Final Fantasy 7 Remake: Chunk 1 (CyberConnect2, UE4) Trailer, "PS4 Console Debut"

I am not a fan of remakes, because they could have created a new Final Fantasy instead of 7. The graphics are maybe amazing, but the story won't have surprises anymore. I understand that 7 is loved, and I respect that, hence this long thread and YouTube views, a lot of people are anticipating it, because 7 was one of the best games for them during the Ps1 era.

Still I wanted a whole new FF from Nomura, because of the story and character surprises and a whole new soundtrack.

Are you absolutely, positively sure of this?
 
Curious why you think so ?

Square's CG probably far outreaches what real time can do ,and midgar might be too vast to portray properly in real time.

If they can do it then wow.

I don't know. While CGI can still clearly produce better results, I've always been a fan of cutscenes using real-time graphics. The Metal Gear Solid series spoilt me in this regard.

Besides, if the scene could be done in the PS3 Tech Demo, I would think they could use the same tricks to do it on the PS4.
 
Why would you think that ?

You're much luckier if you haven't played the game.You have the chance to experience a brand new ,vast game.

Depending on how close it is to the original,a lot of the surprises might be already known to old players.

Someone who has never played VII is luckier imo.

Hmm, good point. I suppose both sides of the coin have an advantage :3
 
My mind still cannot comprehend that this is actually happening. It's completely surreal.

I watch and rewatch the trailer, and every time I'm transported back in time to those days when this was just a far off dream, an item in every fanboy's wishlist for every E3, a recurrent joke, a meme.

I always knew that the remake would happen eventually. To me, it was not a question of "yes" or "no", but "when".

Then Verendus' post about the remake being real, and having seeing it with his own eyes increased my hype. I believed him completely.

However I thought the remake was not in active development but rather in super early planning stages as some sort of "emergency backup plan" in case Square was facing difficulties and needed their "final ace in the hole".

Then the rumors started appearing just before Sony's conference at E3 2015. Several gaming outlets had claimed that their independent sources were confirming the presence of the remake at the conference.

Although I was certain that the remake was the real deal, I refused to believe they would show it so soon. I was sure that we would get our very first glimpses of it at 2017, at the very earliest.

Your post made me smile, hehe. I can very much understand how you feel, Ishida. I didn't play VII until a month or so after Crisis Core released in North America, but well, VII really opened my eyes on how emotionally gripping video games can be.

Like you, I believed Verendus, but well, I didn't think we'd see any sign of a VII related project (whether it'd be a remake or a spinoff) until VII's 20th anniversary at earliest. But boy, the morning of Sony Conference with the VII Remake rumors going around, I felt like I was on Cloud 9.

The conversation you and your brother had is very similar to one I had with mine. He played VII when it was originally released and considers it to be his favorite game of all time. Though, my brother does not keep up with gaming related news (and rumors), so he was rather skeptical about a VII Remake happening since such rumors go around every year. But, when the VII Remake was officially shown, my brother and I were gushing so much, haha. It was like a dream come true. I mean, we still cannot believe that it's actually happening. I actually cried a little yesterday when I saw the recent VII Remake gameplay footage. It's real and it looks like everything I imagined it to be.

Haha, I apologize about the long response. I just love how much depth and passion you put into your writing. It's inspiring, really. :)
 
From what was shown, you can only attack your current target, unlike KH. And there's a "Defend" option that's yet to be demonstrated.

It's still similar to KH in the sense that it's real time, but we don't fully know how much control we have of our character

Just because we didn't see him attack multiple enemies doesn't mean there won't be attacks that hit multiple enemies. He is also comboing enemies and you can see the attack command flash in blue as if being mashed.

It's KH, man. And it'll be glorious.
Unless Tabata takes over. :P
 
Are you absolutely, positively sure of this?

d0909498a98a6e952c7320e490400c4a.jpg
 
I liked CC a lot when I played through it. The only thing that bothered the crap out of me was how they had to add in Angeal and Genesis. They weren't needed at all and they add nothing to the overall story of FF7.

