Can I get a quick list of the voice actors in the trailer ?
It's not. I don't know his name but in the trailer it's the same guy who voiced Jet in the Cowboy Bebop anime.God help us all if it's a white guy playing Barret
That's interesting, because I find games like FFXII, XIII and FFXV to be evolved versions of turn-based RPGs in basically the same way as Civ has evolved.
I can see how Mana/KH style combat is kind of a lesser version of tactical thinking than turn-based RPGs.... but I don't think that's what this is. It looks to me, like XII, XIII and XV, to be a totally new version of RPG combat where command-based tactics have been reworked into real-time scenarios.
Sometimes I worry that people who are this dogmatically against real-time RPGs had their minds frozen in a binary choice between FF and KH, not realizing there are a trillion permutations of how to rework classic RPG mechanics in both turn-based and real-time scenarios. The real time scenario does not necessarily imply "mash X... plus there are hit points, I guess".
Think as a game designer and break down FF7's classic game elements, and think of the 100000 ways they could be reassembled into new dynamics. Trust me that the possibilities are endless.
That would in turn make him less faithful to his original design.
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He's always very lean.
Why there's "DEFEND" option in menu if this really full-time real-time action combat? wouldn't its just can simply assigned to button?
I don't see any evade move in that trailer too.
Yeah maybe the battle is heavy on micro management like XII just without ATB, but you still not completely play it like action game.
Oh hell no, please not here.
On topic of character designs, Cloud looks faithful to his original design, but Barrett needs some more bulk. He's always had a hulking strongman physique, this iteration is unusually...lean? I can't find the right word for it. Gameplay looks amazing though. Guess I need to do another playthrough soon.
Why ? I am just interested who those voice actors are. When I wrote my question/request I didn't even think about that dumb Uncharted 4 voice actress controversy.
In his "original" design his forearms are bigger than his biceps, Popeye style. His eyes are also huge, and he has like no lips. These comments comparing him to a drawn design in such specific detail are nonsensical.
My change is incredibly minor and his arms are still thin, just not disconcertingly so.
Yeah the defend option makes little sense right now if this were full action rpg like KH. It should be mapped onto the face button as it's something that's commonly used in battles.Why there's "DEFEND" option in menu if this really full-time real-time action combat? wouldn't its just can simply assigned to button?
I don't see any evade move in that trailer too.
Yeah maybe the battle is heavy on micro management like XII just without ATB, but you still not completely play it like action game.
In his "original" design his forearms are bigger than his biceps, Popeye style. His eyes are also huge, and he has like no lips. These comments comparing him to a drawn design in such specific detail are nonsensical.
My change is incredibly minor and his arms are still thin, just not disconcertingly so.
Maybe cuz Barrethulk wouldn't fit through those crawlspaces and narrow gaps
Barret: Cloud you take point.
2 minutes later
Barret: @#$&!@# don't choose a way to go that's this small you @#$&
Can I get a quick list of the voice actors in the trailer ?
God help us all if it's a white guy playing Barret
Gotta laugh at all the "don't think I'll play it after watching the trailer" responses. I get it, you're disappointed but COME ON.
Exactly my thoughts. FFVII is my favorite game. No matter how pretty this dumbed down version looks, I'm worried that playing it could ruin FFVII for me. I actually might skip it and only watch my favorite summons on youtube.
I thought the exact same thing originally, but having gone back over the trailer a few times, I have to say that I'm in love with his design now. I mean, realistically, he's absolutely enormous in the trailer. Leaner than the FFVII art, but he's proportioned like Marcus Fenix in that. The only thing I'm not sold on are the glasses (we're rally still,doing sunglasses at night? Because it's cool?) and Square seems to be having rendering issues with his hair, but overall, it's just really, really cool. And, they managed to keep much of the tone of his voice without turning it into a racist caricature.On topic of character designs, Cloud looks faithful to his original design, but Barrett needs some more bulk. He's always had a hulking strongman physique, this iteration is unusually...lean? I can't find the right word for it. Gameplay looks amazing though. Guess I need to do another playthrough soon.
I think the responses are dumb, but yours is actually dumber. That image is minnumbingly stupid. Stop using it.Gotta laugh at all the "don't think I'll play it after watching the trailer" responses. I get it, you're disappointed but COME ON.
In a way I understand, but at the same time there are still things lost in these "evolutions" that I and many other people aren't a fan of. There's something special about full party control, and none of these advancements have done it. It's all either handing things off to an AI or giving a vague means of directing their actions ala paradigms. 12 is closer mechanically if you ignore gambits, but it still doesn't feel like an advancement of ATB and more follows the design mindset of an MMO.
There has to be a way to maintain party control while still advancing things. The last real one we got is ATB 2.0 back with X-2. To me, anything else is a completely different beast.
