Final Fantasy VII Remake is a multi-part series

Here is a wild idea. How about you don't add extra bits that were not in the game, and subsequently don't cut stuff that was in the original game, you know, like a remake where you remake the same game. I don't want to wonder round Midgar for 20 hours so that you can stretch it to a £40 game, for something that should take 5 hours, only then to turn around and say "well of course we had to cut things".
 
Totally fine with this, presuming they use this to give each part huge production values and all locations are brought to life in great detail. FFVII is a massive adventure with lot's of potential for expansion and I rather see them doing this than severely cutting corners.

Actually, I am happy with this news since I was fearing how well they could translate the scope of FFVII to this new format. Furthermore, this means we will see FFVII faster and if there are bad aspects about part 1 they can adjust (combat-wise, for example).
 
That's perfectly fine to me.

I don't manage to play 20+ hours games, so if the game is separated in episodes, it's good news to me :) (if it doesn't cost more than $60 in the end).
 
I'm not sure if you got my point.

One of the entire reasons this is such an undertaking is because of the new battle system. Whether it is awesome or not is besides the point, it is easily going to eat up the most development time.

I'm arguing the opposite of what you are saying. This new system is entirely them being too ambitious and biting off more than they should. Everyone keeps using all of the detailed locations as the reason why it needs to be split up. However they are all glossing over the fact that having seamless real time combat for every encounter in the game is the real time sink here.

Again, I think the battle system could be good fun. It looked okay in the trailer and I liked Crisis Core well enough. However that change is what is really bloating the dev budget as far as I am concerned.
I think I mostly got what you were saying but didn't see that you think the new combat system is the biggest time/money sink. I'm not sure if I agree considering we have few exact details for why the game is being split up (for the purpose of fitting all locations from the first game or redesigning it for the battle system) but that's definitely possible.
 
That's because XIII is a half-baked cluster-fuck of a shit show that's hardly an adequate FF. Why on god's green earth are we using what many would argue to be the worst, POS FF entry ever as a barometer for anything?

What about games like the latest Fallouts, GTA5, Witcher 3, etc? Would VII really trump them all in size and content?
That doesn't happen only with FFXIII you know, it does happen with FFX, it does happen with FFXII, it does happen with Lost Odyssey, almost every modern jrpg have this shit going on.

And you can't compare it with western rpgs or open world games since they are so different in scope and the game usually happens in one region :) and have events that are much easier to recreate

And this very same thing they are going to do with FFVII R is why Shenmue also needs several games to be "complete"
 
Here is a wild idea. How about you don't add extra bits that were not in the game, and subsequently don't cut stuff that was in the original game, you know, like a remake where you remake the same game. I don't want to wonder round Midgar for 20 hours so that you can stretch it to a £40 game, for something that should take 5 hours, only then to turn around and say "well of course we had to cut things".

Literally because "fuck you give me money", that or SE is extremely incompetent, which would not surprise me after FF13 + sequels and FFv13/FF15 development hell.
 
I'm just going to have to accept that this isn't going to be for me. The completely replaced battle system, the more realistic character proportions, a seemingly more serious tone, some kind of episodic release schedule...

I'll still play it if it turns out good, but I'm really hoping someone will just port those assets into the PC port of Final Fantasy VII somehow.
 
So this had me thinking yesterday, if final fantasy XV can do a full game in one swing with plenty of content why can't final fantasy VII remake? And now waking up today I've come to realize that if there's any truth behind the "this game is too huge to fit into just one serving" we should expect less content than we originally thought we were going to get in XV.
 
That's perfectly fine to me.

I don't manage to play 20+ hours games, so if the game is separated in episodes, it's good news to me :) (if it doesn't cost more than $60 in the end).

The whole point of the multi-part is to make us pay more.

They are pretty much saying they can't fit it all into one $60 game unless they cut stuff.


Laugh if we see crap like:
FF7 Remake: Prologue, FF7 Remake, FF7 Remake 2 released every year at $40ea.


At this point they've completely lost my interest. I'll wait until closer to release but right now this is "get on sale" kind game for me.
 
