Final Fantasy 7 Remake Announced (First on PS4)

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I didn't like the voices of any of the Final Fantasy characters in Kingdom Hearts, but I definitely think it has 90% to do with the voice direction.

Neil Druckmann should assist them. Square would make the game a full PS4 exclusive in return.

:p
 
Your saying Nomura created compilation just so he could ignore his own expanded fiction later? Lol. Never happening.

People have to accept that Compilation is apart of the FF7 world for good, regardless of how they may feel about individual portions.

I didn't say what they will do, I said what they should do.


Also, the best part about fictional universes is I can accept what I want from them and it won't matter.
 
I didn't say what they will do, I said what they should do.


Also, the best part about fictional universes is I can accept what I want from them and it won't matter.

If you can accept what you want, then you should not expect them to follow what you want by saying what they "should do".

I've been saying since the announcement, that the worst thing Nomura and the others as creators could do was try and cater to fans wishes for this project. Not everyone are going to agree on those details.
 
No pls stahp. Did people like the voices in Advent Children? I thought those were fine.

Didn't really care for Red XIII's Japanese voice (haven't heard his English one). I mean, I know he's supposed to be young for his species, but I was kind of hoping for a deeper voice.
 
Cid like Mathew Mconahey
I never cared for AC/Compilation giving Cid a southern accent. I always pictured Cid to have a gruff, raspy voice you'd hear from someone who owns a garage in New York City mixed with a bit of Eddie Valiant, someone who drinks and smokes too much, is rough and ornery.
 
Didn't really care for Red XIII's Japanese voice (haven't heard his English one). I mean, I know he's supposed to be young for his species, but I was kind of hoping for a deeper voice.

seconded. We all get that he is supposed to be 16 years old or so, but having him with a deep voice just seems right. It would play so nicely with the idea that he is a teenager,but at the same time quite mature and reserved, showing that youth and maturity aren't mutually exclusive things.

Imagining him with a young kid's voice is so jarring.
 
My voice actor wish list per character:

Cloud - Steve Burton
Cid - Patric Zimmerman
Sephiroth - Phil La Marr (think Vamp, minus the accent)
Red XIII - Matt McKenzie
Vincent - Phil La Marr (this time with the accent? LOL)
 
There are people who didn't like Sepiroth in AC? Wasn't he the same in Crisis Core as well? I thought he sounded very well done.
 
I never cared for AC/Compilation giving Cid a southern accent. I always pictured Cid to have a gruff, raspy voice you'd hear from someone who owns a garage in New York City mixed with a bit of Eddie Valiant, someone who drinks and smokes too much, is rough and ornery.
same!
 
There are people who didn't like Sepiroth in AC? Wasn't he the same in Crisis Core as well? I thought he sounded very well done.

Yeah. He was one of the ones I liked. Tifa as well.

Steve Burton had the right voice for Cloud but I don't know what kind of range he has beyond what we saw in AC.
 
Never heard of this Tidus bomb thing before but its given me a good lols!


Ya can see Loveless posters during the return to Midgar on disc 2 and on disc 3 Cid talks about the play itself alil. It may be minor but Loveless is present across all 3 discs of the original game!

Sure, but Genesis never existed before. Cloud and Zack real story was perfectly fine for me before this bullshit with Genesis being one of the main reason Sephiroth got insane.

I really hope Genesis have been wiped from Nomura's memories. Couldn't bear if any character from FF VII says anything about "Loveless". Grrr !

EDIT :
And please, Zack's death in Crisis Core : I know he took a lot of bullets in FF 7 but in CC, I really felt the whole being forced, with big flags "CRY NOW, BITCH !" to make the audience react. And I hated the whole Limit Break system in CC, the only way to level up and it's RANDOM. Seriously ?!)

Yeah, I didn't liked Crisis Core. At all (at least it was beautiful).
 
Honestly there is no reason to bring any elements of the compilation into the remake.

This is a chance for them to start over. Shackling themselves to already existing material directly goes against what they aim to accomplish.
 
Those Loveless posters in the original FF7 also have "My Bloody Valentine" written on them. It's a reference to the album; somebody on the team obviously loved it (can't hate on that tbh). It's not meant to be like, a thing.
 
Those Loveless posters in the original FF7 also have "My Bloody Valentine" written on them. It's a reference to the album; somebody on the team obviously loved it (can't hate on that tbh). It's not meant to be like, a thing.
exactly. it was a great little Easter egg nod to the awesome band that was later retroactively made into this hysterically awful focal point.
 
I never cared for AC/Compilation giving Cid a southern accent. I always pictured Cid to have a gruff, raspy voice you'd hear from someone who owns a garage in New York City mixed with a bit of Eddie Valiant, someone who drinks and smokes too much, is rough and ornery.

