style stuff, yet have a wistful quality to them.

It could just be my nostalgia speaking though.

Also Darkwing Duck, Ducktales, Chip 'n Dale <3
 

enzo_gt

tagged by Blackace
Enzo, I guess you can add to the OP that Namco will partially stream some of the Tekken 7 location test footage on niconico this weekend:

http://www.neogaf.com/forum/showthread.php?t=905270
Will try to find time this evening, if not, tomorrow.

KI was:
- Exclusive
- Launched on the less popular platform
- Which was $500 at the time
- Wasn't even available outside few countries
- Only available digitally at launch
- Had six characters at launch
- IP was inactive for more than 15 years
- IP wasn't even that popular in the first place

I don't think it's fare to look at KI and say current-gen only fighting games might have problems, especially considering that KI did much better than most people thought it would both in term of sales and active player base.
I would call the KI IP popular, but you're forgetting another big bullet point: the entire damn thing went from conception to release in something like 9 months. That's absolutely ridiculous.

Its kinda the same challenge that MKX has, how do you top the last game that had basically everything? Except Dimps has had another go at a SF game since 4 and everyone hated it. MKX is also judged by different standards, a lot of its audience will play it as a single player game, but absolutely nobody is going to do that with SF5. Add more problems for the competitive community if SF5 isn't cross-generation. A lot of potential problems, pretty bad track record the last few years, and I think the path of least resistance has a high chance of being SF fans sticking with 4 over 5. It's not even a grudge or anything, I just have low expectations. I'm picturing a game with a different artsyle, smaller roster, SF fundamentals but no focus attack... what can they add to make it better than 4?
I think a good way of approaching it is part exactly how they handled SF4, and part being fundamentally different.

I've pondered the same thing about where they go gameplay wise from here. SF4 was just a creative extension of SF3 as far as it's defining mechanic goes (parries to focus attacks), so even mechanically, on top of already being a best-of roster wise, it sort of mushes together elements of it's predecessors. So does SF5 iterate/refine the focus attack or try to do something different entirely? And what could that even be? I think most would prefer the latter. I get what you're saying though, if it just ends up being more similar then people will compare it as such, but it will still be that new shit that people will want to play anyways.

Something I do hope they repeat from SF5/MvC3 is the balance between returning (2/3) and new (1/3) characters, which I hope this time extends through DLC/updates as well. I think that's the perfect balance, really.
 
I'm still bummed over TvC. Would've loved to play that game if access hadn't been blocked off on the Wii.

Mechanically I still consider it to be better than TvC. Someone posted something interesting earlier in this thread (I don't have time to look through now) which I disagree with (on the topic of character roster). Basically saying how it's a diverse combo system and such. Compared to TvC it's far from diverse. Even based on it's own merits the entire character roster in a nutshell is:
LMHS > MMHS > OTG> Super or a slight variation on that.
I prefer the cast of MvC more because I love Capcom and Marvel but that combo system, as fun and complex it can be,it is also the most basic in any fighting game.
 

Kimosabae

Banned
Houkoto no ken has the best long combos. Ya the basketball shit is like a joke but everything else is just awesome. A lot of it is fairly difficult and easy to drop so its alright for me. Some of those thouther spear combos with a speed install. God its beautiful.

Yeah, I don't mind long combos if they're difficult (because you can count on them being dropped once in a while or being impressed by their completion) or if characters actually have life. As others have said: as long as it doesn't become a 1 player game.

Also, as others have said: I'm more partial to short combos that provide higher damage (hopefully, they require execution). Short combo strings but with a large ceiling in terms of the variety of ways moves can combo. SC2, Melee and Guilty Gear XX series are great with that.
 

Sayad

Member
I would call the KI IP popular, but you're forgetting another big bullet point: the entire damn thing went from conception to release in something like 9 months. That's absolutely ridiculous.
I know outside NA(and maybe Europe), the series was less popular than MK, SF, VF, Tekken, SC(Soul Edge at the time), KoF and even Samurai Shodown. My cousin had KI on the SNES, but I literally know no one else who had or even knew the game!

How popular would you say it was before the X1 version in NA?
 
I know outside NA(and maybe Europe), the series was less popular than MK, SF, VF, Tekken, SC(Soul Edge at the time), KoF and even Samurai Shodown. My cousin had KI on the SNES, but I literally know no one else who had or even knew the game!

How popular would you say it was before the X1 version in NA?

Thanks to the c-c-c-combo breaker meme I think it lived on in spirit.


Yoshi....Mitsu?
 

BadWolf

Member
Have you guys watched the new FFXV battle system footage?

Looks like this might be the closest we get to playing as Vergil in the new gen.
 

Mr. X

Member
SF5 isnt going to be that different from SF4 I would guess. I'd like to see EX moves gone, link into last normal for special cancels gone, quicker walk speeds and dashes, multiple supers and alpha counters.

Looks like I want something closer to Alpha series when I write it out.
 
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