I really only needed help with escort missions (ugh, I hate escort missions) and the last boss of A Crystalline Prophecy.
You think Trusts will ever be allowed into KSNM fights? Wyrm is impossible to solo as MNK cause of his flying. Makes grinding for a Wyrm Beard pretty annoying.
Yeah, Aur and I were pondering yesterday about the ACP final boss. That is one of the few things we aren't sure about how it can be soloed due to its interesting mechanics.
As for KSNMs, hard to say. The main priorities for adding Trusts to content has been 1. mission progression that lets you unlock more alter egos and B. Current content (ie SKCNMs). And note that there are known bugs with summoning them in several BCNMs, so it isn't easy programming.
Any reason you aren't spending all the login points on the pop items? Or are you? I know I need to go pop ALL THE BEHEMOTHS today, so I don't stay up till 5 AM come Sunday night/Monday morning using up all my login points.
(This ALWAYS HAPPENS!)
Some notes looking that over, I think (THINK) between last update and this one, the JPM waits for the Sandy mission line are gone, but ToAU still has a few. SAM AF gets their waits nuked come Monday night, but I think Dragoon is still stuck. (RDM and RNG got adjusted last updated.) Not familiar enough with ToAU job AF quests to know how bad those waits were.
However, pretty much every major time and fame roadblock to inventory expansion will be gone next week. They already adjusted the fame thresholds for Gobbiebag (or some they said, I haven't tested!) and they adjusted the fame formulas, as I saw last week when I went to check my fame on a mule that last I'd looked was at level 4 or 5 - and he'd already hit 9. Last update got rid of all the waits for Mog Locker expansion and this coming update removes the waits for the Mog Safe quests! So many of my mules will be getting that extra space this week lol.
Now I am off to get my trust companions. I am assuming (hoping) that they don't run out after a time limit like my npc companion.
Alter Egos have no time limits, they do go poof when zoning, but you can pretty promptly summon them back out.
Like, how solo friendly. Because the last time I played, they still deleted inactive characters, you couldn't level past 10/15 without grouping, and the only options for healing were a white mage, expensive as hell potions, or waiting several millennia while kneeling in /heal mode.
Chains of Promathia was still newish IIRC, and certainly it was before Treasures.
So uh
I think it'd be a hell of an adjustment.
Wow, that is like generations ago. Lemme put it this way. I got almost every job to 10-12 in Zehrun mines in like, umm, under two hours? Solo. My first job to 10, I don't even remember how long it took, I was mostly mad at my brother for beating me to it. Even before Trusts came along, you could easily get yourself past 15 with GoV if you picked a good zone. With Trusts and RoE, you'll probably get to 20-30 in a few hours. By yourself.
AND get sparks to gear yourself.
I'm on Sylph and will definitely be sending a tell for a pearl. Much of the game looks like a ghost-town from what I've seen around Jeuno and Bastok.
Next time I am at Japan Town in San Francisco I will hit up the bookstore. While I can read some Japanese I am hardly fluent. I would get one of those books as a curiosity more than anything else. I find everything about the evolution of FF XI to be utterly fascinating.
Sylph is one of the smaller servers (which is why our Salvage zones don't crash!) but much like Aht Urghan became the happening place for some years, a lot of people idle in Adoulin. Port Jueno is still an insanely popular zone to idle and bazaar. They can't seem to kill that.
I keep wanting to get a nice Japanese guide but keep not hitting the sweet spot of a price point I am will to pay for something I cannot read without a lot of work, and not being so out of date that it predates Aby. Someday I'll find a used guide from when I started playing... (1/1/11!)
Do I still need Wildfire to be effective?
Also there's like no ammo on AH, lol.
EDIT: Ah they changed Empy path. Basically seems like you just need to farm WoE now. I heard that was also a nice source of gil for PUP. I may try soloing it, lol.
You still want Wildfire for COR, and you want the Merit WS Last Stand, and you probably want to unlock the Mythic skill, though it shines the most with the Mythic lol.
And it's less that they changed the Empy path and more that WF and other Empy WS are unlockable if you have a 90 Empy or a 99 WoE weapon. They did change how you get the WoE weapons, you can either follow the old path, doing the NM trials, and that nets you a GIANT cost reduction in the amount of Coins/Dice/Residue portions, or you can bypass the trials and throw money at it using the old amounts.
As for ammo, that's been an issue for ages now, but now (at 99) you can get the Sparks purchased Eminent Bullets for a pretty decent price.