The Ninja updates from the Live Letter were kind of disappointing, but the new ability animations did look really good!
The official translation is making the enmity ability sound like something you apply to the tank to help them stabilize hate while you blow shit up at the start of a fight. Worthless.
Not having to cast huton every 60 seconds is going to be convenient and a nice DPS increase, but I don't think it's going to help with ninjutsu variety much unless we get some interesting new ninjutsu from 50-60 or they somehow enhance the existing ninjutsu.
Adding positional requirements are whatever. I guess all the other melee DPS classes have them so let's tack them on here too. Maybe if Ninja DPS goes through the roof again this will keep people from complaining about it as much.
My Ninja wishlist:
Allow Ninjas to cast Goad on themselves and let them be able to see the TP of their party members.
Make Mudras instant cast. Mudra execution already has a cooldown and latency makes it unbearable at times. The 0.5 cast time makes no sense. At the very least, fix ability queuing so I can properly queue up 3-4 button presses.
Mug should be more effective. It barely drains any HP and the ability doesn't really live up to the concept. They should give all enemies and bosses a unique item that can be stolen and then used for damage, healing, buffs, or some other effect ... with an increased cool down of course. That would be awesome
Make the venoms/stances more interesting. All we have is a silence/stun toggle with a built-in damage trait that can be a nuisance to keep track of, especially in level sync content like FATEs. The abilities need to be more 'Ninja' like and differentiated. Add poison, slow, or some other effects to certain abilities depending on the venom applied or adjust certain values based on risk/reward.
Make our useless traits like hide and reduced fall damage more interesting or give us better traits.
Add range to Shukuchi and I don't know... never been a huge fan of ground target abilities because they feel really clunky.
Make evasion a 'thing'. Perfect Dodge is nice and all but there is no way to increase evasion other than Featherfoot (which Ninjas get a gimped version of). Ninjas should be a high evasion class and able to dodge things like auto attacks and other random abilities on occasion as a benefit of the class. While I'm at it, they should add a 'shadow clone' animation every time an attack misses a Ninja. That would be bad ass.
not impressed with the ninja update.
I mean being able to extend huton is nice and it allows you to do other ninjitsus instead. but is that really that big of a boost?
Within the constraints of the current level cap and in a raid based fight lasting at least 10 minutes, it's probably about a 10-20 DPS increase depending on how much it can be extended and how often. Assuming we can extend huton indefinitely with different attacks and combos once applied the first time, well that would be a much larger increase.
That said, they specifically mention doing this to solve the issue of ninjutsu usage variety and not to increase DPS but I don't see how it solves that problem in the current environment.