Ultravi0lence
Member
One thing I'm really finding difficult to like is how your progression seems minimal. I don't really want to spend 13 minutes on a boss, maxed out with my character's current CP grid, to then get a 5 star rating (e.g. be told this is a more than acceptable time).
I like being able to blitz bosses in jrpgs if I want to. I assume they wanted to make bosses challenging, but there's a difference between challenging and annoying. None of the boss fights towards the end of the game are innovative at all, just a case of throwing a few million hp on them and testing your patience.
I like being able to blitz bosses in jrpgs if I want to. I assume they wanted to make bosses challenging, but there's a difference between challenging and annoying. None of the boss fights towards the end of the game are innovative at all, just a case of throwing a few million hp on them and testing your patience.