Final Fantasy XV SPOILER THREAD

You just ignore the years of not having friends? Were playing a FF game, it's going to have wacky twists.

Man, I know the older FF games are hugely flawed in their narratives, but there is a lot of retroactive hand-waiving of the merits of older games in the series in this thread as a method of excusing FFXV's shortcomings.
 
you'd be edgy too if you got killed and turned into pixie-sized vs your old self

Maybe if her pretentious self waited until Luna and Noctis were adults or even told Sylva/Regis that she was going to battle the empire on her own, she wouldn't have got her ass whooped 11 years before the story even began.
 
The world is screwed now anyway. No more crystal, No more kings and no more Ring. The game has shown numerous times that Astrals cannot be killed. The empire claims Titan, Levi and Shiva dead but they come to our aid numerous times.

Ifrit is strongly hinted to already have died once by Shiva, and since he is the real antagonist there's no telling he won't come back eventually and set off the starscourge again this time with no deus ex machina to stop him.
 
Watched the Type-0 ending on youtube for the first time and holy shit wtf? Scorched earth on that cast. Do Tabata games usually end with character deaths or??

Tabata's games:
CCFF7
Zack dies
The 3rd Brithday
Aya dies
Type-0
everyone dies with two come back to life after being dead
XV almost everyone dies


I didn't play BCFF7 so I don't know who died in that game.

Yep the man might have a problem.
 
Tabata's games:
CCFF7 Zack dies
The 3rd Brithday Aya dies
Type-0 everyone dies with two come back to life after being dead
XV almost everyone dies


I didn't play BCFF7 so I don't know who died in that game.

Yep the man might have a problem.
Meh, Type 0 brings them all back in the secret ending, and Crisis Core was always going to end like that for Zack, that's not really a Tabata thing as much as just keeping with the canon.
 
Also, the theme of Versus XIII has always been death. Etro was the main draw for this saga, and Noctis could see the darkness.
The main draw wasn't Etro, It was the mafia kingdom and reaper worship. The dynamic between Noctis and Stella, "the light of expiring souls", fighting medieval armor solders using modern guns with floating teleporting swords.

THAT stuff was the draw of Versus, Etro was just the background, it didn't pull people in.
 
Frankly the XV gods seem just as incompetent as the ones in XIII, but at least we actually got to see them and their impact on the world. Plus they had familiar names instead of bullshit like Bhunivelze. lol

Just realized, I guess it was Bahamut talking to Regis in the Omen trailer, since he was chilling in the crystal that whole time. I was so sure that Ardyn was Bahamut, so I was pleased to be completely off about that.
 
Now that I think about it,Ravus actually subverts this anime archtype.

It would seem he is an introspective guy who reconsidered his position as soon as things started to go to shit.

I dunno if you can credit it as subversion, that would imply that what we got was intentional — and I just don't think we've seen anything (yet) that is giving us a rich enough understanding of Ravus imo.

He is this same guy right?


He looked soo important in the trailers.

A lot of things looked important in the trailers - and it didn't seem to do them any good for the shipping version of the game.
 
only Shiva has a tender spot for humanity,


all other gods give absolutely no fucks.

Ramuh wasn't too much of a dick....but titan and leviathon are complete assholes who just don't care.

I like how Ramuh picks up Noctis in order to protect him from the electric hell he unleashes upon ennemies.

About the god, I liked how they were dicks. Kind of like Japanese/Greek mythologies.They have their own blue/orange morality that is beyond human comprehension. Who knows, maybe for the banishing Ardyn was the right thing to do for them for whatever reason.


A little regret I have with the ending is that it could've been much more powerful if we saw more of Noctis and his father's and Luna's relationship.
 
Frankly the XV gods seem just as incompetent as the ones in XIII, but at least we actually got to see them and their impact on the world. Plus they had familiar names instead of bullshit like Bhunivelze. lol

Just realized, I guess it was Bahamut talking to Regis in the Omen trailer, since he was chilling in the crystal that whole time. I was so sure that Ardyn was Bahamut, so I was pleased to be completely off about that.