I think I mostly got what you were saying but didn't see that you think the new combat system is the biggest time/money sink. I'm not sure if I agree considering we have few exact details for why the game is being split up (for the purpose of fitting all locations from the first game or redesigning it for the battle system) but that's definitely possible.

Yeah it just comes down to the fact that it is a literal moving part. I mean it even complicates the environment design itself as well since they are going for seamless transitions. There is just no way to get around that sort of workload. Bosses especially are going to be insane and I totally expect things like the Weapons to just not work with the action RPG game play and be cut.
 
This will be 60 bucks per piece, a total of 180 bucks for a Game that probably will be as long as any other RPG at best.

Good thing is you can just grab the previous parts at some bargain bin when the last one comes out unless its going to be Multi Console.
 
They are gonna overprice each episode and then when it's all said and done re-release them as "complete edition".

I don't buy this whole "development so hard" bullshit.
 
Well this past few days have killed my excitement for this remake.

This is exactly why I don't want another Chrono game despite loving the franchise


That's perfectly fine to me.

I don't manage to play 20+ hours games, so if the game is separated in episodes, it's good news to me :) (if it doesn't cost more than $60 in the end).

With the type of production value in this game I think we are looking at Multiple $60 releases 1-2 years from each other.

I don't know if this has been clarified yet. But to me it sounds like they want to do something FFXIII-like more than an episodic game like Life is strange or RE:Revelations 2
 
So this had me thinking yesterday, if final fantasy XV can do a full game in one swing with plenty of content why can't final fantasy VII remake? And now waking up today I've come to realize that if there's any truth behind the "this game is too huge to fit into just one serving" we should expect less content than we originally thought we were going to get in XV.

Have you ever played FF7? There are so many locations that are completely different from each other, they cant just reuse assets all over the game like most AAA games do today. There are a ton of mini games, there are going to be 11 fully controlable characters with their own unique fighting styles, there are going to be dozens of magic spels, dozens of summons, dozens of support materia.

10 years ago Square Enix told us that a normal development team would need 10 years to make FF7 with PS3 graphics, thats why they never made it.

The only way to get FF7 with PS4 graphics and no compromises is to split up like this.
 
For a remake? Damn..

This thread is hilarious after so many people were sucking Square Enix's dick after the gameplay reveal. Enjoy your watered down, action battle system, episodic "remake".

Yup, that is how I feel.

I dunno, I may still play the game out of curiosity when it comes out, but I'm just going to have to accept that this isn't going to be for me.
 
Do you guys really think "HD towns are Hard" square is going to make something as big and detailed as Novigrad multiple times to faithfully recreate "cities" in VII that were essentially a few rooms?

I fail to see the "complexity" in gameplay that prevents anything either. This an AAA studio, they can't afford to make a few minigames?

If what we've seen of XV is any indication people's expectations of how detailed Midgar and co will be are way too high.

Exactly. It's this mentality that added to my confusion.. They make things out to be more difficult than it seems. Things that you take for granted in AAA releases these days.

Ive had loyalty to Square since my early gaming; I have a lot more positive memories than negative with them. I want this to be good.
 
Have you ever played FF7? There are so many locations that are completely different from each other, they cant just reuse assets all over the game like most AAA games do today. There are a ton of mini games, there are going to be 11 fully controlable characters with their own unique fighting styles, there are going to be dozens of magic spels, dozens of summons, dozens of support materia.

10 years ago Square Enix told us that a normal development team would need 10 years to make FF7 with PS3 graphics, thats why they never made it.

The only way to get FF7 with PS4 graphics and no compromises is to split up like this.

So much this, I mean do you people even remember what we're talking about? Midgard alone is divided in a lot of different parts, the bombing mission, the slums, Don Corneo's, the train cementery, the attack on Shinra building etc. not to speak of when you get out of it, Cloud's flashbacks, the Chocobo ranch, the Turks, Nibelheim, Cosmo Canyon, Rocket Town, the Gold Saucer, the Temple of the Ancients...

It's actually a staggering ammount of content.
 
