Final Fantasy XV SPOILER THREAD

What the hell am I looking at in this Leviathan boss fight.

Please take Final Fantasy away from the hack responsible for Type 0.

y'know, i was gonna ask the same thing, but i didn't wanna come off as overly-negative. but, yeah: how is the camera during this fight not just completely, unacceptably nuts? :) ...
 
Some parts looked like a PS2 game, with low polygons and janky animation....and that chapter loading times...

Btw the timed responses, does your choice of words have any effect?
 
So this is about what i expected. Game similar to Bioshock Infinite in execution.

Its what happens when you take an original concept that was never meant for a mainline title, make it go through development hell after development hell, change most things, change the entire development staff and script multiple times.

You get a frankenstein.

But it is it a good frankenstein? A decent frankenstein? I think FF15 will eventually be looked at as an experience that is more fondly remembered than the sum of its parts.
 

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So this is about what i expected. Game similar to Bioshock Infinite in execution.

Its what happens when you take an original concept that was never meant for a mainline title, make it go through development hell after development hell, change most things, change the entire development staff and script multiple times.

You get a frankenstein.

But it is it a good frankenstein? A decent frankenstein? I think FF15 will eventually be looked at as an experience that is more fondly remembered than the sum of its parts.

Bioshock Infinite ended up with trash gameplay design but a good story. I remember being baffled at a lot of the high scores after I finished it.
 
This is incorrect.

The most profitable FF game for SE thus far is probably FF11, and FF7:R won't come close to that even with multiple games, I think. FF14 could probably also run for "highest profitable" after a few more years.

I think if we're not counting MMO's it could
 
So this is about what i expected. Game similar to Bioshock Infinite in execution.

Its what happens when you take an original concept that was never meant for a mainline title, make it go through development hell after development hell, change most things, change the entire development staff and script multiple times.

You get a frankenstein.

But it is it a good frankenstein? A decent frankenstein? I think FF15 will eventually be looked at as an experience that is more fondly remembered than the sum of its parts.

I actually think people may replay FF12HD, and find it was really good. Especially after the crap SE pumped out since.

Btw i ask what were the FF15 original concepts that people here spoke fondly about? I dont remember seeing much besides some spanky pre-rendered action cuts. How sure are we to say it will turn out good? Wasnt the people in charge of FF13 that did the FF15 concept thing?
 
I think sales for FF7r past the first part are something of an unknown quantity.

Historically sales of sequels to mainline games have tapered off by roughly half, but that's nowhere close to 1:1 of an analogy considering the somewhat special flower status that FF7 has

If the first part is great, rest is going to sell hot cakes. If it alienates fans (...unfortunately, nostalgia is helluva drug) or doesn't execute, then there's going to be quite the drop off.

Then again, they could probably (re-)package the complete thing at the end of it all again and sell it on PS8 or something.
 
Bioshock Infinite ended up with trash gameplay design but a good story. I remember being baffled at a lot of the high scores after I finished it.

Trust me, i'm the first one to be disgusted at the hype of people like Adam sessler who fell all over themselves to give the game 9s and 10s despite its numerous problems and obvious cuts....

But on the other hand, i don't think Bioshock infintie's gameplay is trash, just very pedestrian.

It wasn't bioshock at all, it was every other FPS in history with some special powers tacked on.

Also i didn't think the story was that clever at all, it generally was very convenient with its use of alternate universes and plot twists, and pulled a lot of concepts out of its ass that it didn't bother utilizing to any end. Ghost mom randomly showing up where she had no place in the story for example.

With that being said, i'd still label Bio infinite a 6 to 6.5 out of 10 game. Not horrible but clearly a mess and far below what was promised.

I think FF15 will be better than that, but still in the same category of being a clear mess that was far below what was promised.
 
Tabata is an ambitious man. He essentially did what Kojima did: to establish an internal sub-company. Just see his "BD 2" logo and the entire CGI crew for his division that is not part of Visual Works.

The catch is tho, he is no where near as talented as Kojima, and worse, he doesn't realize it and refused to improve. Just see all the problems from Type-0 didn't get fixed in XV at all: 4 slots skill system, bad camera work, awkward cut scenes, and the laughable attempt to get "emotional".

the fact is, the quality of games steadily dropped as he got less input from others (Nomura), from FF7BC, to CCFF7, to 3rd birthday, to Type-0.
 
