Final Fantasy 7 Remake Announced (First on PS4)

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Honestly I wouldn't mind a battle system that was reminiscent of FFXIII's battle system, minus the paradigm shifts. Give me full control of the party with a mechanic that lets me switch perspective during battles. Keep the materia system in place so you can customize what type of passive and magic abilities you grant your characters.

As long as they don't keep the stagger shit.

Nomura drops AC as what he wants the battles to look like. I think that would mean more cinematic-looking battles, which would still require some restraint as far as control is concerned. That's why I think it's(battle system) is going to be something of a cross between TB and ARPG. It will give you control to a point, but focus more on making actions look good over total freedom. Basically, more focus on scripted action, which wouldn't be to far off with what the original game tried to aim for with it's whole "cinematic" approach. Hell, Nomura did the storyboards for FFVII's battle scenes(including spell, Limit Break and summon animations). I think he knows how he wants it to "look" and it won't be fully real-time.
 
do you guys want ful lon remake of a full game or a port with with just updated graphics

Both are already happening. An HD port is being released on PS4 later this year and a full "remake" is also being developed. Those complaining about changes are welcome to wait for the PS4 port or play the original.
 
For the most part though I'm absolutely fine with the remaster OST, however they butchered literally a handful of key tracks such as Wandering Flame, Challenge, Fleeting Dream and the Last Boss Music.

If they had simply been more careful with retaining the feeling of the original in those 4 tracks it would have been fine.

Did they ever patch the PS3 version of FFX HD to allow the original OST? :/
 
Both are already happening. An HD port is being released on PS4 later this year and a full "remake" is also being developed. Those complaining about changes are welcome to wait for the PS4 port or play the original.

Its not an HD port, its the PC version ported to PS4. When someone says they want to relive the experience in HD, that's not what they mean and everyone responding with this retort knows that. If you want an ARPG just go play one then
 
Its not an HD port, its the PC version ported to PS4. When someone says they want to relive the experience in HD, that's not what they mean and everyone responding with this retort knows that. If you want an ARPG just go play one then

Exactly. I don't know why people keep saying yeah well you can go play the 2013 pc version.

This is the pc version.

ss_f3958bae2c34480d24ee7d067fc4e18ddb732b37.600x338.jpg


Still looks the same just sharper.
 
Its not an HD port, its the PC version ported to PS4. When someone says they want to relive the experience in HD, that's not what they mean and everyone responding with this retort knows that. If you want an ARPG just go play one then

Right and so we should only change the game up to some arbitrary point that meets your standards(and anyone else complaining)?

SE has already decided on how much they're going to change, and it's inevitably going to be too much for some people. If that's the case for you, the original game still exists
 
Right and so we should only change the game up to some arbitrary point that meets your standards(and anyone else complaining)?

SE has already decided on how much they're going to change, and it's inevitably going to be too much for some people. If that's the case for you, the original game still exists

Gaming as an industry has a number of excellent remakes to point to when asking how to remake a game. And very few of those remakes changed up the primary gameplay to the point that some people are wanting SE to change FF7.

The anti turn based crowd is painting anyone who doesn't want the gameplay systems changed to a whole different genre as nerds who can't handle change. Stuff will obviously change, that's how remakes work, but people would be kinda mad if RE2 became a third person cover shooter, or a Super Mario 64 remake as an Uncharted ripoff (it's still a platformer hurr hurr).

People are acting like the game's identity was solely based on its story and characters, and while that's a huge part of it, a vast majority of time spent with the game is combat, and that was a certain way. The game's whole identity is altered if it doesn't retain some semblance of its original gameplay. Which has usually been the point of remakes.
 
Gaming as an industry has a number of excellent remakes to point to when asking how to remake a game. And very few of those remakes changed up the primary gameplay to the point that some people are wanting SE to change FF7.

