The Praiseworthy said:Lightning versus Bahamut footage was...... LEGEN - wait for it - DARY :O
but dammit, multiple endings? why whyyyy whyyyyyy!!!! every FF game should have only ONE TRUE ENDING -_-"
they had to have a way to ruin this for me ;_;
Kagari said:We did get the HD towns question in btw.
Having multiple endings doesn't mean that you won't have a "True Ending"...The Praiseworthy said:but dammit, multiple endings? why whyyyy whyyyyyy!!!! every FF game should have only ONE TRUE ENDING -_-"
Depends how it's handled. It's pretty awesome in FFX-2 International from everything I've heard.Rahxephon91 said:Multiple endings are cool. Monsters in parties are not.
AND???Kagari said:We did get the HD towns question in btw.
This pleases me deeply."The core message we have about making XIII-2 is this game should be able to appeal and be enjoyed by those who bought XIII and enjoyed it, those who didn't buy the game and those who bought the game and gave it up because it wasn't good enough for them. It should have universal appeal to all Final Fantasy players.
"We're poised to make a really dramatic comeback with Final Fantasy XIII-2," he adds, confidently.
They explicitly said no new game+RPGCrazied said:New game plus feature?
Multiple Endings?
Keeps getting better and better, if you got rid of the weapon system from XIII for something easier to grasp, I might just forget about the pokeman thing.![]()
Rahxephon91 said:Multiple endings are cool. Monsters in parties are not.
DennisK4 said:I am kind of interested in this as they may have learned their mistakes from the first one.
I did not play more than maybe 1/3 of FFXIII before giving up so I am wondering how hard it will be to get involved with the story of this one since I missed most of FFXIII.
Watch all the cutscenes on youtube. That's all you need.DennisK4 said:I am kind of interested in this as they may have learned their mistakes from the first one.
I did not play more than maybe 1/3 of FFXIII before giving up so I am wondering how hard it will be to get involved with the story of this one since I missed most of FFXIII.
Nora Kisaragi said:Also, was someone REALLY raging about multiple bahamuts?
Are we forgetting about the three bahamuts in ff7? >.>;
Crazetex said:1) Persona 4 did multiple endings terribly, what with having to reanswer those questions perfectly and rewatching unskippable cutscenes over again until you got it right - and then "go home y/n" kasnfklnsadlkfaslfn
Crazetex said:2) FFX-2 had multiple endings...?
For me it's an issue of attachment, I guess. It's very difficult to get any sense of attachment to monsters as members of your party when they're generic and generally feel much more disposable. When you get a better one you'll just throw it out your party without a second thought and forget about it, unlike regular party members who develop throughout the story. They don't talk, they don't really have character of personalities, they're just... well, monsters like every other member of their race that the game spawns for you to fight.Despera said:I really don't get all this hate towards catching/recruiting monsters in XIII-2. Can someone explain to me why that is a horrible thing?
I disagree completely. The game's theme was "investigation". And the last few dialogue choices tested how well you were paying attention. Throughout the game, you were presented with hints and clues. And you could load your last save file and re-do those choices to see the outcome.Crazetex said:1) Persona 4 did multiple endings terribly, what with having to reanswer those questions perfectly and rewatching unskippable cutscenes over again until you got it right - and then "go home y/n" kasnfklnsadlkfaslfn
Despera said:I disagree completely. The game's theme was "investigation". And the last few dialogue choices tested how well you were paying attention. Throughout the game, you were presented with hints and clues. And you could load your last save file and re-do those choices to see the outcome.
It was simple and effective.
Toriyama said that the game will have more yarikomi elements (I keep forgetting how to translate that damn word -- it's all the extra crap you can do in a game beyond the main quest)
I didn't use a guide, and I still had one suspicion left unanswered until that ultimate ending.Vamphuntr said:The final part was really hard to get without checking a guide to be fair. You have to say no I'm not ready to leave yet at the very end then go back to the food court. The game still ask you if you want to leave and you have to say no again. It's easily missed and there's no "investigation" leading you there.
Despera said:I didn't use a guide, and I still had one suspicion left unanswered until that ultimate ending.
Did you really thinkthey'd leave that mysterious gas station attendant and all the questions surrounding her unanswered?
Dunan said:This is indeed one of those hard-to-translate words. Baseball writer Robert Whiting used "deep --", as in "deep throwing" for nagekomi (throwing a ball in practice again and again until completely exhausted) and "deep running" for hashirikomi (running past the point of exhaustion). "Contrived play" would work if you were talking about playing the game with certain limitations imposed on yourself, a particular form of 'yarikomi'. But leveling your characters far beyond what is needed to finish the game, or acquiring items and weapons to the point of superfluousness, are also part of 'yarikomi'.
'Deep gameplay'? 'Intense gameplay'? Plain old 'completionism'?
So you acknowledge the existence of that hint. Good.Crazetex said:From the intro to the game, which was far too long and about fifty-seventy hours ago? Uhhhhh, yes?
JRPGs stopped caring about stories sometime this generation. Today it has become an extension of anime and manga culture, and nothing more. Not saying Dragon Age is any better (worse, if you ask me), but I'm liking the stories in Mass Effect and Witcher 2 more.Amir0x said:I only expect the story to continue the horrendous direction of FFXIII, but frankly I just go into jRPGs expecting that these days but just with extra badness when it comes to FF.
miladesn said:About the game's controls:
same as XIII except,
O/B = Jump in Field View.
R1/RB = Activate Mog in Field View.
I found Mass Effect to be worse than Final Fantasy XIII.RustyNails said:JRPGs stopped caring about stories sometime this generation. Today it has become an extension of anime and manga culture, and nothing more. Not saying Dragon Age is any better (worse, if you ask me), but I'm liking the stories in Mass Effect and Witcher 2 more.
ninj4junpei said:I found Mass Effect worse than Final Fantasy XIII.
MidgarBlowedUp said:I never got multiple endings. Like instead of saying "game over" because you lost they give you some ending that isn't really the true ending because you actually lost.
Rahxephon91 said:Game looks about as linear as XII.
miladesn said:About the game's controls:
same as XIII except,
O/B = Jump in Field View.
R1/RB = Activate Mog in Field View.
He's being sarcastic.Amir0x said:I hope you meant to add a "I"
Nope. XII was a linear game with big zones, this looks to be a game with bigger areas as well, but still linear. It will probably have some extra areas and hunts like XII as well. Maybe it will be more inline with X then XII. That's still an improvement.Amir0x said:I hope you meant to add a "I"
Zoe said:I'm assuming menu navigation with the stick is still in?