Final Fantasy XIV: A Realm Reborn |OT2| Use a security token. Seriously.

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How viable is this game if I just want to take my time leveling, exploring the world, and relaxing?

That's basically how I'm playing (Legacy so I have a few 50s, but I'm not rushing through the story or anything).

My favorite part of XI, this, and many other MMOs is just leveling up while exploring, uncovering the maps, and seeing new zones.
 
It's Tomestones not TOMBSTONES.

Not like we're skipping into a graveyard and picking up a poorguy's tombstone and carrying it off.

lIk5JWx.jpg


I hear these are a delicacy in Eorzea.
 
Ok. That's not what we're arguing. It's a poor implementation of the tome system and rather than fix THE problem they fix A problem. Also, stop telling others what is the 'correct' and 'intended' way to play the game.

Heh, so being a jerk towards other players is, "A okay?" Sorry, but thats definitively, "not," the correct way to play the game. It's an MMO, a game with a strong social component. If an individual cannot muster up a bare minimum degree of empathy and social skills, then it probably isn't the right game for them.

If you want to argue balance, argue balance, that's fine. I'm merely arguing, that a slight balance issue isn't doesn't justify much of the behavior we're seeing.

As for, "my," plan for handling the endgame, I'm merely talking for myself. If other players don't wish to go back and level additional classes, that's their own decision to make. However, the game creators have made comments that make it clear that they expect players to do this, and are acting accordingly to facilitate this.
 
The lack of streaming world and the over reliance on teleporting kinda ruins world immersion for me. Game looks great in motion and screens, but it doesn't give me the vast open world feel of some mmos
 
Heh, so being a jerk towards other players is, "A okay?" Sorry, but thats definitively, "not," the correct way to play the game. It's an MMO, a game with a strong social component. If an individual cannot muster up a bare minimum degree of empathy and social skills, then it probably isn't the right game for them.

If you want to argue balance, argue balance, that's fine. I'm merely arguing, that a slight balance issue isn't doesn't justify much of the behavior we're seeing.

As for, "my," plan for handling the endgame, I'm merely talking for myself. If other players don't wish to go back and level additional classes, that's their own decision to make. However, the game creators have made comments that make it clear that they expect players to do this, and are acting accordingly to facilitate this.

enjoy your fate grinding!
 
Heh, so being a jerk towards other players is, "A okay?" Sorry, but thats definitively, "not," the correct way to play the game. It's an MMO, a game with a strong social component. If an individual cannot muster up a bare minimum degree of empathy and social skills, then it probably isn't the right game for them.

If you want to argue balance, argue balance, that's fine. I'm merely arguing, that a slight balance isn't doesn't justify much of the behavior I'm seeing myself.

As for, "my," plan for handling the endgame, I'm merely talking for myself. If other players don't wish to go back and level additional classes, that's their own decision to make. However, the game creators have made comments that make it clear that they expect players to do this, and are acting accordingly to facilitate this.

No, some people like to play for loot. Why is that a problem? Some people like the rush to the end game content. Why is that a problem? And I don't see how AK and cutscenes are intertwined. If anything, keeping the AK speed run and reducing the queue time would reduce the amount of people in CM and Prae yelling at people to skip cutscenes.
 
Also, Fate Farming as a BLM sucks.

All I get to use is Scathe, everything else has to high a cast time to do any damage at all.

What blasphemy am I reading from this heathen, turn in your BLM card instantly!

Blizz II is your best friend

You will come to love it, cherish it, make sweet love to it

When you go Spam R' Us during FATE's, Holy Shit does it give you fuck ton of XP, cause your spell hits almost everything you are by
 
I'm enjoying my time getting from 1 to 50, no interest in end game grinding. I don't have to justify my way of playing to anyone.

Of course not, but the nice thing is, you can do a certain amount of "end game grinding" through leveling alts, by spending the seals to get the top-flight armor.
 
The lack of streaming world and the over reliance on teleporting kinda ruins world immersion for me. Game looks great in motion and screens, but it doesn't give me the vast open world feel of some mmos

Once I stopped spamming teleports everywhere (which is probably a good idea for anyone), I got over this. Actually taking the time to travel on chocoback everywhere, I'm really falling in love with the details they've shoved into practically every inch of Eorzea. It's there, you just have to take the time to look for it.
 
So I already had an active account from the PC version that I bought when the game originally launched on PC...(ORIGINAL FFXIV, not ARR), and I just picked up a copy of the PS3 version today. Does anyone know if the free 30 days for buying a new copy carry over to an existing account?
 
