Final Fantasy 7 Remake Announced (First on PS4)

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How do we even know this game is gonna be a AAA amazing graphic game? Yes, it's likley.. but they've remade FF games before without going overboard..
 
How do we even know this game is gonna be a AAA amazing graphic game? Yes, it's likley.. but they've remade FF games before without going overboard..

Since the tech demo from 2006 there was absolutly no doubt an eventual FFVII remake would be high-fidelity AAA. It will be on FFXV level (or better, if it won't be as open-world). That is, like, the main point that most were hyped for. "Imagine FFVII with modern graphics!".

EDIT:
Is this what you had in mind? :P
Fuck it. Just keep it chibi and make a super high quality model like this.
chibi_3d_Cloud_strife_by_Vloz.jpg
 
Regardless of the type of battle system, I simply hope that enemies are visible on the field as they have been since XII. I can't stomach random encounters anymore. They're just the worst. The game needs to at least have XIII-2's random-but-visible-and-evadable encounters.
 
Final Fantasy 8 >>>> Final Fantasy 7 imo

I'm hoping if 7 Remake is a success (with all these long time fans saying they're not gonna get it now, who knows lol) that Square can take their experience and do an 8 Remake. Always bothered me how much attention 7 got, meanwhile 8 is one of the best selling games in the series that deserves to be revisited and it just gets ignored. Aesthetically they are not that far apart especially taking Advent Children's character models into consideration, so I could see it happening.

I completely agree that 8 > 7, but it had more to do with being able to learn from what went right and wrong with 7. This remake could actually end up being vastly improved over the original.
 
Final Fantasy 8 >>>> Final Fantasy 7 imo

I'm hoping if 7 Remake is a success (with all these long time fans saying they're not gonna get it now, who knows lol) that Square can take their experience and do an 8 Remake. Always bothered me how much attention 7 got, meanwhile 8 is one of the best selling games in the series that deserves to be revisited and it just gets ignored. Aesthetically they are not that far apart especially taking Advent Children's character models into consideration, so I could see it happening.

I also prefer 8 over 7, but I've always wanted a remake of 7 instead of 8, as it needs one more than the other.

That said, if Square is willing to remake 8 after 7's success, then by all means, they should go ahead. :)
 
Regardless of the type of battle system, I simply hope that enemies are visible on the field as they have been since XII. I can't stomach random encounters anymore. They're just the worst. The game needs to at least have XIII-2's random-but-visible-and-evadable encounters.
This. Random encounters feel so stressful nowadays. I don't even remember the last time I played a JRPG with those. Must have been FF: Dimensions.

Anyway, it's not even worth talking about. No main-line FF will have them ever again. Even if they "appear" randomly in FFXIII-2 and LR, you can still avoid them most of the time. To be fair, though, I don't find the encounter rate in FFVII that annoying, but maybe it's more tolerable in that game because it's one of my all-time favorites.
 
Regardless of the type of battle system, I simply hope that enemies are visible on the field as they have been since XII. I can't stomach random encounters anymore. They're just the worst. The game needs to at least have XIII-2's random-but-visible-and-evadable encounters.
I rather dislike the disconnect between the field and battle screens, even in this setup. I'd prefer to see the actual battle unfold on the field screen.

Not just for FFVIIR but any FF game, really.
 
This. Random encounters feel so stressful nowadays. I don't even remember the last time I played a JRPG with those. Must have been FF: Dimensions.

Anyway, it's not even worth talking about. No main-line FF will have them ever again. Even if they "appear" randomly in FFXIII-2 and LR, you can still avoid them most of the time. To be fair, though, I don't find the encounter rate in FFVII that annoying, but maybe it's more tolerable in that game because it's one of my all-time favorites.

I'm playing X on PS4 right now and I'm running around the desert trying to grab every chest only to be constantly interrupted by screen shatterings and the giant worm with 50,000 HP.

I scream inside every time.
 
