Final Fantasy XV SPOILER THREAD

I actually really liked the final fight against Ardyn. It didn't end up being a hokey "now this is my final form" that so many Final Fantasy games rely on. Just king versus king. Man versus man. It was different for the series and I appreciated it.

I didn't like the aerial battle, for the rest it was fine.
 
IAs for Ardyn, he somehow wanted to face off against the True King only. He didn't give much shits about Regis after all, or the one who came before him.

I think only the True King, the one that held all the power of kings, could end his curse completely. He didn't even bother with the bros when they shot him down. And before that he arranged the wedding, so Noctis would be away from a bombarded Insomnia. Then he helps Noctis on his crusade for the Royal Arms and Astrals, and he deliberately lets him power up for 10 years and set up his own defeat.
Yeah. Ardyn had to play it dangerous, because he could only be killed by the king of kings with the power of the crystal. But at the same time, he couldn't kill the king of kings before he'd gone into the crystal to get it's power. Once the power was out, he could destroy it. Something this game MIGHT have been getting at, but did poorly, is that Ardyn seems to have a split personality. Maybe he is just a sociopath, but he seems to go between the man who wants to die and the man who wants to fuck the world over for revenge. In the final confrontation, Ardyn bows in the afterlife. He seems very cordial to Noctis, and seems ready to die. Then he goes crazy eyes and the deamons inside take over. That is when he tries to fight Noctis, but some of the good in him is released by Luna's blessing when she touched/touches his hand again.

I didn't like the aerial battle, for the rest it was fine.
Agreed. I loved the more personal battle. Once you start flying, I was not a fan of the cheap effect they used to make you look like you were flying....just shifting what is in the background instead of your characters actually moving around. Looked kind of awful and lost a lot of impact for me.
 
I actually really liked the final fight against Ardyn. It didn't end up being a hokey "now this is my final form" that so many Final Fantasy games rely on. Just king versus king. Man versus man. It was different for the series and I appreciated it.

I kind of wish there was a bit more to it, but yeah I appreciated it for that aspect.
 
Lol I crashed recently because the wing of the regalia hit a lamp post while touching down. Landing is a freaking hazard in this game, so I tend to avoid flying for that reason.

You can only land on the narrow road. Its a bitch to line up. And the thing is slow AF. I see no use for it other than to reach Pitioss.
 
Lol I crashed recently because the wing of the regalia hit a lamp post while touching down. Landing is a freaking hazard in this game, so I tend to avoid flying for that reason.
I just tapped circle and my freaking car just blew up while it was still on the ground.. I was seething lol.
 
I didn't like the aerial battle, for the rest it was fine.

Agreed, goddamn the flying part was tacky.

Liked the reverse order they did things in. Keeping the human fight for the end and having that sick (even if easy and clearly somewhat guided) Ifrit fight before hand added a lot to the impact of the ending for me.
 
I just tapped circle and my freaking car just blew up while it was still on the ground.. I was seething lol.

Yeah, the annoying bit was that the car touched down on the ground completely fine, it may have been a hard landing, but no way they would have died from that accident. The system is just too stringent: one error directly means death, there is no close call accident. Combine that with the ridiculous amount of opportunity for freak accident, and you can safe say the system doesn't work I think.
 
It's a pretty drastic contradiction going from driving to flying, the game doesn't let you truly drive since your input is minimal, but then expects you to pull of a landing which can easily go wrong because of some bug or popping lamp post.

I lost 30 minutes of play that way and decided to use it rarily, and always saving beforehand.
 
Yeah, the Regalia Type-F is useless outside of reaching Pitioss; landing is such a pain that it makes flying worthless.
 
This isn't true.
Ardyn Lucius Carlin was a resident of Lucius who was gifted and chosen by Astrals, he then saved the world by absorbing all the daemons and he became a hero. As a side effect of absorbing the daemons he became immortal. The king of Lucius was some Izunia guy who got jealous and demonised Ardyn which ultimately meant he lost the favour of the Astrals and was denied ascension. The Astrals then chose that Izunia guy who took the name Lucius Carlin...Noctis is his descendant.

