Final Fantasy XV SPOILER THREAD

That is hilarous that Leviathan fight is like the most painful boss i've ever seen in my life. 15 minutes straight of mashing buttons with cameras changing every 10 seconds and a super repetitive music..
 
I want 13 versus back :( Or the original ideas anyhow, that segment looked so dull and bad. This game is looking like a mess of things patched together to get out.
 
I want 13 versus back :( Or the original ideas anyhow, that segment looked so dull and bad

Versus was nothing but a bunch of conceptual trailers. FFXV is different.

While the original FFXV trailer looked cool, it did not showcase any way of defeating Leviathan, most of the trailer was just Noctis fighting Imperial soldiers.


Also, I don't like how they handled Ignis being blinded. It happened offscreen without foreshadowing or any previous scene leading to its occurrence.

And it appears Leviathan didn't do much harm to Altissia. Even gondolas are still on the seas.
 
Versus was nothing but a bunch of conceptual trailers. FFXV is different.


Also, I don't like how they handled Ignis being blinded. It happened offscreen without foreshadowing or any previous scene leading to its occurrence.

And it appears Leviathan didn't do much harm to Altissia. Even gondolas are still on the seas.


I saw that.


The graphics are all over the place though, some stuff looks outstanding while some textures look rough. I would love to see this engine or whatever done in the veins of the older style titles/Lost Oddysey. I reckon that could be magical.
 
I love walking on train simulators. You don't get many games in this genre these days! :lol:
 
Finally a look at the Terraverde map

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Is it explained why there's loads of giant monsters everywhere, and cities are somehow able to survive?

I dont know, it feels like its kind of jumped the shark with the over the top absurdity somehow.
 
They're in the Marlboro Slump area now.

Ignis is blind and stumbling about and you have to walk slower so you don't leave him, is unfortunately a bit comical.

Is it explained why there's loads of giant monsters everywhere, and cities are somehow able to survive?

Yes.
 
Watching the combat and the time from this it doesn't look that much fun to play in comparison :\ It's all bullet sponges. This definitely feels like a Frankenstein mash up.
 
Wow, I gotta say, the way they handled the camp scene was excellent. A lot of tension in the air. Even Prompto showing Noctis his photos felt somber.

Gladio's a real jerk.
 
Watching the combat and the time from this it doesn't look that much fun to play in comparison :\ It's all bullet sponges. This definitely feels like a Frankenstein mash up.

This has been my worry ever since I played Episode Duscae. Disappointing to hear that's still the case.
 
I think Luna sounds fine but maybe some don't like her accent.

As for the rest of the characters, definitely enjoying them.

In regards to English vs Japanese in general, I've said this before but generally I like that English style voice overs are more subtle in the emotions.

In terms of games with just lots and lots of dialogue, I prefer that. Plus, it's more realistic.

Haven't heard or seen the full game of FFXV yet but in other games (especially VN like type games or other JRPGs), there are times where I find the Japanese to be a bit dramatized.

Mandy Moore as Aerith/Rapunzel.

Mandy Moore's is the voice of Rapunzel and an example of a few well known actors that also have done some VA work for games. She only did Aerith in KH1 but that's just an example.

With Mandy Moore, her voice is subtle. There's not too much dramatization.

Final Fantasy Spirits Within is another example with subtle voice overs from VAs.

There are some sad scenes. When a person is sad or crying in real life and trying to talk at the same time, most of the time they talk normally in between crying. A good voice for sad moments can have subtleness.

A lot of real life emotions displayed through voice is basically subtleness.

Anyway, I think FFXV seems fine from the clips. I know people may not like the accents but in games with lots of dialogue, I prefer the style of English over the style of Japanese voice overs. In regular Japanese conversations, it's usually not similar to the style in anime or games.

In English, whether because people are used to it from shows or whatever, the voice overs are usually a bit more subtle.

Though for FFXV, I haven't seen much scenes yet in both English vs Japanese yet to be able to compare fairly yet. This post is mostly just a defense of English voice overs in general.

The styles of English voice overs compared to Japanese voice overs is usually vastly different. It'd be better to compare English voice overs to other types of English voice overs.

Anyway, just my commenting on the voice over discussion from last few pages.
 
