Are they re-re-vamping combat?
We can already tell you that the combat shown in alpha videos is just bare bones. Not sure about if it's being re-hauled rather than it's going to have things added to it from beta onwards (give or take 2 weeks).
As for questions for Kagari to ask:
1. I had a brief conversation with Soken (the sound director) recently and he was hesitant to reply (probably due to PR control) regarding the use of different BGM tracks for day and night cycles. He replied with "For that you'll have to wait until launch" but my question stands.
2. I have often wondered about how they are planning for the future in terms of graphical milestones and the limitations of the PS3. Hashimoto and Yoshida have mentioned before that the next milestone after launch is the implementation of direct x 11 support. How is this going to work with the PS3 client? Will the PC client be boosted beyond what the PS3 can handle and therefore leaving the PS3 version at a set state of visual quality? What kind of limitations do they expect with the engine?
Question number 2 is one that's seemingly been ignored and brushed away, yet is quite important. We are beginning to see MMO's with outstanding amounts of graphical output and detail - FF is known for "FF-quality" visuals, losing out due to hardware limitations a la. PS2/FFXI is most undesirable.