Shadow Resolution is a frame killer. Keeping it down (along with MSAA) has improved my framerate significantly. I'm super early in the game, so I'm interested to hear how the later areas feel.
GPU usage is <12% lol... What the hell is wrong with this game?
Well, the game really isn't intensive on your card in all honesty. So it could be that, but it also could be that your card is downclocking because the game is so un-intensive(I had this issue). Check the power settings in Nvidia CP and/or Windows Power Settings to make sure it's set to performance and not power saving or whatever.
Same problem as before with GeDoSaTo.
FullScreen 1080p/2160p (whatever higher than 720p), game runs with bad fps.
Borderless FullScreen higher than 720p, game runs at 60 almost all the time.
In fact, it's even worse now, in FullScreen I have plenty of tearing.
Why didn't SE managed to get some of the guys in charge of FFXIV to port these games?
Same problem as before with GeDoSaTo.
FullScreen 1080p/2160p (whatever higher than 720p), game runs with bad fps.
Borderless FullScreen higher than 720p, game runs at 60 almost all the time.
In fact, it's even worse now, in FullScreen I have plenty of tearing.
Why didn't SE managed to get some of the guys in charge of FFXIV to port these games?
So what are the new graphics options aside from resolutions?
Man the frame rate has taken a hit in the 2nd area (snow/crystal surrondings). Anyone know what's causing this? The AA?
I love the fact that the options they added are exactly (a subset of) the ones I added in my GeDoSaTo plugin.
I never really believed it, but it might in fact be true that some Japanese developers simply really have no idea at all what to do on PC :/
That would be beyond amazing!Someone said it even has the 1440p bug lol
That would be beyond amazing!
The bad port.
I'm not kidding.
That would be beyond amazing!
I love the fact that the options they added are exactly (a subset of) the ones I added in my GeDoSaTo plugin.
I never really believed it, but it might in fact be true that some Japanese developers simply really have no idea at all what to do on PC :/
Someone said it even has the 1440p bug lol
Edit: There's even a thread about the issue and another one about how to fix it with a custom 2559x1440 resolution.
Oh man I wish I could play like that. What videocard do you have?
Will GeDoSaTo ovverride itself?Will gedosato msaa and shadow settings override the in-game ones?
Will GeDoSaTo ovverride itself?
Oh man I wish I could play like that. What videocard do you have?
760gtx, game isn't really demanding but framerate fluctuates a lot for no reason
Those hard drops to 30 look like vsync. Have you tried using borderless fullscreen?
Thats how I played FFXIII and still got such drops in battles.
I love the fact that the options they added are exactly (a subset of) the ones I added in my GeDoSaTo plugin.
I never really believed it, but it might in fact be true that some Japanese developers simply really have no idea at all what to do on PC :/
Well, the game really isn't intensive on your card in all honesty. So it could be that, but it also could be that your card is downclocking because the game is so un-intensive(I had this issue). Check the power settings in Nvidia CP and/or Windows Power Settings to make sure it's set to performance and not power saving or whatever.
I just think it's the engine. This just shows even Crystal Tools runs horrendous on PC
Man the frame rate has taken a hit in the 2nd area (snow/crystal surrondings). Anyone know what's causing this? The AA?
That's not true. FFXIV 1.0 ran fine at max settings, 4xMSAA @60FPS @1600x900 on just a GTX 460 at the time. That game WAS horribly optimized though and you needed a decent card for playability.
The game barely works for me anymore. Even though I select fullscreen on 2560*1440, it runs at 20 fps on a borderless fullscreen mode and the shadows are terrible.
This port is an absolute mess, and there's no reason it took them so long to release such a small fix...
edit: Even when I start it in 1920*1080 on a windows the maximum framerate is 30 and as soon as something happens it's locked at 20. It thought the game wasn't locked at 30 fps? Also V-sync probably locks it at 20. Very useful on my g-sync monitor.
edit: With the same settings, fullscreen 2560*1440, FF 13-2 runs in 720p between 9 and 12 fps during the introduction battle...
I have a GTX 770, does anyone else have a smiliar issue?
I think there's been enough evidence time and time again that it's something within the code for displaying battle UI which is framepacing (or choking, or whatever you want to call it) to 30fps. That and the game not using multi cores and/or GPU to their full extent. Two separate issues.
Again, reiterating that majority of people who are getting 60fps with 30fps fluctuations are getting those 30fps dips when the combat UI is displayed. In fact, videos over in the XIII-2 OT show this very clearly, where paradigm shifting makes the FPS jump to 60 momentarily since the UI disappears for a second.
edit: Getting my threads mixed up. Aforementioned videos are a few posts up actually.