Why should there be both? I think the disconnect here is that the players care far more about stat optimization than SE doesWhy not have both is what I have been wondering.
Why is there not a system that gives you two ways of doing it? like you said, the grind for the people that can't clear content and then add the raid & hard content way.
I have always wanted a relic but i don't have that amount of time to play BUT the time I do have, i spend that on clearing the hardest content.
lol smn
With subsequent patches, they also add in the Primal stuff as instant mid-tier weapons for those that don't want to do relic but can't clear the high end either. You see the same philosophy in the rest of the tome system for gear, with full ilvl being possible with enough time spent, and mid-tier gear from drops is added later on in the middle of any content tier.
In general I don't think SE differentiates a relic from a weapon of the same ilevel the same way players do. They glow and have some lore to them, but that stuff is about on the same importance as vanity, the main goal is just to give an upgrade path to those that don't have one otherwise. Something to work towards. Giving a faster route through hard content would miss the point, as the raiders already got their avenue.