I could have been okay with it if FF7 at least had some kind of connection with them, like names in a report or something. But they are so obviously shoehorned in.

Characters like them are needed to support Zack's personal arc, giving him tangible and immediate goals. The problem is not with the addition, but rather with the execution.
 
Why would you think that ?

You're much luckier if you haven't played the game.You have the chance to experience a brand new ,vast game.

Depending on how close it is to the original,a lot of the surprises might be already known to old players.

Someone who has never played VII is luckier imo.

I have never played Final Fantasy VII.
 
Your post made me smile, hehe. I can very much understand how you feel, Ishida. I didn't play VII until a month or so after Crisis Core released in North America, but well, VII really opened my eyes on how emotionally gripping video games can be.

Like you, I believed Verendus, but well, I didn't think we'd see any sign of a VII related project (whether it'd be a remake or a spinoff) until VII's 20th anniversary at earliest. But boy, the morning of Sony Conference with the VII Remake rumors going around, I felt like I was on Cloud 9.

The conversation you and your brother had is very similar to one I had with mine. He played VII when it was originally released and considers it to be his favorite game of all time. Though, my brother does not keep up with gaming related news (and rumors), so he was rather skeptical about a VII Remake happening since such rumors go around every year. But, when the VII Remake was officially shown, my brother and I were gushing so much, haha. It was like a dream come true. I mean, we still cannot believe that it's actually happening. I actually cried a little yesterday when I saw the recent VII Remake gameplay footage. It's real and it looks like everything I imagined it to be.

Haha, I apologize about the long response. I just love how much depth and passion you put into your writing. It's inspiring, really. :)

It's always very nice to read the impressions and feelings of a fellow fan. :D
 
Curious why you think so ?

Square's CG probably far outreaches what real time can do ,and midgar might be too vast to portray properly in real time.

If they can do it then wow.

Personally, I want Square step away from using CGI for everything in there scenes.

One of the main reasons is I'd like to see some level of character customization in a Final Fantasy. Not to the degree of Dragon Age but something like MGS.
 
I don't know. While CGI can still clearly produce better results, I've always been a fan of cutscenes using real-time graphics. The Metal Gear Solid series spoilt me in this regard.

Besides, if the scene could be done in the PS3 Tech Demo, I would think they could use the same tricks to do it on the PS4.

Realtime cutscenes are better for posterity yeah.

In retrospect,that 2005 tech demo seemed like a bunch of BS.I seriously doubt a PS3 could produce that kind of quality in real time.Here we are in 2015,and most games still don't look as good as that demo did.

Hmm, good point. I suppose both sides of the coin have an advantage :3
yeah.

You are in a good spot ;)
 
My mind still cannot comprehend that this is actually happening. It's completely surreal.


Then Verendus' post about the remake being real, and having seeing it with his own eyes increased my hype. I believed him completely.

However I thought the remake was not in active development but rather in super early planning stages as some sort of "emergency backup plan" in case Square was facing difficulties and needed their "final ace in the hole".


the man who brought the hope back.
 
I also liked the voice acting in the trailer. If they can keep it from sounding cheesy, and keep the conversation flowing, it would be amazing.
 
Just because we didn't see him attack multiple enemies doesn't mean there won't be attacks that hit multiple enemies. He is also comboing enemies and you can see the attack command flash in blue as if being mashed.

It's KH, man. And it'll be glorious.
Unless Tabata takes over. :P

I don't want to get my hopes up =/
 
At this point the question that I want to know the most, is how they handle the overworld. I hope they can recapture the moment when you leave Midgar for the first time. I really hope they stick with an actual "overworld". Something like Ni No Kuni did:
ninokuni_map.jpeg

I feel like there won't be an overworld. I feel like I'm asking for too much. But this can be my dream.
 
I'm kinda jealous of the folk who played this game back at its release to now see this today with all the memories and nostalgia.

