Final Fantasy XV SPOILER THREAD

Direct link. So at one point it's implied that he's hallucinating and attacking Prompto, which could be infered based on the dialogue and body language. But Prompto makes no mention of this after waking Noctis up.

It's also explained at the end of that chapter in the next loading screen.

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EDIT: Wowza, I managed to see a single post, think this was the other FFXV thread, reply to it, and only then realize I'm in the wrong thread. I'm out before I'm spoiled!
 
I still live in a dream world in which Daisuke Watanabe had more time to implement new cutscenes into FFXII. That game has serious sparsity issues in its second act in particular.

Watanabe having more time to write more things is not something I would categorize as a dream. Maybe a living nightmare?
 
I just re-watched FFv13 clips, and did the PS3 gameplay looked better than FF15...?

As for the concepts and all, im not sure if FFv13 did happened, that it would be any better than FF15, remember it was supposed to share the same universe with Lightningx3 and the scenarios will be handled by the KH team, red flags all over... :p

PS3 gameplay looked good with switching characters and hit animations on enemies. And blood. It looked too good for a PS3 game though, that behemoth fight.

The universe wouldn't be really shared, just the mythos. The gods would be the same.

The scenario seems largely the same, with the war against Insomnia and the party going on a road trip to fix it.
 
This applies as equally to gameplay mechanics as it does narrative, too. Tabata should have laughed the random outcomes of DNA combining in The 3rd Birthday back to whoever came up with it. And he should have laughed the random proccing of abilities back, too. But he didn't because... question mark? Maybe he's just not that good? Maybe he got XV by process of elimination. "Nomura can't get the job done, putting Toriyama in charge will go over like a lead balloon, Ito is working on a new game that definitely exists and will be amazing shut up and let me have this. Give it to the PSP guy?"

yes 100% amen lets go bale dat
the dude who spoiled 16 was permabaned now :( my hope :(

Eh, the game made it past the finished line with a 2 month delay as is targeting 2 platforms (or 2.5 or whatever you want to count Pro support as)

A PC version would have been completely out of the question launching Nov 29th.

I know :( thats why Yoko+platinum are the cool guys :P
 
Bioshock Infinite ended up with trash gameplay design but a good story. I remember being baffled at a lot of the high scores after I finished it.

Bioshock Infinite released at the right time for reviewers when the gaming media was desperately looking for a game to elevate to show the world how games were art.
 
It's also explained at the end of that chapter in the next loading screen.

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Wtf is a stitch in time? ._.

Considering the various points in which the graphics go from bad to good looking to bad, the game's engine is likely being pushed to the limit and the entire collective team will be able to breath a sigh of relief once they finish the dlc and can move on to Square's lord and savior UE4.
 
Speaking of FFXII.

They need Sakaguchi to put team and scope together in balance and keep Matsuno's sanity on check. Too bad Sprit Within happens. Losing Matsuno to soul gather demon was really a biggest tragedy on our industry.


Oh, and I consider DQ as AAA quality, and budget wise too. Not that expensive but time, effort, and staff making it, especially this number XI.
 
Wtf is a stitch in time? ._.

I think it's like if I were to run a search for your posts in 2014, and then find a random one to edit into a personal insult against jett. Then I quote the post when replying to jett here, telling him that you disrespected him years ago. He gets mad and hurls a personal insult at you and then gets banned. Then Falk investigates and found out what I did, and unbans jett and deletes that old post. Everyone forgets about this, and then LionelMandrake summarizes the event before locking the thread, and that summary is used as a synopsis for Chapter 12.
 
This isn't true. Matsuno was the only director of the game at the start. He was the director, writer, AND producer. When he left, they lost all three roles. Ito was the battle director leading the game design team, Minagawa was the art director leading the art team. They both stepped up as directors of the project. Kawazu was brought in to take over as producer to oversea the overall project. Other writers were brought in to fill in stuff they needed written or rewritten with Matsuno gone.

Huh, I guess this was mistranslated:

https://www.rpgamer.com/news/Q1-2001/012201c.html

There was also light shed on the recently revealed Final Fantasy XII. Sakaguchi has announced the title will not be an online game, and, in an unexpected move, he will be sharing his position as director of Final Fantasy XII with Yasumi Matsuno, director of Final Fantasy Tactics and Vagrant Story. Joining this directorial duo will be Hiroyuki Ito, who directed Final Fantasy IX.
 
