so basically only TFC and NEC?I think the lineup for the rest of the year is:
TFC
Canada Cup
Watson's Throwback Tournament
NEC
Canada Cup
so basically only TFC and NEC?I think the lineup for the rest of the year is:
TFC
Canada Cup
Watson's Throwback Tournament
NEC
Canada Cup
I think the lineup for the rest of the year is:
TFC
Canada Cup
Watson's Throwback Tournament
NEC
Canada Cup
November 2nd Mastercup 7 TTT2 Tournament in Japan, 900+ competitors already.
November 2nd Mastercup 7 TTT2 Tournament in Japan, 900+ competitors already.
Damn WTF, I thought Q was like my age or something. Happy Birthday homie!
.
Is that more than last year?
There's so much that can happen, and has already happened internally at Capcom between SFxTK and SF5, I think they pretty much bear no weight on each other. You have to have some next level grudge-retaining tech for that to be the case.A lot of you seem to agree so I won't argue but, it should've become irrelevant by now imo. And not by SFxT, SFxT just makes me think people won't like SF5.
Houkoto no ken has the best long combos. Ya the basketball shit is like a joke but everything else is just awesome. A lot of it is fairly difficult and easy to drop so its alright for me. Some of those thouther spear combos with a speed install. God its beautiful.
I find practicing combos is just like practicing your jump shots. People tend to over exaggerate the amount of time it takes to learn a combo. People act like it takes weeks or months to learn combos but usually if you have a good understanding of the combo system and a good sense of timing you can learn most combos fairly quickly.
why are you wasting your time talking to alstein about combos when you can praise the sun!
My mistake for misunderstanding what you were saying then! I'll blame the late night browsing.BYOC rooms are great because of people bringing along copies of random fighters and then you have impromptu tourneys in shit like sfex. Thats what I was saying Sloth. Thats what I mean by support and play it. People do that at this local weekly by me. We played Bushido Blade for hours and its like being at an arcade trying to figure the moves and shit. Thats all I meant.
I wish my PS3 was with me cause I could have DoA5, SG, KoF13, SC5 and VF5FS available for anyone wanting to try that.
I think the lineup for the rest of the year is:
TFC
Canada Cup
Watson's Throwback Tournament
NEC
Canada Cup
I wish Tekken was this popular in America. :/
I wish Tekken was this popular in America. :/
Midwest needs a major this time of the year. Only thing that sucks about being banned from Big E events is that TFC and NEC are it for the rest of the year. I'd like to go to one more major in 2014.
2 years ago we had UFGT, Powerup and Season's Beatings. Perfect. I'm sure Combo Breaker will be great but the other two are sorely missed. Frosty Faustings was scheduled to be close to KIT so that hurts the chances of it taking off too.
Midwest needs a major this time of the year. Only thing that sucks about being banned from Big E events is that TFC and NEC are it for the rest of the year. I'd like to go to one more major in 2014.
lol was he humming to the mario star theme???oh man tokido lol
lol was he humming to the mario star theme???
https://www.youtube.com/watch?v=TLb33K8UO30
Its kinda the same challenge that MKX has, how do you top the last game that had basically everything? Except Dimps has had another go at a SF game since 4 and everyone hated it. MKX is also judged by different standards, a lot of its audience will play it as a single player game, but absolutely nobody is going to do that with SF5. Add more problems for the competitive community if SF5 isn't cross-generation. A lot of potential problems, pretty bad track record the last few years, and I think the path of least resistance has a high chance of being SF fans sticking with 4 over 5. It's not even a grudge or anything, I just have low expectations. I'm picturing a game with a different artsyle, smaller roster, SF fundamentals but no focus attack... what can they add to make it better than 4?There's so much that can happen, and has already happened internally at Capcom between SFxTK and SF5, I think they pretty much bear no weight on each other. You have to have some next level grudge-retaining tech for that to be the case.
The only legitimate worry is if Ono is leading the project (which can go either way, I think Ono has too much on his plate) because he's had a pretty rocky record when it comes to SF4 updates and SFxTK, but even still, new game, new plate, and he doesn't have to keep reusing so many resources.
Speaking of Hydro Pump, it can be reflected with hilarious results.