I'm playing X on PS4 right now and I'm running around the desert trying to grab every chest only to be constantly interrupted by screen shatterings and the giant worm with 50,000 HP.

I scream inside every time.

The worst feeling in the world is just getting out of a random battle, only to take what feels like three steps only to enter another one with the same enemy you just defeated.

Why is this allowed.
 
The worst feeling in the world is just getting out of a random battle, only to take what feels like three steps only to enter another one with the same enemy you just defeated.

Why is this allowed.

Japanese designers holding onto archaïc concepts because they didn't know better at the time.

I'm glad we seem to be past this today. Are there still many JRPGs coming out that do this ?
 
I'm still surprised that people thought that a beat for beat remake of FF7 was going to be the path taken. The turn based battling mechanic has had its day in the current world of AAA titles. Perhaps late in the PS2 cycle or early PS3 cycle you could have done the graphical uplift remake, living up to the promise of the Tech Demo. Not now though. You can get away with it on portables, you can get away with it on digital budget titles. There is no way FF7 would stand a chance, such a high profile release, if it was restricted by its archaic structure.

It is ok that it will change, it doesn't invalidate the original game. Your memories will remain intact.

Games like The Last Remnant proved me turn based still has a place. The only reason that the misconception of Turn Based being old fashioned in high profile games such as FF exist is because they stopped making any of that quality on consoles since X2.
 
Have you guys played the XV demo? While I practically agree about random encounters, I ran into the same issue with airships appearing every 5 seconds and dropping troops down to attack me in the middle of fighting other enemies, or just trying to complete a quest. I see no difference other than visuals. A small part of me can't help but feel the hardship(no pun intended) faced gives you that sense of fear that makes fighting more meaningful, I just don't like everything to be TOO easy. If I'm just rambling I'll gladfully go back to my corner and shutup. But when they attack in the middle of a fight:imagine whooooshhh, cut to battle, attack a few times, and then whooooshhh again with more enemies. That's insane.

Edit: yep...definitely rambling.....checking out for now.
 
Have you guys played the XV demo? While I practically agree about random encounters, I ran into the same issue with airships appearing every 5 seconds and dropping troops down to attack me in the middle of fighting other enemies, or just trying to complete a quest. I see no difference other than visuals. A small part of me can't help but feel the hardship(no pun intended) faced gives you that sense of fear that makes fighting more meaningful, I just don't like everything to be TOO easy. If I'm just rambling I'll gladfully go back to my corner and shutup. But when they attack in the middle of a fight:imagine whooooshhh, cut to battle, attack a few times, and then whooooshhh again with more enemies. That's insane.

Edit: yep...definitely rambling.....checking out for now.

I mean, nobody's going to argue that the demo was perfectly balanced. Obviously this kind of stuff will be tweaked in the final game.
 
I'm playing X on PS4 right now and I'm running around the desert trying to grab every chest only to be constantly interrupted by screen shatterings and the giant worm with 50,000 HP.

I scream inside every time.

yea random encounter needs to disappear form earth now, unless they do something like Bravely Default.
 
Have you guys played the XV demo? While I practically agree about random encounters, I ran into the same issue with airships appearing every 5 seconds and dropping troops down to attack me in the middle of fighting other enemies, or just trying to complete a quest. I see no difference other than visuals. A small part of me can't help but feel the hardship(no pun intended) faced gives you that sense of fear that makes fighting more meaningful, I just don't like everything to be TOO easy. If I'm just rambling I'll gladfully go back to my corner and shutup. But when they attack in the middle of a fight:imagine whooooshhh, cut to battle, attack a few times, and then whooooshhh again with more enemies. That's insane.

Edit: yep...definitely rambling.....checking out for now.

The difference is with games that do without random encounters, you do not run into proverbial wall bricks that are random encounters. At no point do you lose control over your playable character nor do you have to sit through character animations or camera pans while everything is set up. You can conveniently ignore those enemies and keep running away from them without any interruption in gameplay.

