"A bad game will always be bad while a delayed game will eventually be good."
"an eternally delayed game, can always be fixed"
"A bad game will always be bad while a delayed game will eventually be good."
I believed that until Duke Nukem Forever came out.
I know development hell, it's a joke.
Not when they keep changing stuff shown literally 8 months ago.
We dont know yet, we know because of some policy for the Se USA we won't have previous voices of main characters to come and do main characters.
The Japanese ones are voice actors from SE anime like FMA and ugh FREE
I think most of those things had been changed for a long time, yet they were too afraid to tell us, actually =/
I mean... aside from that ATR, this year we had Duscae and...duscae and... almost no new info in the rest of the game, so things might be gone for more than a year now and we woudn't know the details because they are hiding them =|
tbh... Yeah.You mean like everyone else does?
I think there will be sequels to recuperate costs. The game is taking forever to come out and it has been a giant money sink.
Duke Nukem Forever, the version we got, was also a result of 3D Realms financial and legal issues with 2K, and having their assets given over to Gearbox, who rushed it out in a year.
FFVXIII, was folded into FFXV in 2012, and will likely have a 4-5 year development time of its own when all is said and done.
Yeah.Normally I'd agree, but there's two things that make me hesitate:
1. I personally don't think anyone at SE wants to make them. Speculation obviously, but Tabata has kind of given off the impression that he just wants to work on Type Next or his own thing in general, rather than rearranging Nomura's ideas. And obviously Nomura isn't going to be chomping at the bit to make a canonical sequel to the bastardized version of his baby (that seems to be growing more and more different from the original concept every time we see it).
2. UE4 is very clearly working way better for them than Luminous and trying to salvage anything from it is ironically more wasteful than cutting their losses and moving on.
Yeah.
Tabata said rather than make sequels they took a lot of the planned material and scope for a Versus saga and incorporated it into one game
Normally I'd agree, but there's two things that make me hesitate:
1. I personally don't think anyone at SE wants to make them. Speculation obviously, but Tabata has kind of given off the impression that he just wants to work on Type Next or his own thing in general, rather than rearranging Nomura's ideas. And obviously Nomura isn't going to be chomping at the bit to make a canonical sequel to the bastardized version of his baby (that seems to be growing more and more different from the original concept every time we see it).
2. UE4 is very clearly working way better for them than Luminous and trying to salvage anything from it is ironically more wasteful than cutting their losses and moving on.
But now he's mentioning sequels again. ???
But now he's mentioning sequels again. ???
And in the same breath he seemed to imply that he did not want to personally make them. I find myself honestly wondering how much Tabata even LIKES the project he's been given, let alone whether or not he's even passionate. I'm starting to get the uncomfortable feeling that Tabata is a reluctant hatchet man which is in stark opposition to his claims a couple years ago that he was looking to make the best Final Fantasy ever.
Maybe they should have focused on keeping the story intact rather than chasing airships. :/
And in the same breath he seemed to imply that he did not want to personally make them. I find myself honestly wondering how much Tabata even LIKES the project he's been given, let alone whether or not he's even passionate. I'm starting to get the uncomfortable feeling that Tabata is a reluctant hatchet man which is in stark opposition to his claims a couple years ago that he was looking to make the best Final Fantasy ever.
But now he's mentioning sequels again. ???
If so that's very unprofessional. Naoki Yoshida used to design Dragon Quest arcade games before he was given FFXIV. I don't know if he was even a huge fan of the FF series. Yet he did a great job salvaging a project that wasn't his.
If so that's very unprofessional. Naoki Yoshida used to design Dragon Quest arcade games before he was given FFXIV. I don't know if he was even a huge fan of the FF series. Yet he did a great job salvaging a project that wasn't his.
What if Versus was an incomplete mess of a story with massive cliffhangers? That means they have to rework the whole thing to make one that has proper conclusion, and a sequel can focus on different parts of its world, basically like FFXII set in different parts of Ivalice from FFT.
If so that's very unprofessional. Naoki Yoshida used to design Dragon Quest arcade games before he was given FFXIV. I don't know if he was even a huge fan of the FF series. Yet he did a great job salvaging a project that wasn't his.
If so that's very unprofessional. Naoki Yoshida used to design Dragon Quest arcade games before he was given FFXIV. I don't know if he was even a huge fan of the FF series. Yet he did a great job salvaging a project that wasn't his.
