Rahxephon91 said:
XII's incredibly linear. It has big zones you can walk around, but outside the story there is'nt much to do or side stories to go on. You can go hunt monsters? Ok? I'm not sure how that dosen't make it a linear game. The only real zones you can go to are zones allowed by the story. It's nothing like ES. After the beinging of an ES game you are allowed to go anywhere and do anything on your own volition. That's not XII at all. In FFXII you can only go to zones allowed by the story or go hunt monsters in areas unlocked by the story. If it was an ES game I could keep doing hunts and never even get past the part with Rabestare, I could just go and visit Arcades without even getting Ashe.
Wow, that entire paragraph is so full of wrong it hurts to reread it. I think the only thing that comes close is that it is nothing like ES, but even that isn't entirely true as you CAN go on a ton of side quests, and explore pretty much willy nilly once the game opens up. In fact if I am remembering things correctly the only places that you cannot get to on foot are Arcadia and Bhujerba.
Hell half the zones in XII just lead you to the next, sure you go to the 1 or 2 zone off to the side, but that's it.
If by zone you mean individual map, then sort of. If by zone you mean each overall area like the Giza Plains, the Ester and Westersand, Bur Omisace, and the like, then no. Emphatically not. Every single one of those zones has multiple exits, and entrances, you can end up all over the place. In fact the map of FFXII is one of the best designed maps in any RPG ever. Making it seem like it is a linear experience like FFXIII would be like saying Symphony of the Night was just like Castlevania III.
And yes it's an improvement, some us like linearity. FF is not some open world game.
Finaly Fantasies I, II, III, V, VI, XI, and XII say hi.
How am I lying? FFXII is not some open world game. It just has big zones and is'nt a straight line. That dosen't make it not linear. The game takes you from point to point with little things on the side, that's it. Based on the pictures of this game, areas look much more expansive, and I'm not sure whats wrong with that.
The story moves you in a straight line, the side stuff takes you all over, and like most open world games, if you just run through the main story you haven't seen the majority of what FFXII has to offer either in maps, setting, or world detail. Final Fantasy XII is not COMPLETELY open at its start, and no one is saying it is the most non-linear RPG out there. But to call it a completely or even mostly linear experience is just being willfully ignorant.
As for FFXIII-2, if they add a bit more non-linearity, make the story not completely fall apart at the end, and actually make the exploration of Gran Pulse meaning ful this time, it could work.