Final Fantasy 7 Remake: Chunk 1 (CyberConnect2, UE4) Trailer, "PS4 Console Debut"

Because Lightning was designed to be Cloud with a different hair style.

I actually liked her a lot exactly because of that. Too bad the XIII trilogy was bad.

Yeah and compare that to Advent Children, Kingdom hearts where he actually had normal arms like an adult. The current ones and the ones from the original artwrok are grotesque.

Did anybody noticed that Cloud's arms has veins, like someone buffed?
Seriously, I swear I saw that detailed in one part of the video. And I liked it.
 
Did anybody noticed that Cloud's arms has veins, like someone buffed?
Seriously, I swear I saw that detailed in one part of the video. And I liked it.

He looks like he has zero fat on his body,
which considering the conditions he's been subjected to several years prior
I don't really find that surprising.
 
I am getting a 80s/90s anime vibe from this trailer (Akira, Ghost in the Shell). Very pleased. I like the straight-forward dialogue and voice-acting; it works for this kind of sci-fi fantasy nonsense. Loving the orchestrated music too.

But man, that framerate during combat is rough. Seems like 15fps.
 
That's the thing though, there was zero indication turn-based died in the AAA space as far as marketability goes. It was a combination of external factors and not an actual sales decline like every other genre death in existence.

The only argument that could be made that people prefer action over turn-based is "they're more used to it now", which I'd also say is bullshit.
No, there's ample evidence that turn-based died in the AAA space in terms of sales and marketability.

The evidence comes in the form of the failed products of Lost Odyssey, Blue Dragon, The Last Remnant, whose sales are clearly not up to snuff with PS2 turn-based JRPGs. The new RPG IPs of last generation that released to critical positivity and high sales are Mass Effect and The Witcher (action RPGs), both of which have multiple sequels and continued upwards sales trends. Of note is how FF13 took years to crawl to 6 million sales, while The Witcher 3 hit 6 million in 4 weeks. When even the big name Final Fantasy can't sell a "turn-based" system, it's futile to claim that AAA console turn-based can do the kinds of numbers Skyrim (20 million), Fallout (about 12 million to day for Fallout 3, but 12 million day one for Fallout 4), and The Witcher are doing.

If you insist a turn-based JRPG can sell very well and merit an AAA budget, then present the evidence for it.

If there's party AI, you don't have full party control.
Persona 4 has party AI, but if you turn it off you have full party control. So does Persona 4 not have full party control because the game has party AI?
 
Quite surprised they kept the original cloud design and didn't use the advent or kingdom hearts updated version. Barret was the one that felt odd to me, he seemed to small compared to his concept art.
 
I am getting a 80s/90s anime vibe from this trailer (Akira, Ghost in the Shell). Very pleased. I like the straight-forward dialogue and voice-acting; it works for this kind of sci-fi fantasy nonsense. Loving the orchestrated music too.

But man, that framerate during combat is rough. Seems like 15fps.

Yeah, me too. I hope we see a trend with jrpgs that pull back to that style and get away from all these dough-eyed child figures.
 
No, there's ample evidence that turn-based died in the AAA space in terms of sales and marketability.

The evidence comes in the form of the failed products of Lost Odyssey, Blue Dragon, The Last Remnant, whose sales are clearly not up to snuff with PS2 turn-based JRPGs. The new RPG IPs of last generation that released to critical positivity and high sales are Mass Effect and The Witcher (action RPGs), both of which have multiple sequels and continued upwards sales trends. Of note is how FF13 took years to crawl to 6 million sales, while The Witcher 3 hit 6 million in 4 weeks. When even the big name Final Fantasy can't sell a "turn-based" system, it's futile to claim that AAA console turn-based can do the kinds of numbers Skyrim (20 million), Fallout (about 12 million to day for Fallout 3, but 12 million day one for Fallout 4), and The Witcher are doing.