Ardyn in turn took the name Izunia and started doing bad shit so that people associate the name Izunia with some monster. His ultimate goal was to end the bloodline of the king that took his name as well as his "gift".


Oh I see. Thanks for clearing that up!
 
Beat Naglfar. Fights like that really highlight how useless the AI is; the majority of my time was spent healing/reviving people.

Magic also seems to be the only way to reliably damage these superbosses; my melee damage output was pitiful. So I basically spent 10 minutes healing people and waiting for magic cooldowns; fun stuff.
 
Finished it yesterday but spent a bit of time gathering thoughts.

The game really has a lot of individual scenes throughout the game that are really good. I'd say most of them are actually pretty good on their own, in fact. However, the real lack of cohesion between them plagues the game. They don't do enough to bridge scenes and connect them. They thus fail to create a dialogue with the player to make them invested. In fact, they ask the player to make leaps themselves instead of showing it to them. It's really apparent with Noctis/Luna and Noctis/Regis who both are off-screen for most of the game and yet have this huge part of Noctis' mental state. It really ends up making Noctis revelation scenes feel weaker as a result despite the scenes itself being powerful.

Gladios, Ignis, and Prompto suffer somewhat similarly as well. There's just enough in the game to make the scene after the first credit sequence be really powerful though. However, the lack of backstory and individual interaction is pretty disheartening. I got a scene with Prompto and Noctis sitting on top of a motel talking but I didn't see one for Ignis or Gladio so I don't know if they exist or not, lol. There's also a lot of stilted interaction between them in large part because we don't know where each of them are coming from. Gladio is a real ass at times but the game doesn't really make an effort to explain why he's so hard on Noctis. The anger feels artificial and then the way they make up feels even more artificial because they made Ignis blind for no real reason. Prompto's revelation in Chapter 13 also felt out of place despite the fact I got some back story on him. It's just really unfortunate because these guys have good chemistry that's squandered. It's also funny because Aranea got more character development in the game and she isn't even a part of the regular party.

On topic of squandered, not exploring the world of ruin was just bad form especially because the game takes so much from FFVI. Seeing the characters and how they changed in the 10 years Noctis was stuck in the Crystal (or whatever) and seeing them now would have made for such an interesting thing for the player and been an even bigger catalyst for Noctis, I think. Hearing about Iris the Daemon Slayer was neat but I want to see it instead.

Going to the technical and gameplay side, the combat system works but it's pretty lacking overall. Even after factoring in catalysts, magic options are pretty weak in this. No crowd control, no buffs, etc. When you combine that with the numerous enemies that overwhelm you and the lack of AI options to better control your team, it really falls short of the potential it could have had. Costlemark is a really good example of where this becomes a massive problem. Late in the dungeon when you're fighting 3 Red Giants, a snakehead, a bunch of flan all at the same time, it just becomes a clusterfuck especially with how magic worked.

As for graphics and sound, the audio levels and lip-sync were all over. When you combine that with some of the voice acting, it's jarring. Then the characters have a ton of unnecessary movement or unnatural movement as they speak which really further just pulls you out of the moment. Iris and Cindy really stand out for this problem but it's all over the game.

Anyway, yeah game had a lot of potential and it's a bit disappointing they didn't go further with it. What we have is pretty decent though and by far better than some of the more recent offerings we've gotten from the mainline games, at least as far as an SP game is concerned.

Anyone else got a photo of Gentiana randomly in on the background? Interesting.

I had like a dozen of them. Gentiana liked to photobomb me. I'm totally OK with that though.
 
Just defeated the Omega boss, level 120 Naglfar..it was exhilarating. His normal attacks didn't do much damage but his special attacks which he does often all did 100% damage against my party and we all had 9999 HP (food boost).