I wish square enix would have fixed the cursor issue on Windows Vista. Until then I'm stuck with the ps3 version. Which is not bad by btw, but I need my hotbar and better visuals.
 
enjoy your fate grinding!

Like I said, they're planning on adding additional low level quests and dungeons, some of which will supposedly be arriving before 2.1. I enjoy the occasional Fate, but that definitely isn't all I'll be doing. XD

No, some people like to play for loot. Why is that a problem? Some people like the rush to the end game content. Why is that a problem? And I don't see how AK and cutscenes are intertwined. If anything, keeping the AK speed run and reducing the queue time would reduce the amount of people in CM and Prae yelling at people to skip cutscenes.

Because the speed running strategy people were using, was an obvious exploit, that allowed people to run through game content far faster than the designers intended? Getting rid of something like that is a big fat, "no duh," from a game design standpoint.

Granted, it does sound like they need to balance out the loot drops near the end game, to give players more incentive to play through those dungeons properly. However, just because they haven't done that yet, doesn't mean they shouldn't have patched out an exploit.
 
made two random AK runs and they were a blast. only friendly people that wanted to clear at a normal pace. duty finder was instant as well. they werent pushing even when you had low tp, heh.

the patch is a success.
 
Once I stopped spamming teleports everywhere (which is probably a good idea for anyone), I got over this. Actually taking the time to travel on chocoback everywhere, I'm really falling in love with the details they've shoved into practically every inch of Eorzea. It's there, you just have to take the time to look for it.

i spam teleport everywhere, but doesn't mean im not intimate with the world. I tend to do quests and dabble in FATEs only if there is one nearby.
 
It's Tomestones not TOMBSTONES.

Not like we're skipping into a graveyard and picking up a poorguy's tombstone and carrying it off.

In fairness, if those Allagan stones are big enough to count as tomes, carrying a few hundred of them seems equally unwieldy :D

Or maybe they just had a lot to write about philosophy and mythology
 
Anyhow, just had a quick thought, after re-reading that IGN review. Seeing as some of the speed runners are asking for MOBA features, such as vote kick options, to get rid of players that want to watch cut scenes, how likely do you think it is, that these people are members of the MOBA community, that just so happen to be moonlighting?

This isn't to disparage that community or anything, but, if these are MOBA players, a good large chunk of them are likely to disappear once they're required to sub. After all, this community is used to Free to Play, for the most part.

It's not a MOBA thing. This is what a large portion of the modern MMO player base is like. This is what a large portion of the modern video game player base is like. People saying (hoping?) that things will change when subscription time comes are going to be disappointed.
 
Any improvements on the duty finder after the patch? (for us poor DPSs I mean).

There's no real solution to that really. There just aren't enough Tanks and Healers for every DPS. It's a ratio problem, so there's not much SE can do server side to solve the problem.

All they could do, is to create Tank class mounts, to encourage more people to level up Tanks. That worked somewhat with Unicorn mounts for healers.
 
What blasphemy am I reading from this heathen, turn in your BLM card instantly!

Blizz II is your best friend

You will come to love it, cherish it, make sweet love to it

When you go Spam R' Us during FATE's, Holy Shit does it give you fuck ton of XP, cause your spell hits almost everything you are by
When I see a FATE, as a BLM I smile to myself.

I know people in the group will probably hate me for spamming Blizzard II...but it's so damn effective! I know FATE framing groups love our company, anyway. If multiple gather in the same spot, though, enjoy the loss of your FPS!
 
Any improvements on the duty finder after the patch? (for us poor DPSs I mean).

There's nothing broken there, that's a social/holy trinity issue, not a technical one.

Less people like playing tanks or healers because of the increased responsibility and, well, the fact that they aren't dpsing, so there are a lot more DPS than tanks or healers, and that makes their DF queues longer.

Make friends with tanks and healers on your server, always try to find one via FC/shout/linkshell/player search before resorting to solo queueing in DF as a dps.
 
There's no real solution to that really. There just aren't enough Tanks and Healers for every DPS. It's a ratio problem, so there's not much SE can do server side to solve the problem.

All they could do, is to create Tank class mounts, to encourage more people to level up Tanks. That worked somewhat with Unicorn mounts for healers.
There's nothing broken there, that's a social/holy trinity issue, not a technical one.

Less people like playing tanks or healers because of the increased responsibility and, well, the fact that they aren't dpsing, so there are a lot more DPS than tanks or healers, and that makes their DF queues longer.

