You just ignore the years of not having friends? Were playing a FF game, it's going to have wacky twists.
Not sure if you watched brotherhood, but it does give some pretty good exposition to Prompto.
I didn't watch brotherhood.
Ugh..
You just ignore the years of not having friends? Were playing a FF game, it's going to have wacky twists.
Not sure if you watched brotherhood, but it does give some pretty good exposition to Prompto.
Does he do anything? I vaguely remember that scene, but I seriously have no idea who he is.Old man here.
![]()
Ardyn's final form should have been this instead of the red filter
![]()
In what way is young Prompto being fat so he had no friends and literally spending YEARS to lose weight just so he can be acceptable as a person good exposition?You just ignore the years of not having friends? Were playing a FF game, it's going to have wacky twists.
Not sure if you watched brotherhood, but it does give some pretty good exposition to Prompto.
Does he do anything? I vaguely remember that scene, but I seriously have no idea who he is.
I didn't watch brotherhood.
Ugh..
Old man here.
![]()
I don't think that was the point. It added a sense of vulnerability to his character, as well as highlighted his sensitivity and the fact that he has self esteem issues. He misinterprets Noct's "man, you're heavy" as an insult when it wasn't meant as one because of how sensitive he is. Noct likes him even when he's heavy, which is something that comes up again both in the optional hotel scene and during his "I'm an MT" scene, where Noct again reassures him that he doesn't like him for any superficial reasons.In what way is young Prompto being fat so he had no friends and literally spending YEARS to lose weight just so he can be acceptable as a person good exposition?
Prompto's episode was probably the best one imo, really adds another dimension. Not to mention some of the events gets brought up in-game half-subtly.
That said, he does seem relatively well off, but that's probably the intention. Even though he looks fine and happy-go-lucky on the surface, insecurity eats at him and he feels guilty about it all.
That twist about him being an MT still elicited a facepalm from me though.
I also sniffled a bit too, I won't lie. Mainly because it was one of the few moments in the game where the characters' arcs reach an emotional climax.
Loved that face so much. I kinda wanted to see more of it, but getting brief flashes of it almost made it creepier.
Hopefully it shows up as an alternate costume in Dissidia.
lol.
I hate when the picture I link to gets replaced with a thumbnail...
Oh well, I think the other guy got the idea.![]()
The best character moment was Iggy's blindness.
Its not forced,voice actor & lines were superb ,and its a logical consequence of the crazy Leviathan battle.
Other than that..
It'd be way too minor a change for a full costume. If Ardyn gets into Dissidia, I'd imagine any incorporation of the demonic face would be an intermittent effect that accompanies certain moves, like Kefka's wings. Though if EX modes were still utilised like in the PSP games, I could see it being used for that; if it wasn't just Armiger.
What in the fuck was Ravus' role? He was an enemy then friend or frenemy, I honestly have no clue.
Yeah, I agree, that was the most well-done. Ch. 10 made you feel the gloom effectively, too, with Ignis navigating with the help of Prompto and his cane and stumbling during combat. It was pretty awesome when he finally had enough of Gladio's and Noctis' lovers' spat and brought the team back on course.
Ravus was really poorly handled. The movie portrayed him as a power hungry opportunist, yet there are random glimpses in the game that show he cared about Luna and was secretly trying to protect her. The scene where Luna tries to give him the ring to give to Noctis and he tells her she has to do it felt confusing and out of character for both of them.
Well some of the costumes for other characters have had very minor differences too ^^' I'm not too familiar with the arcade version though.
Ravus was really poorly handled. The movie portrayed him as a power hungry opportunist, yet there are random glimpses in the game that show he cared about Luna and was secretly trying to protect her. The scene where Luna tries to give him the ring to give to Noctis and he tells her she has to do it felt confusing and out of character for both of them.
Has there been any mention of potential Ardyn dlc?
Imagine that final battle where two naked guys are flying around the city...
Can someone explain the ending? Like Noctis sacrifices himself, is obviously dead, and then all of a sudden he's marrying Luna and everyone lives happily ever after?
