Ended up restarting to plan out my jobs a bit.
Vaan - Shikari/Red Battlemage or Foebreaker?
Balthier - Machinist/Foebreaker or Time Battlemage?
Fran - Uhlan/Time Battlemage or Archer?
Basch - Bushi/Knight
Ashe - Monk/Black Mage or Red Battlemage (how does a Monk/Red Battlemage work out? I see a lot of posters going with Black Mage instead, are there any drawbacks to pairing Monk with Red BM? It seems like this would allow for more variety and equipment options)
Penelo - White Mage/Archer or Foe Breaker?
Any input? I bolded the jobs I feel most confident in for that character and plan on mostly playing Vaan, Basch, and Ashe.
- MCN, I'd say FOE, too, because MCN and TBM have Hastega overlap, ranged weapon overlap, and both would benefit more from Mystic Armor access than each other's.
- SHI is good with both. BSH/KNI is great.
- FOE is pretty complete by itself so it's good with almost any Job TBH.
- MNK with Mage is good if it's your healer/support DPS. As pure DPS, MNK would probably need Genji Glove for its Whale Whisker (even better combo rate than Masamune) though with Battle Lore 16 and Lordly Robes/Circlet, you're STR should be OK.
- WHM/ARC is OK. MAG is easy to get to 99 so ARC let's you use something like Magepower Shishak for extra bow damage and defense, and gives you ranged Swiftness 3 attack (e.g. use Fire Arrows on Oil-status enemies).
-- That said, there is one missed synergy which is ARC's Flame Bow which boosts fire spells, so BLM Fire spells but especially RDM Ardor miss that (though they can get that from a BLM staff or MCN measure, too).
-- Also, a bit of overlap: One of ARC's best advantages is Phoenix/Remedy/Potion Lores 3. ARC is basically the best 'Chemist' (ARC/BLM or ARC/TBM is a 'complete' Chemist, for example). So, a WHM doesn't really need your Phoenix, Remedy, or Potion Lores (which ARC excels at) but ARC doesn't provide Ether Lore 3 (which
WHM would benefit from).