The entire Bioshock franchise is the most overrated collection of games that sprung out from last gen.

You best be jokin.

Bioshock 1 is still one of the greatest games of all time. Bishock 2 and Bioshock Infinite most as well not even exist if not for the AAA obsession to continue the big bucks last gen
 
You best be jokin.

Bioshock 1 is still one of the greatest games of all time. Bishock 2 and Bioshock Infinite most as well not even exist if not for the AAA obsession to continue the big bucks last gen

2 plays better than 1 and minerva's den is good enough for it to be counted alongside 1.
 
You best be jokin.

Bioshock 1 is still one of the greatest games of all time. Bishock 2 and Bioshock Infinite most as well not even exist if not for the AAA obsession to continue the big bucks last gen

Bioshock is one of the worst first-person shooters I have played in recent memory.

Infinite is a bit less shit when it comes to gunplay, but still pretty crap.
 
The Bioshock series is a collection of solid adventure games with well intended narrative design which are largely successfully at selling ambitious ideas with good production values, wrapped up in the framework of mediocre shooters with some truly awful encounter designs.
 
I actually think people may replay FF12HD, and find it was really good. Especially after the crap SE pumped out since.

Btw i ask what were the FF15 original concepts that people here spoke fondly about? I dont remember seeing much besides some spanky pre-rendered action cuts. How sure are we to say it will turn out good? Wasnt the people in charge of FF13 that did the FF15 concept thing?

FF12 also went through dev hell and came out somewhat decently despite the director leaving halfway through...it wasn't to this degree, but it was still a hot mess that was disguised by release.

People in this thread, when they are referring to the original concept are talking about Versus 13. Nobody on V13 was responsible for 13 outside of Nomura who worked on some character designs.
 
The Bioshock series is a collection of solid adventure games with well intended narrative design which are largely successfully at selling ambitious ideas with good production values, wrapped up in the framework of mediocre shooters with some truly awful encounter designs.

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I don't think they considered whether or not it was possible. I think they got overambitious, with little experience in open world game design and development, and they planned out some general stuff on paper. Made a nice clay mold.

And then when they actually had to develop the game they realized they couldn't do it at the scale they thought they could.

This is exactly what I said though.

I studied game development, and I follow gaming news in general. I didn't play Asscreed or GTA or Red Dead or Skyrim or Fallout. (Okay, I played like 2 hours of Asscreed 2.) I just think that if you are looking, genuinely looking at something other than just the threads of the games you're really excited about, the past eight years or so you can see lots of studios closing down. You can see games get delayed. You can see disappointment from overhyped games. You can see the scope and ambitions of developers, and you can see how they are often limited by technology, time, budget, and manpower. You see the open world trend and you see the discussions critiquing how it is done in a wide variety of games.

It's not hard to pay attention to something other than Square or FF or KH. If you can see the wider picture, you wouldn't be that guy thinking that FF15 will actually sell more than FF13 in Japan, where the industry has pivoted to mobile the past few years.

It's not wrong to be excited about a game. But after FF13, I thought people would be more careful and doubt what SE's devs say.

This is incredibly patronising and unnecessary and features no argument that actually supports your initial point.
 
FF12 also went through dev hell and came out somewhat decently despite the director leaving halfway through...it wasn't to this degree, but it was still a hot mess that was disguised by release.

People in this thread, when they are referring to the original concept are talking about Versus 13. Nobody on V13 was responsible for 13 outside of Nomura who worked on some character designs.

It's not really the same thing at all though. FFXII might not be a "finished" game in the sense that Matsuno bailed out for whatever reason before finishing it and they had to tie it up and ship it without him, but the majority of the team was intact, the people who took charge were already in charge of their respective departments from the start, and the story and characters did not change. FFXII wasn't scrapped when Matsuno left, only to have a brand new team make a new game from scratch with the assets and framework from the work done up until then.
 
2 plays better than 1 and minerva's den is good enough for it to be counted alongside 1.

I don't care about the minimal gameplay upgrades because i thought the experience of 2 in general was significantly worse than the first game. That's just my opinion.

Bioshock is one of the worst first-person shooters I have played in recent memory.

Infinite is a bit less shit when it comes to gunplay, but still pretty crap.

Well whatever, i can't see it from that perspective. I thought Infinite a clear downgrade in gameplay from the first game, so i don't even see how it was an upgrade to be less shit.

I just don't get your viewpoint in general with that assertion.
 