The anti turn based crowd is painting anyone who doesn't want the gameplay systems changed to a whole different genre as nerds who can't handle change. Stuff will obviously change, that's how remakes work, but people would be kinda mad if RE2 became a third person cover shooter, or a Super Mario 64 remake as an Uncharted ripoff (it's still a platformer hurr hurr).

People are acting like the game's identity was solely based on its story and characters, and while that's a huge part of it, a vast majority of time spent with the game is combat, and that was a certain way. The game's whole identity is altered if it doesn't retain some semblance of its original gameplay. Which has usually been the point of remakes.

That's the thing, I'm not anti turn based. If for some reason this retains the same battle system, I'll still most likely play it and enjoy it.

I'm happy to accept the change because I don't want the exact same experience, I want something that feels fresh - something that's as memorable as the original. The law of diminishing marginal utility basically ensures that I won't have as good of an experience if it's the exact same thing. And I think Nomura knows this and is why he's bringing these changes.
 
I'm happy to accept the change because I don't want the exact same experience, I want something that feels fresh - something that's as memorable as the original.

I'm totally on board with this, but I think it's important to think about what it actually means to be a remake.

At one end of the spectrum, there's releasing the game with absolutely no changes -- i.e., a non-upgraded port. On the other, there's just putting out a completely different game, with entirely new story and gameplay -- i.e. not a remake at all. Both of those pretty much fail the test for what we're looking for here.

Instead, what people want is something that preserves the elements that are core to the experience of what FF7 is, while upgrading or changing or reimagining other parts to make it a new experience. We saw this in, for example, FF4 remake, which kept the storyline intact but dramatically changed the visual style and made significant changes to the battle system (while keeping it as an ATB variant.)

So what's core to FF7? Well, obviously I'm not able to speak to the exact requirements of everyone, but if you polled the fanbase, you'd probably see everything on this list show up pretty high:

  • The story of Sephiroth/Cloud/Aeris
  • The ultra-memorable soundtrack
  • The huge, sprawling feeling of Midgar
  • Immense, ultra-flashy summons and spell effects
  • A cast of memorable and popular characters and the ability to play as and control them in the game
  • The materia system and how it allows you to customize everyone in your party in a huge number of ways and create cool and overpowered combos of abilities
  • Secret ultra-hard bosses like the Weapons
  • Elaborate and deep sidequests like chocobo breeding

By default, I think you'd find people saying that changing stuff that's not important or "core" to the experience is very much expected, but a game that fails to deliver the core elements of the original has failed in its purpose as a remake. The exact battle system in the original game, with all its quirks, exact powers, and particular speed, is not one of these core elements -- but the materia-based customization, the system of drawing on a bunch of different abilities (rather than just having two or three bound to face buttons), and the ability to play as Tifa or Red XIII (rather than just slashing with Cloud) definitely are.

So: I would personally be very disappointed if the battle system was identical (since I can just play the original, which is still a great game today.) I wouldn't mind on-map encounters (random encounters aren't archaic and are a very good mechanic in some games, but on-screen is a better fit for the kind of game FF7 wants to be.) It would be very cool to see the battle system incorporate some of the hybrid elements of other recent systems (X-2, XII, and XIII have three different attempts at real-time battle systems that are still command-based and any of those directions would be interesting to explore even farther.) I think it would pretty much miss the point entirely to put out a game that eliminates the materia system and locks you into running around playing KH-style combat as Cloud while relegating your party members to mostly-unseen CPU assistants.
 
Yeah on the gameplay front, I'd say the Materia system is probably more important to that core experience and the general 'sense of discovery' the game had -- finding all the different new ways to use Materia, discovering secret powerful Materia. The map design plays a big role in this, too.

FF VII for me more than anything was ominous... a sense of awe and discovery. The Midgar sprawl... exploring the world map for the first time. The first time you get a vehicle, airship. The first time you go underwater. The moments you find secret bosses, Materia, discover powerful new combinations of Materia. The bloody Shin-Ra HQ hallways; the impaled Midgar Zolom; Nibelheim or the Nibelheim flashback. Whether it's the gameplay, music, or graphics -- what defines VII for me is that sort of mood of awe and discovery, and ominous atmosphere.

