I suck at this game. I'm playing what I assume is a mechanically simple class(BLM) and still seem to struggle. I constantly have to be told when to LB, I can't get a handle on when to AOE, and I'm somehow confused by the rotations. I'm nearing the end of the story content and way overdue for these questions...GAF can you help?
1. Rotations- What are the basic rotations I should be using for AOE, Single Target, and Bosses.
2. When do I AOE? Up to this point I have used AOE spells when the tank pulls 4 or more enemies.
3. When do I use my LB? I'm always too scared to use this precious resource and wait for my party to yell, "Mage LB!!"
4. Movement- How the hell do you do any kind of DPS in movement heavy fights? I did Keeper of the Lake last night and felt so useless.
I appreciate any feedback I can get. I really want to get better and stop feeling like I am weighing my party down.
I think most of this has been answered via links or comments but regarding 4:
- Aetherial Manipulation
This is really good and the game does it a big disservice by giving it to you at THM50 without any fanfare. Spend time practising with it and put it on your main hotbar if you're using a controller. It will make your life a lot easier, but it does take some getting used to. The downside is that you have to trust your party members to do the moving for you and get a feel for how they react to mechanics.
Example: In Keeper of the Lake, if you're caught out by Outer Turmoil/Inner Turmoil, you can target another party member while you're casting a spell and AM to them as soon as your cast completes. Obviously, you'll need to be aware of the timing of Turmoil to make sure you don't get hit anyway. (Tip: I keep the boss's head on focus target so I can see his cast bars.)
One other benefit is that you can use it to defy certain movement effects, such as the slippery ice effect in Shiva (using AM at this time doesn't make you slide to the edge of the arena) and the boat tilts in Leviathan.
- Manaward/Manawall
Learn which attacks are magical and which are physical, then eat them without having to move or interrupt a cast. Unfortunately, the only way to learn which is which is to use a parser that tracks damage types or to learn with your body. Eventually you get a feel for it.
Bear in mind that Manaward and Manawall work differently. Manawall negates two physical attacks, and if I recall correctly, Manaward is a barrier equal to 30% of your HP (so it gets better the higher your gear level is). As a result, it's a bit harder to show off with Manaward than it with Manawall, but it does take of some of the pressure of moving. For example, you could take a moderate magical hit and only lose a small amount of HP, no big deal. In the case of Manawall, you can use it to eat the first hit and then have the second barrier held in reserve to cover your ass on the way out. Or you could just use it to take both hits from something intentionally. It's quite versatile.
Assorted, random examples:
With Manawall, you can block Titan's landslides, Cerberus's dive attack and tail swipe, Kaliya's frontal attacks in T11, a variety of divebombs.
With Manaward, you can block or reduce damage from the first couple hits of the AK HM first boss's death ray, explosions from rock bombs in Titan, Weight of the Land (just be careful if they're stacked).
There isn't really a good rule of thumb aside from that stuff like lasers and flaming death breath tends to be magic and stuff that's plausibly done with some kind of weapon, claws, etc tends to be physical. There's no shame in learning by trial and error. I happily died to the first boss in AK HM while prancing around in my FCOB gear because I wanted to see how much of his death ray I could block.
Edit: If all else fails, get a Ninja to use Perfect Dodge and find out for you, then make a note or /sit on the body as appropriate.
Edit 2: Here's an
old video from Shiva Extreme I uploaded a while back where you can see AM/Manawall/Manaward being used. Please note that I am not pro.