Final Fantasy XV SPOILER THREAD

Old man here.

latest
Does he do anything? I vaguely remember that scene, but I seriously have no idea who he is.
 
You just ignore the years of not having friends? Were playing a FF game, it's going to have wacky twists.

Not sure if you watched brotherhood, but it does give some pretty good exposition to Prompto.
In what way is young Prompto being fat so he had no friends and literally spending YEARS to lose weight just so he can be acceptable as a person good exposition?
 
I didn't watch brotherhood.

Ugh..

Prompto's episode was probably the best one imo, really adds another dimension. Not to mention some of the events gets brought up in-game half-subtly.

That said, he does seem relatively well off, but that's probably the intention. Even though he looks fine and happy-go-lucky on the surface, insecurity eats at him and he feels guilty about it all.

That twist about him being an MT still elicited a facepalm from me though.

I also sniffled a bit too, I won't lie. Mainly because it was one of the few moments in the game where the characters' arcs reach an emotional climax.
 
In what way is young Prompto being fat so he had no friends and literally spending YEARS to lose weight just so he can be acceptable as a person good exposition?
I don't think that was the point. It added a sense of vulnerability to his character, as well as highlighted his sensitivity and the fact that he has self esteem issues. He misinterprets Noct's "man, you're heavy" as an insult when it wasn't meant as one because of how sensitive he is. Noct likes him even when he's heavy, which is something that comes up again both in the optional hotel scene and during his "I'm an MT" scene, where Noct again reassures him that he doesn't like him for any superficial reasons.
 
Prompto's episode was probably the best one imo, really adds another dimension. Not to mention some of the events gets brought up in-game half-subtly.

That said, he does seem relatively well off, but that's probably the intention. Even though he looks fine and happy-go-lucky on the surface, insecurity eats at him and he feels guilty about it all.

That twist about him being an MT still elicited a facepalm from me though.

I also sniffled a bit too, I won't lie. Mainly because it was one of the few moments in the game where the characters' arcs reach an emotional climax.

The best character moment was Iggy's blindness.

Its not forced,voice actor & lines were superb ,and its a logical consequence of the crazy Leviathan battle.

Other than that..
 
Hopefully it shows up as an alternate costume in Dissidia.

It'd be way too minor a change for a full costume. If Ardyn gets into Dissidia, I'd imagine any incorporation of the demonic face would be an intermittent effect that accompanies certain moves, like Kefka's wings. Though if EX modes were still utilised like in the PSP games, I could see it being used for that; if it wasn't just Armiger.
 
Sloppiest story in an FF game that I have played for me. Characters are shown to never be shown again, shit happens that don't make sense, hardly any explanation for things that are happening. What in the fuck was Ravus' role? He was an enemy then friend or frenemy, I honestly have no clue. All in all it has a goo setup for an epic story, but because it's told so poorly it ruins it almost completely. The ending was awesome though.
 
The best character moment was Iggy's blindness.

Its not forced,voice actor & lines were superb ,and its a logical consequence of the crazy Leviathan battle.

Other than that..

Yeah, I agree, that was the most well-done. Ch. 10 made you feel the gloom effectively, too, with Ignis navigating with the help of Prompto and his cane and stumbling during combat. It was pretty awesome when he finally had enough of Gladio's and Noctis' lovers' spat and brought the team back on course.
 
It'd be way too minor a change for a full costume. If Ardyn gets into Dissidia, I'd imagine any incorporation of the demonic face would be an intermittent effect that accompanies certain moves, like Kefka's wings. Though if EX modes were still utilised like in the PSP games, I could see it being used for that; if it wasn't just Armiger.

Well some of the costumes for other characters have had very minor differences too ^^' I'm not too familiar with the arcade version though.
 
What in the fuck was Ravus' role? He was an enemy then friend or frenemy, I honestly have no clue.

Ravus was really poorly handled. The movie portrayed him as a power hungry opportunist, yet there are random glimpses in the game that show he cared about Luna and was secretly trying to protect her. The scene where Luna tries to give him the ring to give to Noctis and he tells her she has to do it felt confusing and out of character for both of them.
 
Yeah, I agree, that was the most well-done. Ch. 10 made you feel the gloom effectively, too, with Ignis navigating with the help of Prompto and his cane and stumbling during combat. It was pretty awesome when he finally had enough of Gladio's and Noctis' lovers' spat and brought the team back on course.

Its so well done.

Especially the bolded.A great way to heal rifts.
 
Nomura once said Magus was his favourite character in Chrono Trigger. I think they were going for a Magus sort of anti-villain role with Ravus... His character was really hurt by the time constraints.
 
Ravus was really poorly handled. The movie portrayed him as a power hungry opportunist, yet there are random glimpses in the game that show he cared about Luna and was secretly trying to protect her. The scene where Luna tries to give him the ring to give to Noctis and he tells her she has to do it felt confusing and out of character for both of them.

Yup, and not only that, wasn't there a scene a few minutes later that showed him tell her not to give him the ring or not to protect Noctis or something, I was beyond confused.
 