I ran through my supply of megaelixer and megapotions like it was nothing.
 
I just realized that Umbra is probably the oldest dog in history by the end of the game, lol.

I already thought he was too old at the beginning of the game to do all that running but then comes the ten year gap
 
Finished it yesterday but spent a bit of time gathering thoughts.

The game really has a lot of individual scenes throughout the game that are really good. I'd say most of them are actually pretty good on their own, in fact. However, the real lack of cohesion between them plagues the game. They don't do enough to bridge scenes and connect them. They thus fail to create a dialogue with the player to make them invested. In fact, they ask the player to make leaps themselves instead of showing it to them. It's really apparent with Noctis/Luna and Noctis/Regis who both are off-screen for most of the game and yet have this huge part of Noctis' mental state. It really ends up making Noctis revelation scenes feel weaker as a result despite the scenes itself being powerful.

Gladios, Ignis, and Prompto suffer somewhat similarly as well. There's just enough in the game to make the scene after the first credit sequence be really powerful though. However, the lack of backstory and individual interaction is pretty disheartening. I got a scene with Prompto and Noctis sitting on top of a motel talking but I didn't see one for Ignis or Gladio so I don't know if they exist or not, lol. There's also a lot of stilted interaction between them in large part because we don't know where each of them are coming from. Gladio is a real ass at times but the game doesn't really make an effort to explain why he's so hard on Noctis. The anger feels artificial and then the way they make up feels even more artificial because they made Ignis blind for no real reason. Prompto's revelation in Chapter 13 also felt out of place despite the fact I got some back story on him. It's just really unfortunate because these guys have good chemistry that's squandered. It's also funny because Aranea got more character development in the game and she isn't even a part of the regular party.

On topic of squandered, not exploring the world of ruin was just bad form especially because the game takes so much from FFVI. Seeing the characters and how they changed in the 10 years Noctis was stuck in the Crystal (or whatever) and seeing them now would have made for such an interesting thing for the player and been an even bigger catalyst for Noctis, I think. Hearing about Iris the Daemon Slayer was neat but I want to see it instead.

Going to the technical and gameplay side, the combat system works but it's pretty lacking overall. Even after factoring in catalysts, magic options are pretty weak in this. No crowd control, no buffs, etc. When you combine that with the numerous enemies that overwhelm you and the lack of AI options to better control your team, it really falls short of the potential it could have had. Costlemark is a really good example of where this becomes a massive problem. Late in the dungeon when you're fighting 3 Red Giants, a snakehead, a bunch of flan all at the same time, it just becomes a clusterfuck especially with how magic worked.

As for graphics and sound, the audio levels and lip-sync were all over. When you combine that with some of the voice acting, it's jarring. Then the characters have a ton of unnecessary movement or unnatural movement as they speak which really further just pulls you out of the moment. Iris and Cindy really stand out for this problem but it's all over the game.

Anyway, yeah game had a lot of potential and it's a bit disappointing they didn't go further with it. What we have is pretty decent though and by far better than some of the more recent offerings we've gotten from the mainline games, at least as far as an SP game is concerned.

I agree with the problems though. Despite all the mixed bag of a story and characters, I was still pulled in with the bros and the game. The game sounds like another FFXIII "disaster" but there's still a lot to love and people put it middle or mid high despite the the big issues. It's so weird.
 
Finished it yesterday but spent a bit of time gathering thoughts.

The game really has a lot of individual scenes throughout the game that are really good. I'd say most of them are actually pretty good on their own, in fact. However, the real lack of cohesion between them plagues the game. They don't do enough to bridge scenes and connect them. They thus fail to create a dialogue with the player to make them invested. In fact, they ask the player to make leaps themselves instead of showing it to them. It's really apparent with Noctis/Luna and Noctis/Regis who both are off-screen for most of the game and yet have this huge part of Noctis' mental state. It really ends up making Noctis revelation scenes feel weaker as a result despite the scenes itself being powerful.