Because that's the thing with random encounters: you suddenly stop exploring because control is taken away from you. It's as if the game patronizingly said to you: "Look dude, I know you like exploring all these beautiful vistas and find chests and loot and shit, but let me kindly stop you for a second so you can fight these asshole monsters that you did not and cannot see coming". But with games that let you see monsters on the field, you do see them coming, and you can choose to engage them or not. And if you fail at evading them, the element of frustration is severely dampened or even gone, precisely because you were aware of the enemy's presence and had you chance at not engaging them.
 
If it means anything the FF Explorers English trailer had Cloud, Squall and Lightning. Nomura said he wants to go back to old FF games after this, so he's going to do VI then VIII. That's how I feel about it.


That said the news about the combat, as long as I can control the characters directly (not like KH where you can change the AI behavior) I don't care what the combat system is like.

VI,VII and VIII are my 3 favorites, if Nomura does those 3 games justice then I can't think of a better way for him to retire! (Also TWEWY2!!!)

I also agree, as long as we can play as multiple characters, I don't think a more action based system would be bad, being able to play with different playstyles could be awesome. I'm on the boat that I'd prefer an enhanced ATB but the only thing that would truely dissappoint me would be Cloud control only like KH... Even though you were forced to have Cloud in your party in the original I just believe you have to be able to play as all the characters to retain the team feel aspect.
 
The difference is with games that do without random encounters, you do not run into proverbial wall bricks that are random encounters. At no point do you lose control over your playable character nor do you have to sit through character animations or camera pans while everything is set up. You can conveniently ignore those enemies and keep running away from them without any interruption in gameplay.

Because that's the thing with random encounters: you suddenly stop exploring because control is taken away from you. It's as if the game patronizingly said to you: "Look dude, I know you like exploring all these beautiful vistas and find chests and loot and shit, but let me kindly stop you for a second so you can fight these asshole monsters that you did not and cannot see coming". But with games that let you see monsters on the field, you do see them coming, and you can choose to engage them or not. And if you fail at evading them, the element of frustration is severely dampened or even gone, precisely because you were aware of the enemy's presence and had you chance at not engaging them.

Yup. Also, I can't for the life of me understand why not more JRPGs incorporate a feature where monsters that are weaker than you don't attack you on their own (I think it was Xenoblade which had that, iirc). Earthbound had something similar but instead battles would be won instantly and skipped without even entering the battle-screen.
 
Yup. Also, I can't for the life of me understand why not more JRPGs incorporate a feature where monsters that are weaker than you don't attack you on their own (I think it was Xenoblade which had that, iirc). Earthbound had something similar but instead battles would be won instantly and skipped without even entering the battle-screen.

I recall playing a game that had exactly that, but I cannot remember it. It's a great feature.

Even back in the 90s, after playing games such as Lufia 2 and Super Mario RPG, I was already telling myself "why aren't more games like these and let me see the monsters on the field?". I had more tolerance for it back then, as I was a more patient person when it came to games, but today, I wish games would forever stop including random encounters. They are not enough to stop me from enjoying a game, but man do I wish I didn't have to put up with them.

edit: Is it Paper Mario? I want to say the game had a badge that let you kill enemies on the field if they were a certain number of levels under yours.
 
Please don't.

Even if they were to do a chibi style, it should be simple like the original. The high detail looks terrible.

Can't speak for anyone else in this thread, but you have to be in the smallest minority who would want the original on the right vs the left, if the game was going to be in that style. What would be the point of a remake? Just play it on PC. This isn't some low budget, Kickstarter indie game.
 
Yup. Also, I can't for the life of me understand why not more JRPGs incorporate a feature where monsters that are weaker than you don't attack you on their own (I think it was Xenoblade which had that, iirc). Earthbound had something similar but instead battles would be won instantly and skipped without even entering the battle-screen.
In Ni No Kuni the characters would run away from you if you were much higher level.
 
