no drg info? snooze
There was a DRG buff:
You can actually put a (DRK) buff on an ally, and if they die, you get 20% health and MP back.
no drg info? snooze
You can actually put a (DRK) buff on an ally, and if they die, you get 20% health and MP back.
There was a DRG buff:
You know, I opened up a new thread reply with this exact same joke, but it was too obvious.
There was a DRG buff:
Apparently turrets don't have pet bars/health bars and are summoned as ground-targetable skills.
This seems insanely useful--Ballad and Paeon are centered on the bard, which means the bard needs to be up with the melee for Paeon or out near the healers for Ballad for maximum impact. This is occasionally awkward/forces specific bard positioning/causes song downtime during spread mechanics.
Being able to just drop a turret up by the melee stack and have it pump out TP even if you're on the other side of the field chasing balls or whatever seems cool, and no chasing healers around trying to get them in range for MP. Just drop a turret and tell them to keep an eye on it.
no drg info? snooze
Looks like all you need to see are some fashionable MCH hats and you're set on changing mains.
I had some posted a couple of pages before.
not much on new skills in the rotation or those skills that affect blood of the dragon
PS3 support will be stopped in the late 3.x patches
you've got less than a year Drama
PS3 support will be stopped in the late 3.x patches
you've got less than a year Drama
So did they actually say that again recently? Because I have a hard time believing that they will actually go through with that "promise" when Japan is so adamant about switching gens.
Good. PS3 limitations and all that.
They uh... Get to equip Amon's hat. So I mean.
I still have no idea how the class actually works, buuuut no charge system and no requirement to be in physical buff range? I could spend so much time just running around! It's more appealing than it was three months ago, but there'll probably end up being something disappointing for balance.
Hopefully Alexander Savage gear is more than just dyeable.
Good. PS3 limitations and all that.
Sorry drama.
NIN/MNK look great!I just only hope it looks good. As I've said a billionxbillion times, the dread gear is horrid looking all around.
NIN/MNK look great!
I could only wear the tank one for like a week or two though before glamoring it.
I just only hope it looks good. As I've said a billionxbillion times, the dread gear is horrid looking all around.
Alexander Savage will fix that, at least.
Do you realize how many ways there are to stab people with the DRG Dread gear?
Alexander Savage: welcome to dye.
Dragoon gear is about how much closer they can get to cosplaying Sonic
This is NINWhat does the NIN and MNK gear look like again?
Jokes on you, you'll only get to dye a small random cloth part and the main color will stay the same.Alexander Savage will fix that, at least.
All this info about everything else, no Ninja info. Because there probably isn't any other than "lol enjoy doing positional GCDs on top of positional off-GCDs".
It's a weird change since one of the advantages of NIN was supposed to be no positional. Instead you dealt with mudra system. Like that was actually how they described how the class was balanced. Makes me think there are other changes coming on top of this. Or the the dps increase from the Huton-regen abilities was so much they felt they needed to up the "difficulty" of the class some.All this info about everything else, no Ninja info. Because there probably isn't any other than "lol enjoy doing positional GCDs on top of positional off-GCDs".
A few positionals aren't a big deal, so long as your DPS doesn't entirely fall apart if you cannot make them.
Basically, Dragoon Pre-Buff = Not acceptable, DPS plummets horrifically if you cannot make positionals.
Monk/Dragoon Post DPS = Acceptable. DPS goes up if you can make positionals, but doesn't really go down much if you cannot.
This is essential since there are bosses where making positionals can be difficult, especially while you're learning the fight. Hopefully Ninja positionals end up being more like how Dragoons and Monk positionals currently are, rather than how DRG positionals used to be.
Wanderers Minuet - Song that can be used at the same time as other songs. Stops auto-attack, but allows arrows to be charged whilst standing still. Does not consume MP. 3 second cast time, like other songs.
◦Specifically increases potency of attacks by 25% while adding cast time.
Stat increase. Make the raid gear legit the best for once.
How about the WAR DPS stance just adds positional bonuses to normal attacks, and removes added enmity.Why add positionals to a class that differentiated itself by not having them
Did you forget I used to play Monk, N'uadha?
Positionals alone aren't a big deal. It's just stupid that they decided to make a class that's already dependent on if you don't get lag on Mudras then make them also do positionals on top of the possible scenario where your doing mechanics or dodging attacks + positional GCD into immediate different positional off-GCD (Trick Attack). It makes it clunkier and Ninja already was clunky unless you lived in Japan.
If they make Mudra client-side and the final combo is sent server-side, then sure I guess. I just feel they should have left them with no positionals, as they were designed.
Nah there absolutely has to be some gear variety at the tip tier. I agree with you thatvraid gear should be the best but without variety we're gonna end up with no itemization whatsoever. Has to be more than one option for highest ilvl gear.
I also wonder how they'd do this without just removing all shared gear entirely or making secondaries flat equivalent between shared gear classes. Having raid gear with subpar secondaries be your literal only option because people get protective of their iLevel seems kind of silly.
Living Dead - Applies a 20 second buff that, if hit fatally, allows you to survive, gives you ten seconds (of a “zombie” state) to be healed to full or you die (at the end of the 10 seconds).
You cannot die during the Pre-buff or the Zombie state.
As soon as you hit 100%, zombie is cleansed.
I'm sure there are raiders that would be happy if raiding gear was always higher ilevel even if the gear also always had the worst secondaries. Dat epeen.