Ravus and his heel turn make literally no sense right now. I mean, it's plausible that he was a good guy all along (or had a change of heart at some point) but the game does not go out of its way to explain this at all. I like how the devs realized this and pointed out his character as the first example of what's getting "fixed" in the upcoming story patches.
 
Well some of the costumes for other characters have had very minor differences too ^^' I'm not too familiar with the arcade version though.

There were a few very similar palette swaps in the PSP games (moreso with the first than 012), but the arcade game has rolled those into a separate set of colour options. Each character's actual alt costume is now a separate model; for example, look at the changes made to Terra's SNES skin to bring it more in line with the original sprite instead of the Amano art.

Dissidia-Final-Fantasy-Arcade-Alternate-Costume-Terra-Branford-1024x576.jpg


Since characters with a dearth of appropriate source material have gotten original or highly interpretative costumes before (like Pirate Vaan, Kuja's Treno Noble outfit, GC Lightning and the humanoid take on Neo-Exdeath), I'm curious to see if they'd try for a totally original alt costume for Ardyn.

Ravus was really poorly handled. The movie portrayed him as a power hungry opportunist, yet there are random glimpses in the game that show he cared about Luna and was secretly trying to protect her. The scene where Luna tries to give him the ring to give to Noctis and he tells her she has to do it felt confusing and out of character for both of them.

His "arc" wasn't coherent at all, it's like they had a basic structure in place but the actual details of his character and motivations were constantly being rewritten, with the journals a last-minute attempt to stitch together a conclusion. I don't think they'll be able to undo the mess and salvage something with only the scenes added in patches, but I applaud them for trying.

As an aside, I wonder what human Ravus' boss theme would have sounded like, if they didn't just use the standard Imperial music. Something like L'Impeto Oscuro, maybe?
 
Prompto being an MT is just FF being FF. That twist wasn't needed, nor added anything to his character. I found it pretty lame, it just opens more unsanswered questions.
 
I will not make any excuses for the game's poor narrative, but I found Ravus' motivations to actually be pretty clear.

They are explained terribly, but I didn't find it to be as confusing as some people here.

Ravus was all about protecting what was left of his family: Luna. He knew Luna was going to die to protect a person he considered to be a poor excuse for a King (Noctis). He didn't actually hate Noctis, he just thought he was unfit to be a King, and unfit of Luna's journey and eventual sacrifice.

That's why he says he will consider returning Regis' blade to Noctis only if he proves to be worthy of it, worthy of being the True King of legend. Until Noctis does this, Ravus considers him to be small time, and is pissed off that Luna believes in him so much, enough to sacrifice her own life.

At no point during the game did I feel that Ravus' motivations "changed suddenly" or without reason.

Of course, this was all delivered on the WORST way possible (Letters on the floor...). If they can fix the way they tell this, I think most people will actually be happy with Ravus. I honestly expected him to be more of a cliché villain, and was surprised to see this aspect of him.
 
Can someone explain the ending? Like Noctis sacrifices himself, is obviously dead, and then all of a sudden he's marrying Luna and everyone lives happily ever after?
 
Can someone explain the ending? Like Noctis sacrifices himself, is obviously dead, and then all of a sudden he's marrying Luna and everyone lives happily ever after?

The last scene is meant to be more of Noctis ascending to the throne (In the afterlife) more than a marriage.
 
Can someone explain the ending? Like Noctis sacrifices himself, is obviously dead, and then all of a sudden he's marrying Luna and everyone lives happily ever after?

Its in heaven. They're dead.

They had to come up with something to justify the logo after Etro was axed.
 
I will not make any excuses for the game's poor narrative, but I found Ravus' motivations to actually be pretty clear.

They are explained terribly, but I didn't find it to be as confusing as some people here.

Ravus was all about protecting what was left of his family: Luna. He knew Luna was going to die to protect a person he considered to be a poor excuse for a King (Noctis). He didn't actually hate Noctis, he just thought he was unfit to be a King, and unfit of Luna's journey and eventual sacrifice.

That's why he says he will consider returning Regis' blade to Noctis only if he proves to be worthy of it, worthy of being the True King of legend. Until Noctis does this, Ravus considers him to be small time, and is pissed off that Luna believes in him so much, enough to sacrifice her own life.

At no point during the game did I feel that Ravus' motivations "changed suddenly" or without reason.

Of course, this was all delivered on the WORST way possible (Letters on the floor...). If they can fix the way they tell this, I think most people will actually be happy with Ravus. I honestly expected him to be more of a cliché villain, and was surprised to see this aspect of him.

But doesn't a scene occur where we see Ravus telling Luna that she must take the ring and then a scene later on in the game where he says that Noctis will never be king and she's throwing her life away? Are those two scenes supposed to be reversed in the game, shit is terribly written and confusing for no reason at all.

Here are the scenes in question
https://www.youtube.com/watch?v=xGmOG0z8lkw
 
Can someone explain the ending? Like Noctis sacrifices himself, is obviously dead, and then all of a sudden he's marrying Luna and everyone lives happily ever after?