Make friends with tanks and healers on your server, always try to find one via FC/shout/linkshell/player search before resorting to solo queueing in DF as a dps.
Well crap, I thought it was just a connectivity issue. I don't want to switch to my healer for dungeons because I don't think I'm prepared yet :/
 
There's no real solution to that really. There just aren't enough Tanks and Healers for every DPS. It's a ratio problem, so there's not much SE can do server side to solve the problem.

All they could do, is to create Tank class mounts, to encourage more people to level up Tanks. That worked somewhat with Unicorn mounts for healers.

Behemoth Pup. =o
 
Well crap, I thought it was just a connectivity issue. I don't want to switch to my healer for dungeons because I don't think I'm prepared yet :/

You just summed up why there is a dps queue :V

You don't need to switch to a tank or healer though, just make friends with em. Trust me, I genuinely appreciate good dps and I'm happy to have them on my friends list on my server.
 
There's nothing broken there, that's a social/holy trinity issue, not a technical one.

Less people like playing tanks or healers because of the increased responsibility and, well, the fact that they aren't dpsing, so there are a lot more DPS than tanks or healers, and that makes their DF queues longer.

Make friends with tanks and healers on your server, always try to find one via FC/shout/linkshell/player search before resorting to solo queueing in DF as a dps.

*nods*

Even without a healer, people that Party with me get through the Duty Finder instantly. I like to think that compensates somewhat, for having to put up with my middling Tank skills.

I enjoy the job, but I still have a bit to learn.
 
I only have time to generalize, but the reality of the situation can be boiled down to Veruca Salt from Charlie and the Chocolate Factory yelling, "I want an Oompa Loompa NOW, Daddy!"

I care very little about what exploiters wanted from exploiting an experience versus the designers intent behind an experience. Yes, getting Tomestones is SUPPOSED to be slow. Even saying, "Well give us more ways to get them!" is just saying, "I want things FASTER!"

The game has been out give or take three weeks and people are mad they can't be end-game geared by the end of the first month. Call it a "slog" all you want, but just because something isn't in line with what Timmy Power-gamer wants doesn't mean its right. I'd say it puts it to the extreme opposite end of what is actually good for the longevity of an MMO.

I will say that I agree that they could provide better incentive to actually kill the trash mobs. I see this as a band-aid to stop people from burning through end-game content at ludicrous speeds. They'll monitor is and make changes accordingly. But being mad that you can't just be maxed out next week is silly.
 
So I already had an active account from the PC version that I bought when the game originally launched on PC...(ORIGINAL FFXIV, not ARR), and I just picked up a copy of the PS3 version today. Does anyone know if the free 30 days for buying a new copy carry over to an existing account?

Yes. I had the original PC version as well and I purchased the PS3 CE. When I registered the PS3 CE to my existing account I got an additional 30 days play time.
 
Welp this sucks, arrived from work excited to play and now I'm constantly getting error 90K without lasting in-game for a minute at least... =/

Guess I can't play tonight...
 
How viable is this game if I just want to take my time leveling, exploring the world, and relaxing?

I miss that from WoW, which became too mechanics heavy and I became too competitive in response.

Also is it even possible, or wise, to buy the game now?
When did you stop playing ?
Because with the "Looking for raid" mode, you can go raid when ever you want and see the end of the content.
They even made a new raid mode : "flex" You can do it with pick ups or in guilds. People can go in min with 10 people up to 25. The difficulty is between LFR and normal raid.
 
I only have time to generalize, but the reality of the situation can be boiled down to Veruca Salt from Charlie and the Chocolate Factory yelling, "I want an Oompa Loompa NOW, Daddy!"

I care very little about what exploiters wanted from exploiting an experience versus the designers intent behind an experience. Yes, getting Tomestones is SUPPOSED to be slow. Even saying, "Well give us more ways to get them!" is just saying, "I want things FASTER!"

The game has been out give or take three weeks and people are mad they can't be end-game geared by the end of the first month. Call it a "slog" all you want, but just because something isn't in line with what Timmy Power-gamer wants doesn't mean its right. I'd say it puts it to the extreme opposite end of what is actually good for the longevity of an MMO.

I will say that I agree that they could provide better incentive to actually kill the trash mobs. I see this as a band-aid to stop people from burning through end-game content at ludicrous speeds. They'll monitor is and make changes accordingly. But being mad that you can't just be maxed out next week is silly.

Agreed.

