cosmicblizzard said:
ABSOLUTELY NOT! There is NO WAY you can put FF13 on the same level as SO4. I'm flabbergasted that you would even consider this. I try to be as polite as I can in the debates here but you are flat out wrong in this instance.
I somewhat feel bad now, that's a hell of a response.
Well, the presentation is a lot better, designs, voice work, cinematography. But the actual plot points and character struggles are all just about as bad. But again, I will agree that the presentation of them and the voice work and everything else is far worse, magnifying the effect.
I'm a little more partial to forgive SO4 because it was at least decent from a game design standpoint. Just decent though, their dungeons really fucking sucked compared to SO3, which had it's own endless list of flaws.
I only trust the Silmera team, far as Tri-Ace goes.
Yeah I wish FFXIII got the same dungeon designs as Strange Journey:
The SMT map shows things to explore some general maze like design. I haven't played the game though.
FFXIII, though, you pick out some of the fancier looking areas in the game and they're still basically just point A to B hallways with no deviation.
Still though, I'd not bitch too much about that if the game at least had the courtesy to at least have a better combat system that couldnt be completely wrecked by pushing X over and over outside of the last 25 or so hunts.
Or sub bits that didn't involve just linearly dumping in CP and mats to fill bars.
Or fuck, at least let me pick my characters or classes I might want for them or DO ANYTHING the first 25 hours.
I'll never understand the need for so many downgrades from things that worked so well in X-2, X-2 may have been goofy as hell but it had some of the better gameplay in the series.