Capturing that mood, however it's done, is a lot more important IMO than having any particular type of battle system. Certain gameplay types may aid that mood... I mean, perhaps having an Overworld map delivers a certain scale of awe and curiosity, exploration more easily. A big part of VII for me was how it continually gave you new 'levels' of scale: small slums, then big corp HQs, then walking on the overworld, driving and riding, diving, flying. Modes can sort of assist that. Pace of battle I suppose assists that, too. But I don't know if any specific mode is required for that per se. Even though ATB or Overworld maps may have done that well, if other systems capture that same mood... the awe of the world, the sense of discovery. That ominous sense. Then, that's successful.
 
I'm surprised some posters are just now realizing that these kind of changes are being implemented. It was already said in the E3 reveal that you should not expect it to be the same FF7 as the one released.

This was said so for story changes, and gameplay changes.

Anyways, they're targeting not to make changes so drastic to disillusion the fans, so I'll trust them to do it justice.

Then why do a "remake"?
Make another game altogether, instead of keep greedily milking those characters just because they're famous and beloved.

No buy from me.
 
  • The story of Sephiroth/Cloud/Aeris/Tifa
  • The ultra-memorable soundtrack
  • The huge, sprawling feeling of Midgar
  • Immense, ultra-flashy summons and spell effects
  • A cast of memorable and popular characters and the ability to play as and control them in the game
  • The materia system and how it allows you to customize everyone in your party in a huge number of ways and create cool and overpowered combos of abilities
  • Secret ultra-hard bosses like the Weapons
  • Elaborate and deep sidequests like chocobo breeding

I fixed it for you.

People always forget that Tifa was a big aspect of the game too and Cloud's regaining of himself and his own memories, the second heroine is nothing to sneeze at even if she doesn't die memorably like her.

Then why do a "remake"?
Make another game altogether, instead of keep greedily milking those characters just because they're famous and beloved.

No buy from me.

Nobody is saying you have to buy it to begin with. It was a reimagining of the core concept from the start with the same story, world and characters. A dramatic overhaul of the core mechanics, keeping only certain core elements of the original game preserved.

Are people going to be complaining about no text boxes next?
 
Then why do a "remake"?
Make another game altogether, instead of keep greedily milking those characters just because they're famous and beloved.

No buy from me.
Next time I see a new variation on a Shakespeare play I'll be sure sure to try and view it through this lens...
 
Are people going to be complaining about no text boxes next?

Some things need to catch up with the times. Graphics, audio quality, replacing text boxes with actual voice acting. They need to be replaced because they are all objective improvements. Changing the combat to a different one isn't improving the game. To many people, the battle system is as important as the story and the characters, you just don"t change them. However, modifying it to make it better is entirely possible. FFX and X2 has proven that.

People were asking for a FF7 remake because the game looked and still looks like garbage. so much to the point that even the current HD version isnt enough to please the fans. One can define "remake" however they want, what people expect is a a tweaked FF7 with AC graphics.
Changing the combat gameplay wasnt even a subject for debate before this E3.

Is it going to be bad though when it releases? Probably not, some people will find the game to be as enjoyable as the first time around, some will dislike the changes brought. People saying that combat has to change because action>turn based or because action is the natural way forward for a cult classic like FF7 though brings my piss to a boil.
 
The original FF7 is the only game in the top ten most expensive games of all time made before 2008. It's quite remarkable that a game made in 1997 is still the third most expensive video game development in history

https://en.wikipedia.org/wiki/List_of_most_expensive_video_games_to_develop

Do we have a ballpark figure of the budget for this remake yet?

XV has 350-400 people working on it, with a 4 year dev cycle. 50+ million dollars. This game wont be any cheaper.
 
Then why do a "remake"?
Make another game altogether, instead of keep greedily milking those characters just because they're famous and beloved.