If you insist a turn-based JRPG can sell very well and merit an AAA budget, then present the evidence for it.


Persona 4 has party AI, but if you turn it off you have full party control. So does Persona 4 not have full party control because the game has party AI?

Dragon Quest XI damn well better sell... Persona 5 looks like it will, but I dunno the usual Persona numbers.
 
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yea.

This goes to show how much Bullshit the tech demo was.

There's no way that was realtime footage on a PS3 in 2006.It still looks almost as good as a 2015 AAA game in some ways.
 
man i just feel MEH


that shit will take fucking FOREVER to make... plus wtf is it an action game now no ATB?



good thing I'll only have to wait 10 years....
 
Can´t wait for a new Parasite Eve to look like this.

Yes! I hope Verendus is true about this, I have no reason to doubt otherwise but this franchise I thought was pretty much dead. 3rd Birthday was by all accounts, pretty crap and partially because they had no license for Parasite Eve, but Aya Brea was a Square-Enix IP. He said it's a new Parasite Eve game so I hope they can get the license again and do a proper remake of the first one, just like how good this VII Remake is.

I now own both the American and Japanese version of the first Parasite Eve and I have the UK version of Parasite Eve II. I don't have The 3rd Birthday though, I was meaning to try that at some point but never got around to getting it for my Vita (if it supported it).
 
Ugh, Cloud is pretty ugly. I wanted turn base, but whatever... I guess I should be happy I'm not going to play the game again just with better graphics. Would be also if they had a turned based mode though.
 

I enjoyed FFXIII, but since the very beginning I cringed at Lightning. It was just so clear that Square tried to push her as the new Cloud, by basically cloning Cloud as a female.

*The attitude. "I don't give a shit about you guys". Stoic, no-nonsense. Cold, arrogant.

*The hairstyle. The side of Lightning's hairstyle resembles that of Cloud. A lot.

*The whole Ex-Soldier thing. Being a former member of the military, and defecting. Hell, I even remember Sazh calling her "ex-soldier".

*Only one shoulder plate. On the left shoulder.

*The game begins in a train.

*The first boss is a giant robotic scorpion guard.

*The first partner is a black dude who uses fire arms, who is irritated by the protagonist's arrogance and coldness.


I was like seriously Square....?
 
No, there's ample evidence that turn-based died in the AAA space in terms of sales and marketability.

The evidence comes in the form of the failed products of Lost Odyssey, Blue Dragon, The Last Remnant, whose sales are clearly not up to snuff with PS2 turn-based JRPGs. The new RPG IPs of last generation that released to critical positivity and high sales are Mass Effect and The Witcher (action RPGs), both of which have multiple sequels and continued upwards sales trends. Of note is how FF13 took years to crawl to 6 million sales, while The Witcher 3 hit 6 million in 4 weeks. When even the big name Final Fantasy can't sell a "turn-based" system, it's futile to claim that AAA console turn-based can do the kinds of numbers Skyrim (20 million), Fallout (about 12 million to day for Fallout 3, but 12 million day one for Fallout 4), and The Witcher are doing.

If you insist a turn-based JRPG can sell very well and merit an AAA budget, then present the evidence for it.

Lost Odyssey and Blue Dragon were high budget, but low profile developer efforts (Sakaguchi alone means little). They were also exclusive to the console least likely to adopt the JRPG fanbase. Despite that, they both sold about as well as a non-FF/DQ/Pokemon JRPG worldwide would in the genre's golden age.

Last Remnant was also a broken mess of a Saga game with a confusing macro-managing battle system and a dull atmosphere/plot/everything. Not a good indicator of anything.

FF13 is also not a good example considering its reception (as much as I love the game). People say it harmed the brand, and not because of its combat which was pretty well-regarded. It also isn't truly turn-based.

As for evidence that a turn-based JRPG can sell well and warrent a AAA budget, you're right, there is none. But the evidence to the contrary has too many external factors and issues of quality to be anything more than tenuous. The fact of the matter is there has not been a high-effort quality AAA turn-based game since FFX (or FFX-2 if you prefer).