I did not like his voice actor in AC, perhaps it was (some of)the dialogue of that movie, but I do imagine him being kinda rough cowboy sounding. It only adds more diversity in my eyes, but I get where you're coming from.
 
Yeah. He was one of the ones I liked. Tifa as well.

Steve Burton had the right voice for Cloud but I don't know what kind of range he has beyond what we saw in AC.
Apparently he is really good in a soap opera that I haven't and probably won't ever watch (effort and stuff). I'd imagine it had to do with the voice direction.

Sure, but Genesis never existed before. Cloud and Zack real story was perfectly fine for me before this bullshit with Genesis being one of the main reason Sephiroth got insane.

I really hope Genesis have been wiped from Nomura's memories. Couldn't bear if any character from FF VII says anything about "Loveless". Grrr !

EDIT :
And please, Zack's death in Crisis Core : I know he took a lot of bullets in FF 7 but in CC, I really felt the whole being forced, with big flags "CRY NOW, BITCH !" to make the audience react. And I hated the whole Limit Break system in CC, the only way to level up and it's RANDOM. Seriously ?!)

Yeah, I didn't liked Crisis Core. At all (at least it was beautiful).
Crisis Core did a very good job of making Sepiroth a more sympathetic character which served to make his downfall more tragic. Genesis sucked as a character but he had a couple good contributions. It's just stupid that he was responsible for quite literally all of the casts problems in the original game.

Cloud and Zack's "real story" was never changed. It was elaborated on in Crisis Core and unfortunately it did not get more spotlight as Genesis was busy hogging all of the screen time. I hope they take the best parts of the compilation such as the moments between Zack and Cloud or Sepiroth's past as a hero and highlight them. They can ignore other stuff like most of the Genesis bullshit without having to outright retcon it (though that'd be nice if they did).

Ehhhh. Idk. I would prefer his voice sounded deeper and more intimidating. I just don't like the sound of it in AC/CC/KH.



aaaayyyyyyyyyy 😎
I can understand that. Personally I liked how smooth and sinister it sounded. He sounded hauntingly calm as if he has nothing to worry about. Which he usually doesn't because he's Sepiroth.
 
More thoughts on my playthrough with an eye towards a remake. I must have finished the game 10 times since its launch but I've not played since shortly after release on the PS3 PSN. NOTE: I have not played Before Crisis, Crisis Core, or Dirge of Cerberus.

The technological progress of the world seemingly makes little sense and needs full rewriting in the remake.

- Midgar has existed for ~25 years before the game begins?
- Shinra only discovered mako some 50 years before the game begins?
- The above begs the question... since they were an arms dealer before the mako business, and that only began 50 years prior to the game, Shinra dealing arms to who? There's barely population outside Midgar in the game. Who was purchasing Shinra arms? How were they making money?
- Given the technology evidenced in Midgar, it's patently absurd to see Rufus, President of the Only Powerful Entity on the Planet, travel halfway across the world to borrow a fucking puddle jumper (Tiny Bronco).

The world in this game needs serious fleshing out, and that was my hopes for a remake: to add a lot more content and fill in the gaps. I'm glad they're not going the beat-for-beat route because there's potential here.
 
Local small towns perhaps. Before Midgard was constructed, the 8 sectors were actually separate individual towns or something. There may have been separate small towns and government around Junon area, and likewise for Corel... maybe the towns around where Junon and Midgar were built used to feud, and needed arms. Old Corel was a rather independent mining town... maybe they'd be arms for general defense. Perhaps the people that live in Rocket Town or Nibelheim used to live more on the western coast, and even feud with the old Wutai empire or whatever. My general impression was that before Shin-Ra became a megacorp, generally all the towns were rather small and separate, and only after Shin-Ra did they unite. So, perhaps they were just a small arms company in and around the old Sector villages, and slowly expanded south and west selling arms to more and more towns, and while in those towns they slowly begun to investigate other industry.
 
I People have to accept that Compilation is apart of the FF7 world for good, regardless of how they may feel about individual portions.

Hmm, nah I'm good. Will still vainly hope Nomura realizes it all reeked of Star-wars-prequel-itis and VII:RE doesn't actually need any extra baggage to be great. Will still be disappointed when we see VIIComp details rear it's ugly head.
 
Cid Highwind or Vincent Valentine will be so voiced by Troy Baker.
 
Why not? They've been working on it for two years already.

As for voice actors, they need to get Mark Hamill in for one of them, he's a great voice actor.

Two years? I'm pretty sure they've only said it was thoroughly in development when they announced the port of the PC version at PSX. People are pretty much assuming one year.

That said, 3.5 years for what's probably a UE4 game that's already had a shitload of work (story, world/character design, etc.) done since 1997 sounds fine to me, I wouldn't be shocked to see it come out Holiday 2017.

Also Mark Hamill owns. Especially when he underlines the Ham. Maybe he'd make a good Hojo?
 