No buy from me.
You use characters because they are beloved.
Oh wait, you most likely hate the new YoYo anime too? The series is over, why bring it back?
We have reused characters for decades and centuries and sometimes millenia and you complain about a 15 year span?
Maybe the cast of FF-VII is on the verge of becoming a cultural icon, why not let them?

Maybe we will have the story of FF-VII retold for decades, with new directors adding new spins. Who knows?
 
I just thought of a perfect analogy of how I feel about the remake idea, and what I want to see.

Does anyone here remember reading Harry Potter and the Goblet of Fire, then seeing how it was adapted for theatrical release? Same with Order of the Phoenix, and so on?

Remember how you pictured everything in your head, and then when you saw it on the big screen, you were impressed at some of the things they did, but completely shocked and turned off but some of the other decisions.

I can't think of a better way to compare how I'm feeling about FF7-Remake. I have the classic embedded into my memory. Whatever they do with the remake, I will take in as I go, and some things will probably wow me, while some others will make me angry for not staying true to the original.

Anyway, I hope SE can deliver more elements that will wow us than disappoint us.

Also came across this:

ps4_ad11.jpg


This is a Playstation UK ad.
 
What I just don't get about this fear of change:
Do you really think that a remake that was basically the same game with a new coat of paint would have the same emotional impact as the original back when you were a child? I don't think so, let's not be naive. I would still want to play the original every few years instead of the remake because that is exactly how I've always loved the game, with all its quirks. F.e. I'm still playing the original OoT instead of OoT 3D, which doesn't have the same charm to me.
At that point you might as well just make a totally new experience based on the lore and rough story beats, made from ground up for a new, young generation, so they can have "their" favorite FF and we can still find enjoyment in seeing a new, hopefully exciting reinterpretation of what we love.

For me the magic of FFVII wasn't the turn-based battle-system, it could have been real-time back then and it wouldn't have made a difference. What made me fall in love was the story, plot, characters, music, atmosphere, etc. As big a fan I've always been of them, looking back traditional turn-based battles in JRPGs mostly seem just like means to an end and button-mash-y filler outside of a few boss-battles. Classic ATB in FFs feels unnecessarily tiresome and drawn-out nowadays. It doesn't add any meaningful depth and at the same time just slows down progress. Though, to be fair, FFVII actually has the fastest battles of the PS1 ones already.
Still, FFVIIR at least has to have something snappy like FFX-2, doesn't have to be full-on action-based, which I doubt anyway. However, if it will be, then maaaybe like Type-0, but no way it'll be as complex as FFXV, as that would be technically infeasible with FFVII's number of party members.
 
Exactly. I don't know why people keep saying yeah well you can go play the 2013 pc version.

This is the pc version.

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Still looks the same just sharper.

(grainy gif)
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If people want a better looking HD version of FFVII that is exactly the same as the PS1 game but looks "better" there are mods that make the models and such look better and use the battle models in the overworld.
 
Let's be honest, you can win 90% of FFVII's battles by button-mashing "Attack", anway :P

Hence the FFX battle system he mentions. You can mash the attack button in X2 though against trash mobs.

(grainy gif)
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If people want a better looking HD version of FFVII that is exactly the same as the PS1 game but looks "better" there are mods that make the models and such look better and use the battle models in the overworld.

That is not what they want. Does this look like a current gen game to you? The reason these mods exist in the first place is because the remake was only but a distant dream. A mediocre replacement of what's really about to come, visually speaking.
 
Some things need to catch up with the times. Graphics, audio quality, replacing text boxes with actual voice acting. They need to be replaced because they are all objective improvements.

How is that an objective improvement though? As someone who has played many JRPGs and other games, removing textboxes and going for fully cinematic cut scenes is not always an improvement. There are plenty of games where the animation, camera direction, and voice acting were terrible to the point where silent textboxes and minimal animation scenes would have actually been better. Silent text has a benefit similar to comics and books where the voice acting is always perfect in your head. (Although, just like music, it's always better the hear the real thing if the quality is good.) You wouldn't say that the movie is always superior to the book, would you?