Gladios, Ignis, and Prompto suffer somewhat similarly as well. There's just enough in the game to make the scene after the first credit sequence be really powerful though. However, the lack of backstory and individual interaction is pretty disheartening. I got a scene with Prompto and Noctis sitting on top of a motel talking but I didn't see one for Ignis or Gladio so I don't know if they exist or not, lol. There's also a lot of stilted interaction between them in large part because we don't know where each of them are coming from. Gladio is a real ass at times but the game doesn't really make an effort to explain why he's so hard on Noctis. The anger feels artificial and then the way they make up feels even more artificial because they made Ignis blind for no real reason. Prompto's revelation in Chapter 13 also felt out of place despite the fact I got some back story on him. It's just really unfortunate because these guys have good chemistry that's squandered. It's also funny because Aranea got more character development in the game and she isn't even a part of the regular party.

On topic of squandered, not exploring the world of ruin was just bad form especially because the game takes so much from FFVI. Seeing the characters and how they changed in the 10 years Noctis was stuck in the Crystal (or whatever) and seeing them now would have made for such an interesting thing for the player and been an even bigger catalyst for Noctis, I think. Hearing about Iris the Daemon Slayer was neat but I want to see it instead.

Going to the technical and gameplay side, the combat system works but it's pretty lacking overall. Even after factoring in catalysts, magic options are pretty weak in this. No crowd control, no buffs, etc. When you combine that with the numerous enemies that overwhelm you and the lack of AI options to better control your team, it really falls short of the potential it could have had. Costlemark is a really good example of where this becomes a massive problem. Late in the dungeon when you're fighting 3 Red Giants, a snakehead, a bunch of flan all at the same time, it just becomes a clusterfuck especially with how magic worked.

As for graphics and sound, the audio levels and lip-sync were all over. When you combine that with some of the voice acting, it's jarring. Then the characters have a ton of unnecessary movement or unnatural movement as they speak which really further just pulls you out of the moment. Iris and Cindy really stand out for this problem but it's all over the game.

Anyway, yeah game had a lot of potential and it's a bit disappointing they didn't go further with it. What we have is pretty decent though and by far better than some of the more recent offerings we've gotten from the mainline games, at least as far as an SP game is concerned.



I had like a dozen of them. Gentiana liked to photobomb me. I'm totally OK with that though.
I agree with this post. Lip-sync is perfect in Japanese, though. At least as far as I could tell. Maybe I'm not particularly critical or perceptive.
 
Beat Naglfar. Fights like that really highlight how useless the AI is; the majority of my time was spent healing/reviving people.

Magic also seems to be the only way to reliably damage these superbosses; my melee damage output was pitiful. So I basically spent 10 minutes healing people and waiting for magic cooldowns; fun stuff.
Funny because I barely used magic, perhaps a total of 4 times and I fought while it was on cool down. Majority of my damage came from team attacks and techniques (which I also used for invincibility frames and also to get away from the boss safely i.e. Ignis' regroup) ...combine with burst damage via arminger. I also used a summon which chipped about about 10-15% of its health.
 
I agree with this post. Lip-sync is perfect in Japanese, though. At least as far as I could tell. Maybe I'm not particularly critical or perceptive.

Lip-sync was off in JP a bit as well from what I saw though not very often

Also, what's up with Noctis becoming Takayuki Yamada after the timeskip? lol
 
You're not supposed to fight the 3 giants and snake in Costlemark, but yeah it sucks ass.

If you fought them you went the wrong way and if you don't get a summon you're likely fucked. You need to open the walls that don't have a dead end behind them on the minimap. You need to clear 2 floors, and the third is south west which leads to the boss if you don't pick the wrong wall.

This is another issue with the game, new mechanics rear their head all of a sudden, such as the warp that instantly takes you back to the entrance. Or Deadeye, which is a mark that has a stealth section and his own mini dungeon. The rest of the marks aren't like him (well, Zu perhaps).

