I was reading some of the twitter comments on the post for his video... jesus. I mean I knew he spread misinformation but I didn't know it was this much lmao.So looks like this patch has pushed FFPez over the edge...
https://www.youtube.com/watch?time_continue=1&v=dGaGYE81O5w
I really do not understand the pushback. The new information already confirmed and expanded on things we already knew from previous patches. He is mad because he could have done it better? Well, of course that's the case for many hardcore players who would happily fix story issues with lots of FF games. Heck, I would redo a lot of FFVIII story but I am not the developer so my say doesn't matter. And I understand it. It's their game and their story.
This patch helps us understand Shiva's motivation more, gives Ifrit's fight some actual substance, and clarifies what the War of Astrals was about. I can't say I am not satisfied the information is there. Would I have liked some of his theories to be true? Sure. But I have no issue where they are going with it now. There are no contradictions anywhere to be seen with the main storyline.
**Oh and him harping on "the days after..." made me scream at the monitor that is not an expression that means "two days later" but rather "anywhere from the day after to a 1000 years later..."
I wonder who that PshycoNinja person could be. 🤔🤔🤔🤔🤔🤔🤔that guy looks familiar
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I was reading some of the twitter comments on the post for his video... jesus. I mean I knew he spread misinformation but I didn't know it was this much lmao.
https://twitter.com/FFPeasants/status/914084555237330944
Like, get owned dude.
that guy looks familiar
I wonder who that PshycoNinja person could be. ��������������
Nice job Psycho on helping others see the issues here! I still am amazed how this patch broke Pez when nothing was substantially new from where we knew SE was going with the lore.
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That is weird considering several times up to Chapter 9 the game has moments where you communicate with Luna through the notebook.
Maybe people think they have not communicated at all until the start of Chapter 2...?
Lmao..oooo boyHorizon complete edition has been met with joy and open arms, cant wait for the same reaction when FFXV does it!
Will they even be able to put the whole game on one disc? These updates are slowly killing my PS4's stock HDD.
They just said they'll continue improving the story through free updates well into next year and probably a second Season Pass:I'm willing to replay this from scratch on the Xbox One X when it releases... Are there more confirmed story patches coming?
Wouldn't want to start if the story isn't "really finished"
They just said they'll continue improving the story through free updates well into next year and probably a second Season Pass:
If anyone in the community goes to NYCC, please post your impressions on Comrades and Pocket Edition here. Thanks in advance!
Edit: Also Windows Edition.
I was able to play some of it this afternoon at Comic Con. I came away very impressed. Some quick notes:
1. Combat is very smooth. You click on the mob and you will continue to attack it with your weapon without any need to touch the icon again (You can still move Noctis around though). Pressing another weapon icon on the weapon wheel on the bottom right side of the screen effortlessly switches weapons (I.e switching to the great sword then hits everything around Noctis. This frees you up to hit the dodge button on Noctis when prompted.
2. New minigame is present. You find Scraps of Mystery that show a little map with a few landmarks (like a pile of tires and a stack of lumber) and you use a shovel to dig at the indicated spot. If you hit the right spot (it was pretty easy if you look carefully) you with get either the item itself or another clue/ map you will need to decipher that will lead to another digging spot, which may have that item. I got a very powerful bangle the first time.
3. Collecting dog tags for Dave is back.
4. The ascension grid is far more streamlined (some of the higher abilities capped at 50 AP) but there were quite a lot of them. It also appears the new grid offers damage bonuses for each weapon types. You can also unlock an extra accessory slot for ALL characters for only 20 ap (didn't see where the next upgrade was) instead of individual upgrades. I don't know if this will be common but you get AP for finishing quests in addition to exp.
5. I did not see magic in the game during my playthrough but It seems it will work the same as the main game.
6. There is a shop icon in your main menu and new merchandise seems to appear at each rest stop. The game allows you to sell all your gil items all at once when you use it (very handy!)
Very interesting! Thanks for the info. Let me know what you think about where Comrades is at now if you get around to playing it.
Scraps of Mystery was actually in the original game too. But it's tough to find the map pieces and decipher them. The portable version of it sounds a bit easier and a little more involved. Sounds great!
Also, the Comrades demo was the same as the beta version with an added Quetzocolatl battle that kicked everyone's butt lol. Nothing that new unless spears and shields were in the beta too?
Oh and you could play as Noctis for some reason but that was probably just for demo purposes.
