Final Fantasy 7: Rebirth is a PS5 Exclusive title for at least 3 months (info from the FF7 Rebirth trailer on Square's YouTube channel)

3 months seems short in comparison to the first game.

Game must have sold really well on PC for them to reduce the exclusivity.

Going by the 7 millions shipped after 3 and a half years I would say it sold rather mild after the initial 3m on ps4.
 
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Going by the 7 millions shipped after 3 and a half years I would say it sold rather mild after the initial 3m on ps4.

Not 3, it did more than that. It shipped 5 million in 4 months after its initial launch. And has shipped 2 million more in the 3 years since, including the Intergrade PS5 version and the PC version(s).

 
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Not 3, it did more than that. It shipped 5 million in 4 months after its initial launch. And has shipped 2 million more in the 3 years since, including the Intergrade PS5 version and the PC version(s).



Oof thanks for the correction. 2 mil after 3 years isn't mild its awful.
 
Eh after 16 I wouldn't get your hopes up. Literally they waited for the period to be over then only announced they are starting pc development.

Probs a 6month wait I'd say
 
We will see, but for those who like to wait if they have been waiting for 20 years what is really mere 3 months or more.

Confused The Lord Of The Rings GIF
 
Most games don't get sequels if they commercially not worth it.

Iam a big ff fan but it should be doible that.
7 mil is commercially not worth it ?! You are seriously detached from the reality of game sales. For example the original sold 13.9 mil after the critical acclaim, a cult following, releasing on every system know to man and being available for 26 years. 7 mil is a great achievement.
 
7 mil is commercially not worth it ?! You are seriously detached from the reality of game sales. For example the original sold 13.9 mil after the critical acclaim, a cult following, releasing on every system know to man and being available for 26 years. 7 mil is a great achievement.

That released 25 years ago it clearly shows the remake didn't help grow the IP.
 
That released 25 years ago it clearly shows the remake didn't help grow the IP.
To put it into context only 8 games sold more on PS4. So only 8 games should get a sequel?

And to address ypur point you honestly believe the 7 mil sales were directly form the same people included in thw 13.9 mil? All 7 mil of them?

Give it a rest dude you are wrong. 7 mil is significant and a great achievement.

Edit: More context, that would be the 2nd best game sold on Xbox one only behind PUBG (free to play)
 
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Most games don't get sequels if they commercially not worth it.

Iam a big ff fan but it should be doible that.
This is a stupid take, jaded af.

Games barely sell over 2-3 million, let alone JRPG's. Xenoblade sold like 2 million copies on a system with over 100 million consoles.
 
Oof thanks for the correction. 2 mil after 3 years isn't mild its awful.
Is it, when the game has been available for free on Playstation platforms for over 2 years, since about 11 months after it released.

If someone wanted to play it on PS4 or PS5, they'd most definitely get it on PS+
 
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This is a stupid take, jaded af.

Games barely sell over 2-3 million, let alone JRPG's. Xenoblade sold like 2 million copies on a system with over 100 million consoles.

Xenoblade probably costs like half of remake maybe even less. Its about opportunity costs and the sequels of remake will likely sell even less.
 
Im a FF7 fanboy. I will buy this day one on PS5 then again on PC

Companies love paypigs like this :/

who cares, everyone on this planet should be able to play this game

And here's the deluded pro-consumer talking point. Look, nothing prevents people from playing a game they genuinely want to play, even if it's on a single platform. They would simply buy the platform that game is on. Enthusiasts especially, will go where the games are.

This idea that a game (or, actually, "specific" games) being exclusive, prevents others from playing them, is only an issue for those who feel gaming is a right and not a privilege. That they are "owed" access to a game where they already are, just because. These people are misguided. It's either that, or they feel, somehow, that a game being exclusive on a platform they don't own, is the same as that platform barring them from buying it to play it. Or, they feel needing to buy a platform for a game or games they want, is some type of "punishment".

You can't rationalize with these folks because they are looking at the reality of exclusivity from the wrong perspective. It's an objectively flawed perspective, and it also robs games of the power exclusivity bestows them. People covet that which is rare. No one gives a shit about finding a penny on the street, but a bar of gold? They'll lose their mind (figuratively). Games, except in cases where print runs are limited, cannot replicate inherent value through rarity via scarcity, so exclusivity has generally been the replacement.