Can someone explain the ending? Like Noctis sacrifices himself, is obviously dead, and then all of a sudden he's marrying Luna and everyone lives happily ever after?
Can someone explain the ending? Like Noctis sacrifices himself, is obviously dead, and then all of a sudden he's marrying Luna and everyone lives happily ever after?
I will not make any excuses for the game's poor narrative, but I found Ravus' motivations to actually be pretty clear.
They are explained terribly, but I didn't find it to be as confusing as some people here.
Ravus was all about protecting what was left of his family: Luna. He knew Luna was going to die to protect a person he considered to be a poor excuse for a King (Noctis). He didn't actually hate Noctis, he just thought he was unfit to be a King, and unfit of Luna's journey and eventual sacrifice.
That's why he says he will consider returning Regis' blade to Noctis only if he proves to be worthy of it, worthy of being the True King of legend. Until Noctis does this, Ravus considers him to be small time, and is pissed off that Luna believes in him so much, enough to sacrifice her own life.
At no point during the game did I feel that Ravus' motivations "changed suddenly" or without reason.
Of course, this was all delivered on the WORST way possible (Letters on the floor...). If they can fix the way they tell this, I think most people will actually be happy with Ravus. I honestly expected him to be more of a cliché villain, and was surprised to see this aspect of him.
Can someone explain the ending? Like Noctis sacrifices himself, is obviously dead, and then all of a sudden he's marrying Luna and everyone lives happily ever after?
Can someone explain the ending? Like Noctis sacrifices himself, is obviously dead, and then all of a sudden he's marrying Luna and everyone lives happily ever after?
One with young Regis and his crew.
We could do oracle quests where we heal people being afflicted by the scourge.
Ravus was all about protecting what was left of his family: Luna. He knew Luna was going to die to protect a person he considered to be a poor excuse for a King (Noctis). He didn't actually hate Noctis, he just thought he was unfit to be a King, and unfit of Luna's journey and eventual sacrifice.
His "arc" wasn't coherent at all, it's like they had a basic structure in place but the actual details of his character and motivations were constantly being rewritten, with the journals a last-minute attempt to stitch together a conclusion. I don't think they'll be able to undo the mess and salvage something with only the scenes added in patches, but I applaud them for trying.
Ah. Shame we don't see that monster in the game.
Final Fantasy XV‘s story represents a mountain of missed potential. At an outward glance the concepts they had were great despite the changeover from Final Fantasy Versus XIII. If they had just fleshed things out a bit more – the Niflheim Empire, the world building and put in more actual cutscenes for the big moments we could have had something amazing here, perhaps one of the best entries out of the mainline games. As it stands though, the execution of FFXV‘s story is one of the biggest missteps in the series. Whether that comes down to the development issues, time crunch or what have you, it’s clear the foundation for greatness was toppled before it could even begin.
Almost done with my review. Here's a teaser:
Almost done with my review. Here's a teaser:
While I enjoyed the game, everything in that paragraph rings true.
What's already a good game could have been phenomenal if only more time was invested into it.
I think that the problem with Ravus is that his heel turn is too realistic. His character archetype would have made him go "This is all your fault, Noctis!!!!", "you wil pay for this!" when Luna died, only to repent minutes before his death.
Almost done with my review. Here's a teaser:
Almost done with my review. Here's a teaser:
My body is readyAlmost done with my review. Here's a teaser:
I think that the problem with Ravus is that his heel turn is too realistic. His character archetype would have made him go "This is all your fault, Noctis!!!!", "you wil pay for this!" when Luna died, only to repent minutes before his death.
But instead, the only thing Ravus needed to see to reconsider his position and re-evaluate his motives was to see his sister in a unhealthy state, nearly unable to walk. I'll give you that a lot of Ravus' development goes off-screen, but if you follow all the hints the game gives you (And I'm not defending this type of storytelling or saying that it was right to tell the story by random NPC dialogues), it makes sense. We just had another kind of expectations regarding how his character would play out.
Ardyn's final form should have been this instead of the red filter
![]()