And let's face it, FF7r isn't doing Witcher or Fallout's numbers no matter how good it is. It's good not to compare there, and Square are stupid if they're trying to chase that dragon and expect to succeed.

Robert at Zebody Games could probably put it better than me, so ask him if you aren't convinced.

Persona 4 has party AI, but if you turn it off you have full party control. So does Persona 4 not have full party control because the game has party AI?

Persona 4 has the option for full party control. It's not something that was designed around party AI and likely assumed most people would switch it to manual because the AI is dumb, especially with some of those later bosses.
 
PS1 Cloud didn't have those lips and Lightning-esque facial expressions.

Nobody looked like a human being in the PS1 era a lot of the time >_>

AC cloud did though, who was before Lightning by like 5 years..
 
I'll say it: the world map doesn't do anything for FFVII. The locations are the highlight, not the exploration. This game will work fine structured like FFX.
 
So is it confirmed that its using UE4?

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Watch accurately the beams - they're non-branching, which is a specific issue of Cascade (the UE4 particle editor)
There's also some artefacts on the ribbons, and the fire looks very much like the default UE4 fire.

If it's not UE4, they sure have a particle editor that is very much like UE4's. Like, a carbon copy.
 
Some observations a friend of mine and I made while looking over the trailer:
:
-None of the moves in the trailer are multi-hits; even big shot only damages a single target with it's huge blast. You might be able to only damage the current target.

-Characters don't flinch from damage during attack animations. Whether this holds true for enemies has yet to be seen.

-Enemy AI seems to only focus (or focus more) on the controlled party member. Could lead to scenarios where AI controlled party members don't randomly die in the middle of strategizing, and have more limited attack options.

-During Barret's Big Shot animation, Cloud isn't moving at all, and he only begins moving again after Big Shot is over. T-taking turns?

-Alternatively, none of the enemies attack at the same time either.

this is all unfinished gameplay so don't take my word for it please
 
Nobody looked like a human being in the PS1 era a lot of the time >_>

AC cloud did though, who was before Lightning by like 5 years..

I put Advent Children cloud into google. They share similarities but that doesn't look exactly like Lightning by any stretch. This version does look exactly like Lightning with a different hairstyle. Very close to being the same exact expressions and lips. It's impossible not to immediately think of Lightning watching that video.
 
I wanted to make a (lousy) thread about this but it seems I cant yet

So I'll just take the easy way and summarize with no pics or examples.


I liked the trailer, I think the combat will be cool, etc.

However I just have this feeling like most every new game since last gen has such a same-y feeling to them, because of the camera. Without that fixed camera to display exactly what the devs want you to see, the beauty of a scene can be completely undermined because of the viewing angle.

Like imagine running the pathways for the huge statues in Wutai in that 3rd person camera angle. You would see no real detail of the statues. They'd be reduced to low textured grey pathways you trod along. I can write a book about this, but thats vaguely my 2 cents.
 
tumblr_nywdy3Hr4N1sjbtwdo5_500.gif

Watch accurately the beams - they're non-branching, which is a specific issue of Cascade (the UE4 particle editor)
There's also some artefacts on the ribbons, and the fire looks very much like the default UE4 fire.

If it's not UE4, they sure have a particle editor that is very much like UE4's. Like, a carbon copy.

Well, they do have the engine after all.

I guess its safe to assume then.

Although i'm still wondering when they will announce CC2 collaboration. Its a sad thing to leave them out in the cold

Cloud looks so sickly and anorexic :(

He's been suffering from mako poisoning for years and doesn't even know who he really is. He's gonna be SICKLY
 
I really wish I had the chance to play and full comprehend ff7 when I was younger but alas I was too young :( I want to have more reason to be hyped other than the game itself looking incredibly. I want to have all the history you guys have with this game :(
 
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