I did in the main thread.
I also played the PC version. It looked soooooooooooo good and ran extremely well. No updates though were spoiled (still could only do one quest at a time, etc.)
Having finished FFXV a few hours ago, and having been "spoiled" by some friends a year ago, here's a question (ending spoilers):
Why would anyone think that Ignis, Prompto and Gladio are dead? It doesn't make any sense, it's clearly not what happens, it doesn't make sense either plot-wise or tonally speaking... Noctis talks to his friends one last time, around a campfire; after defeating Ardyn, he literally says "I leave it all to you", because, once again, he alone is going to die; Noctis dies; in the Crystal realm/afterlife, Ardyn sees Noctis and his friends + Luna + Regis, because they are the roots of his power. The only person who dies at the end is Noctis. It's his sacrifice to make. Not Gladio's or Prompto's. For a year, I thought they were all gonna die at the end. How could anyone think this?
Regarding the game, loved it. I cried for the first time while playing a videogame. If that isn't worth something, I dunno what is.
Yeah, I had similar feelings. I'm absolutely aware of its many fundamental flaws and the wasted potential, but I still enjoyed it a lot and spent another dozens of hours after I beat it, which is something I never do with games since I'm usually the type to lose interest completely after the credits rolled. It somehow became my "comfort food" game even months later where I just put it on, ran around, and did mindless EXP/AP grinding while listening to a podcast or so.Thank you both! It was really baffling, and it feels good to know that I'm not alone in this.
Some more thoughts on the whole game. Personally, I think it's amongst the best Final Fantasy titles. It's not a perfect game by any means, and I know that I already played a patched version of it, but even considering all that... it was a deeply moving game. It had tons of heart. This game actually made me cry. The execution of some plot points is shoddy. There are tons of things I would have loved to see and places I wanted to explore (like Tenebrae... oh my, what could have been). But what's there is heartfelt. It's not the game I spent ten years dreaming of, but that's OK.
I'm in love with Eos, I loved all the characters (apart from Jared, because who the fuck is he). The combat system felt great. The quests were mostly fun and rewarding.
For the first time since BioShock Infinite, I think I'm gonna purchase a season pass, because I don't wanna say goodbye to this game just yet.
SMH@your disrespecting Jared though
Having finished FFXV a few hours ago, and having been "spoiled" by some friends a year ago, here's a question (ending spoilers):
Why would anyone think that Ignis, Prompto and Gladio are dead? It doesn't make any sense, it's clearly not what happens, it doesn't make sense either plot-wise or tonally speaking... Noctis talks to his friends one last time, around a campfire; after defeating Ardyn, he literally says "I leave it all to you", because, once again, he alone is going to die; Noctis dies; in the Crystal realm/afterlife, Ardyn sees Noctis and his friends + Luna + Regis, because they are the roots of his power. The only person who dies at the end is Noctis. It's his sacrifice to make. Not Gladio's or Prompto's. For a year, I thought they were all gonna die at the end. How could anyone think this?
Regarding the game, loved it. I cried for the first time while playing a videogame. If that isn't worth something, I dunno what is.
Thank you both! It was really baffling, and it feels good to know that I'm not alone in this.
Some more thoughts on the whole game. Personally, I think it's amongst the best Final Fantasy titles. It's not a perfect game by any means, and I know that I already played a patched version of it, but even considering all that... it was a deeply moving game. It had tons of heart. This game actually made me cry. The execution of some plot points is shoddy. There are tons of things I would have loved to see and places I wanted to explore (like Tenebrae... oh my, what could have been). But what's there is heartfelt. It's not the game I spent ten years dreaming of, but that's OK.
I'm in love with Eos, I loved all the characters (apart from Jared, because who the fuck is he). The combat system felt great. The quests were mostly fun and rewarding.
For the first time since BioShock Infinite, I think I'm gonna purchase a season pass, because I don't wanna say goodbye to this game just yet.
Yeah, I had similar feelings. I'm absolutely aware of its many fundamental flaws and the wasted potential, but I still enjoyed it a lot and spent another dozens of hours after I beat it, which is something I never do with games since I'm usually the type to lose interest completely after the credits rolled. It somehow became my "comfort food" game even months later where I just put it on, ran around, and did mindless EXP/AP grinding while listening to a podcast or so.