And what about the amount of options in battle? Even when controlling a single character, no frantic ARPG has or would be able to pull off the many actions you can take with materia, and mapping them to face buttons sure as hell wouldn't be a solution.
These issues need to be addressed or we're going to lose a very special style of play that's been on the decline for over a decade.
Yes, it's not really an action game.
It's a crossover between classic ATB and modern action combat, which made me quite happy.
It's not. I don't know his name but in the trailer it's the same guy who voiced Jet in the Cowboy Bebop anime.
I thought the exact same thing originally, but having gone back over the trailer a few times, I have to say that I'm in love with his design now. I mean, realistically, he's absolutely enormous in the trailer. Leaner than the FFVII art, but he's proportioned like Marcus Fenix in that. The only thing I'm not sold on are the glasses (we're rally still,doing sunglasses at night? Because it's cool?) and Square seems to be having rendering issues with his hair, but overall, it's just really, really cool. And, they managed to keep much of the tone of his voice without turning it into a racist caricature.
It must be using the FF15 engine, looks awesome.
The way it's going, we're gonna be saying FF15 is using the FF7R engine...
Isn't it okay that turn-based has been relegated to niche releases and handhelds, as in Bravely Default? It's a lot more healthier of a genre than many other old genres I loved in the 90s. Sure, I can see that it is endangered... in that it's no longer in the AAA spotlight. But also think of the vast myriad of RPG permutations that have yet to exist. I'm obviously quite okay closing the door on tradition in the hopes that it opens another door to new possibilities... and I feel that the older genre lives on in multiple formats.
Should probably be a kickstarter for an AA turn-based RPG to serve that market. I'd back it.
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Yeah, remake Cloud definitely looks the best. He still looks like a pretty boy, but he's more rugged like he's seen some real shit, more realistic in character model with rough skin and freckles, yet at the same time retains the huge, thick spikey hair from the original design as opposed to the PS3 model with thinner hair.
no it's probably using UE4
no it's probably using UE4
FFXV is using UE4 too. (with Luminous Engine elements)
FFXV is using UE4 too. (with Luminous Engine elements)
You're right in the sense that many other genres have it a lot worse than turn-based RPGs and it's healthy in the indie and niche spaces, but ideally, no I don't want to close the door on tradition in the AAA space. Or rather, I want it to continue to evolve without abandoning key aspects like party control and options.
As the console generations went by while I was growing up, I had some pretty high hopes for the genre as the hardware advanced. All the crazy ideas and visuals I had in mind while experiencing some minor, but enjoyable advancements; it was really exciting! I also had high hopes for action games, but I did not anticipate one of those genres being pushed into a niche where it could not thrive and inspire. It's not the only factor, but that's one reason I've become cynical about console gaming in general (which has made gaming as a whole less enjoyable) and was prepared to not even buy a non-Nintendo one this generation.
Maybe that's selfish while point and click adventure, text adventure, tank control horror, and fans of any other dead/dying genres have it much worse, but I like what I like, and what I like is not being made in the way I want anymore.
Western devs seem the one that making plenty of cool turn-based combat game now, I'd recommend looking to them if you like turn-based game, and some of them truly living my dream seeing how turn-based game evolve in modern hardware.
You're right in the sense that many other genres have it a lot worse than turn-based RPGs and it's healthy in the indie and niche spaces, but ideally, no I don't want to close the door on tradition in the AAA space. Or rather, I want it to continue to evolve without abandoning key aspects like party control and options.
As the console generations went by while I was growing up, I had some pretty high hopes for the genre as the hardware advanced. All the crazy ideas and visuals I had in mind while experiencing some minor, but enjoyable advancements; it was really exciting! Stuff like enemies actually reacting to the actions you select (like they'd sweat as the cursor hovers over firaga) or really crazy multi-hit ultimate abilities that just looked really cool and maybe had some QTEs (I was a kid, so I couldn't have known *shrug*). I also had high hopes for action games, but I did not anticipate one of those genres being pushed into a niche where it could not thrive and inspire. It's not the only factor, but that's one reason I've become cynical about console gaming in general (which has made gaming as a whole less enjoyable) and was prepared to not even buy a non-Nintendo one this generation.
Maybe that's selfish while point and click adventure, text adventure, tank control horror, and fans of any other dead/dying genres have it much worse, but I like what I like, and what I like is not being made in the way I want anymore.
Visually stunning.
But is it really a remake of FFVII if they turn the core gameplay into yet another kingdom hearts / FFXV style action rpg?
No.
They should have made it a spin off if they were going to change the fundamentals of the game so much.
Visually stunning but this combat change....ugh. This is why I couldnt get in to KH or even FF 13. Ill holod my judgement since we only saw a breif glance at the combat, but if this is a full on action game, Im gonna be so sad.