Can't speak for anyone else in this thread, but you have to be in the smallest minority who would want the original on the right vs the left, if the game was going to be in that style. What would be the point of a remake? Just play it on PC. This isn't some low budget, Kickstarter indie game.
The whole point of a chibi style is to simplify it. That model is taking an ultra simplified design and then attempting to make it detailed, leaving it looking squished and unpleasant.

I'm not saying to leave it as the one on the right is. I'm saying to update it while still keeping it simple. Improve the model that's already there. Don't add a bunch of details. If they were to remake the game in this style then you would rarely ever be able to notice them because of how often the camera is far from the player.
 
I'm more interested in what it'll feel like running around and exploring these places than I am in the combat really.

If it's ARPG or ATB, whatever. I just want it to feel fluid with the rest of the game.

I really hope Cloud's face will look a bit more like this:
1868585-cloud_strife.jpg

So anxious to see the first screens of the characters' models :D

See. Cloud looks good with cheekbones. Give him cheekbones, dammit! D:
 
Final Fantasy 8 >>>> Final Fantasy 7 imo

I'm hoping if 7 Remake is a success (with all these long time fans saying they're not gonna get it now, who knows lol) that Square can take their experience and do an 8 Remake. Always bothered me how much attention 7 got, meanwhile 8 is one of the best selling games in the series that deserves to be revisited and it just gets ignored. Aesthetically they are not that far apart especially taking Advent Children's character models into consideration, so I could see it happening.

Agreed but I want AC's uglyness away from VIII.

VIII already has a realistic design they can use from the original game. If they can update the ps2 tech demo models and the FMV's are still gorgeous. I don't want Squall and the others looking like plastic and scrawny like they do in Dissidia.
 
They already replicated FFVIII's world look with FFXV. Thanks in large part to Yusuke Naora. I think Advent Children is far from being anything like FFVIII so please, no.

By that same token, I don't expect FFVII to look much like Advent Children even if there are some visual cues. Advent Children was post-apocalyptic and dreary and high-octane. I don't see that in a 50-60 hour JRPG.
 
I do hope they throw in a large splash of color to the world in FFVII like the original game.

Also looking back at that chibi design thing, it's not really terrible but I still think it doesn't look very good.
 
I wanted a FFVIII remake as well. It is on the low my favorite game ever. I don't want FFV or FFVI remade the PS1 numbered games need to be remade I'm over the brilliant Super Famicom game.
 
I do hope they throw in a large splash of color to the world in FFVII like the original game.

Also looking back at that chibi design thing, it's not really terrible but I still think it doesn't look very good.

Yeah, it doesn't look very good. Chibi doesn't work well when you're fitting in extra details. One of the main reasons why chibi designs are used is to simplify things.

The updated design on the left adds more details. It doesn't work.
 
I'm more interested in what it'll feel like running around and exploring these places than I am in the combat really.

If it's ARPG or ATB, whatever. I just want it to feel fluid with the rest of the game.



See. Cloud looks good with cheekbones. Give him cheekbones, dammit! D:

Lol, hell no.
 
If it means anything the FF Explorers English trailer had Cloud, Squall and Lightning. Nomura said he wants to go back to old FF games after this, so he's going to do VI then VIII. That's how I feel about it.


That said the news about the combat, as long as I can control the characters directly (not like KH where you can change the AI behavior) I don't care what the combat system is like.
He mentioned both V and VI, so you might get another title wedged up in there before FFVIII is considered.
 
They already replicated FFVIII's world look with FFXV. Thanks in large part to Yusuke Naora. I think Advent Children is far from being anything like FFVIII so please, no.

By that same token, I don't expect FFVII to look much like Advent Children even if there are some visual cues. Advent Children was post-apocalyptic and dreary and high-octane. I don't see that in a 50-60 hour JRPG.

Huh. Well if XV can give my the visuals of VIII I'll be quite excited with it.
 
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