More thoughts on my playthrough with an eye towards a remake. I must have finished the game 10 times since its launch but I've not played since shortly after release on the PS3 PSN. NOTE: I have not played Before Crisis, Crisis Core, or Dirge of Cerberus.

The technological progress of the world seemingly makes little sense and needs full rewriting in the remake.

- Midgar has existed for ~25 years before the game begins?
- Shinra only discovered mako some 50 years before the game begins?
- The above begs the question... since they were an arms dealer before the mako business, and that only began 50 years prior to the game, Shinra dealing arms to who? There's barely population outside Midgar in the game. Who was purchasing Shinra arms? How were they making money?
- Given the technology evidenced in Midgar, it's patently absurd to see Rufus, President of the Only Powerful Entity on the Planet, travel halfway across the world to borrow a fucking puddle jumper (Tiny Bronco).

The world in this game needs serious fleshing out, and that was my hopes for a remake: to add a lot more content and fill in the gaps. I'm glad they're not going the beat-for-beat route because there's potential here.

Dubai was built very fast in real life too:

y8P4uBSl.jpg
 
I guess they'll inevitably retcon yuffie's backstory, since she states in the original she wasn't born during the wutai/Shinra war, but is seen in Crisis Core anyway.
 
I'm not confident in their ability to deliver the game by 2017 without cutting a lot of stuff.

Well think of it this way:

They have all the source material.

Music, art style, story, and so on. All that is done. Normally that is a year or two of development itself.

I say the best rough estimate if they made a new Final Fantasy game without straying too far development, so let's go with 12 for good measure. 12 Took 5 years, now take 2 years off which was writing the story, making the characters, some music, and getting a lot of the ground work done.

Now eliminate another year for models, cinematic views, area designs, all being completed.

If this game is truly a HD version with a little added things sprinkled in, the game could be done in late 2017, with it being no later than 2018. They wouldn't cut from the game, but I can see them shortening some filler, and maybe adding more depth here and there, or expanding a little more on some things.

I wouldn't be surprised to see some gameplay or some footage this December at the playstation experience event.
 
Well think of it this way:

They have all the source material.

Music, art style, story, and so on. All that is done. Normally that is a year or two of development itself.

I say the best rough estimate if they made a new Final Fantasy game without straying too far development, so let's go with 12 for good measure. 12 Took 5 years, now take 2 years off which was writing the story, making the characters, some music, and getting a lot of the ground work done.

Now eliminate another year for models, cinematic views, area designs, all being completed.

The problem with this outlook is that you're placing a lot of importance on creative decisions having been made, when the real meat of this project is going to be the sheer hard-graft act of getting the game's assets made. And it's quite likely that a lot of those creative decisions will get thrown out or redone anyway. They have a base template for the game, yes, but it can only go so far with a fully-fledged remake (as we can assume this will be). And let's remember that FFVII is massive.

If they're been working on this for a long time with a big team already, then 2017 could be realistic, but if they only just started this or last year, I'd say we're going to be in for a long wait.
 
The problem with this outlook is that you're placing a lot of importance on creative decisions having been made, when the real meat of this project is going to be the sheer hard-graft act of getting the game's assets made. And it's quite likely that a lot of those creative decisions will get thrown out or redone anyway. They have a base template for the game, yes, but it can only go so far with a fully-fledged remake (as we can assume this will be). And let's remember that FFVII is massive.

If they're been working on this for a long time with a big team already, then 2017 could be realistic, but if they only just started this or last year, I'd say we're going to be in for a long wait.

Indeed. More or less, despite the fact that this is a remake of an already made title, the amount of effort that needs to go into remaking it for PS4 would be pretty much on par with making a brand new Final Fantasy game outright.

Hell, the script would need to be re-written, soundtrack re-recorded, and all of the assets done from scratch. Aside from the concept and general screen play, there isn't much, if anything that SQEX can port directly from the PS1 original.
 
Well think of it this way:

They have all the source material.

Music, art style, story, and so on. All that is done. Normally that is a year or two of development itself.

I say the best rough estimate if they made a new Final Fantasy game without straying too far development, so let's go with 12 for good measure. 12 Took 5 years, now take 2 years off which was writing the story, making the characters, some music, and getting a lot of the ground work done.

Now eliminate another year for models, cinematic views, area designs, all being completed.

If this game is truly a HD version with a little added things sprinkled in, the game could be done in late 2017, with it being no later than 2018. They wouldn't cut from the game, but I can see them shortening some filler, and maybe adding more depth here and there, or expanding a little more on some things.

I wouldn't be surprised to see some gameplay or some footage this December at the playstation experience event.

I think what's more important is that XV is shipped as soon as possible in 2016 so that all resources can shift over to VII.

Let a fair amount of the internal staff and outsourcing companies finish VII remake and then have a small team set aside starting the ground work for XVI.

If they haven't already.....
looking at you Agni
 
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