The World of Ruin was tacked on like everything in the second half. They obviously wanted to get this game out and the ending offers complete closure. The Versus saga is done. Its unfortunate, because we finally have the game but now you have this feeling that it should've been so much more.
 
It's a pretty drastic contradiction going from driving to flying, the game doesn't let you truly drive since your input is minimal, but then expects you to pull of a landing which can easily go wrong because of some bug or popping lamp post.

I lost 30 minutes of play that way and decided to use it rarily, and always saving beforehand.
Yeah it felt like Tabby was trying to prove a point
 
You're not supposed to fight the 3 giants and snake in Costlemark, but yeah it sucks ass.

If you fought them you went the wrong way and if you don't get a summon you're likely fucked. You need to open the walls that don't have a dead end behind them on the minimap. You need to clear 2 floors, and the third is south west which leads to the boss if you don't pick the wrong wall.

This is another issue with the game, new mechanics rear their head all of a sudden, such as the warp that instantly takes you back to the entrance. Or Deadeye, which is a mark that has a stealth section and his own mini dungeon. The rest of the marks aren't like him (well, Zu perhaps).

The World of Ruin was tacked on like everything in the second half. They obviously wanted to get this game out and the ending offers complete closure. The Versus saga is done. Its unfortunate, because we finally have the game but now you have this feeling that it should've been so much more.

I beat all of the wrong fights in that dungeon... Last set of Giants and Snakehead, Ramuh saved my butt after all my items ran out though.
 
I must say this thread has been really helpful. The storytelling is soooo bad so it's nice that people with the guidebooks and stuff can help fill in the (numerous) blanks.

After doing some side stuff though my opinion of the game has improved a little and it's gone from a 7-7.5 game to a 7.5-8 one. I think I'd place it in my ranking like this:

V > XII > VII > VI > X > IV > IX > VIII > XV > XIII > II > III > I

After playing throug the story I'm really questioning the combat and enemy design. Your mates die like all the time against most enemies (Ifrit was suprisingly an exception!). Ravus for example was so stupid I just let Prompto and Ignis die because there was no reason to waste any items on them just so they can die the next 10 seconds again. After they died the fight became much more enjoyable because I wasn't using items all the time and instead I actually attacked and dodged.

Yeah sometimes things work but in all honesty there's a lot of moments in this game where encounter design is complete garbage and breaks the combat.

Castlemark Tower or whatever it's called is probably the worst offender. It takes everything I dislike about the combat in this game (bad and unalterable AI, friendly-fire magic, weird targeting system, crowded spaces, wonky camera, using big enemy swarms to provide difficulty, strong one shot attacks) and basically made me deal with it all in one place. A part of me still enjoyed it because it's a fairly long dungeon with reasonably strong enemies but the aforementioned issues really put a damper on the whole experience.

I feel the high level/endgame encounter design in this game is kind of a regression from some previous Final Fantasies, which probably feels even more disappointing to me because it had potential to carve out its own unique path to interesting high level encounters. So far I feel it's very, very rare that anything sticks out and really challenges your usual way of tackling things or at least has a really unique arsenal of attacks. It's often just enemy swarm after enemy swarm and it's just an exercise in holding the dodge button to wade through the crowd while waiting for a opening to attack or parry and watching Prompto get immediately wrecked.
 
Don't know, his head-body proportions looked really weird when he came back, like a child body with a grown man head ^^

When he's wearing the cape and everything, it looks okay, but the size of the head does look off when it's just the suit - that's been the case from the first render. At least it's not as apparent as Lightning's version of the affliction.
 
Since everyone else is doing it...

XII > VII > IX > III > IV > VIII > XV > XIII > X

I adore FFXII and I know FFXV has a lot of similarities to it but I'm just not feeling it the same way man
 
I got lost god knows how many times in Costlemark. Definitely the most frustrating of the normal dungeons, but I enjoyed it. Was glad to finally get to Jabberwock after such a long time, it was a lot easier to beat than the army of Giants + Nagas, lol.
 