I'm new to MMO's, and even "I," am fully aware that Epic Loot is supposed to be a reward for lots of hard work. Frankly, I don't WANT people to get the best gear too easily, because I don't want everyone running around with the exact same armor in a few weeks.
 
How viable is this game if I just want to take my time leveling, exploring the world, and relaxing?

I miss that from WoW, which became too mechanics heavy and I became too competitive in response.

Also is it even possible, or wise, to buy the game now?

The game's just fine if you want to take your time leveling. There's a ton of stuff to do between levels 1-50, besides rushing to the endgame.
 
Free Company Events
It may be impossible to coordinate over 500 people's different schedules but I would still like to gauge some interest in event planning. How is everyone progressing? Will there be many new 50s this weekend? Is there any interest in setting up events to clear the remaining story dungeons (3 8-man dungeons - Westwind, Castrum Meridianum, Praetorium), Amdapor Keep (standard and speed run walk through for first timers), Wanderer's Palace (first timers), and Ifrit HM (first timers and those that have not yet obtained their weapon)?

If you haven't already, please register at neogaf.guildwork.com. If you are not a member of the Free Company yet, you will need to submit an application under the 'Recruitment' section. If you are already a member of the Free Company but haven't registered on the site, simply register an account and then link your Lodestone character to your profile. Site access will be granted based on your Free Company affiliation.

All events will be planned and scheduled through our website. You can sign up for attendance via the calendar. In the future, depending on how the drops work, for Bahamut's Coil and Crystal Tower (2.1), we may begin using the Raid Tracker to track attendance, progress, and rewards. It is important that our members start using the site instead of relying on this thread, especially since we have members that are not able to participate in the thread.

An update from me... I am interested in events, but I'm also leveling a lot of classes simultaneously, and therefore leveling somewhat slowly. It will be at least a couple more weeks before I'll have anything at 50, but by then I'll probably have BRD, PLD, BLM, and WHM at 50,along with CUL and maybe WVR (they're all leveling at about the same pace).
 
Just did some calculations. With my 12% HQ and 80% success rate, it will take me approximately...

305 mining nodes to get a single level at level 43.

Dear lord. Save me.
 
I only have time to generalize, but the reality of the situation can be boiled down to Veruca Salt from Charlie and the Chocolate Factory yelling, "I want an Oompa Loompa NOW, Daddy!"

I care very little about what exploiters wanted from exploiting an experience versus the designers intent behind an experience. Yes, getting Tomestones is SUPPOSED to be slow. Even saying, "Well give us more ways to get them!" is just saying, "I want things FASTER!"

The game has been out give or take three weeks and people are mad they can't be end-game geared by the end of the first month. Call it a "slog" all you want, but just because something isn't in line with what Timmy Power-gamer wants doesn't mean its right. I'd say it puts it to the extreme opposite end of what is actually good for the longevity of an MMO.

I will say that I agree that they could provide better incentive to actually kill the trash mobs. I see this as a band-aid to stop people from burning through end-game content at ludicrous speeds. They'll monitor is and make changes accordingly. But being mad that you can't just be maxed out next week is silly.

The cap for myth stones is 300. You can farm Philo as much as you want. It's not about MORE MORE MORE, it's about options as to how to get them. Right now it's one dungeon over and over. It doesn't take long at all to hit cap in this game so it wouldn't be THAT hard to split up myth tomestones elsewhere.
 
Girlfriend bought the game for PS3. PC game is nowhere locally. Is it possible to just register or upgrade your account to enable PC use or do you physically need to purchase a copy to play on PC?
 
What blasphemy am I reading from this heathen, turn in your BLM card instantly!

Blizz II is your best friend

You will come to love it, cherish it, make sweet love to it

When you go Spam R' Us during FATE's, Holy Shit does it give you fuck ton of XP, cause your spell hits almost everything you are by

lol :(

I tend to find with using Blizzard 2 that by the time its cast the stuff I'm looking to take down is already dead.
I guess its just getting used to moving with the mobs.

Also, fuck anyone that kills the lambs in that Fate ending it early :(
 
Incidentally.

This might seem silly, but I have this in game fantasy, of getting to the end game, getting some of the best armor and weapons available, and then spending a week using that armor to help new players through the first few dungeons. XD
 
Just did some calculations. With my 12% HQ and 80% success rate, it will take me approximately...

305 mining nodes to get a single level at level 43.

Dear lord. Save me.

it only takes longer I'm like 5k from 46 and it takes forever. Stock up on that orange juice although if you can get your FC to use the gathering buff it certainly helps.
 
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