Curious to see if they can manage to somehow substantially improve on the game's narrative through the upcoming free story updates throughout the next year, or if it's just gonna be a band-aid solution that improves it for the worse, as I suspect it possibly will.
SMH@your disrespecting Jared though
A bit torn on that. The still images being from different quality cutscenes made it look uneven. Felt a bit weird that the lore dump was in the form of a dialog choice while Noctis is stillHow did you feel about the recent free story update? I personally enjoyed it and glad it added some great lore to the story. As long as the future cutscenes are all animated cutscenes it should be great. I can forgive the still images for most of the cutscenes in this last update as most of them were from Cosmogony.
lezzgoooYall ready for that comrades 👀
Ill stay up for ya koozeklezzgooo
Don't know if I can play with you US guys with your shitty timezone though :/
bless up, you're a real oneIll stay up for ya koozek
Disclaimer* I dont healbless up, you're a real one
Disclaimer* I dont heal
Lol! We gotta find somebody else for that nonsense
I normally wouldn't want to play a healer in a MMO, but I have to admit that I kinda enjoyed using heal spells on everybody when needed in the Comrades beta. Was so refreshing to be able to use spells so conveniently compared to the messy magic system in the main game. So yeah, I guess I could do it partially, but I think we might need a dedicated healer at some point for harder missions.Lol! We gotta find somebody else for that nonsense
A bit torn on that. The still images being from different quality cutscenes made it look uneven. Felt a bit weird that the lore dump was in the form of a dialog choice while Noctis is stillfreezing and on his knees, but I guess having it after his receiving Luna's trident and his grieving would be unfitting too because Noctis was supposed to be alone in that moment without Shiva on screen and they didn't want to make her appear again just for the lore stuff? Also the image with Shiva and the freezing humans in the background was confusing and made it seem like Shiva actually harmed or at least didn't protect people even though she said the Astrals were sworn to protect humankind (maybe they reused old concept art from when the lore was a bit different, lol?). And if Astrals were supposed to protect people why is Leviathan not hesitating to destroy a whole city? ��
Generally I don't think that we need even more on the Astrals or past lore, e.g. Solheim, and instead rather more cutscenes in present time to improve the important character's characterizations. Not everything of the lore has to be explained to death especially if it isn't that relevant for the actual present main story (e.g. we didn't have cutscenes in FFVII on Jenova's origin or the Cetra's fight against Jenova either because that wasn't what the story was really about).
Y'all ready for that comrades ��
Lol! We gotta find somebody else for that nonsense
A bit torn on that. The still images being from different quality cutscenes made it look uneven. Felt a bit weird that the lore dump was in the form of a dialog choice while Noctis is stillfreezing and on his knees, but I guess having it after his receiving Luna's trident and his grieving would be unfitting too because Noctis was supposed to be alone in that moment without Shiva on screen and they didn't want to make her appear again just for the lore stuff? Also the image with Shiva and the freezing humans in the background was confusing and made it seem like Shiva actually harmed or at least didn't protect people even though she said the Astrals were sworn to protect humankind (maybe they reused old concept art from when the lore was a bit different, lol?). And if Astrals were supposed to protect people why is Leviathan not hesitating to destroy a whole city? ��
Generally I don't think that we need even more on the Astrals or past lore, e.g. Solheim, and instead rather more cutscenes in present time to improve the important character's characterizations. Not everything of the lore has to be explained to death especially if it isn't that relevant for the actual present main story (e.g. we didn't have cutscenes in FFVII on Jenova's origin or the Cetra's fight against Jenova either because that wasn't what the story was really about).
Regarding the new scenes during Noctis' grieving Luna: at first I wasn't too sure how I liked the drastic change in his behaviour, but maybe they always wanted Noctis to be more emotional there, but ran out of time to realize it? Always thought they also had planned for the bros' reunion after Noctis slumber to be more emotional, but had to cut stuff unfortunately. Maybe they will add scenes there...
LTTP I know but I was under the impression the new Shiva scenes are pages from the Cosmology which actually makes it more consistent with what we have seen from the lore. In that regard it works really well.
I do hope we get some kind of scene or dialogue with Ramuh and Titan. We never learn what Titan is talking about during Chapter 4 not does Ramuh ever get any type of interaction with Noctis during the main game (besides the summoning sequence of course lol). However, this could be an excellent idea for a Luna DLC as her communions with the Gods could shed some details on what the Astrals are doing to protect Eos and why.
Two weeks baby!