Battle system and art I guess based on MB or blazblue or the like. Not in itself a bad thing, but I might be missing the hook based on the gameplay I have scene (which admittedly is mostly people hitting buttons to work it put).
Mind walking me through the games bullet points?
Sure.
The thing that separates this game from others is the Grind Grid or GRD. It's kinda like a tug of war meter thingy; it increases when you're in a good situation and decrease when you're in a bad one.
GRD vorpal is activated after a set amount a time and it rewards who ever has the highest GRD with benefits such as higher attack power. While in this state you can convert all of you GRD into the game's version of super meter and doing so also nets you a roman cancel This action is called chain shift and doing so will cease the GRD vorpal state.
This game also has a short hop which you can do air born and it's called assault. You do this through a button command unlike most games.
I can go in more but these are the obvious differences from most fighting games.
EDIT:oops i forgot the veil off state. It's kinda like SFxT's tag super thing. In this mode you get infinite meter to use EX and supers by consuming 100% of your meter. It also acts like a Burst