Final Fantasy 7 Remake: Chunk 1 (CyberConnect2, UE4) Trailer, "PS4 Console Debut"

I feel so disappointed :( I wanted them to bring FF7's visuals and presentation into the modern era but leave the gameplay untouched.

Changing the combat, movement etc just makes it a completely different game but with the same story. Man this is disappointing
 
That's interesting, because I find games like FFXII, XIII and FFXV to be evolved versions of turn-based RPGs in basically the same way as Civ has evolved.

I can see how Mana/KH style combat is kind of a lesser version of tactical thinking than turn-based RPGs.... but I don't think that's what this is. It looks to me, like XII, XIII and XV, to be a totally new version of RPG combat where command-based tactics have been reworked into real-time scenarios.

Sometimes I worry that people who are this dogmatically against real-time RPGs had their minds frozen in a binary choice between FF and KH, not realizing there are a trillion permutations of how to rework classic RPG mechanics in both turn-based and real-time scenarios. The real time scenario does not necessarily imply "mash X... plus there are hit points, I guess".

Think as a game designer and break down FF7's classic game elements, and think of the 100000 ways they could be reassembled into new dynamics. Trust me that the possibilities are endless.

In a way I understand, but at the same time there are still things lost in these "evolutions" that I and many other people aren't a fan of. There's something special about full party control, and none of these advancements have done it. It's all either handing things off to an AI or giving a vague means of directing their actions ala paradigms. 12 is closer mechanically if you ignore gambits, but it still doesn't feel like an advancement of ATB and more follows the design mindset of an MMO.

There has to be a way to maintain party control while still advancing things. The last real one we got is ATB 2.0 back with X-2. To me, anything else is a completely different beast.

And what about the amount of options in battle? Even when controlling a single character, no frantic ARPG has or would be able to pull off the many actions you can take with materia, and mapping them to face buttons sure as hell wouldn't be a solution.

These issues need to be addressed or we're going to lose a very special style of play that's been on the decline for over a decade. As you say, the possibilities are endless, and I've thought about many ways things can be advanced without abandoning the things I want. Minor positioning aspects, dynamic camera angles, background fighting that is purely there for aesthetic purposes and not actually affecting the battle, etc. AI controlled characters and less options will never be part of my vision, and it shouldn't be something people that want to preserve a genre should accept either.
 
That would in turn make him less faithful to his original design.

Cloud_Strife.png


He's always very lean.

In his "original" design his forearms are bigger than his biceps, Popeye style. His eyes are also huge, and he has like no lips. These comments comparing him to a drawn design in such specific detail are nonsensical.

My change is incredibly minor and his arms are still thin, just not disconcertingly so.
 
For the (seemingly very few) people who liked Advent Children Cloud's model, try not to lose heart! They're still going to need a new model for Elena!
 
Why there's "DEFEND" option in menu if this really full-time real-time action combat? wouldn't its just can simply assigned to button?

I don't see any evade move in that trailer too.

Yeah maybe the battle is heavy on micro management like XII just without ATB, but you still not completely play it like action game.

Yes, it's not really an action game.
It's a crossover between classic ATB and modern action combat, which made me quite happy.
 
On topic of character designs, Cloud looks faithful to his original design, but Barrett needs some more bulk. He's always had a hulking strongman physique, this iteration is unusually...lean? I can't find the right word for it. Gameplay looks amazing though. Guess I need to do another playthrough soon.
 
On topic of character designs, Cloud looks faithful to his original design, but Barrett needs some more bulk. He's always had a hulking strongman physique, this iteration is unusually...lean? I can't find the right word for it. Gameplay looks amazing though. Guess I need to do another playthrough soon.

Maybe cuz Barrethulk wouldn't fit through those crawlspaces and narrow gaps

Barret: Cloud you take point.

2 minutes later

Barret: @#$&!@# don't choose a way to go that's this small you @#$&
 
In his "original" design his forearms are bigger than his biceps, Popeye style. His eyes are also huge, and he has like no lips. These comments comparing him to a drawn design in such specific detail are nonsensical.

My change is incredibly minor and his arms are still thin, just not disconcertingly so.

Yeah, as you said it's incredibly minor, so I don't see much difference. Either way, it looks fine to me, because in concept Cloud is always a "small" guy wielding a huge sword to give him a signature look.

Why there's "DEFEND" option in menu if this really full-time real-time action combat? wouldn't its just can simply assigned to button?

I don't see any evade move in that trailer too.