Was watching this video and my opinion a couple pages back still holds, this game just has some really awkward storytelling. You can really tell that it's a compilation of a story that was meant to be much bigger across sequels, (lots of died on the way to their home planet esque stuff like Gladio getting a scar and Ignis being blinded). And so many of these scenes are mannequin like, the poor acting doesn't help either. And what's really awkward, is that the character design of the npcs is SO much more grounded in reality than the cast, wtf happened there?
 
Gonna pick this up and I hope it's good, but, if it doesn't do well, I really hope it'll be a kick in the ass for Squenix to cut the flash and spectacle a bit and rethink the values of the series. But I'm kind of an old man yelling at clouds, here. If the series went back to the ATB and fixed camera angles, I'd be a happy guy.
 
The Bioshock series is a collection of solid adventure games with well intended narrative design which are largely successfully at selling ambitious ideas with good production values, wrapped up in the framework of mediocre shooters with some truly awful encounter designs.

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I don't care about the minimal gameplay upgrades because i thought the experience of 2 in general was significantly worse than the first game. That's just my opinion.

Well whatever, i can't see it from that perspective. I thought Infinite a clear downgrade in gameplay from the first game, so i don't even see how it was an upgrade to be less shit.

I just don't get your viewpoint in general with that assertion.

Well, here's the thing. What you end up doing the vast majority of the time, especially in Bioshock 1, is shooting. And shooting just feels awful to me BS1. It's a bit less awful in BI.

And like duckroll said, the encounter design doesn't help at all...again, especially in BS1.
 
I think some of the encounter designs in Infinite are worse than Bioshock 1 tbh. Especially towards the end where every major cutscene event is wall off by a hoard mode defensive encounter where you have to kill waves of dumbass enemies over and over until your hands are numb. It's not fun, it's not challenging, it's not interesting. It's just tiresome. In Bioshock the encounters could get bad but I don't remember any lasting quite as long.
 
Well, here's the thing. What you end up doing the vast majority of the time, especially in Bioshock 1, is shooting. And shooting just feels awful to me BS1. It's a bit less awful in BI.

And like duckroll said, the encounter design doesn't help at all...again, especially in BS1.

I love shooting in BS1 :P And i always thought the encounter design of BS1 was its strongest points, randomly encountering people all over the place just by walking around and getting the jump on them, just great. There are no cover mechanics and dumb ass 'everyone floods the room and starts shooting at you' type FPS design everyone aped last gen.

It's not really the same thing at all though. FFXII might not be a "finished" game in the sense that Matsuno bailed out for whatever reason before finishing it and they had to tie it up and ship it without him, but the majority of the team was intact, the people who took charge were already in charge of their respective departments from the start, and the story and characters did not change. FFXII wasn't scrapped when Matsuno left, only to have a brand new team make a new game from scratch with the assets and framework from the work done up until then.

To be fair, its pretty clear that most of the Versus assets and concepts were not even used, only some of the most recognizable ones. Hell even most of the stuff from E3 2013 when it was re-revealed as FF15 was never repurposed inside of this game based on what i'm hearing.

I keep saying that this game has been changing significantly even down to release date.

Most of the scenes from 2015 are apparently not even in the game, which implies a significant rush and hysteria level development pattern to turn this game into something on the quick.

I can't even imagine the stress the development team were under.

So in that sense, your completely right that FF12's development pattern are not anywhere close to what this game has gone through.
 
They just said "the empire has slain half of the Six", so it seems there's only three Summons - Leviathan, Ramuh and Titan.

It definitely feels at some point they realised the old Versus design doc of multiple AAA-quality cities and an open world 400 square miles in size was just impossible to develop within 10 years and without hundreds of millions of dollars and then decided to retrofit what areas they had done already with this train bit.

Also Ardyn just said, "Dude are you really trying to kill me?"

I thought that was
Bahumut in the ending part where you fight Ifrit. Bahamut flies around the city and tosses a bunch of swords down on Ifrit (which is admittedly a strange design choice for Bahamut but no idea what else it would be). Also Shiva is there in the same fight against Ifrit.
 
Whoaaa what's up with Leviathan's voice lol.

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I think some of the encounter designs in Infinite are worse than Bioshock 1 tbh. Especially towards the end where every major cutscene event is wall off by a hoard mode defensive encounter where you have to kill waves of dumbass enemies over and over until your hands are numb. It's not fun, it's not challenging, it's not interesting. It's just tiresome. In Bioshock the encounters could get bad but I don't remember any lasting quite as long.

