Death Penalty
Member
But you can still use the guard stance just as before, right?
My point is that for game balance the guard stance should be made less viable. I know the L1 button can't be held down forever but I don't feel like the mp cost is that much of a deterrent especially if it consumes the same amount throughout the full game. Also, the bolded doesn't address my point that a parry/counter attack should instead be accessible exclusively through timed dodges, so it serves as a reward for a higher risk, more skilled style of play.
I'm genuinely curious why you think a defensive option with a cost should be tuned to be weaker than one without a cost. The tradeoff is already present. You can pay MP to use a safer move, or you can use a less effective one for no cost. Makes nothing but sense to me.