Given the presentation of the original game, the heavy emphasis on exposition, numerous small scenes, and talking with everyone in town, I'm not sure that going fully cinematic will actually produce a better experience. Especially with Square's current works. Everything cinematic regarding the FFVII spinoffs and other recently released games has been terrible.
 
That is still not what they want. Does this look like a current gen game to you?

At some point, what looks "current gen" and what looks recognizably like 1997's FF7 are going to sharply diverge. Remaining too faithful to the original is walking backwards in the progress made in videogames over the last 20 years.

What the discerning FF7 fan wants is probably so specific and insane, it's not worth chasing. This is a game that is likely meant to revitalize the brand for the current 13-24 year old market.


How is that an objective improvement though? As someone who has played many JRPGs and other games, removing textboxes and going for fully cinematic cut scenes is not always an improvement. There are plenty of games where the animation, camera direction, and voice acting were terrible to the point where silent textboxes and minimal animation scenes would have actually been better. Silent text has a benefit similar to comics and books where the voice acting is always perfect in your head. (Although, just like music, it's always better the hear the real thing if the quality is good.) You wouldn't say that the movie is always superior to the book, would you?

It's quite obvious that FF7 was intended to be very cinematic (it was even advertised with a trailer in movie theaters). If they had the extra resources, the game would have probably been fully voiced.
 
How is that an objective improvement though? As someone who has played many JRPGs and other games, removing textboxes and going for fully cinematic cut scenes is not always an improvement. There are plenty of games where the animation, camera direction, and voice acting were terrible to the point where silent textboxes and minimal animation scenes would have actually been better. Silent text has a benefit similar to comics and books where the voice acting is always perfect in your head. (Although, just like music, it's always better the hear the real thing if the quality is good.) You wouldn't say that the movie is always superior to the book, would you?

Given the presentation of the original game, the heavy emphasis on exposition, numerous small scenes, and talking with everyone in town, I'm not sure that going fully cinematic will actually produce a better experience. Especially with Square's current works. Everything cinematic regarding the FFVII spinoffs and other recently released games has been terrible.

Yeah of course text boxes or just regular subtitles without audio will always be present in regards to random talk with NPCs (is it still the case in XV?), or most of the time at least. I'm talking about the important scenes and we know FF7 is filled with them. No way it isnt going to look better with voice acting and camera work in new fully rendered environments. Not sure the book/movie analogy applies here though I get where you're coming from. Just looking at FFX or XII or even XIV (which could really use more VA), They're all magnificent in their overall presentation and I have no doubt Nomura will do a good job in that regard. Actually weren't FF3 and 4 remade that way? complete makeover and afaik they werent too bad.
 
At some point, what looks "current gen" and what looks recognizably like 1997's FF7 are going to sharply diverge. Remaining too faithful to the original is walking backwards in the progress made in videogames over the last 20 years.

What the discerning FF7 fan wants is probably so specific and insane, it's not worth chasing. This is a game that is likely meant to revitalize the brand for the current 13-24 year old market.




It's quite obvious that FF7 was intended to be very cinematic (it was even advertised with a trailer in movie theaters). If they had the extra resources, the game would have probably been fully voiced.

The FF7 PS3 technical demo is what they would have loved the remake to look like at some point. Sure I'm not experienced in level design or anything design in relation to video games but surely it must be feasable to recreate the FF7 environment with modern tools to make it look as good as XV does.
 
do you guys want ful lon remake of a full game or a port with with just updated graphics

PS1 graphics are shit. Textures warbling all over the place. I wanted a complete overhaul on graphics. The rest of the game story wise I wanted a shot for shot remake with cleaned up localization. The battle system I wanted slightly tweaked and maybe sped up but it should feel like FFVII at heart with the Materia System. I wanted to be able to enter inputs for all my characters. If I wanted to play an Action RPG with terrible shallow combat just for the sake of ARPG I would have been eager to play FFXV or KH3 or perhaps a FFVII-2. The horrifying trend of taking away control of your party should not be something that is pushed on a remake. Remakes should stay true to the original source. Radically changing anything with an established property always invites backlash. Witness any movie remake. As soon as things are changed too far from the original ideas its a bitchfest.
 