It looks hype for me, but that must be on a whole other level for you guys.

Those closeup shots where Cloud is ducking down to walk through that passage with rubble with his sword on his back and awesome lighting (not to mention the gorgeous bits of running through the city at night and story cutscenes and jumping on and off the train), this was so much like how many of us used to dream the game could look lol. Even believing it was real, in a way it's still hard to believe it's really happening and we're seeing it like this. :)

Hopefully there's plenty of hype appeal for newcomers as well but I totally know what you mean. :) Some of us have certainly been imagining this for a long time and then twice again when the PS3 teaser and Advent Children came out bringing the characters into top of the line CG.
 
I still think this remake was a reaction to the biting fan reactions to the Hashimoto troll.

I know its silly to think that ,but I really feel like that's the case.
 
Curious why you think so ?

Square's CG probably far outreaches what real time can do ,and midgar might be too vast to portray properly in real time.

If they can do it then wow.

The cityscape wouldn't have to be all playable terrain so maybe they could do something like in Killzone Shadow Fall when you see tha huge futuristic city.
 
Characters like them are needed to support Zack's personal arc, giving him tangible and immediate goals. The problem is not with the addition, but rather with the execution.

The problem was with the whole
top-class Soldier finds out that they are the product of Shinra's dodgy experiments, go rogue, turn their attacks against Shinra stuff. It was just a poor retread of Sephiroth's initial arc in the original game. It makes Shinra having their top Soldier turn against them less impactful when you find out that it had happened to them a couple of times before.
 
At this point the question that I want to know the most, is how they handle the overworld. I hope they can recapture the moment when you leave Midgar for the first time. I really hope they stick with an actual "overworld". Something like Ni No Kuni did:
ninokuni_map.jpeg

On a bit of a tangent: lately when people talk about an overworld, they seem to always only cite Ni no Kuni. Is it seriously the only modern RPG left that has it? Does even Tales doesn't have it anymore?
 
I'm super curious as to how long this has been in development for, given that it looks much further along than I thought.

It seems like they've been working on the project since at least sometime in 2014. The trailer shown at E3 2015 was in production for a long time.

That said, it's still very early. What we have seen is likely representative of most of what they have ready, and on top of that, they polished all of it with the express purpose of showing it off at PSX(sounds like a certain FFXV trailer from E3 2013). FF7 is a big game, so even if they have a lot of midgar ready(they most definitely do not), there is still a lot more they'll need to do.

If I had to guess, they have a nice working prototype of the early game, and they're focusing mostly on gameplay/systems rather than content.
 
I'm trying to find the posts where he spills the beans.

i didn't find his original post, but atleast his qoutes from 2013

Verendus:
Tell me then, what do you get if you take the 5th, 6th, 7th, 14th, 19th, 20th, 22nd, and 24th letters of the alphabet? What can you create using those letters?
Not much of a problem but it’s worth the minimal effort involved. There is your megaton.


EFGNSTVX = NEXT GEN FF SEVEN

Hey Verendus, is it:
a) A "true" Megaton MEGATON, like in Final Fantasy VII remake MEGATON. Like HOLY FUCK I CANNOT BELIEVE IT megaton?
b) Just the average "megaton" like "Resident Evil 7 is in development" megaton? Like, "Oh... Cool I guess..." megaton?

Verendus:
It's like option A.


Frage:
Awww... So you were joking about the whole Final Fantasy VII remake? =(


Verendus:
That's real, but it's not being revealed anytime soon. I'm sure you won't even remember this post by the time it is announced. Plus, it's not like I was hinting anything with that. It was pretty straight forward.


Frage:
Worry not. So it IS coming, eventually. That's good enough for me. Do you at least know if it's on planning stage or something like that? I mean, the way you speak of it it's clear proper development hasn't started yet. Are they still researching or designing?


Verendus:
Yes, it is. I'm sure of that about as much as seeing it with my own eyes. It's in planning/designing stage; has been for a while.
 
