Due to having split [the development mindset] according to regions around the world, we werent able to see this clearly up until now, but fans of JRPGs are really spread around the world, emphasizes Matsuda. Through the means of various networks, the latest information that is announced in Japan is instantaneously being spread across fans throughout the world. Whether its North America, Europe, or South America. There really isnt much of a gap [in the relay of information].
With that in mind, and all of the collective fans, theres a sense of mass, which loses the image of a niche market, continues Matsuda. For the new games well be developing from this point on, while this may sound a bit extreme, weve been talking about making them as heavy JRPGs. I believe that way, we can better focus on our target, which will also bring better results.
If you focus too much on the global aspect, you might lose sight of who youre actually making the game for, explains Matsuda. For example, if you look back at 2013, weve had some home console games made for a global audience that struggled.