The gods of XIII are far more interesting and complex than XV. In XV they kind of just follow typical anime "prove yourself to me for my power" bullshit. In XIII they're all scheming against each other and trying to sabotage one another, with neither faction having an agreed-upon methodology for dealing with humanity.
 
The gods of XIII are far more interesting and complex than XV. In XV they kind of just follow typical anime "prove yourself to me for my power" bullshit. In XIII they're all scheming against each other and trying to sabotage one another, with neither faction having an agreed-upon methodology for dealing with humanity.

I do think XIII's lore is interesting if you bother to do the research, but I appreciate XV's more straightforward approach to explaining the Gods and their influence in the world.
 
It's really just the problem of having an unclear timeline. Unless you really do the work it isn't clear, for example, when those Ravus/Luna flashbacks are. And when you get to Tenebrae it's on fire/under siege...is that the Empire or Daemons? Either way, how did we get to that point? On the radio you hear Ravus was executed, then you talk to the old woman and she says Ravus is holding on to the King's sword to give it to Noctis, but that it might be difficult for he and Noctis to find each other in Niflheim...so which is it? Then Gladio casually mentions on the train that the Empire's slain 3 Astrals already...when did the Empire kill Shiva? And is he talking about Leviathan/Titan or Bahamut/Ifrit (who haven't been mentioned in the main story at that point so it might have been them).
 
Isn't it a shame that Ifrit doesn't become yours after you wreck him?

I was hoping to be able to summon him after clearing the game. He's a classic one. :(
 
Isn't it a shame that Ifrit doesn't become yours after you wreck him?

I was hoping to be able to summon him after clearing the game. He's a classic one. :(

Yup, breaking tradition. Not even Bahamut can be summoned and he likes humans. Give it to us in post-game, dammit.
 
Why would the main antagonist who hates humans, aid said humans?

Sure post-game is usually just for dicking around but I don't think you could summon Griever in FFVIII either. Bahamut is a possibility, though hes in the crystal. What you're doing in this post-game is travel to the past.

Shiva was always with you. Though she didn't reveal herself yet for obvious reasons.
 
Why would the main antagonist who hates humans, aid said humans?

Sure post-game is usually just for dicking around but I don't think you could summon Griever in FFVIII either. Bahamut is a possibility, though hes in the crystal. What you're doing in this post-game is travel to the past.

None of it should matter post-game.
 
Warning: totally unedited long review.

It started as a better structured review, but midway I said:"Fuck it! Put what you have in there and call it a day" totally Tabata style. Might format it properly on a future DLC, who knows


-----------------------------------------

Final Fantasy XV is the paradigm of unfulfilled potential: for every strong core ideas there's a myriad of little problems that brings down the whole experience, being the biggest one of these issues a disjointed mess of a plot, that left me with me scratching my head more than once.

The fundation of a great game is there, and the result is a good game, but incredibly disapointing, because of what could have been.

I think the more fun I had with the game were the first hours, the world is beautiful, the characters are fun, and the core combat mechanics are solid and makes the introduction to the battle system something quite fun. Yeah, the pacing of the plot and the intial introduction are a mess, a sign of things to come. But putting that aside, the concepts of Tabata and his team, shine stronger than ever in these hours.

Then after the first hours, that cracks start to appear: The plot never recovers from this poor start, the quests that you get with your party members dissapears totally, and with them any meaningful development between Noctis and his friends, the game starts throwing you more fetch quests that you can really handle and you start to abandon camping, in an effort to get more of your time, all this to give the player a reason to go to every part of the map, the battle system starts to show it's ugly side and the pacing totally goes down the drain.