The cityscape wouldn't have to be all playable terrain so maybe they could do something like in Killzone Shadow Fall when you see tha huge futuristic city.

But the infamous VII shot has a really quick zooooom out(from Aeris shot) and zoooom in.(to a fast moving train in a different sector).

I would think that's really taxing to do in real time without pop in and loss of detail.

Idk....If they can do it that would be a technical feat.
 
On a bit of a tangent: lately when people talk about an overworld, they seem to always only cite Ni no Kuni. Is it seriously the only modern RPG left that has it? Does even Tales doesn't have it anymore?

I don't recall any other HD RPG having an overworld. It's what I had assumed would be the natural transition for Final Fantasy games, but that never happened in the PS3 dark age. Even now I'd love more AA or AAA RPGs going for this sort of an overworld.

For FF7r though, I think they'll go the 1:1 scale route like XV. I am completely okay with this.
 
On a bit of a tangent: lately when people talk about an overworld, they seem to always only cite Ni no Kuni. Is it seriously the only modern RPG left that has it? Does even Tales doesn't have it anymore?

Lost Odyssey had it in an interesting way: For the on-foot story, it plays out like FF10, where characters walk off screen in one location and arrive in another, with a list-like map for revisiting locations. Once you unlock forms of travel such as an airship or a submarine, you get access to a traditional world map you can drive around, exploring old and all-new locations in a fashion as non-linear as you like.

By restricting the world map stuff to vehicles only, you can keep a sense of scale in that you avoid gigantic town-sized avatar characters walking around. In LO the vehicles are (more or less) to scale to the world, and you leave the vehicle by 'docking' into a town, dungeon or other location, thus avoiding that world map look that Nomura cited as something of a challenge for Versus. It also made vehicles feel incredibly special in LO, because suddenly you could revisit everywhere easily and you could also find all-new hidden optional areas.

I really like this approach, and I feel it could work well for FF7's remake. The only issue is it would dampen the impact of the Midgar escape moment; but you could add a smaller closer-scale overworld area you explore direct from Midgar to Kalm for that, I guess.
 
The problem was with the whole
top-class Soldier finds out that they are the product of Shinra's dodgy experiments, go rogue, turn their attacks against Shinra stuff. It was just a poor retread of Sephiroth's initial arc in the original game. It makes Shinra having their top Soldier turn against them less impactful when you find out that it had happened to them a couple of times before.

I agree; those are parts of what I meant by "execution". I am merely contesting the sentiment that characters are uneeded if they didn't add to the overall story of Final Fantasy VII.

I prefer something smaller in scale and down-to-earth rather than Soldier Soldier Experiment God World-spanning crisis! Nothing shall forestall my return.
 
I also liked the voice acting in the trailer. If they can keep it from sounding cheesy, and keep the conversation flowing, it would be amazing.

Me too man, I thought the characters sounded really good in the trailer already.
It was great hearing them doing original FF7 bits. I wonder if some were just feeling that way since the lip synch is obviously still to the Japanese in a couple of instances as well. Either way they'll probably be re-recording them a final time when they're really recording the game.

Reasonably I expect some cheese though as they keep some of the iconic stuff and as long as it's mainly in those parts I think that will be fine hitting the nostalgia.

The music got brought over incredibly well too.
 
I highly doubt he will ever get a perma-ban. He mostly just trolls, but never offends anyone.

Oh yeah, that's his shtick. Legitimate teases mixed with trolling, trolls more, takes it too far, gets banned, comes back a month or so later, cycle continues. I feel like he's one of the more famous posters on here and one of the legit insiders so we all know he'll never really be gone for good.

I'm just relieved to see him "alive" basically, haha. I missed the irreverent stuff he posts in every few threads.

Interesting that he says it's been in development for a while even in 2013 though. Really interesting. I figured it's an idea that's definitely been floated around SE since the Compilation but it's fascinating to know when they truly committed to it.
 
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