I hate to say this but going from seeing the first half of the year game already and playing the Demos. I think this game will be less fun than I had with Type 0.
 
A character appearing in E3 2013 is primarily focused than other characters shown in previous trailers. What a crazy mess.
Why does Tabata just keep Nomura's vision instead of trying to change a lot? I don't think the reason that they want to make a standalone game is reasonable.
 
A character appearing in E3 2013 is primarily focused than other characters shown in previous trailers. What a crazy mess.
Why does Tabata just keep Nomura's vision instead of trying to change a lot? I don't think the reason that they want to make a standalone game is reasonable.


This is clearly two identities mashed together creating a Frankenstein beast and a crisis of character.
 
They just said "the empire has slain half of the Six", so it seems there's only three Summons - Leviathan, Ramuh and Titan.

It definitely feels at some point they realised the old Versus design doc of multiple AAA-quality cities and an open world 400 square miles in size was just impossible to develop within 10 years and without hundreds of millions of dollars and then decided to retrofit what areas they had done already with this train bit.

Also Ardyn just said, "Dude are you really trying to kill me?"
 
Now the train has stopped in a place called Eusciello and is under attack, this seems to be the train and aerial convoy segment with the massive Star Destroyer looking airship we've seen glimpses of.

EDIT: We don't even go into the Star Destroyer.
 
Some parts of this just feel really odd.

Like, multiple times they just stick a big text box up on screen telling you what you're supposed to do in the scenario and have you press a button to confirm that you've read it, rather than have that be obvious through design and playtesting and refinement.

"Point warp to the ships and destroy them", can you imagine if during the Uncharted 4 convoy they stopped everything to pop up "the truck you are on is on fire, jump to a nearby jeep"?

It just did it again, "Once inside, force the robots to explode to take down the ship", hey why not have the characters comment on stuff like this?
 
Hopefully Tabata refines his vision without the Nomura baggage in Final Fantasy XVII.
He's probably not getting that.

Even assuming Tabata will get to direct another mainline again, I doubt he's going to have the same kind of budget and team to use by the time 17 rolls around. If they started on 16 already, and 15 performs middling, expect to see reduced budget and time for production for following mainline games.

Moreover, I think we shouldn't excuse Tabata for having 'Nomura baggage'. His previous game, Type-0, was his brainchild through and through, and he did poorly gameplay and story wise. Naoki Yoshida came onto the FF14 project where he had to reuse quite a good deal of stuff ("Tanaka baggage"), but Yoshida put out an MMO that actually revitalized the original failure, something that you never see in MMORPG industry.

Truth is, if your product turned out well, the players and consumers would have forgiven losing a lot of the original material.
 
Before going to the Marlboro slump there is an option to leave him behind. It's a dialogue choice but i don't kno if you really can leave Ignis behind. Nobody tried that.
 
I wonder if all of these offscreen scenarios will be showcased in the character specific dlcs.


Half of Ignis' dlc a black/blurry screen....?

There's a ps2 action adventure title called Blood Will Tell. The main character is extremely handicapped with no sense of sight in the beginning. This is dictated by grey screen.
 
So, can you change the difficulty in the middle of the game? I read one trophy is to beat the final boss on Normal difficulty, so SE did the same thing they did with FFXIII apparently.
 
I don't think we can just handwave these issues as Nomura's baggage, I was one who welcomed the change but he could have done better in plenty of parts.

I also need him to switch it up with how he handles tragedy. Iggy going blind is a pretty important plot segment but we don't even know how it happened.
 
So I saw the scene where Luna pushes the gun out of her face.

It's just as pointless as I thought it would be. The objective of the scene is to make her look tough, but the context doesn't work, because there was absolutely no reason for the soldiers to be in there pointing guns at her. They just stormed in and nobody said anything before Luna walked out (the door, I presume, since they cut the scene off before that). lol

It's as if you paper over a gaping hole with nice paper thinking you could fool people into thinking there's no hole there, but your paper is too thin and transparent.
 
So anyone knows who exactly is Ardyn? What was his motive for doing what he did?

He's a past Lucian king who hoped to be chosen by the crystal and was jealous of the oracles of his time for some reason so he turned him into a daemon, somehow. So the crystal cursed him the curse of immortality. He wants to get his revenge on the crystal by killing it's champion, I guess.
 
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