This will be 60 bucks per piece, a total of 180 bucks for a Game that probably will be as long as any other RPG at best.

Good thing is you can just grab the previous parts at some bargain bin when the last one comes out unless its going to be Multi Console.

It'll be interesting what kind of playtime they shoot for. 20 hours? more? less?

The original was something like 40 hours, but there's bonus content to be had too.
 
No, they are likely going to change the overworld into a huge open area like Witcher 3.

But how would that work when it's released in multiple episodes? How much you can explore overworld in each episode? I think each episode will have somewhat explorable areas, but I doubt there will be one big overworld in style of Witcher or Skyrim etc.
 
So this had me thinking yesterday, if final fantasy XV can do a full game in one swing with plenty of content why can't final fantasy VII remake? And now waking up today I've come to realize that if there's any truth behind the "this game is too huge to fit into just one serving" we should expect less content than we originally thought we were going to get in XV.

I've always said people were underestimating just what type of accomplishment ff7 was back when it released. It's not going to be easy at all to reproduce that today.
 
But how would that work when it's released in multiple episodes? How much you can explore overworld in each episode? I think each episode will have somewhat explorable areas, but I doubt there will be one big overworld in style of Witcher or Skyrim etc.

You know that it can be still that big overworld map but with invisible walls, just like in the original, don't you? :/
 
But how would that work when it's released in multiple episodes? How much you can explore overworld in each episode? I think each episode will have somewhat explorable areas, but I doubt there will be one big overworld in style of Witcher or Skyrim etc.

Im sure it will work the same way as normal DLC/Expansions.

They release the game and just keep building onto it. For instance you can travel to the area where the crater is but you cant go inside.
 
So much this, I mean do you people even remember what we're talking about? Midgard alone is divided in a lot of different parts, the bombing mission, the slums, Don Corneo's, the train cementery, the attack on Shinra building etc. not to speak of when you get out of it, Cloud's flashbacks, the Chocobo ranch, the Turks, Nibelheim, Cosmo Canyon, Rocket Town, the Gold Saucer, the Temple of the Ancients...

It's actually a staggering ammount of content.

Not really. If they take two screens from the original and make them 10 corridors, that is on them, and it already looks like that is what they are doing. They don't need to at all. The original used the space it had well in terms of areas. Throwing that out the window at great expense doesn't help anyone, or the game for that matter.
 
Why is Square so slow at AAA development compared to almost every other major developer and why haven't they been able to do something about it since the beginning of the PS3 era? Its pretty strange.
 
This thread is hilarious after so many people were sucking Square Enix's dick after the gameplay reveal. Enjoy your watered down, action battle system, episodic "remake".
I probably will, thanks.
Also don't feel like I have to buy every game on d1 at full price, so that's on SE, if I won't feel like the value's in it, i'll just wait like I waited for Ground Zeroes (bought for like, 5€).
 
So much this, I mean do you people even remember what we're talking about? Midgard alone is divided in a lot of different parts, the bombing mission, the slums, Don Corneo's, the train cementery, the attack on Shinra building etc. not to speak of when you get out of it, Cloud's flashbacks, the Chocobo ranch, the Turks, Nibelheim, Cosmo Canyon, Rocket Town, the Gold Saucer, the Temple of the Ancients...

It's actually a staggering ammount of content.

And it always will be a staggering amount of content. Breaking it into episodes in no way makes it easier to develop. They can just pull a profit quicker. Which is obviously a good thing, but it's not necessary IMO.
 
But how would that work when it's released in multiple episodes? How much you can explore overworld in each episode? I think each episode will have somewhat explorable areas, but I doubt there will be one big overworld in style of Witcher or Skyrim etc.

Have multiple large sections and include the older ones in the later parts. I do not see what seems so impossible about this?

People use Witcher 3 as a reference, but that world is in fact cut up in several large sections and a few smaller ones. And later DLC even opened up a part of an excisting open world map.
 
