Pai Pai Master
Banned
We have been running the EXP boost consistently from the moment buffs were unlocked. By percentage, the experience boost has probably been active 90% of the time or greater since early access. We decided to try and cycle some different buffs in to mix things up a bit this past weekend. Unfortunately, we can't please everyone, especially 512 people, all at different stages in the game and all with different priorities. Not everyone waits until level cap to start crafting and gathering.
The buffs are so insignificant that they will not make or break any single activity. It's just one of those things that are nice to have. The experience buff in particular is really only going to help in dungeons and 5% extra per mob killed is really a small amount. The majority of your experience will come from quests, hunting log completion, and FATE.
We realize that the experience boost will probably benefit the majority and will continue to keep this one active the majority of the time, but there is no reason to get upset when a different buff is occasionally applied.
Indeed, any bonus is nice to have. Though I do think that there are probably a lot of people who still can't get in the damn game most of the time and are stuck in their low teens where I do think it can help things go smoother. Reduced Rates is awesome for lower level players as well, not sure why people would be complaining about that one. Maybe once server issues are better and people are able to play when they want to, there will be less need to have EXP boost up the majority of the time.