I had forgotten about that, hah.

I love shooting in BS1 :P And i always thought the encounter design of BS1 was its strongest points, randomly encountering people all over the place just by walking around and getting the jump on them, just great.

We'll have to agree to disagree.
 
Was watching this video and my opinion a couple pages back still holds, this game just has some really awkward storytelling. You can really tell that it's a compilation of a story that was meant to be much bigger across sequels, (lots of died on the way to their home planet esque stuff like Gladio getting a scar and Ignis being blinded). And so many of these scenes are mannequin like, the poor acting doesn't help either. And what's really awkward, is that the character design of the npcs is SO much more grounded in reality than the cast, wtf happened there?

Yeah this definitely feels like it was supposed to span several games no matter how hard they tried to stitch it together into one game.

It's a shame they didn't just make the sequels.
 
My experience with spoiler threads before the release of highly anticipated games is that they tend to be filled with early streams which focus on rushing through the story to allow people to see all the major beats and the ending, and those which focus on bugs and other hilarious things which would make for good memes. These are the two things which will get you the highest volume in terms of views and link redirects. So it naturally follows that the sort of discussion anyone can have from such content is limited to the vibe originally generated from the source.

Makes sense. I don't have a lot of experience with these sorts of threads; I'm only in here to get some impressions from people who have played the game to help me decide whether to preorder it or not. In that sense, I've gotten what I needed.
 
Depends on how you play BS1 I guess. I hated it in 2007 when I beat it on Hard with mostly guns and not much invested in other powers. Enemies felt like bullet sponges that only got more annoying as the game progressed.

But I enjoyed the Remaster and almost never fired a gun (used the electric buck and crossbow here and there), yet I almost never ran out of mana too. I really came to appreciate the game, I would set up traps in an area and lure enemies and BD's to it. It worked. Infinite was completely by the numbers, checkpoint shooting.

As for FFXV, I haven't played it yet. If its better than XIII then I'm sort of good. I'm not expecting a GOAT. The final battle did look okay to me, not some divine piece of shit thats been overdone.
 
Wait so the scene with little Luna getting attacked is out? (Since Dawn stuff is apparently not in the game). That seemed like an important scene lol, though I guess they could execute that plot point differently if they didn't just straight up cut it?
 
It's interesting how the few people so far who have actually played the final game seem to be generally positive about it as a whole, while those who are looking at spoilers and excerpted videos seem to be generally negative on the game as a whole.

Well the people who played it have way more context to scenes and how the game plays than us viewers.

Wait so the scene with little Luna getting attacked is out? (Since Dawn stuff is apparently not in the game). That seemed like an important scene lol, though I guess they could execute that plot point differently if they didn't just straight up cut it?

The poster said some scenes from Dawn don't make it in, we don't know which ones. Unless I missed it, I don't think Sora specified.
 
I think FF15 will be better than that, but still in the same category of being a clear mess that was far below what was promised.

Can't say I agree that it's below what was promised. I've seen the set pieces for Levi, Titan and Insomnia and think they're cool (and awkward at points) and exactly what I was hoping for in the game. All the previews and footage they've shown promises an RPG with some big open areas and a few moments of fantastical action with the set pieces. I think they delivered on that.

I feel that Versus XIII, the 10 year dev cycle and intense hype have built this game up to a peak that it would never be able to reach realistically. What we have looks to be a solid game with a few problems (animations, textures, camera ect.) In the end it's exactly what they promised a big JRPG adventure where you journey to reclaim your throne.

I can't really judge the game fully or honestly until I've played it. I need full context for the story beyond what we're lucky enough to see through streams and word of mouth. I enjoyed what I played of the Judgement* Demo and I'm happy to get a full version of that.

* - sorry falk
 
:(.

It was the biggest cockblock in my entire life.

You go there, you see it in the background, get super excited, few mins later you discover that the game won't allow you to leave the train station. Tenebrae is just a (very beautiful) background in this game.

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Automatic 5/10. That's some booty game design, why even waste time rendering it to the quality we've seen. =|
 
Well the people who played it have way more context to scenes and how the game plays than us viewers.



The poster said some scenes from Dawn don't make it in, we don't know which ones. Unless I missed it, I don't think Sora specified.
Ah you're right, looking back he said most not all. I thought he said none of it made it in.
 
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