Ok, got it. Excited for job system.
I've been playing with combos. These are wholly based on lore/character style/what I think seems cool, so may not have the best synergy. But after ending up with a fully optimized party in vanilla XII that didn't make much sense based on character type or history, I'm interested in going the other way. I want to use all 12 jobs.
My current plan:
Vaan: Hunter/TM or Hunter/Breaker. He'll be on stealing duty of course, and I'd like for him to take a real utility role. No great swords for the 16 year old urchin. Time mage seems reasonable with a thief, speeding self, slowing party. Breaker too, as it's basically sabotaging the enemy.
Balthier: Machinist/breaker or machinist/uhlan. Breaker makes sense for a sky pirate (sabotage) and with guns, which could jam up the enemy from a distance. Considering the spear because I like sky pilots with spears. Also, given his place in story, a heavy weapon might make sense for him later in game. Maybe Samurai in same vein....
Penelo: Monk/Whm - I know these are a bit redundant, but martial arts and healing make sense for the dancer, and I can't imagine her with heavier weapons.
Ashe: Archer/red mage or red mage/time mage or black mage/time mage. She makes sense with ranged weapons to me given her physique (and given that she's not extensively battle trained). Also, given her role in story, having her focus on arcane power makes sense. Going all magic makes sense if one thinks of her as a summoner.
Basch: Knight/Samurai or Knight/Breaker. Both of these seem obvious choices. I don't want to give him any magic to speak of.
Fran: toughest for me to figure out. Archer/Rdm or BM makes a lot of sense given her back ground (rabbit forest lady with mystical knowledge). But I like her for frontline attacking, partly due to her physique/billing as weapon master, and partly because she just looks cool with the katana and spear.
Red mage/Samurai could be cool, or archer/uhlan (ultimate hunter) or archer/Samurai.
Choices choices!