Kazdane
Member
"I-I-It's not what it looks like!"
You just reminded me this: https://www.youtube.com/watch?v=V8rGSGKyGNo
"I-I-It's not what it looks like!"
I just came back from tour quest with Gladio and I see this
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Considering that the Expert Trials were as polished as the main story stuff, I wouldn't know how much more they can improve...
While the combat certainly feels faster now, I feel like they should still tone down the amount of enemies we encounter at a time. It's approaching Musou level now in terms of enemy count as they keep coming in swarm, making it chaotic, hard to play tactically and at our own pace.
https://www.youtube.com/watch?v=QrGrOK8oZG8Maybe I'm suffering Stockholm syndrome but I liked the more tactical nature of the first version of the battle stuff with the MP management and such. Now everything feels messy like too many cooks in the kitchen, they don't know what to do.
I'll start from the beginning and see if my opinion changes.
Maybe I'm suffering Stockholm syndrome but I liked the more tactical nature of the first version of the battle stuff with the MP management and such. Now everything feels messy like too many cooks in the kitchen, they don't know what to do.
I'll start from the beginning and see if my opinion changes.
LOL
VersusXIII combat - dead
Duscae 1.0 combat - dead
Stella - deadLOL
VersusXIII combat - dead
Duscae 1.0 combat - dead
I don't think so. I am sure they have tweaked and it actually works now.I really didn't have a problem with it outside of the lockon which seems to be largely untouched.
Stella - dead
I don't think so. I am sure they have tweaked and it actually works now.
In 1.0, I had a hard time locking it in to enemies and it used to lock-on to enemies that I was never attacking. Hard-lock was the way to go in 1.0. 2.0 seems much better and easier to lock-on, and it functions as intended.
P.S I restarted the demo and played from the beginning so this might be another factor.
I really didn't have a problem with it outside of the lockon which seems to be largely untouched.
MP management is just not very fun even if it looks like a good thing on paper. I can't even a shit with weapon abilities without being punished with stasis. It was limiting and tedious at best.Maybe I'm suffering Stockholm syndrome but I liked the more tactical nature of the first version of the battle stuff with the MP management and such. Now everything feels messy like too many cooks in the kitchen, they don't know what to do.
I'll start from the beginning and see if my opinion changes.
I am doing it for ps4 but I want to include XO and there doesn't seem to be any way to download it again. Type-0 is there but not FF15.FFXV now a PS4 exclusive. Confirmed.
Please do a comparison between PS4 1.0 vs 2.0 for frame rate and any upgrades along the way![]()
To be frank, neither did I. But I mean, if they wanna make it easier, then whatever.
Still have faith in the gameplay designers who came up with KH2 Critical to be able to sort it all out close to release regardless how fast or slow this plays.
2.0 doesn't have the difficulty settings Tabata talked about, does it?
The soft lock actually works now. It locks on to enemy that is currently suffering my wrath. I have hardly used the hard lock except in the tutorial with the fight with Gladious.Specifically meaning, it shouldn't be two buttons. It should be one.
So anybody streaming + anybody managed to beat that huge monster in the sea?
Dragonzdogma did earlier spamming aerial attack.
it looked janky lol
Dragonzdogma did earlier spamming aerial attack.
it looked janky lol
edit: https://www.youtube.com/watch?v=hHX2A0Uu2No#t=45s
I hope they're working on big monster fights as more than just spamming attacks on the legs or whatever. It feels super tedious right now.
For the sake of curiosity, has anyone seen if the damage cap is 9,999 or 99,999? (I don't have a PS4, so can't check it myself).
The soft lock actually works now. It locks on to enemy that is currently suffering my wrath. I have hardly used the hard lock except in the tutorial with the fight with Gladious.
Same here. My demo is gone.Hmm, PS4 is up and running, but the Xbox One demo has disappeared from my system and isn't showing up in the download list either. That's not right...