Witcher 3 showed the way to create meaningful sidequests, with interesting narratives to keep the interest in the player on going after these sidequests, a reason to explore the vast map. Final Fantasy XV throws you quests about picking frogs being the only good sidequest is the one we already played on the Duscae demo.

There's hunts, but again there are too many, and you can't even pick more than one at the same time, which baffles me.

In terms of combat, I'll post my initial impressions, since I never changged my mind about it:

The core of the combat is fun, there's i-frames, combos, different weapons with different feel of combat. The base is there for a great action based combat, but several aspects dosn't let the combat shine like it should. First of all, controls are off for me, you see the way to do different attacks is by pressing the stick in different directions in combination with the attack button, but those directions depends of the position of the character with the camera, and here is where it goes to shit, the camera is awful and makes the controls flawed, sometimes you want to do a specific attack to to just make another one that you didn't intended. That's why I prefer button combinations in my action games, with the rare use of the stick for some attacks.

The other problem is that the action is often very confussing, you can't read the enemy attacks most of the time, because all the shit there's in the screen alongside the camera problems. In DMC and Bayonetta, the action is always clear, and the enemies big enough that you can see his windup attacks or at least see when they are attacking, in XV a lot of enemies are to small or somethings their windup inexistent, so you are basically relying on pressing the guard button every now and then and hope you get to evade the attacks.

This leads to another issue: the dev team were smart enough to use prompts to partially correct this problem, so you can evade attacks and use parry moves. But these constantly breaks the flow of the combat, sometimes you get so many prompts that you can't get a full combo without one of them. And you WANT to use them, otherwise you are leaving a lot of damage out of the table.

Also I'm very dissapointed with the magic, since you need it to equip it on your weapons slots and the fact it has friendly fire in a game you can't control the position of your teammates, has make me to barely use them.

Also if you gonna have aerial combat, you better be able to juggle enemies, the aerial combat in this games feels an afterthought, I barely feel there's any need to use it, you can't parry on air and without a launcher moves just attacking on the solid terrain seems better. I only use it on airbone enemies or enemies I need to hit on high places.

I'll add that the encounter design is at times infuriating and that the addition of enemies with OHK or incredibly high damaging AoE attacks with barely any tell, that your party dosn't ever care to avoid, is just poor enemy design (not visually, in terms of attack patterns).

The fact there's no proper micromanagement options for your party members, or even macromanagement options in XIII style, is very dissapointing, on a game that constantly requires you to watch your positioning and who you should attack. The skills, is a very wonky way to deal with all the requirements the game asks you.

In the end the battle system is good, but also very flawed to a way that the most time I spent with it the less I liked it.

If there's one aspect in with the game mostly nails is in the dungeons, they range from decent to very good, I feel that some of them are visually bland, but they are mostly well designed.

Also I found the world really beautiful, but most of the time is a pain to navigate, there's invisible walls everywhere, for fast travel you need you car, so sometimes you have to first warp to your car and then to the location you wish for, with the penalty of having to go through two lenghty load screens.

This leads me to another point: The world is a very beautiful but hollow. There are no buildings, a staple of JRPG (and RPG in general) of being able to enter random people houses is missing, this gives the impression of an incredible looking husk. There's the same-y looking restaurants and shops across the vast map, but they look the same.
Well, at least there's some very impressive vistas.
I can't state enough, how many times the game seams to chomp whole episodes of the game's plot:
- The Empire downfall, told through documents.
- Tenebrae being ridden by monsters, that you can only see far off, while random kids exposes you to Luna flashbacks.
- Ravus entire character development, contained in letters found around his body, because, who dosn't keep a copy of the letters he sends in his pockets?
- Luna and Noctis relationship, which is a trainwreck on his own.
And many more other moments, the fact that important aspects of the lore can only be found on the official guide, speaks volume of the mess you witness. And how we could forget about Jared?

