Im a FF7 fanboy. I will buy this day one on PS5 then again on PC
Companies love paypigs like this :/
who cares, everyone on this planet should be able to play this game
And here's the deluded pro-consumer talking point. Look, nothing prevents people from playing a game they genuinely want to play, even if it's on a single platform. They would simply buy the platform that game is on. Enthusiasts especially, will go where the games are.
This idea that a game (or, actually, "specific" games) being exclusive, prevents others from playing them, is only an issue for those who feel gaming is a right and not a privilege. That they are "owed" access to a game where they already are, just because. These people are misguided. It's either that, or they feel, somehow, that a game being exclusive on a platform they don't own, is the same as that platform barring them from buying it to play it. Or, they feel needing to buy a platform for a game or games they want, is some type of "punishment".
You can't rationalize with these folks because they are looking at the reality of exclusivity from the wrong perspective. It's an objectively flawed perspective, and it also robs games of the power exclusivity bestows them. People covet that which is rare. No one gives a shit about finding a penny on the street, but a bar of gold? They'll lose their mind (figuratively). Games, except in cases where print runs are limited, cannot replicate inherent value through rarity via scarcity, so exclusivity has generally been the replacement.
And, that's a replacement which works. Historically, and to this day, enthusiasts tend to get more excited around the inter-and-outer prospects of a game exclusive to a platform, versus a multiplat. Very few multiplats can match or exceed this inherent value, and that's by design. That's a result of human nature. Exclusivity creates inherent value in a game, which helps propel the focus and attention of the platform that game is on. It's a part of gaming culture and it's healthy, because there are equivalents to it in all spaces of entertainment, and culture itself. That expensive, prestigious bottle of wine suddenly becomes a lot less prestigious and special when any average Jane or Karen can buy it at a whim at Walmart for $5.
This doesn't even begin to get into the other benefits exclusivity in gaming tend to bring. Those such as a wider net of afforded technical and creative resources to expediate development. Enhanced financial marketing muscle and promotion. Fewer platforms to simultaneously focus optimization efforts for. Contributing to the ecosystem culture of the platform that game is exclusive to, such as adding to and refining the product's identity in the consumer market. And so on and so forth.
In short, your idea of "everyone should be able to play this game" will just result in further homogenization and dilution of uniqueness within gaming. And, yes, it also weakens competition (both literally and figuratively, not just in ways that hurt platform holders but also hurts gamers, particularly enthusiasts).