OK I finished reading some of the previous pages..

Why does everyone say that the bros died? They didn't. Noctis sacrificed himself, the bros bid farewell and stayed behind. I mean, two lv30 Iron Giants appeared after that, but if that was enough to kill the bros then they deserve to die. :|

Also, I'm a bit vexed so many people spoiled the ending for themselves then judged it without context. See, I thought the game's plot was a disjointed mess most of the time, but the final chapter was perfect, like, really really well done. Seeing the world of ruin (yeah they called it that!), approaching Insomina while Somnus playing in the background, fighting your way through till you find A FUCKING WINGED BEHEMOTH IN THE STREET AND OMNIS LACRIMA STARTS PLAYING. dem 2011 feels. was the perfect way to end the fan-service train before the final battle.

Then you fight Ifrit and it has not one, but two of the best boss fight tracks ever made. And you start the fight by summoning Bahamut in a spectacular scene (shame you can't summon it anywhere else), and end it but Shiva interfering to finish the job. I think of this fight as the "traditional" final boss fight. It was epic, over the top, but traditional RPG boss fight where you use the best of your party skills and weapons in a long epic battle.

Then comes the Ardyn fight, and I see why some may see it as underwhelming, but Ardyn is one of the biggest assholes in any video-game ever, and the game does a great job in making you hate his guts. I mean, I was so invested in kicking his ass as much as Noctis was. Loved it when Noctis saw him sitting on the throne and was like "Stand up jester, this's a chair for a king.", Loved it more when the game made the fight super personal by outing the party. A man on a man fight, in the ruins of a once great city. It just felt right, especially with how Ardyn mirrored Noctis in his moves and weapons, I think it scratched that Stella fight itch for me :p. The QTE in the end was great for the mere fact of how satisfying it was, fuck Ardyn.

And the ending.... oh boy.. the CG was beautiful enough in itself, but then the final camping scene starts playing, and the feels starts kicking... then the wedding scene starts.. the logo appears...... the logo changes... and we got one of my the best FF endings ever made. It got me literally in tears.

And I know the logo was supposed to be Etro and all, but why should I care? It fits, and the scene was super well-done, it was just the perfect possible ending imo.

- - - - - - - - -

By the way, I loaded my save file, and it gave me a new quest, which basically go to Cindy to get the airship! Totally forgot about it lol. It feels nice to control, and can't wait to see what post-game content can I reach with it, maybe that island in the Galdin Quay area?
 
I think the biggest factor is very clear, even at various points during the 10 years - scope. No one working on the game either as Versus or XV ever seemed to have a great grip of what they wanted the game to be in a macro sense. There were tons of ideas for micro parts of the game, because they had tons of cool ideas they wanted to express, but there was no control on the scope.

Even in Versus days, it was clear from Nomura interviews that he was changing how things worked from year to year based on what he played and what he thought would work better. One moment he would be talking about the importance of CG sequences, the next he would be talking about seamless cutscenes (set pieces) you can play through ala first person shooters. He also talked about wanting a mix of random-ish symbol encounters on the map, and seamless encoutners on the field. The scale of the world map changed completely mid-development.

When the game was handed to Tabata as XV, this didn't change at all. The specifics of the battle engine changed from month to month based on the negative vibe from each showing. The approach to the design of the game became so attached to the feedback loop that it seems to have been more important to them to keep changing things big and small based on what people might prefer the most rather than just locking down content and being satisfied and confident in the design they had. We see this approach applied all the way to launch, with the day one patch adding more CG scenes from Kingsglaive into the story, because people apparently asked for it.

Good post, yeah Versus XIII always seemed like it was a game full of cool concepts but no true sense of cohesion to pull it all together. And it's funny you mention the specifics of the battle engine changing from month to month as I was just playing Episode Duscae a few days ago. It's crazy to think that demo features an entirely different fighting system to what exists in the final finished product. I'm not complaining though as I vastly enjoy the combat system employed in the final game rather than Duscae's style of pre-setting weapon combinations to determine the auto-battle flow.

At the end of the day, I just hope Square Enix as a whole has learned a lot from this experience & that it will better them as a game studio going forward. I'm really interested to see & hear more about FFVII:R & KH3 at this point.
 
Acting wise yes, but what they should've done is made Ardyn's actor act more like Prompto with more than just dialogue and body language, and actually have the dude acknowledge that he was just attacked.

