Pyros_Eien
Member
Few things are more satisfying than out-DPSing a Samurai as a Machinist
Raising DRK and Sole Survivor seems...kind of mean lol
Yeah I don't know how it didn't get cut.
Things I don't like with the current tanks:
Paladin has way too many actions in comparison to the others. Almost all of them are useful too so you can't really not bind them. While other tanks got their random damage oGCD removed, PLD still has Spirits Within(doesn't even silence anymore so not sure how it's still there) and Circle of Scorn. Mind you I like having stuff to press but it's weird cause they made sure to remove a bunch of stuff from the others and ended up like this. They also have shield swipe, so 3 oGCD damage skills.
Another weird thing is how they removed the stuns from both DRK and WAR, but left it for PLD. While I get that the PLD one is on the GCD making it worse, having to actually swap role abilities for some mechanics, or just accepting you can't stun at all is really annoying imo. Honestly this goes with the other complaint. They should have just kept the oGCD stuns for the other classes. Maybe rework Spirit Within into a stun and remove Shield Bash entirely instead, cut one action, every tank has an oGCD stun, everything's good.
I think they could have kept role actions with class specific effects, specifically Shadow Skin for DRK. So they could have made a special Rampart for WAR too, would look better.
WAR feels really boring to play imo after the reworks, at least at lower levels. I just reached 61 so I'm gonna get the SB skills but before that, it plays like HW PLD, but worse even, since you literally have 0 oGCDs. Looking at it it's just Upheaval in SB skills anyway. You just do your chains, and after you've done a few you can use Fel cleaves, and that's about it. Definitely the slowest paced of the tank, but while before PLD was slow it was also the "easy" tank so that kinda made sense, but WAR isn't the easy tank, PLD still is, WAR is a lot more annoying to play and you really want to stance dance to actually get anything done. Can sit in DPS stance the entire time but it makes it a pain to heal because mitigation isn't good compared to Sword Oath with on demand Sheltrons and innate block.
DRK was pretty fun but god does it get messy at times with the mp going up and down and up and down constantly and trying to figure if you can dark arts+abyssal or if you should just abyssal or if you should do syphon and what not. Main issue really is unlike the WAR system with the easy 10 per hit, consume 20/50 per attack thing, you have to use some weird abstract values like 2400mp and 1320 and 1080(and yes I know those aren't abstract) with your mp bar having the normal regen ticks and the small ticks from blood price and Quietus giving some mp per target hit and so on. It's not visually easy to tell exactly how much ressources you have and how many abilities you can use and plan accordingly. I guess it makes it interesting to some but it was just annoying for me.
So in the end I'm just gonna be using PLD, it's simple, but pretty fun, and is actually more interesting than it used to be. I also love all the utility tools, love putting intervention on people, casting Clemency when shit goes wrong, doing the super wings of awesomeness, giving everyone succor shields for aoes and all that.