Some developers actually work very hard on getting a game finish that sometimes they don't actually get time for them selves or their family. So him working 100% on FFXV like this maybe getting him a bit down as he's not able to do stuff with his free time and it's starting to get to him.
And that's why I'm most upset about it.
I'd say the problem was the 2013 trailer... it's the first one as Final fantasy XV, yet they still used a lot of elements from VsXIII when that trailer was produced, they had just started the project so they didn't felt any need to change anything from the plot...then they might've realised some ideas were not working and changed things,they even tried to hide the project for some time so we forget... BUT since the trailer was still fresh in our minds (IT WAS SO FREAKIN AWESOME T-T) the changes look like the worst thing it could ever happen =/
Things didn't start to be changed from there until 2014.
Things didn't start to be changed from there until 2014.
Things do change from time to time with games, just like how FF13 was actually being developed on a PS2 or the over all game changes, Chrono Trigger changed so much from it's (perhaps) Announcement trailer back in late 93 early 94? This also happens in non RPG games as well. Like a cut level in Super Mario Bros 3. appearing on the back of the US box. (it was still in the game, but wasn't actually used)
I'm not surprised by the changes in FFXV. The only thing I hope for is the game is going to be good.
Great interview by Novacrystallis with Tabata by the way. I like that the question of outfit where everyone is dressed in black were raised. Don't like the answer though. :/ I want to know if I can see Noctis and others not completely dressed in black, not just the side characters.
Things didn't start to be changed from there until 2014.
JPGames.de: It has been announced that Kingdom Heats 3 changed the graphics engine to Unreal 4. For XV, you use the Luminous Engine, which was universally designed for several games. But now it seems its become an exclusive engine for Final Fantasy XV. Will future Final Fantasy games still use it?
Tabata: No, we are not planning making them all on Luminous. The first version of the engine was designed as a generic game creation engine. But it turned out that the first one wasnt particularly powerful to make high quality games.
Great interview by Novacrystallis with Tabata by the way. I like that the question of outfit where everyone is dressed in black were raised. Don't like the answer though. :/ I want to know if I can see Noctis and others not completely dressed in black, not just the side characters.
Tabata admitting Luminous 1.0 was indeed a failure.
It makes sense when you consider Yoshihisa Hashimoto - the guy in charge of Luminous Studio - as well as the Global Technology lead both left last year.
RIP Amano painting.
Considering that scene likely takes place after Lucis is attacked and inside the palace, it's probably cut.
Isn't she still in the logo. Though?Etro was a key point in Versus and a key area that connected Noctis and Stella.
Perhaps Etro was removed to distance the title from XIII/Fabula.
There has been no hint of her since the game got rebranded.
Etro was a key point in Versus and a key area that connected Noctis and Stella.
Perhaps Etro was removed to distance the title from XIII/Fabula.
There has been no hint of her since the game got rebranded.
I literally like all the answers Tabata gave in the interview. Unfortunately, Regis redesign was not asked about when we saw him in JF 8 months ago, and heard him in the Duscae endding 4 months ago. I really want to know when things changed.
Etro was a key point in Versus and a key area that connected Noctis and Stella.
Perhaps Etro was removed to distance the title from XIII/Fabula.
There has been no hint of her since the game got rebranded.
So a little summary of the recently discussed:
.PS4 version probably running at 1080p
.XB1 version probably running at 900p
.Avalanche partnership to polish airship mechanics
.Game development as in the game itself beyond 75%, goes down to 65%-75% due to localisation and debugging, aiming at global release.
.Luna is going to be BADASS
.Announcement of the event holding the release date announcement at PAX Prime later this month.
Am I missing anything?
Isn't she still in the logo. Though?
I literally like all the answers Tabata gave in the interview. Unfortunately, Regis redesign was not asked about when we saw him in JF 8 months ago, and heard him in the Duscae endding 4 months ago. I really want to know when things changed.
Really looking forward to some interviews done by the French FF fansites. Apparently they told Tabata that his whole feedback platform is weak and a mistake.
Really looking forward to some interviews done by the French FF fansites. Apparently they told Tabata that his whole feedback platform is weak and a mistake.
http://www.novacrystallis.com/2015/08/gc-2015-final-fantasy-xv-interview-with-hajime-tabata/
Interview with Tabata from Kagari's site.
Noctis' suit is still in the game!