Aren't you just referring to the short bit with Ardyn holding a gun to Prompto's head?

The bit prior to the airship chase setpiece can't have been Prompto, unless Prompto can teleport.

I think it's like if I were to run a search for your posts in 2014, and then find a random one to edit into a personal insult against jett. Then I quote the post when replying to jett here, telling him that you disrespected him years ago. He gets mad and hurls a personal insult at you and then gets banned. Then Falk investigates and found out what I did, and unbans jett and deletes that old post. Everyone forgets about this, and then LionelMandrake summarizes the event before locking the thread, and that summary is used as a synopsis for Chapter 12.



...wtf
 
I haven't heard or seen anything about the Regalia's Airship mode in the final game - how does it play out? When do you receive access to it? Where can you go/are you limited to go with it? How do it handle?
 
You've thought Square would have learned their lesson of using time travel as a poor plot device from Final Fantasy XIII-2. Nope.

I don't think it's time travel. Looked like it was just some kind of temporary illusion to make Noctis seen Ardyn as Prompto and vice versa. It's not as complicated as it sounds.
 
Good post, yeah Versus XIII always seemed like it was a game full of cool concepts but no true sense of cohesion to pull it all together. And it's funny you mention the specifics of the battle engine changing from month to month as I was just playing Episode Duscae a few days ago. It's crazy to think that demo features an entirely different fighting system to what exists in the final finished product. I'm not complaining though as I vastly enjoy the combat system employed in the final game rather than Duscae's style of pre-setting weapon combinations to determine the auto-battle flow.

At the end of the day, I just hope Square Enix as a whole has learned a lot from this experience & that it will better them as a game studio going forward. I'm really interested to see & hear more about FFVII:R & KH3 at this point.

SE never learns, really.
 
I don't think it's time travel. Looked like it was just some kind of temporary illusion to make Noctis seen Ardyn as Prompto and vice versa. It's not as complicated as it sounds.

Illusions don't get described as "a stitch in time" in most normal circumstances, but okay. lol
 
Thanks for the write up Sora.

I haven't heard or seen anything about the Regalia's Airship mode in the final game - how does it play out? When do you receive access to it? Where can you go/are you limited to go with it? How do it handle?

Solid Sora just answered that a couple post up.
 
By the way, I loaded my save file, and it gave me a new quest, which basically go to Cindy to get the airship! Totally forgot about it lol. It feels nice to control, and can't wait to see what post-game content can I reach with it, maybe that island in the Galdin Quay area?

Ah, so you do have to beat XV in order to get the airship.

Good to know; I wasn't sure when the airship would be available.

Thanks for giving us your impressions, by the way. It's much appreciated.
 

I think it was paraphrasing based on assumption rather than a mistranslation. There's an original Japanese news source for that shareholder meeting report here: https://web.archive.org/web/2001041...life/hobby/game/news/news/2001/01/0122-2.html

It details the upcoming projects from FF10, FF11, and FF12. There is no mention of "directors" rather Suzuki lists "the staff in charge" of each game. For FF10 it's Kitase and Tsuchida. FF11 is Tanaka and Ishii. FF12 is Matsuno and Ito. As we know from the actual formal announcements and releases ofd the games, Kitase was the producer of FF10 and handled the overall direction, while Tsuchida is the battle director. Tanaka was the producer of FF11, and Ishii was the director. Matsuno was the producer/director of FF12 and Ito was the battle director.
 
Solid Sora just answered that a couple post up.

By the way, I loaded my save file, and it gave me a new quest, which basically go to Cindy to get the airship! Totally forgot about it lol. It feels nice to control, and can't wait to see what post-game content can I reach with it, maybe that island in the Galdin Quay area?

Oh okay, that's tad bit disappointing that you don't unlock it until beating the game, but I guess it does provide a little incentive to play the post-game content moreso though.
 
I think it's like if I were to run a search for your posts in 2014, and then find a random one to edit into a personal insult against jett. Then I quote the post when replying to jett here, telling him that you disrespected him years ago. He gets mad and hurls a personal insult at you and then gets banned. Then Falk investigates and found out what I did, and unbans jett and deletes that old post. Everyone forgets about this, and then LionelMandrake summarizes the event before locking the thread, and that summary is used as a synopsis for Chapter 12.

I asked for this.
 
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