And you can interact with the SMN pets quite a bit if you want to.
Yeah, but its not really super necessary to do so a lot of the time. It's always good to let them sit on obey, but the amount of abilities you need to que up at any given time is pretty low. Not to mention there's an awkward delay when queing abilities.
Since the damage relies on the master most of your time will spent watching the DoT/shadow flare timers, dodging mechanics and making sure things stay on cool down.
You need to do that quite a lot when tanking anything that "matters" for funzies with Titan cause of them being bad at positioning, and if you want max Garuda deeps you have to move her into max deeps "melee' range for the knockback aoe damage.
Yeah, but Titan isn't a super good tank. He can't snap aggro for shit or provoke and he lacks major DEF cool downs, so he winds up being a WAR with no defiance and one DEF CD. Its semi funny to watch him tank low lvl dungeons, but its nothing super significant in the grand scheme of things. You can't really pick up a boss with Titan when you have raid class damage dealers wailing on the thing.
Moving either one of them isn't something your going to do more than a half a dozen to a dozen times a fight anyway. Even then positioning isn't something I'd call being all that interactive, since the pets by their nature in this game are more or less mobile turrets and you won't be interacting with them too much.
At least we have them out all the time, in 11 it was summon > Blood Pact > unsummon > ghetto cures or sitting to regen mp (until the faboulous update that let you BP TWICE before ghtto cures/sitting).
I'm guessing you quite during the 75 cap? SMN at 99 is a power house and you can BP: Rage for into the 5 digits regularly. Its nice combined with convert from /RDM and Refresh, and they're also no longer pseudo healers. They haven't been for long time now. Avatars favor was also a welcome addition to buff party members.
And even if it doesn't "feel' like it, they are important since they do like...1/4th? of your deeps.
I know, which is a shame if you ask me.
There could definitely be improvements but it's such a huge step up from everything in FF11 regarding pets (outside graphix) that I think it's fine (for now), If anything, i wish the pets could join us in CSes
I beg to differ. Since a lot of the changes post abyssea SMN is a lot better representation of what an FF SMN could be in the grand scheme of things. FF14 SMN is nothing more than an aff. warlock by comparison-thats perfectly fine really. People enjoy the play style for sure, but as a supposed pet class its pretty sad how weak at times and on training wheels your pet really is. Its a far cry from what a classic SMN is, which makes no sense to me considering the name of the class and the lack of interaction with the pet or SMN magic in general. Summoning has always felt like this grandiose magic art where I could summon other worldy gods to rain down the sword of damocles itself. I haven't got that feeling once playing SMN in this game.
They don't even have to do a FF11 style SMN. just give me something to do with the damn thing other than hitting a few stuns/AoE/contagion every now and then :/