Chapter 13 is trash. Period. I discussed this on the OT, not feeling like repeating it again, but TL;DR: Is a slog of a very unfun RE game, with poor map design, that strips you of the best part of the game, which is the combat system. Is funny how Ardyn constantly mocks you about how powerless you are without your friends, when basically you can forget about the very poorly implemented stealth system and evade attacks until you kill your enemies...by evading. 3/10 would not play again

Every character that is not the main four are very poorly developed to a point of joke. Luna's death loses any meaning when the game dosn't make you care about her. Women treatment in general is poor, even for the saga standards: Luna's fridging, Cindy, etc...
Yeah, main cast is fine, at least their banter is nice, the actual development of them left a lot to be desired. Why there isn't more moments like the ones you get in camping/hotels? Prompto's one shows a lot of promise and then...it ends, right fucking there. One of the reasons the ending never worked for me, even if it was well directed.

All these boss fights setpieces are bad. Titan is bad, Levi is bad and Ardyn 2nd phase is bad. Protip for Tabata: Watch how Bayonetta pulls off boss setpieces while retaining it's combat system.

Airship is totally worthless, why put something as halfassed as that?

Well, probably there's more, but this should be enough. Even if I might seem overly critical, XV is a solid game, just that a good game, but I feel I'm that critical, because there's so much wasted potential that is a real shame. In the end I enjoyed it enough, even thought It won't leave me a lasting impression like the great FF games did.

I'll give it a 7 out of 10

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That shiva model though, caught me off guard. Was expecting something classy and elegant based on Gentiana but suddenly .... "daaaaaaaaaaaaaaaaaamn!"
 
What you're doing in this post-game is travel to the past.

Postgame breaks canon. Assuming the party doesn't have a completely undocumented visit back to Lucis after Ch9:

Regalia Type-F alone would have solved the party's issues with getting around, particularly going to Gralea.

You couldn't have turned in Vyv's photos to him at Lestallum after taking them in Altissia

You can't have summoned Leviathan in Lucis. She hasn't even been awoken.
 
I knew something was wrong when I had to read a major plot point in a newspaper. Then a lot of it is told on the radio and via notes and you know you're dealing with a frankenstein.

They focused on the open world and I've read Square was highly impressed with The Witcher 3. At some moments the game is almost identical and FFXV even offers better gameplay and performance than that revered game. But the dialogue choices (meaningless) and the quest design is way worse. It actually becomes Dragon Age Inquisition when we're talking about side quests. They are all bad. There is nothing like the Baron because there is nothing written outside the main quest. And that main quest obviously hit time constraints. They managed to construct a good open world (in my opinion, though its ofcourse lacking interaction) but also wanted to integrate the sequels into it. Altissia needed to be FFXV's Novigrad, and then another open world around Tenebrae. TW3 actually manages this in one game, but don't forget TW3 is also rushed post Ciri (appearing at Imlerith in an instant), and then Eredin who had nothing to say at all. Then Ardyn was at least treated better.

So yeah I think perhaps this game should've dropped the open world for a slightly more linear road movie experience. I mean, the road movie falls apart when you have to go all the way back to hammerhead for the most shitty of things.

If the progress was more linear, with cities you stop in to do quests, tackle dungeons and gain trust of the locals, and then venture on... much like FFVII played out actually, then the story could've been told better.

Postgame breaks canon. Assuming the party doesn't have a completely undocumented visit back to Lucis after Ch9:

Regalia Type-F alone would have solved the party's issues with getting around, particularly going to Gralea.

You couldn't have turned in Vyv's photos to him at Lestallum after taking them in Altissia

You can't have summoned Leviathan in Lucis. She hasn't even been awoken.

This is true. Still, Your active mission is Cure for Insomnia. It'd be lol if Ifrit showed up against Ardyn, heh.
 
Kingdom Hearts sounded cool in concept but the actual story in the series is total shit.

Not true.

Kingdom Hearts has wacky concepts and silly twists ,but the characterization is brilliant and the pacing of events can be thrilling & exciting.