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I do wonder if they went to Roen and said "Hey is it ok if we tone down the red in the sole?"
paging gbraga
Maybe I'm suffering Stockholm syndrome but I liked the more tactical nature of the first version of the battle stuff with the MP management and such. Now everything feels messy like too many cooks in the kitchen, they don't know what to do.
I'll start from the beginning and see if my opinion changes.
Maybe you need to step back and just distance yourself from the entire game hype cycle for a year or so. Play other stuff, just ignore the developments on XV for a while. If they keep changing stuff and putting out bite sized controlled pieces of info or demos to focus test the audience, it might not be worth the trouble to get attached to any of it until the game is actually... coming out. >_<
1) I honestly can't tell if the framerate is improved, and removing certain blurs has actually made it seem like a grainier picture.
2) It still takes way too long to kill things. Am I slapping these buffalos with a pool noodle?
3) It takes too long to navigate the field. Is Noct actually sprinting? In a dead sprint like he seems to be animated doing, you can run a hell of a lot faster than that.
1) The team attacks help with Con #2 and I can imagine becoming a visual feast, but I also imagine them getting hella repetitive if that's one of the better ways to bring down foes. Cautiously optimistic
2) The camera/controls seem improved but obviously need more work.
Playing a bit the 2.0 demo, and did a couple of quests. I started a fresh game first, but it crashed after fighting one enemy group. Then when I loaded my save, it loaded the old save with level 50 characters. So I just continued with that one.
- Dodge roll is nice, but it's still not responsive. It needs to cancel whatever action you're in when you press dodge roll.
- Fighting enemies felt a bit better, but there are still too many of them. It becomes a musou game at times.
- Crosslinks are freaking QTEs. Why SE, why? It completely ruins the flow of combat.
- The Lock-on felt improved, but it needs to be one button to hardlock. None of this R1 first and then R3. Look at Kingdom Hearts lock on seriously.
- Framerate needs work.
- Game crashed twice (seems more buggy than 1.0).
I don't mind if they have to lower resolution to get the framerate up. Just give us steady 30. But this game is so beautiful, I wish they'd do a simultaneous release for PC so it can played in all its glory at 60 fps.
Anyway, downned the Catoblepas without summon use. Guess the devs didn't really want us to beat it considering the functioning of airborne attacks, its damage to us, and our damage to it.
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Agreed for the most part, but how do you suggest crosslink to be done? Because I thought about it for some time, and still couldn't come up with a system that's intuitive enough to use, yet doesn't resort to context sensitive button prompts.
Also Arkeband brought up a good con. It currently takes way too long to navigate through the plains. I know the final version would have a car, but Noctis's sprint isn't fast enough to traverse through places where the car can't go, and not to mention the annoying fatigue animation. Need a chocobo. One that can be summoned anytime, anywhere.
Another thing I newly appreciated about the demo coming off a huge open world game (W3) was how well this chunk of Duscae is laid out. Very seldom need the map because it's all a giant bowl, and a quick look around lets you figure out where you are in relation to everything else. That despite the large area. No onscreen minimap, and it really doesn't need one.
I don't mind if they have to lower resolution to get the framerate up. Just give us steady 30.
This is why I don't care if they do zones instead of a true open world. This game doesn't need to be like The Witcher 3 or Skyrim, just give me some big zones like Duscae with interesting things to do, great graphics to make the exploration enjoyable, a detailend fauna and flora and (hidden) dungeons. I want the world to feel alive, not just big.
Agreed for the most part, but how do you suggest crosslink to be done? Because I thought about it for some time, and still couldn't come up with a system that's intuitive enough to use, yet doesn't resort to context sensitive button prompts.
Also Arkeband brought up a good con. It currently takes way too long to navigate through the plains. I know the final version would have a car, but Noctis's sprint isn't fast enough to traverse through places where the car can't go, and not to mention the annoying fatigue animation. Need a chocobo. One that can be summoned anytime, anywhere.