Yeah maybe the battle is heavy on micro management like XII just without ATB, but you still not completely play it like action game.
Yeah the defend option makes little sense right now if this were full action rpg like KH. It should be mapped onto the face button as it's something that's commonly used in battles.
 
In his "original" design his forearms are bigger than his biceps, Popeye style. His eyes are also huge, and he has like no lips. These comments comparing him to a drawn design in such specific detail are nonsensical.

My change is incredibly minor and his arms are still thin, just not disconcertingly so.

You can also flip it back around. He has a giant sword that would be useless in combat still.

It's Cloud. He's skinny. That's what he looks like. There's no point in adding extra realism to explain things in a game that's already ridiculous.
 
Maybe cuz Barrethulk wouldn't fit through those crawlspaces and narrow gaps

Barret: Cloud you take point.

2 minutes later

Barret: @#$&!@# don't choose a way to go that's this small you @#$&

Now let's see if SE have balls to make this M rated by adding @#$!# to real voice acting or keep this T rated ;)
 
Gotta laugh at all the "don't think I'll play it after watching the trailer" responses. I get it, you're disappointed but COME ON.

Haha.

Yeah. We don't even know how it works exactly yet. This looks pretty bare bones.

I think it was just released to be like, hey we're working on it... things are progressing... this isn't Versus XIII.
 
Exactly my thoughts. FFVII is my favorite game. No matter how pretty this dumbed down version looks, I'm worried that playing it could ruin FFVII for me. I actually might skip it and only watch my favorite summons on youtube.

I haven't been able to keep tabs on the thread, but I'm assuming "dumbed down" is in reference to the more action oriented gameplay? Seems a bit early to be making that judgement call as the trailer gave me no indication the game would be suffering for it. As a fan that played the hell out of the original back in 1997 I'm impressed at how faithful the remake seems to be, already going well beyond what I expected. So far so good.
 
On topic of character designs, Cloud looks faithful to his original design, but Barrett needs some more bulk. He's always had a hulking strongman physique, this iteration is unusually...lean? I can't find the right word for it. Gameplay looks amazing though. Guess I need to do another playthrough soon.
I thought the exact same thing originally, but having gone back over the trailer a few times, I have to say that I'm in love with his design now. I mean, realistically, he's absolutely enormous in the trailer. Leaner than the FFVII art, but he's proportioned like Marcus Fenix in that. The only thing I'm not sold on are the glasses (we're rally still,doing sunglasses at night? Because it's cool?) and Square seems to be having rendering issues with his hair, but overall, it's just really, really cool. And, they managed to keep much of the tone of his voice without turning it into a racist caricature.
 
In a way I understand, but at the same time there are still things lost in these "evolutions" that I and many other people aren't a fan of. There's something special about full party control, and none of these advancements have done it. It's all either handing things off to an AI or giving a vague means of directing their actions ala paradigms. 12 is closer mechanically if you ignore gambits, but it still doesn't feel like an advancement of ATB and more follows the design mindset of an MMO.

There has to be a way to maintain party control while still advancing things. The last real one we got is ATB 2.0 back with X-2. To me, anything else is a completely different beast.

And what about the amount of options in battle? Even when controlling a single character, no frantic ARPG has or would be able to pull off the many actions you can take with materia, and mapping them to face buttons sure as hell wouldn't be a solution.

These issues need to be addressed or we're going to lose a very special style of play that's been on the decline for over a decade.

I think that's fair. Of course you do lose something when you offload the turn-based elements to real time (and at the same time you gain something).

I think both XII and XIII have done interesting things with auto-battle that give me the feeling that you do have just as much control over your own character as in previous games (obviously the pace of interaction is sped up significantly), but yeah... we have lost the feeling of full party control in many of these solutions.

I think there must be a way to make an on-overworld party-based game that feels like real-time but zooms in on and freezes each character as their turn comes up... but I digress. I doubt FFVIIR or any recent flagship FF game is going for that.

Isn't it okay that turn-based has been relegated to niche releases and handhelds, as in Bravely Default? It's a lot more healthier of a genre than many other old genres I loved in the 90s. Sure, I can see that it is endangered... in that it's no longer in the AAA spotlight. But also think of the vast myriad of RPG permutations that have yet to exist. I'm obviously quite okay closing the door on tradition in the hopes that it opens another door to new possibilities... and I feel that the older genre lives on in multiple formats.

Should probably be a kickstarter for an AA turn-based RPG to serve that market. I'd back it.
 
Yes, it's not really an action game.
It's a crossover between classic ATB and modern action combat, which made me quite happy.