I loved Costlemark myself, until the floor puzzle. The huge fights in small rooms sucked but the dungeon layout itself was good.

The combat is fun but enemies simply become bullet sponges. What I don't like is that at night its only Iron Giants, I ran around at night and fought like 6 of them in a row. Its like they expect you to take shelter at night.

I think spell friendly fire sucks too. You're pretty much forced to go with regroup. I like how it fucks up the area but I wished the party was unaffected. Astrals don't hurt them either.
 
BTW, how does the summons work in this game? lol

The only time I summoned Bahamut was when confronting Ifrit.
You have to meet certain conditions, sometimes it's if you are low on health, sometimes it's if the fight goes on for too long, sometimes it's if your teammates are low on health.

Who gets summoned depends on the above + the location of the fight. If it's near water then Leviathan will show up, if it's indoors then Ramuh will show up, Shiva and Titan seem to be reliant on status of team/yourself/time.
 
Why did Noctis go from kinda asian 20-year-old to european 30-year-old?
I've posted this already, but he changes his hair between his escape from prison and arrival to Hammerhead. It makes the change a bit less jarring.

Mz8738R.jpg
 
You have to meet certain conditions, sometimes it's if you are low on health, sometimes it's if the fight goes on for too long, sometimes it's if your teammates are low on health.

Who gets summoned depends on the above + the location of the fight. If it's near water then Leviathan will show up, if it's indoors then Ramuh will show up, Shiva and Titan seem to be reliant on status of team/yourself/time.

Thanks! what about bahamut?
 
BTW, how does the summons work in this game? lol

The only time I summoned Bahamut was when confronting Ifrit.

4 summons can be summoned in the open world. Shiva, Ramuh, Leviathan, and Titan.
Ifrit is not summonable
Bahamut is only summonable in that ifrit fight.

sorry to disappoint :(
 
So got the ending. I thought it was one of the best endings ever. I feel satisfied and complete.

Let me get some things straight though...

So Ardyn was an ancient prince of Lucis who was banished as he saved people from daemons by absorbing them? But this was seen as impure and he was exiled/forcefully made to abdicate his ascension?

Not only Noct but the 3 bros also die at the end? (dunno why I think this but I have a feeling they did too)

Luna was gonna die once she built the covenant with Leviathan no matter what? Even if Ardyn didn't kill her?

Why did Ardyn bother killing Luna?

Ravus seems to be a totally different character in Kingsglaive. His motivations do a 180 degree turn off screen is what we are to assume? As he suddenly became a double triple agent bla bla.

God so much lost potential in this game though. The story in the hands of a better director would have been a greater marvel. The dialogue and characterisations of the bros is what shines through here.

Frankly the implementation of the OST is the games biggest sin after the terrible cutscenes. Shimomura got played....apart from the ending scenes her OST was implemented absolutely horrendously. the world map themes barely played for me. And there was little to none character themes. The dungeon and battle themes were extremely well implemented at least. BUT the game loses a lot of emotional core by not having soul stirring melancholic themes at the right moments. God even XIII (another game with an amazing OST that got on the whole poorly implemented) did a faaaaaaaaar better job of integrating tracks into cutscenes.
 
Yeah it seems Luna would die regardless, she deteriorated when the Astrals were called upon. The stab made it quicker perhaps. Or it was to spite Noctis.

Thanks! what about bahamut?

Only acquired and summoned at the end of the game. So no, you don't have Bahamut in the past where you play after the ending.
 
The platforms in Costlemark are random, three of them are traps one of them is real. Which one is which gets picked at random when you enter the dungeon. The first time I went in the first two platforms I entered were traps leading to large fights. I then left and came back later, this time the 2nd one ended up being the real one leading to Jabberwock.

Also if you guys got lost in Costlemark then I don't know how to tell you about Pitioss dungeon.
 
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