And, that's a replacement which works. Historically, and to this day, enthusiasts tend to get more excited around the inter-and-outer prospects of a game exclusive to a platform, versus a multiplat. Very few multiplats can match or exceed this inherent value, and that's by design. That's a result of human nature. Exclusivity creates inherent value in a game, which helps propel the focus and attention of the platform that game is on. It's a part of gaming culture and it's healthy, because there are equivalents to it in all spaces of entertainment, and culture itself. That expensive, prestigious bottle of wine suddenly becomes a lot less prestigious and special when any average Jane or Karen can buy it at a whim at Walmart for $5.

This doesn't even begin to get into the other benefits exclusivity in gaming tend to bring. Those such as a wider net of afforded technical and creative resources to expediate development. Enhanced financial marketing muscle and promotion. Fewer platforms to simultaneously focus optimization efforts for. Contributing to the ecosystem culture of the platform that game is exclusive to, such as adding to and refining the product's identity in the consumer market. And so on and so forth.

In short, your idea of "everyone should be able to play this game" will just result in further homogenization and dilution of uniqueness within gaming. And, yes, it also weakens competition (both literally and figuratively, not just in ways that hurt platform holders but also hurts gamers, particularly enthusiasts).
 
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To put it into context only 8 games sold more on PS4. So only 8 games should get a sequel?

And to address ypur point you honestly believe the 7 mil sales were directly form the same people included in thw 13.9 mil? All 7 mil of them?

Give it a rest dude you are wrong. 7 mil is significant and a great achievement.

Edit: More context, that would be the 2nd best game sold on Xbox one only behind PUBG (free to play)

How much did it sell on Playstation when you look at other Playstation sales data.

Those 7m are shipped from pc and ps5 on almost 4 years.

Capcom sold 20m of monster hunter when they did their first aaa monster hunter after 20 years. Sqaure must have expected similar success.
 
Xenoblade probably costs like half of remake maybe even less. Its about opportunity costs and the sequels of remake will likely sell even less.
okay, now we're making things up.

Can you provide proof before you make claims? How much did xenoblade cost to make? your claims that sequels of a remake sells less don't really mean anything when it sold 7 million. That's a success, period. I am sure that they know this will likely sell less, but they also reaffirmed that anyone can drop in here and play. What makes you think people might not just buy this game and not play the first?
 
7 mil is commercially not worth it ?! You are seriously detached from the reality of game sales. For example the original sold 13.9 mil after the critical acclaim, a cult following, releasing on every system know to man and being available for 26 years. 7 mil is a great achievement.
Sounds to me like he's a Square exec. What with his astronomycal sales projections and all...
 
I was going to pick up a PS5 to play it but lol nah I'll wait for PC if it's only exclusive to PS5 for 3 months haha

It's originally a 1998 game that's still good but the hd version in 2020 and than this is a beast.
Have you played the original and Remake?

Yeah they are the "same game" but aren't really. Totally different combat and the plot is different. Different side quests etc.

but ok whatever you say.
 
okay, now we're making things up.

Can you provide proof before you make claims? How much did xenoblade cost to make? your claims that sequels of a remake sells less don't really mean anything when it sold 7 million. That's a success, period. I am sure that they know this will likely sell less, but they also reaffirmed that anyone can drop in here and play. What makes you think people might not just buy this game and not play the first?

There is no prove because we have no budget from either company. But by logic creating assets consumes alot of time and money. We have way more dubs with the remake compared to xenoblade which consumes alot of money.

Success isn't just made up by sales. Imagine gta 6 selling 7m copies would you tell me the same "that's its a great success and everyone's happy"
 
okay, now we're making things up.

Can you provide proof before you make claims? How much did xenoblade cost to make? your claims that sequels of a remake sells less don't really mean anything when it sold 7 million. That's a success, period. I am sure that they know this will likely sell less, but they also reaffirmed that anyone can drop in here and play. What makes you think people might not just buy this game and not play the first?