Yeah I'm surprised not so many people feel the combat still fell "turn-based ish" from that trailer, and add with Kitase comment, I'm not too convinced this play like action game.

Cloud attacking like he have RwTP hitbox, he don't charge like noctis

there's few second of combat where's the camera split between Barret and Cloud move like they're executed with micro management order, not face button.

I think we still need more info about the combat.
 
I thought the exact same thing originally, but having gone back over the trailer a few times, I have to say that I'm in love with his design now. I mean, realistically, he's absolutely enormous in the trailer. Leaner than the FFVII art, but he's proportioned like Marcus Fenix in that. The only thing I'm not sold on are the glasses (we're rally still,doing sunglasses at night? Because it's cool?) and Square seems to be having rendering issues with his hair, but overall, it's just really, really cool. And, they managed to keep much of the tone of his voice without turning it into a racist caricature.

Hm, I suppose you have a point. Also agreed on the voice for Barrett, they nailed it and it is close to what I've imagine him sounding like back then.
 
FFVII is my favorite game of all my time.

From this trailer, now it is clear how much the remake will depart from the original version... which might be a good thing, since it is becoming more of a re-imagination of the first one.

The point, now, is not whether this remake will ruin the original (of course it will not) but what are the incentives to play it, from a long-time fan perspective. Crisis Core and Advent Children were absolutely awful for me, in their extending the FFVII world without acutally caring a lot about the source material.

From the trailer, I like the general rendition of Midgar and the reactor, quite faithful if you ask me. The music was good - though probably not the definitive one. Character design also worked. I did not like the combat style honestly, too action-ey and clearly button-smashing-ey - it is not a combat system I would like from a FF game, let alone a "remake". Also, given what we have seen, my fear is that the game will be structured in such a way that characters will move from one area to the other one, with cutscenes in between - I feel there will be less exploration and a more streamlined experience, which is something I would be sad if it will be lost.
 
Isn't it okay that turn-based has been relegated to niche releases and handhelds, as in Bravely Default? It's a lot more healthier of a genre than many other old genres I loved in the 90s. Sure, I can see that it is endangered... in that it's no longer in the AAA spotlight. But also think of the vast myriad of RPG permutations that have yet to exist. I'm obviously quite okay closing the door on tradition in the hopes that it opens another door to new possibilities... and I feel that the older genre lives on in multiple formats.

Should probably be a kickstarter for an AA turn-based RPG to serve that market. I'd back it.

You're right in the sense that many other genres have it a lot worse than turn-based RPGs and it's healthy in the indie and niche spaces, but ideally, no I don't want to close the door on tradition in the AAA space. Or rather, I want it to continue to evolve without abandoning key aspects like party control and options.

As the console generations went by while I was growing up, I had some pretty high hopes for the genre as the hardware advanced. All the crazy ideas and visuals I had in mind while experiencing some minor, but enjoyable advancements; it was really exciting! Stuff like enemies actually reacting to the actions you select (like they'd sweat as the cursor hovers over firaga) or really crazy multi-hit ultimate abilities that just looked really cool and maybe had some QTEs (I was a kid, so I couldn't have known *shrug*). I also had high hopes for action games, but I did not anticipate one of those genres being pushed into a niche where it could not thrive and inspire. It's not the only factor, but that's one reason I've become cynical about console gaming in general (which has made gaming as a whole less enjoyable) and was prepared to not even buy a non-Nintendo one this generation.

Maybe that's selfish while point and click adventure, text adventure, tank control horror, and fans of any other dead/dying genres have it much worse, but I like what I like, and what I like is not being made in the way I want anymore.
 
Q6aQVf.png


Yeah, remake Cloud definitely looks the best. He still looks like a pretty boy, but he's more rugged like he's seen some real shit, more realistic in character model with rough skin and freckles, yet at the same time retains the huge, thick spikey hair from the original design as opposed to the PS3 model with thinner hair.

I agree, remake Cloud is the best. If we think about him spending 4 years in a vat with experiments performed on him and Mako poisoning, and
that difficult escape with him just having watched Zack die
, he's bound to look a bit sickly and brooding. He's seen some shit and I'm glad it's reflected in the way he looks.
 
no it's probably using UE4

All signs point to this.

Leading to a far speedier process. At this rate I wouldn't bet against only 12 months separating FFXV and FFVIIR with November 2016 and Nov 2017 respectively to hit the 20th anniversary year of FFVII

Sure its an outside chance but the fact this could even happen is quite amusing given the history of 15 and us only being aware of VIIR since E3
 
You're right in the sense that many other genres have it a lot worse than turn-based RPGs and it's healthy in the indie and niche spaces, but ideally, no I don't want to close the door on tradition in the AAA space. Or rather, I want it to continue to evolve without abandoning key aspects like party control and options.