It's quite obvious that FF7 was intended to be very cinematic (it was even advertised with a trailer in movie theaters). If they had the extra resources, the game would have probably been fully voiced.
I disagree. I think the cinematic scenes would have been fully voiced if they had the resources, but the whole game? I doubt it. I think that text boxes for random npc dialogue is important in JRPG's because otherwise you have to have a voice cast of a ton of people (or just Nolan North) to voice everyone. The game is still framed in a very cinematic way, even without voice acting. The static screens and camera angles are very deliberate and frame the game in certain ways that really lead to a very grandiose image. Cinematic doesn't mean that it has to all be moving video and voiced dialogue. It's all about framing, shot choices, color balance, direction, and all of the little things which FF7 was abundant in, even in 1997.

The FF7 PS3 technical demo is what they would have loved the remake to look like at some point. Sure I'm not experienced in level design or anything design in relation to video games but surely it must be feasable to recreate the FF7 environment with modern tools to make it look as good as XV does.
In theory, yes. The issue becomes similar to what I was just speaking about above. A big part of Final Fantasy VII's success is actually the backgrounds and the camera angles as you move through each area. Everything deliberately fed into the gameplay and had a nice back and forth meshing with the atmosphere and pacing of the game. It really should not be as simple as creating things in a FF15 lens and seeing how it goes.

In order to be truly success, in my opinion, this game remake needs to find a way to convey those feelings, angles, and environments with modern day processes in order to try and keep the storytelling and feel of the game alive. It could be flat out impossible because of what modern day gamers expect.

We expect a camera mapped to the right thumbstick that we can swivel about our character. We expect an over the shoulder camera in a third person game. Both of those things did not exist at all when the original game came out, and a large part of the success of the game was because these absences added to the game rather than detracting from it.

I feel if they were going to try and enhance the somber feeling of Midgar even further with a moving camera and all that, you're going to need to add a huge layer of verticality to a lot of the areas. The ability to look up and see the plate floating above you like a pizza, blotting out the sky. Graffiti all over the place from AVALANCHE and Shinra propaganda. All that sort of stuff. That would take an immense amount of time and effort and it's just for a handful of areas in the grand scheme of the game. As much as we all love Midgar, you spend but a small fraction of your time there.

To have a whole game on that level of detail and whatnot is going to take a lot of time and resources. Karkador is completely right when he says that what people want out of the game and what will be delivered will probably be very far apart because of these constraints.
 
ahhhhh Nomura knew that this would happen :/ Just listen to the words in the trailer

the reunion at hand may bring joy - it may bring fear - but let us embrace whatever it brings - for they are coming back - at last the promise has been made


Listen to jiraya guys - he's a wise man
 
ahhhhh Nomura knew that this would happen :/ Just listen to the words in the trailer

the reunion at hand may bring joy - it may bring fear - but let us embrace whatever it brings - for they are coming back - at last the promise has been made


Listen to jiraya guys - he's a wise man

Fuck me that makes perfect sense lol.
 
ahhhhh Nomura knew that this would happen :/ Just listen to the words in the trailer

the reunion at hand may bring joy - it may bring fear - but let us embrace whatever it brings - for they are coming back - at last the promise has been made


Listen to jiraya guys - he's a wise man

I thought that was kinda obvious

The fact that it's a remake of one of the more popular (and controversial?) games of all time is the first thing that came to mind when they said those words
 
I'm surprised some posters are just now realizing that these kind of changes are being implemented. It was already said in the E3 reveal that you should not expect it to be the same FF7 as the one released.