SFxTK was only supposed to replace SF4 if you had a Mike Ross shrine in your closet and bought Cross Counter's digital content to put in your porn folder.
SF5 not being cross-generation is a fair point, just look at KI. However it seems to be more of a problem the game would face if it released into the current environment though.
Usually pokes are more better in these types of fighters too. Like in KOF13, you can poke but it takes so much to win off it and converting into a combo is so much better. I remember reading on SRK where people having some discussions about how pokes and fireballs have relatively done less damage over time for games like Street Fighter and KOF. Like Benimaru in the old KOFs usually had a very good poking game, he still does in KOF13, it's just that the difference between a combo conversion and a poke is quite a lot, that I doubt you would see someone win off just his pokes alone, because it would take about at least 10-12 pokes to win.
Or they like the parts of fighting games they consider more fun. Give me a low combo game like a KOF98 or a SSVSP over an anime game every day of the week.
All I want from my fighting games are a wacky cast with cool movesets, good movement options and a snappy pace. It's really the reason why I constantly champion Smash (Melee/Project M specifically) and feel as though Vampire Saviour is the best game of the 2D mold despite it's age.
xmen, spiderman, digimon.
I'm still bummed over TvC. Would've loved to play that game if access hadn't been blocked off on the Wii.
Will try to find time this evening, if not, tomorrow.Enzo, I guess you can add to the OP that Namco will partially stream some of the Tekken 7 location test footage on niconico this weekend:
http://www.neogaf.com/forum/showthread.php?t=905270
I would call the KI IP popular, but you're forgetting another big bullet point: the entire damn thing went from conception to release in something like 9 months. That's absolutely ridiculous.KI was:
- Exclusive
- Launched on the less popular platform
- Which was $500 at the time
- Wasn't even available outside few countries
- Only available digitally at launch
- Had six characters at launch
- IP was inactive for more than 15 years
- IP wasn't even that popular in the first place
I don't think it's fare to look at KI and say current-gen only fighting games might have problems, especially considering that KI did much better than most people thought it would both in term of sales and active player base.
I think a good way of approaching it is part exactly how they handled SF4, and part being fundamentally different.Its kinda the same challenge that MKX has, how do you top the last game that had basically everything? Except Dimps has had another go at a SF game since 4 and everyone hated it. MKX is also judged by different standards, a lot of its audience will play it as a single player game, but absolutely nobody is going to do that with SF5. Add more problems for the competitive community if SF5 isn't cross-generation. A lot of potential problems, pretty bad track record the last few years, and I think the path of least resistance has a high chance of being SF fans sticking with 4 over 5. It's not even a grudge or anything, I just have low expectations. I'm picturing a game with a different artsyle, smaller roster, SF fundamentals but no focus attack... what can they add to make it better than 4?
Youmacon risesMidwest needs a major this time of the year. Only thing that sucks about being banned from Big E events is that TFC and NEC are it for the rest of the year. I'd like to go to one more major in 2014.
I'm still bummed over TvC. Would've loved to play that game if access hadn't been blocked off on the Wii.
Houkoto no ken has the best long combos. Ya the basketball shit is like a joke but everything else is just awesome. A lot of it is fairly difficult and easy to drop so its alright for me. Some of those thouther spear combos with a speed install. God its beautiful.
I know outside NA(and maybe Europe), the series was less popular than MK, SF, VF, Tekken, SC(Soul Edge at the time), KoF and even Samurai Shodown. My cousin had KI on the SNES, but I literally know no one else who had or even knew the game!I would call the KI IP popular, but you're forgetting another big bullet point: the entire damn thing went from conception to release in something like 9 months. That's absolutely ridiculous.
I know outside NA(and maybe Europe), the series was less popular than MK, SF, VF, Tekken, SC(Soul Edge at the time), KoF and even Samurai Shodown. My cousin had KI on the SNES, but I literally know no one else who had or even knew the game!
How popular would you say it was before the X1 version in NA?
Have you guys watched the new FFXV battle system footage?
Looks like this might be the closest we get to playing as Vergil in the new gen.
I know but what I wrote is like 75% Alpha series features. Remove air block, add dashes, remove CC, add 3s throws.alpha doesn't have dashes though, and lets you block in the air