Not to mention KH has to incorporate all these little side stories from Disney which are handled really,really well.

Helps that cutscene & VA are usually stellar ,and gameplay is some of the most accessible & fun out there.
 
Just got past the time skip, was super excited to see everyone's matured faces, but they all look exactly the same... wearing the same clothes.

Square... seriously? What?
WHAT!?
I couldn't stop laughing at Prompto
 
Warning: totally unedited long review.

It started as a better structured review, but midway I said:"Fuck it! Put what you have in there and call it a day" totally Tabata style. Might format it properly on a future DLC, who knows


-----------------------------------------

Final Fantasy XV is the paradigm of unfulfilled potential: for every strong core ideas there's a myriad of little problems that brings down the whole experience, being the biggest one of these issues a disjointed mess of a plot, that left me with me scratching my head more than once.

The fundation of a great game is there, and the result is a good game, but incredibly disapointing, because of what could have been.

I think the more fun I had with the game were the first hours, the world is beautiful, the characters are fun, and the core combat mechanics are solid and makes the introduction to the battle system something quite fun. Yeah, the pacing of the plot and the intial introduction are a mess, a sign of things to come. But putting that aside, the concepts of Tabata and his team, shine stronger than ever in these hours.

Then after the first hours, that cracks start to appear: The plot never recovers from this poor start, the quests that you get with your party members dissapears totally, and with them any meaningful development between Noctis and his friends, the game starts throwing you more fetch quests that you can really handle and you start to abandon camping, in an effort to get more of your time, all this to give the player a reason to go to every part of the map, the battle system starts to show it's ugly side and the pacing totally goes down the drain.

Witcher 3 showed the way to create meaningful sidequests, with interesting narratives to keep the interest in the player on going after these sidequests, a reason to explore the vast map. Final Fantasy XV throws you quests about picking frogs being the only good sidequest is the one we already played on the Duscae demo.

There's hunts, but again there are too many, and you can't even pick more than one at the same time, which baffles me.

In terms of combat, I'll post my initial impressions, since I never changged my mind about it:



I'll add that the encounter design is at times infuriating and that the addition of enemies with OHK or incredibly high damaging AoE attacks with barely any tell, that your party dosn't ever care to avoid, is just poor enemy design (not visually, in terms of attack patterns).

The fact there's no proper micromanagement options for your party members, or even macromanagement options in XIII style, is very dissapointing, on a game that constantly requires you to watch your positioning and who you should attack. The skills, is a very wonky way to deal with all the requirements the game asks you.

In the end the battle system is good, but also very flawed to a way that the most time I spent with it the less I liked it.

If there's one aspect in with the game mostly nails is in the dungeons, they range from decent to very good, I feel that some of them are visually bland, but they are mostly well designed.

Also I found the world really beautiful, but most of the time is a pain to navigate, there's invisible walls everywhere, for fast travel you need you car, so sometimes you have to first warp to your car and then to the location you wish for, with the penalty of having to go through two lenghty load screens.

This leads me to another point: The world is a very beautiful but hollow. There are no buildings, a staple of JRPG (and RPG in general) of being able to enter random people houses is missing, this gives the impression of an incredible looking husk. There's the same-y looking restaurants and shops across the vast map, but they look the same.
Well, at least there's some very impressive vistas.
I can't state enough, how many times the game seams to chomp whole episodes of the game's plot:
- The Empire downfall, told through documents.
- Tenebrae being ridden by monsters, that you can only see far off, while random kids exposes you to Luna flashbacks.
- Ravus entire character development, contained in letters found around his body, because, who dosn't keep a copy of the letters he sends in his pockets?
- Luna and Noctis relationship, which is a trainwreck on his own.
And many more other moments, the fact that important aspects of the lore can only be found on the official guide, speaks volume of the mess you witness. And how we could forget about Jared?