This was said so for story changes, and gameplay changes.

Anyways, they're targeting not to make changes so drastic to disillusion the fans, so I'll trust them to do it justice.

This.
 
I thought that was kinda obvious

The fact that it's a remake of one of the more popular (and controversial?) games of all time is the first thing that came to mind when they said those words

i know it was obvious....but those word fit so great into this disccussion, where on the hand people are happy with the changes and on the other hand people are scared/dissapointed
 
I thought that was kinda obvious

The fact that it's a remake of one of the more popular (and controversial?) games of all time is the first thing that came to mind when they said those words

Pretty much. Nomura isn't an idiot. He knows very well how people would react to changes. Still, that doesn't mean the gameplay genre has to change.

And "just play the old game" is such a lazy argument. For me, turning the game into an ARPG would be like remaking the first Resident Evil or MGS game as an FPS. Now I'm not saying the presentation shouldn't be changed or the battles can't be flashier, but at least implement a battle system like FF X or X-2. Heck, even FF XIII works, as long as you have control over the full party (of three members). But again, saying to play the old game is telling me to play the game I love, but have already played through 7 or 8 times, for hundreds of hours. Why shouldn't I be able to enjoy a fresh take on the game and story. Just because find ARPGs systems with party members really messy?

That said, I'm not going to get mad before I see the gameplay first.
 
We need a campaign for Japanese voice over as an option, not looking forward to English only (if that's what they'll end up doing).
Have they let go anything in that regards or are details still scarce?
 
Another theory:

Advent Children had a lot of enemies appearing and vanishing out of and into thin air. Perhaps the random battles will be handled that way? Real time environments, and poof, enemies appear for a battle?
 
The whole task of remaking this game sounds like such a massive goddamn headache that I can't even begin to dig into it.
Hopefully they just cut themselves off from all internet access and make the game they want to make.

I don't envy Nomura/Kitase at all... but bless them for going forward with it.
 
If people want a better looking HD version of FFVII that is exactly the same as the PS1 game but looks "better" there are mods that make the models and such look better and use the battle models in the overworld.

This is kinda dishonest .
There are NO mods for all the prerendered backrounds that look worse in any standard resolution that get used today.
I played two different settings of tifas bootleg so i tried to find fixes for it they simple dont exist.
 
The whole task of remaking this game sounds like such a massive goddamn headache that I can't even begin to dig into it.
Hopefully they just cut themselves off from all internet access and make the game they want to make.

I don't envy Nomura/Kitase at all... but bless them for going forward with it.
I wonder what it's like to be in such a position. Where you know that no matter what you do you're going to piss off somebody. Thinking about it now it sounds liberating if you're willing to just say fuck it and do what you want your creation to be.

I'd probably just play through all those reaction videos if I ever needed a lift. Hell I still watch those on occasion. It's still hard to believe this game is finally happening honestly. It's too bad that so much discussion isn't excited anticipation and discussion. It's certainly not surprising but there has been a lot bullshit thrown from all sides.
 
It is unfortunate. The noise has been infuriating but i keep hoping that they have Nomura's team locked up in a white room somewhere, even though its obviously impossible.

We haven't even heard anything substantive yet, i can't wait until winter when they actually give out real info, its gonna be much worrse
 
It is unfortunate. The noise has been infuriating but i keep hoping that they have Nomura's team locked up in a white room somewhere, even though its obviously impossible.

We haven't even heard anything substantive yet, i can't wait until winter when they actually give out real info, its gonna be much worrse

If they were worried they might make a seperate version with a classic battle system but they arent going to tie nomuras hands together. He is going to make the game that he wants to make.
 
If they were worried they might make a seperate version with a classic battle system but they arent going to tie nomuras hands together. He is going to make the game that he wants to make.

I hope that's what happens and they dont go down the FF15 route of basically polling fans for what elements should be in the game(which still wont make those people happy).
 
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