Personally I think it's more a question of how many are going to pay to get the game on PS5 if a PC version is just three months down the road. And in terms of if VII Remake & Intergrade were a success or not, that in itself is probably the wrong question. Not a lot of games can reach 7 million units.

However, it might be worth asking if 7 million with the release strategy we know the games had, was one Square-Enix considered a success or not. The fact Rebirth only has a 3-month exclusivity window on PS5, when Part 1 had a 2+ year exclusivity window (initially 1-year), does say something to answer that question. And I've seen some say that maybe Sony chose to not go for exclusivity beyond 3 months, but I find that a bit hard to believe considering the same Sony were saying they want PS to be considered "the home of Final Fantasy". Dunno if shrinking exclusivity windows, coincidentally timed to SE getting a new CEO who seems more willing to be buddy-buddy with Microsoft, reinforces that intent on Sony's part, IMHO.

There is no prove because we have no budget from either company. But by logic creating assets consumes alot of time and money. We have way more dubs with the remake compared to xenoblade which consumes alot of money.

Success isn't just made up by sales. Imagine gta 6 selling 7m copies would you tell me the same "that's its a great success and everyone's happy"

Yeah, the budget for FF7 Remake, especially considering it had to be partially redone when the studios switched, is 100% higher than that of something like the Xenoblade games. Those games are made to run on the Switch of all things, a relative toaster. You don't need to pump out a bunch of CG-level quality assets for them, with animations to match.

Considering FF7 Remake, Intergrade, Rebirth etc. are all at a similar polish level to some of Sony's own 1P AAA games, and we know the budgets for games like HFW were a bit north of $200 million, it's fair to assume the budget for FF7R Part 1 was probably at least between $125 million - $150 million. Maybe a bit more, considering the switch in studios and redoing of certain stuff, after all. Even if Rebirth and Part 3's costs end up a bit less, say just $100 million each, altogether that's still $350 million but in reality probably more.

For one game (technically), split into three parts.
 
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Personally I think it's more a question of how many are going to pay to get the game on PS5 if a PC version is just three months down the road. And in terms of if VII Remake & Intergrade were a success or not, that in itself is probably the wrong question. Not a lot of games can reach 7 million units.

However, it might be worth asking if 7 million with the release strategy we know the games had, was one Square-Enix considered a success or not. The fact Rebirth only has a 3-month exclusivity window on PS5, when Part 1 had a 2+ year exclusivity window (initially 1-year), does say something to answer that question. And I've seen some say that maybe Sony chose to not go for exclusivity beyond 3 months, but I find that a bit hard to believe considering the same Sony were saying they want PS to be considered "the home of Final Fantasy". Dunno if shrinking exclusivity windows, coincidentally timed to SE getting a new CEO who seems more willing to be buddy-buddy with Microsoft, reinforces that intent on Sony's part, IMHO.
My answer to that is (personally) who the fuck cares i get to play on Feb29th couldn't care less what system its on
 
Did I just read some dumb fuck saying 7million sales isn't good? Hahah

The game was also given away on PS+ and has been part of the PS+ extra/premium subscription service for awhile.
 
Did I just read some dumb fuck saying 7million sales isn't good? Hahah

The game was also given away on PS+ and has been part of the PS+ extra/premium subscription service for awhile.

7 million is not a bad number in and of itself; most games would kill for that amount of copies sold. But, as always, there comes context.

For example, SFV also did 7+ million. It took longer, and a lot of those copies were sold at sales discounts, but it got there. The game overall was a financial success but not because it sold 7 million copies. No, it was because they made a shit ton in DLC and MTX sales, something a game like SFV is suited for design-wise.

If even half of VII's 7 million were at half the original MSRP, then that dampens the amount of total revenue the game made. And, it likely had a higher budget than something like SFV, while having much less in the way of DLC or MTX to make revenue off of. I only bring this up to show how 7 million for VII Remake might've meant a lot less revenue and profit than 7 million for a game like SFV.
 
7 million is not a bad number in and of itself; most games would kill for that amount of copies sold. But, as always, there comes context.