Chapter 13 is trash. Period. I discussed this on the OT, not feeling like repeating it again, but TL;DR: Is a slog of a very unfun RE game, with poor map design, that strips you of the best part of the game, which is the combat system. Is funny how Ardyn constantly mocks you about how powerless you are without your friends, when basically you can forget about the very poorly implemented stealth system and evade attacks until you kill your enemies...by evading. 3/10 would not play again

Every character that is not the main four are very poorly developed to a point of joke. Luna's death loses any meaning when the game dosn't make you care about her. Women treatment in general is poor, even for the saga standards: Luna's fridging, Cindy, etc...
Yeah, main cast is fine, at least their banter is nice, the actual development of them left a lot to be desired. Why there isn't more moments like the ones you get in camping/hotels? Prompto's one shows a lot of promise and then...it ends, right fucking there. One of the reasons the ending never worked for me, even if it was well directed.

All these boss fights setpieces are bad. Titan is bad, Levi is bad and Ardyn 2nd phase is bad. Protip for Tabata: Watch how Bayonetta pulls off boss setpieces while retaining it's combat system.

Airship is totally worthless, why put something as halfassed as that?

Well, probably there's more, but this should be enough. Even if I might seem overly critical, XV is a solid game, just that a good game, but I feel I'm that critical, because there's so much wasted potential that is a real shame. In the end I enjoyed it enough, even thought It won't leave me a lasting impression like the great FF games did.

I'll give it a 7 out of 10

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Great review thanks!

And I agree that the dungeon level designs were very good. Some of them actually remind me of souls games.
 
Not true.

Kingdom Hearts has wacky concepts and silly twists ,but the characterization is brilliant and the pacing of events can be thrilling & exciting.

Not to mention KH has to incorporate all these little side stories from Disney which are handled really,really well.

Helps that cutscene & VA are usually stellar ,and gameplay is some of the most accessible & fun out there.

I'd agree if it wasn't for the time travel bs in dream drop distance.
 
The gods of XIII are far more interesting and complex than XV. In XV they kind of just follow typical anime "prove yourself to me for my power" bullshit. In XIII they're all scheming against each other and trying to sabotage one another, with neither faction having an agreed-upon methodology for dealing with humanity.
Well said!

---------------

Back in love with FFXV. The post game is simply marvelous. I mean I left the vast majority of the hunts and sidequests so kind of enjoying exploring the world now. Vesperwood is gorgeous and just found a massive forest dungeon! Don't care what anyone says but XV's open world is one of a kind in terms of charm. Hoping to get he flying car soon...i had clearly done NONE of cindy's quests lol!

Still looking for the FF12 OST CD :(
 
Haha

I just realized when Noctis has that Omen dream where he has no weapons and has to fight through a military base

He is having a nightmare about Chapter 13.
 
Altissia needed to be FFXV's Novigrad

This is so true.

I can't believe how much effort it took to make Alitissia.Such an elaborate beautiful location that is sorely underused.

Its all surrounded by water so I dunno how it could be incorporated as a hub without crazy loading times ,but certainly more could be done here.

I was expecting the game to spend crazy long hours to squeeze this area dry.Clearly an inordinate amount of effort was spent in making this place.Other games would dream of having such a town.

I'd agree if it wasn't for the time travel bs in dream drop distance.

Only played 1,2 and BBS.So maybe the other games are worse.Idk.
 
This is so true.

I can't believe how much effort it took to make Alitissia.Such an elaborate beautiful location that is sorely underused.

Its all surrounded by water so I dunno how it could be incorporated as a hub without crazy loading times ,but certainly more could be done here.

I was expecting the game to spend crazy long hours to squeeze this area dry.Clearly an inordinate amount of effort was spent in making this place.Other games would dream of having such a town.
They shoulda copy pasted cleigne around Altissa instead of having it in Lucis. Lestallum should've been moved deeper into Duscae
 
Not true.

Kingdom Hearts has wacky concepts and silly twists ,but the characterization is brilliant and the pacing of events can be thrilling & exciting.

