Why would you say that? Do we have to add "STAGED REAL TIME" to every demo thread that isn't running on the targeted hardware? Are we going to have to append "STAGED REAL TIME ON 360" for demos for games that are multiplatform?
It's real-time on a high-end PC. That doesn't mean it's staged.
As I already explained, moving/changing assets, colors and camera angles in MAYA it's showing how a game is developed,
it's messing with the source code of an application/game in a stage that's not possibile to have for customers.
The most similar reality to this in the market is LittleBigPlanet and such sandbox software.
Quantic Dream and Epic and many others do realtime with viable hardware, and were you're messing with a compiled code of the game,
which has been first designed on Maya and the ported into the engine (Unreal,Frostbyte) to be compiled make it work as an executable
with some controls during the playback (something that this Tech Demo wasn't, when they changed assets and such they were inside Maya)
Softwares like Maya,Zbrush etc. differs greatly from something like the Unreal Engine, even with the modded tools like Square Enix have
for my level of knowledge in game development, but I could be wrong eh.
Will wait for DF on this, it will be a great article.
And pardon me if my english (not my first language) sounds rough, I've tried my best to explain it.