For example, SFV also did 7+ million. It took longer, and a lot of those copies were sold at sales discounts, but it got there. The game overall was a financial success but not because it sold 7 million copies. No, it was because they made a shit ton in DLC and MTX sales, something a game like SFV is suited for design-wise.

If even half of VII's 7 million were at half the original MSRP, then that dampens the amount of total revenue the game made. And, it likely had a higher budget than something like SFV, while having much less in the way of DLC or MTX to make revenue off of. I only bring this up to show how 7 million for VII Remake might've meant a lot less revenue and profit than 7 million for a game like SFV.

We'll never know the revenue amount and it's hard to say when your consider the factors...

-the average selling price of the 7mil+ copies (I think it sold 5mil year one so most must have been $50-70 bucks per copy)

-publishers receive more from digital sales

-special editions have a higher mark up and those figures are lumped into the 7mil

-revenue from merchandise and events

-how much did Sony pay for both the PS4 and PS5 exclusivity deals for part 1

-how much did Epic pay for the exclusivity deals

-how much did Sony pay to have the game on PS+ less than a year after it released

-how much do Sony pay to keep it on PS+ and pay for each download

Also the obvious that Remake will sell some more and may yet release on both Switch 2 and Xbox, so could eventually go on to sell around 10mil like XV in a couple of years.

All we do know is Square is happy to share the sales data and there was a comment a while back where one of the Devs said after Remake's success they upped the budget for Rebirth. Maybe someone can dig up exactly what they said.
 
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Is it even realistic that Square could finish the PC/S2 port in 3 months? (Or perhaps better stated there's no guarantee the PC port at least will be released on May 29th)
 
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Says "at least until…" I think it's gonna be a few months more than that. They gotta market the game after its reviews are out, and then start the marketing push for the PC version. I saying about 6-8 moths exclusive window.
 
Sony just raised PS+ prices and still couldn't moneyhat a longer exclusive? Damn, Sqex got mad greedy.
Not worth it for Sony. It's not on Xbox so the only way you're getting it on console is their platform. Why spend more just to keep it off PC? Those who would wait 3 months would easily wait 6 months (or more).
 
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Is it even realistic that Square could finish the PC/S2 port in 3 months? (Or perhaps better stated there's no guarantee the PC port at least will be released on May 29th)

Guess it depends on when they started work on the PC and Switch 2 versions. I'd surmise those versions are already in some state of development, while the PS5 version is in the polishing stages (or the last couple months of heavy development before entering final polishing stages).

That would be great to be honest.

It's probably what will happen, all things considered. Except, I don't think Switch 2 is releasing any sooner than Fall 2024, if it doesn't release by March. You probably 9-10 months post-launch to get a double-dip factor paired with a big release, but console sales (AFAIK) are usually softest in the summer months.

We'll never know the revenue amount and it's hard to say when your consider the factors...

-the average selling price of the 7mil+ copies (I think it sold 5mil year one so most must have been $50-70 bucks per copy)

-publishers receive more from digital sales

-special editions have a higher mark up and those figures are lumped into the 7mil

-revenue from merchandise and events

-how much did Sony pay for both the PS4 and PS5 exclusivity deals for part 1

-how much did Epic pay for the exclusivity deals

-how much did Sony pay to have the game on PS+ less than a year after it released

-how much do Sony pay to keep it on PS+ and pay for each download

Also the obvious that Remake will sell some more and may yet release on both Switch 2 and Xbox, so could eventually go on to sell around 10mil like XV in a couple of years.

All we do know is Square is happy to share the sales data and there was a comment a while back where one of the Devs said after Remake's success they upped the budget for Rebirth. Maybe someone can dig up exactly what they said.

Good points to consider all around. It could be, for example, that Sony didn't want to pay as much for a longer timed exclusivity period on Rebirth, or as much for funding aspects of its development.

Although I have a hard time believing that, since in the past they've said they want PlayStation to be the home of Final Fantasy. But, there is a non-zero possibility that is what's happened here. I'd like to know why, in that case. Because it's about as much sense as MS's 3-month exclusivity deal for S.T.A.L.K.E.R 2. In other words, not a lot of sense IMO.
 
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