Not to mention KH has to incorporate all these little side stories from Disney which are handled really,really well.

Helps that cutscene & VA are usually stellar ,and gameplay is some of the most accessible & fun out there.
I was talking about the actual story of the game, they way it has been written, it is a convoluted mess and I can understand why some people love this hot mess, but I am sure majority agree it is terrible.

People do love the characters as they are developed so they grow closer to them, but this doesn't mean the story is not shit.
 
In what way is young Prompto being fat so he had no friends and literally spending YEARS to lose weight just so he can be acceptable as a person good exposition?

But in what way is it not? I think the events in that episode spoke alot about Prompto and Noctis. Prompto was lonely in his early life because of how deeply insecure he was. Noctis was a different type of lonely; he had nobody who could relate to him just as a person -- he doesn't share that relationship with Gladio or Ignis and clearly wasn't getting it in school. It was certainly awkward how Prompto just kind of pushes himself on Noctis as a friend in Highschool after shadowing him for so long. But Prompto was shown to always be a clumsy, awkward kid; he's clumsy and awkward in the actual game.

Noctis never cared what Prompto looked like, there was never even any indication that Prompto's classmates cared what he looked like. It wasn't really about Prompto being fat, he just had no confidence.

SolVanderlyn said:
Ravus and his heel turn make literally no sense right now. I mean, it's plausible that he was a good guy all along (or had a change of heart at some point) but the game does not go out of its way to explain this at all. I like how the devs realized this and pointed out his character as the first example of what's getting "fixed" in the upcoming story patches.

Ravus caught the barbed end of the tragic bat in this game, both in the narrative and in reception, lol. It's unfortunate that people are missing why he ended up the way he did, because he sacrificed his whole life and got nothing out of it.

He believes Regis abandoned him and his sister when the Nifs attacked and took Tenebrae. And thus he believes Regis is indirectly responsible for their shitty living conditions and dead parents, perhaps because he believes Regis could have stopped them. Luna, however, is 100% behind Regis and thus Noctis because she's the Oracle. She understands why Regis abandoned them for Noctis' sake, Ravus does not. From his perspective, Luna is abandoning him and herself for the sake of an unworthy bloodline of weak cowards. In Kingsglaive he attempts to take the Ring of Lucii and get their powers. This would have given Ravus the ability, in his mind, to set things right. The Lucii disagree, however, and take his arm off. Meanwhile, Ravus' status as a high-ranking Nif officer probably keeps his sister on good terms with the Nifs. But this has completely fallen apart by the events of FFXV, because Luna is desperately throwing herself into suicide situations to help Noctis succeed. This puts Ravus into a terrible situation because now Luna is at direct odds with the Nifs. She's just as dangerous as Noctis is because she's making him significantly stronger.

What isn't clear is exactly what the trigger was that made Ravus finally see it Luna's way. It could have been the longer nights, it could have been Luna's failing health, it could have been Noctis recieving Titan/Ramuh's power. But by the time you reach Altissia, Ravus is actually already working for you. He knows that Luna isn't going to make it safely out of the Leviathian communion. The Nifs are after her, Leviathian is a violent god, and even if everything went perfect, her health has completely failed her by this point. So if Ravus' end goal was to just keep his sister safe...he has helplessly failed at every turn, for reasons completely out of his control.


In the end, he couldn't protect anyone or anything he cared about, his sister was killed, he got blamed for it, his hometown burned, and Ardyn forced Noctis to pity kill him. Everything he worked for turned to ash in his face, and he died before he could actually even personally hand Noctis the sword.


The only flaw with this is how long the game decides to keep you in the dark about his intentions, although it should have been obvious by Altissia that he was not playing the part they were making him out to. The Ch.13 notes around his corpse were more than enough to piece his fate together, but i can see how that felt a bit too abrupt for most people.
 