As the console generations went by while I was growing up, I had some pretty high hopes for the genre as the hardware advanced. All the crazy ideas and visuals I had in mind while experiencing some minor, but enjoyable advancements; it was really exciting! I also had high hopes for action games, but I did not anticipate one of those genres being pushed into a niche where it could not thrive and inspire. It's not the only factor, but that's one reason I've become cynical about console gaming in general (which has made gaming as a whole less enjoyable) and was prepared to not even buy a non-Nintendo one this generation.

Maybe that's selfish while point and click adventure, text adventure, tank control horror, and fans of any other dead/dying genres have it much worse, but I like what I like, and what I like is not being made in the way I want anymore.

Western devs seem the one that making plenty of cool turn-based combat game now, I'd recommend looking to them if you like turn-based game, and some of them truly living my dream seeing how turn-based game evolve in modern hardware.
 
Visually stunning.

But is it really a remake of FFVII if they turn the core gameplay into yet another kingdom hearts / FFXV style action rpg?

No.

They should have made it a spin off if they were going to change the fundamentals of the game so much.
 
Western devs seem the one that making plenty of cool turn-based combat game now, I'd recommend looking to them if you like turn-based game, and some of them truly living my dream seeing how turn-based game evolve in modern hardware.

Oh, there's some cool ones, no doubt about that. Thing is most are either stuck in the 16 bit era or have art styles and/or mechanics I'm not really fond of. Right now, the only one that I'll always give the time of day to is Zeboyd. Any other games I'll give a look and try out, but I'll remain skeptical.

I will say that I'm very interested in some recent JRPG-style game Kickstarters that have visuals equivalent to PS2 era and up, but while what they promise is really cool, the possibility of them delivering on it seems pretty low.
 
You're right in the sense that many other genres have it a lot worse than turn-based RPGs and it's healthy in the indie and niche spaces, but ideally, no I don't want to close the door on tradition in the AAA space. Or rather, I want it to continue to evolve without abandoning key aspects like party control and options.

As the console generations went by while I was growing up, I had some pretty high hopes for the genre as the hardware advanced. All the crazy ideas and visuals I had in mind while experiencing some minor, but enjoyable advancements; it was really exciting! Stuff like enemies actually reacting to the actions you select (like they'd sweat as the cursor hovers over firaga) or really crazy multi-hit ultimate abilities that just looked really cool and maybe had some QTEs (I was a kid, so I couldn't have known *shrug*). I also had high hopes for action games, but I did not anticipate one of those genres being pushed into a niche where it could not thrive and inspire. It's not the only factor, but that's one reason I've become cynical about console gaming in general (which has made gaming as a whole less enjoyable) and was prepared to not even buy a non-Nintendo one this generation.

Maybe that's selfish while point and click adventure, text adventure, tank control horror, and fans of any other dead/dying genres have it much worse, but I like what I like, and what I like is not being made in the way I want anymore.

I think that's a really interesting glimpse into your psyche. One I can relate to.

I'll show you my cards: I always dreamed of the combat in classic FF evolving into a more realistic representation of reality, with a scene that looked like real world combat action, but with similar levels of tactical input. I was less in love with the form of classic FF, standing and waiting for menus to pop up, than its promise of being the god in an involved combat scenario.

I suppose I got my wish with all the post-FFX games more than you... I can totally get inside your shoes, though.
 
Visually stunning.

But is it really a remake of FFVII if they turn the core gameplay into yet another kingdom hearts / FFXV style action rpg?

No.

They should have made it a spin off if they were going to change the fundamentals of the game so much.

Still a remake, whether you like it or not.
 
Visually stunning but this combat change....ugh. This is why I couldnt get in to KH or even FF 13. Ill holod my judgement since we only saw a breif glance at the combat, but if this is a full on action game, Im gonna be so sad.
 
As an old school gamer, not happy they didn't keep turn-based, guess that will always now remian with the DQ series. I loved FFVII like anybody else and understand why they made this action based, I hope turn-based makes a comeback with another mainline FF game again, but that depends if Nomura retired or somenody else takes the series to its roots.
 
Please have real-time combat and i can see the enemies from far...I want to play this game...i cant stand random encounter and turn-based... So boring
 
Game looks great to me so far, there's always gonna be a few people complaining so there's nothing that can be done about that. Except maybe wait on more info.
 
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