So that other FF mobile game.
There are multiple other mobile games currently being actively worked on.
Sorry, don't mind my OCD.
So that other FF mobile game.
I hope we can get a different character designer for XVI. I'm getting tired of Nomura. He's done three back to back and more if you count the XIII sequels and Type-0.
Yeah, 'Nomura Fatigue' is real.
I used to hope that Yoshida would get to do another mainline but, all my dreams are futile.
Yoshida is doing a ton of work for FFXIV.
You're right, and I'm pretty glad about this, but it's not quite the happy ending I was hoping for.Yoshida is doing a ton of work for FFXIV.
I wonder if 16 will be the game that goes super anime with its designs. I always have a feeling its going to happen but I just don't know when.
I wonder if 16 will be the game that goes super anime with its designs. I always have a feeling its going to happen but I just don't know when.
In the actual designs or the overall art direction? For their mainline games, I feel that their stylised but slightly more realistic proportions have become synonymous enough with the overall FF brand that they won't step away from them now. The Compilation/XII FMV/XIII/XIV/XV/Type-0/3rd Birthday/Dissidia (arcade and PSP FMV, the original ingame models were more stylised) look is more or less set at this point; also extending to the prerendered openings of the III and IV remakes. Even the Nomura Miku design was rendered like that.
Whoops, I should have been more specific. I'm talking about the possibility of the series moving down the line to become trope-laden otaku pandering bullshit that's been populating the JRPG scene for a while. I've no problem with an anime art style, which, as you pointed out, does exist right now. I'm still a little mad that Matrix Software went from making the 3 and 4 3D remakes to making crap like Omega Labyrinth.
Actually it's not worse than many of the scantily clad enemies in the SNES games.
Right down to being covered up for the international release...
I guess it might be slightly unfair to lump it in with the others, though the current handheld RPG climate does lend itself to unflattering readings.
(Also, what massage scene in X-2? Wasn't that game just an endless string of battles with no cutscenes, minigames or dialogue?)
Ah, okay. I can agree with this.Regarding the art, I was actually trying to say that the current semi-realistic style is so heavily identified with the FF brand that going 'full anime' visually seems essentially impossible, especially for a mainline game.
I'd argue that one off scantily clad sprites are a bit better then making an arc of the game be about whether or not Anges should wear something revealing to find her friend. I think fanservice is fine when its one off, not a selling point or a regular part of the game. I do still like Bravely Default though.Bravely Default is hardly worse than X-2 massage scene (hahahah)
Actually it's not worse than many of the scantily clad enemies in the SNES games.
Never played X-2, so wtf.
Also the moment my mother burst into my room demanding to know what I was watching...
It's Fabula Nova Crystallis. It's kind of the same way multiple Final Fantasy games have recurring elements, except just a little more specific as to the creation of the world, deities, etc. They're not the same entities, but they follow the same template. (With whatever twists are inherent to this particular retelling)
FFXV is, indeed, dropping terms like l'cie and Fal'cie though, just because such terms could and would confusingly link the game back to XIII/Type-0.
When Final Fantasy Versus XIII was announced, Square Enix said it would be part of Fabula Nova Crystallis, a series of Final Fantasy games connected by their themes and mythology. According to Tabata, Final Fantasy XV is no longer connected to the Fabula Nova mythology, and is thematically much different than Versus XIII was, though some design elements remain.
Final Fantasy XV's cosmology has a baseline built in Japanese mythology, with elements of Western religious melded in. Throughout the game, players will learn how the world was made and about the divine beings that made it.
The woman in the Final Fantasy XV logo--drawn by series artist Yoshitaka Amano--isn't necessarily Etro, the goddess of death mentioned in earlier trailers for Final Fantasy Versus XIII. She is, however, the most important goddess in XV's world, and Amano's original sketch of her was the inspiration for her character.
Official statement.
http://www.gamespot.com/articles/16-more-things-we-learned-about-final-fantasy-15/1100-6430160/
edit: Honestly, if it's thematically still the same, I'm not even sure why it's stopped being called FNC. A rose is still a rose by any other name. But eh, marketing gonna marketing I guess!
FFDream: You have reconfirmed in recent months that FFXV was part of the compilation Fabula Nova Crystallis but he would not use his usual terminology such as l'Cie, fal'Cie ... Despite all the changes made ​​on behalf of FFXV, why did you choose to include it anyway in this compilation?
Hajime Tabata: There are two reasons for this. The first is that the world of FFXV was designed with these elements of mythology Fabula Nova Crystallis in mind. When we began to turn Versus XIII in FFXV, we thought it best to retain and incorporate naturally rather than removing all costs, because we would have lost a lot of what makes the attraction of this world. But we decided to remove the specific terminology FFXIII because if you were to start the game and discover all these terms from the start, you quickly say that this is actually the same world as FFXIII. FFXV would lose some its identity, and we wanted to avoid that at all costs. That is why we have chosen not to use this terminology and ensure that the language of the game is simple and understandable for everyone to soak in the history directly without having to play previous games.
One of the local FOX News stations talked to Susan Calloway about FFXIV.
https://m.facebook.com/story.php?st.../susancalloway/videos/10153573123462173/&_rdr
Maybe a port of WotL instead of the PSX version. *drool*
precisely! the Mobile Version too which patched out the intentional slowdown
we'd sooner get Tactics than X
Really? Why? Because Square Enix is more inclined to doing mobile ports?
I just don't know if Square Enix would go through the trouble of making a proper mouse control scheme for the game.
Ahahaha
ahahahaha
aaaaaaaaaaaaaaahahahahaha
III, IV, TAY and now V didn't even get the dignity of a non-mobile interface.
I mean I can understand not wanting to redraw all the sprites for V, but seriously how much effort is it to make the UI not an eyesore on a display bigger than a postage stamp?
Life is Such a Changing Art
GIA post on FFX-2. Really well thought out. Nothing there I personally disagree with apart from the bit at the end about the OST.
An oldie, but a goodie.
That was a good read. I think I'd be willing to give the game a new chance.
But man that opening cutscene is hard to get through ._. You have to really embrace the goofiness.
I actually was in agreement with Gaius honestly. Too bad the game has a linear story path.
Think I actually agreed with him, too, haha.
Well I am in the Eorzea doesn't deserve my help camp. So Gaius kinda resonated with me.
If you go through the lvl 50 Dark Knight quest it pretty much reflected what I and the WoL might be thinking after the WoL's recent experiences.
And then your 3 buddies Iceheart, Haurchefant, and Estinien were your only real buddies IMO.
I like Alphy sure but like the other Scions I think they are just like everyone else with power, they want to use the WoL, it's just the Scions got to the WoL first.
And well, all 3 of your buddies died. You pretty much only have Hildibrand and GREG now. And Midgardrsomr is pretty chill with you too.
I beat FFIV and FFVI this year. Deciding between FFV and FFX to play next. Anyone feel particularly strongly about one or the other?
Sidenote: IV and VI are the only FF games I've beaten, though I've played significant amounts of VIII, IX, XI, and XII.
FF5 has the great job system and GILGAMESH. And the better Blue Mages.
FFX has no job system, I feel character progression is linear and boring, and the game obviously has no GILGAMESH. Dat Kimahri though.
Answer is clear.
If you do choose FF5 then play the GBA version.
Good news: If 4 and 6 are the only ones you've beaten, then you have nowhere to go but up!