Why not? There have been plenty of examples of massive open world games with all the things you mentioned, look at witcher 3 for example.
Absolutely none of them have the pressure to be absolutely perfect and ultimate like FFVIIR does. Absolutely none of them have been requested endlessly for years and years and years and years. Absolutely none of them have the role of revitalising a whole region's love for home consoles on their shoulders. The way they seem to be looking at it, they elected to do it because people asked for it but the quality stakes are sky high, so they are not slacking off in terms of content or budget, hence the need to break the game down. I actually thing that ultimately this could work just fine.

There were 2 courses of action here (with nuances, but mainly 2):

-Do it all in one sitting inevitably cutting down content, which would've led to people raging because the game was missing stuff they loved in the original.

-Do it in segments including all the original content plus extra content we know nothing about as of right now, which leads to people raging because they want it all in one disc or feel the end is never going to happen or they state SE is going to moneyjerk us.

Either course of action was going to cause issues, the former upon release, the latter during development, but rage is always going to be there lol
 
But how would that work when it's released in multiple episodes? How much you can explore overworld in each episode? I think each episode will have somewhat explorable areas, but I doubt there will be one big overworld in style of Witcher or Skyrim etc.

This is what I meant when I said it seems like FFXIII with KH gameplay and a fellow gaffer misunderstood me. Will we be out on the world map and have invisible walls or caution tape around towns that aren't released yet?
 
They're going to remove the world map and exploration aren't they?

i think they will and it makes me sad, if they do go with a world map of sorts. i think they will have smaller maps for each area kinda like 10s calm lands or ff14 areas so midgar to kalm would be a area kalm to the chocobo ranch would it own which i dont mind as long as there is alot of detail in the areas ect but this will means ff10 travel system pick a area from a list no flying about which ill miss :\
 
This kills my hype. I don't want to hit a "to be continued" screen for FF7 then have to wait a year or more to play the next part.
 
Maybe they'll just fill each gane with enough content to match up a disc from PS1. I mean:

FFVIIR 1 = FFVII disc 1

and so on. Also they can easily bump up game's lenght by filling the open-world with useless junk (like follow the prints of Behemoth in Episode Duscae, or anyway "fake" side-quests that literally cost two clicks to implement but provide a lot of additional gameplay hours in an artificial way), so they can claim "Ehy, each game is 100 hours long, the price is justified", pretty much as Kojima did with GZ or when claiming "TPP is 200x larger than GZ".

I mean, those statements COULD be true on the paper but of course are "faked" to be that way.
 
Why is Square so slow at AAA development compared to almost every other major developer and why haven't they been able to do something about it since the beginning of the PS3 era? Its pretty strange.

Square isnt slow, they built A realm reborn in two years, FFXV didnt start PS4 development until late 2012, it will ship in 2016. Thats 4 years, thats the same as most AAA games.

Keep in mind, Squares games arent built like COD or AC where they can just reuse mechanics and assets for everything. They generally have completely different art styles and combat mechanics for each game. That stuff takes times.
 
That's perfectly fine to me.

I don't manage to play 20+ hours games, so if the game is separated in episodes, it's good news to me :) (if it doesn't cost more than $60 in the end).
This will not be a $60 game cut into episodes.

It ill be a series of $60 titles.
 
But how would that work when it's released in multiple episodes? How much you can explore overworld in each episode? I think each episode will have somewhat explorable areas, but I doubt there will be one big overworld in style of Witcher or Skyrim etc.

The same way it was done in the orginal. Each disc had the world map data on it, and so any reachable area could be visited on any disc. As a kid I read you can fuck with the cutscenes by swapping out the disc to any other before it plays, and it will play a different FMV using whatever one lines up from the other discs.
 
Im sure it will work the same way as normal DLC/Expansions.

They release the game and just keep building onto it. For instance you can travel to the area where the crater is but you cant go inside.

Yeah, I can see that. But I just can't imagine that the game will have big open world like for example Skyrim, where you can go pretty much go anywhere from the start, even if they would block entrances to caves, towns etc. Like I think first episode will be pretty much Midgar section.

I don't know, I guess I need just more information. Now I just have hard time imagine what kind solution they will have for the world.
 
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