Scene 1: Noctis (and depending on your perspective, the guys) dies in sacrifice, but Ardyn is fully wiped out.

Scene 2: Flashback to the night before their sacrifice at camp. Pretty self explanatory; tearful Noctis says he's at peace with having to die but struggles to see the guys again.

Scene 3: Sun rises again at last, evil is defeated.

Scene 4: I take the sight of the restored palace to mean people rebuilt it, and Noctis' standard being there to mean that the people posthumously crowned him the King of Light, as was prophesied. It pans up to the throne, which is empty. Then it's not empty - and in the afterlife, Noctis and Luna are together and at peace at last.

Or, at least, that's how I take it.
 
One with young Regis and his crew.

Wouldn't that just be a repeat of the game ?

Something with Luna would be nice for a change.We know she can use the trident(so she CAN fight) so it would be interesting to play as her as she journeys from Lucis post invasion to her eventual arrival at Alitissia.

We could do oracle quests where we heal people being afflicted by the scourge.
 
Ravus was all about protecting what was left of his family: Luna. He knew Luna was going to die to protect a person he considered to be a poor excuse for a King (Noctis). He didn't actually hate Noctis, he just thought he was unfit to be a King, and unfit of Luna's journey and eventual sacrifice.

Yeah I was about to post something similar. Forging the covenants was taking a toll on Luna's health, and it probably would've killed her if Ardyn hadn't finished the job. Ravus knew this and was trying to stop her, but when that didn't work I guess he decided to just try his best to protect her. Except he was inexplicably missing when she needed protecting the most. I assume Ardyn must've intervened, but there should've been a scene for that.

His "arc" wasn't coherent at all, it's like they had a basic structure in place but the actual details of his character and motivations were constantly being rewritten, with the journals a last-minute attempt to stitch together a conclusion. I don't think they'll be able to undo the mess and salvage something with only the scenes added in patches, but I applaud them for trying.

Yeah I was so pissed when I found Ravus' corpse and his letters to Luna. Such a half-hearted attempt at character development. Getting to fight him helped ease the anger a little bit tho. lol
 
I'm still a little confused as to what Regis and his friends did 30 years ago. Why were they on a journey?
 
Almost done with my review. Here's a teaser:

Final Fantasy XV‘s story represents a mountain of missed potential. At an outward glance the concepts they had were great despite the changeover from Final Fantasy Versus XIII. If they had just fleshed things out a bit more – the Niflheim Empire, the world building and put in more actual cutscenes for the big moments we could have had something amazing here, perhaps one of the best entries out of the mainline games. As it stands though, the execution of FFXV‘s story is one of the biggest missteps in the series. Whether that comes down to the development issues, time crunch or what have you, it’s clear the foundation for greatness was toppled before it could even begin.
 
I think that the problem with Ravus is that his heel turn is too realistic. His character archetype would have made him go "This is all your fault, Noctis!!!!", "you wil pay for this!" when Luna died, only to repent minutes before his death.

But instead, the only thing Ravus needed to see to reconsider his position and re-evaluate his motives was to see his sister in a unhealthy state, nearly unable to walk. I'll give you that a lot of Ravus' development goes off-screen, but if you follow all the hints the game gives you (And I'm not defending this type of storytelling or saying that it was right to tell the story by random NPC dialogues), it makes sense. We just had another kind of expectations regarding how his character would play out.
 
While I enjoyed the game, everything in that paragraph rings true.

What's already a good game could have been phenomenal if only more time was invested into it.

My knee-jerk reaction was "MORE time? it already took 10 years!" But we all know that that's not the case. You're totally right. With all the content that had supposedly been cut to get the game out this year, we ended up with a game that could've felt a lot more full and fleshed out if they had pushed the release to 2017.
 
I think that the problem with Ravus is that his heel turn is too realistic. His character archetype would have made him go "This is all your fault, Noctis!!!!", "you wil pay for this!" when Luna died, only to repent minutes before his death.

Now that I think about it,Ravus actually subverts this anime archtype.

It would seem he is an introspective guy who reconsidered his position as soon as things started to go to shit.
 
I think that the problem with Ravus is that his heel turn is too realistic. His character archetype would have made him go "This is all your fault, Noctis!!!!", "you wil pay for this!" when Luna died, only to repent minutes before his death.

But instead, the only thing Ravus needed to see to reconsider his position and re-evaluate his motives was to see his sister in a unhealthy state, nearly unable to walk. I'll give you that a lot of Ravus' development goes off-screen, but if you follow all the hints the game gives you (And I'm not defending this type of storytelling or saying that it was right to tell the story by random NPC dialogues), it makes sense. We just had another kind of expectations regarding how his character would play out.

Again though are these 2 scenes supposed to be swapped of how they are presented in the game? Looks like he tells her she needs to deliver the ring to Noctis, then in the scene a bit later tells her that she shouldn't.

https://www.youtube.com/watch?v=xGmOG0z8lkw
 
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