Finished it yesterday but spent a bit of time gathering thoughts.
The game really has a lot of individual scenes throughout the game that are really good. I'd say most of them are actually pretty good on their own, in fact. However, the real lack of cohesion between them plagues the game. They don't do enough to bridge scenes and connect them. They thus fail to create a dialogue with the player to make them invested. In fact, they ask the player to make leaps themselves instead of showing it to them. It's really apparent with Noctis/Luna and Noctis/Regis who both are off-screen for most of the game and yet have this huge part of Noctis' mental state. It really ends up making Noctis revelation scenes feel weaker as a result despite the scenes itself being powerful.
Gladios, Ignis, and Prompto suffer somewhat similarly as well. There's just enough in the game to make the scene after the first credit sequence be really powerful though. However, the lack of backstory and individual interaction is pretty disheartening. I got a scene with Prompto and Noctis sitting on top of a motel talking but I didn't see one for Ignis or Gladio so I don't know if they exist or not, lol. There's also a lot of stilted interaction between them in large part because we don't know where each of them are coming from. Gladio is a real ass at times but the game doesn't really make an effort to explain why he's so hard on Noctis. The anger feels artificial and then the way they make up feels even more artificial because they made Ignis blind for no real reason. Prompto's revelation in Chapter 13 also felt out of place despite the fact I got some back story on him. It's just really unfortunate because these guys have good chemistry that's squandered. It's also funny because Aranea got more character development in the game and she isn't even a part of the regular party.
On topic of squandered, not exploring the world of ruin was just bad form especially because the game takes so much from FFVI. Seeing the characters and how they changed in the 10 years Noctis was stuck in the Crystal (or whatever) and seeing them now would have made for such an interesting thing for the player and been an even bigger catalyst for Noctis, I think. Hearing about Iris the Daemon Slayer was neat but I want to see it instead.
Going to the technical and gameplay side, the combat system works but it's pretty lacking overall. Even after factoring in catalysts, magic options are pretty weak in this. No crowd control, no buffs, etc. When you combine that with the numerous enemies that overwhelm you and the lack of AI options to better control your team, it really falls short of the potential it could have had. Costlemark is a really good example of where this becomes a massive problem. Late in the dungeon when you're fighting 3 Red Giants, a snakehead, a bunch of flan all at the same time, it just becomes a clusterfuck especially with how magic worked.
As for graphics and sound, the audio levels and lip-sync were all over. When you combine that with some of the voice acting, it's jarring. Then the characters have a ton of unnecessary movement or unnatural movement as they speak which really further just pulls you out of the moment. Iris and Cindy really stand out for this problem but it's all over the game.
Anyway, yeah game had a lot of potential and it's a bit disappointing they didn't go further with it. What we have is pretty decent though and by far better than some of the more recent offerings we've gotten from the mainline games, at least as far as an SP game is concerned.
Anyone else got a photo of Gentiana randomly in on the background? Interesting.
I had like a dozen of them. Gentiana liked to photobomb me. I'm totally OK with that though.