Another thing that struck me as very odd is Deadeye. Its the only hunt that offers stealth mechanics and other stuff, truly feels like a hunt. And its being brought over from Duscae demo, so probably it was so different to showcase the game's mechanics and pushed in the final game. But its gimped when compared to that ancient demo version.
 
Honestly they fucked up by not having all these amazing dungeons be required for the story. All 10 weapons should have been a progression requirement and the freebies stuck in dungeons with none
 
Yup, breaking tradition. Not even Bahamut can be summoned and he likes humans. Give it to us in post-game, dammit.

whats worse is bahamuts summon is the worst in the damn game. The fucking king of dragons.....shoots blades down only to stare at noctis and go......"hey bud, you want to smack this guy for me real quick?"
 
whats worse is bahamuts summon is the worst in the damn game. The fucking king of dragons.....shoots blades down only to stare at noctis and go......"hey bud, you want to smack this guy for me real quick?"

That was actually fucking awesome. The way Noctis nods in approval and then rains down whoopass from above.
 
Just got past the time skip, was super excited to see everyone's matured faces, but they all look exactly the same... wearing the same clothes.

Square... seriously? What?
WHAT!?
I couldn't stop laughing at Prompto
I dunno, his face is rounder and more mature looking to me. His hair is also less fluffy/teenager-y.

9668VQ0.jpg
 
Only played 1,2 and BBS.So maybe the other games are worse.Idk.

358/2 days has a pretty good narrative, Chain of memories is actually surprisingly concise.

Coded is just kinda bullshit and unnessisary to anything. While DDD does do some interesting things, too many revelations are either confusing or ruin the implied parts of older games.
 
The gods of XIII are far more interesting and complex than XV. In XV they kind of just follow typical anime "prove yourself to me for my power" bullshit. In XIII they're all scheming against each other and trying to sabotage one another, with neither faction having an agreed-upon methodology for dealing with humanity.

They were like that for Nyx. They were not like that for Noctis as he was of their bloodline. They wanted him to finish the task that they were unable to. XIII's gods you didn't know what they were doing or what their motivations were. You had to read outside material and the datalogs to get a vague idea of what they were doing and what their motivations were and even then you were never sure that's what they were trying to do. Having played all three games all I know is that Bartandelus wanted to die and wanted to kill everyone on Cocoon to see the Maker. That's it. XV is much more straightforward with everyones' motivations.
 
That was actually fucking awesome. The way Noctis nods in approval and then rains down whoopass from above.

That was a cool scene though.

its too bad bahamut didn't rain whoopass because nothing happened! Also only hit him ONCE!!!!! ONCE!!!! Ifrit just went full bore into phase 2....he did nothing but move him from a throne lol. Ifrit went full parkour the blades served no purpose. Only bahamuts final giant ass blade did anything.


No mega flare as well......he should have rained hell, trapped ifrit and then mega flared the fuck out of him.
 
They were like that for Nyx. They were not like that for Noctis as he was of their bloodline. They wanted him to finish the task that they were unable to. XIII's gods you didn't know what they were doing or what their motivations were. You had to read outside material and the datalogs to get a vague idea of what they were doing and what their motivations were and even then you were never sure that's what they were trying to do. Having played all three games all I know is that Bartandelus wanted to die and wanted to kill everyone on Cocoon to see the Maker. That's it. XV is much more straightforward with everyones' motivations.

Sounds pretty straightforward to me...the wish of a child that has been orphaned.
 
I wish XV had a datalog.

I know that sounds like blasphemy, but I wanna read about Ifrit and the Starscourge and Izunia and all that.
 
its too bad bahamut didn't rain whoopass because nothing happened! Ifrit went full parkour the blades served no purpose. Only bahamuts final giant ass blade did anything.


No mega flare as well......he should have rained hell, trapped ifrit and then mega flared the fuck out of him.

I think that makes Ifrit look more awesome, personally. :)
 
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