Final Fantasy XV SPOILER THREAD

They should have done a datalog the Kingdom Hearts way. Find the Cosmogony's chapter scattered around the world and have them on a menu for whenever you want to read them. Make Ardyn's Reports that explain his side of the story, you could find them in the post game. Then you have a bestiary and a character index so you can consult who the f is Jared.

Make it fun, make it intuitive and don't use to much text.
 
I'll ask again:

The detail when you enter the throne room of Regis and Luna mauled corpses hanging was one of the darkest thing this series has seen to date. Testament of the hatred Ardyn has towards the Lucian cause.

By the way, who were the other two corpses hanging? The one in the right has the glaive's outfit so maybe it's Nyx? The one in the left has white robes so I'm guessing it's Iedolas?
 
Just beat it, and really enjoyed it, even if I barely understand what was going on. I really enjoy the combat and would love a sequel with Iris in the dark world while Noct is in his prison.
 
They should have done a datalog the Kingdom Hearts way. Find the Cosmogony's chapter scattered around the world and have them on a menu for whenever you want to read them. Make Ardyn's Reports that explain his side of the story, you could find them in the post game. Then you have a bestiary and a character index so you can consult who the f is Jared.

Make it fun, make it intuitive and don't use to much text.

Yep, still bummed we didn't get something like this in-game. It would've been nice if you at least got an archive of all the Cosmogony entries you've read, for instance.

yep thats all 4 of them

I think the fact Nyx is there is kinda sad, really. Considering how he capped off his final battle in Kingsglaive, only for Ardyn to apparently drag his lifeless corpse from some rubble and hang it from the ceiling of the Citadel's throne room? Jeez, lol.
 
Yep, still bummed we didn't get something like this in-game. It would've been nice if you at least got an archive of all the Cosmogony entries you've read, for instance.



I think the fact Nyx is there is kinda sad, really. Considering how he capped off his final battle in Kingsglaive, only for Ardyn to apparently drag his lifeless corpse from some rubble and hang it from the ceiling of the Citadel's throne room? Jeez, lol.

That's not his real corpse
 
So I avenged Jared and got to hear about how Jared "thought of everything." /cry /sob /sadface

The dude had two or three lines none of which were important, yet the game keeps reminding me about him. Sorry FF15, you haven't earned them feels and I laugh at your pathetic attempts!
 
So I avenged Jared and got to hear about how Jared "thought of everything." /cry /sob /sadface

The dude had two or three lines none of which were important, yet the game keeps reminding me about him. Sorry FF15, you haven't earned them feels and I laugh at your pathetic attempts!

I kept on seeing GAF talk about Jared so I kept an eye out for him while I was playing. Thought he was gonna betray them to the empire lol. Glad I took note of him though, else I'd just be like everyone else and be like, "Jared who"?
 
So I avenged Jared and got to hear about how Jared "thought of everything." /cry /sob /sadface

The dude had two or three lines none of which were important, yet the game keeps reminding me about him. Sorry FF15, you haven't earned them feels and I laugh at your pathetic attempts!


I didn't even know his name was Jared or what he did till after he died. To me he was just some background scenery npc who never spoke.
 
I didn't even know his name was Jared or what he did till after he died. To me he was just some background scenery npc who never spoke.

I figure he surely must have had a bigger part at some point since they spend so much time literally crying about him.
He doesn't even get killed onscreen so there's just nothing.
 
Just beat it. Really enjoyed it but man it's a shame that this game got cut to pieces because there was some good ideas in there. Ravus and Iedolas being killed (or transformed or whatever) off screen was so poop. That ending was great though. Got that empty feeling now. Bromance was nailed all throughout the game which is all I really wanted.
 
Warning: totally unedited long review.

It started as a better structured review, but midway I said:"Fuck it! Put what you have in there and call it a day" totally Tabata style. Might format it properly on a future DLC, who knows


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Final Fantasy XV is the paradigm of unfulfilled potential: for every strong core ideas there's a myriad of little problems that brings down the whole experience, being the biggest one of these issues a disjointed mess of a plot, that left me with me scratching my head more than once.

The fundation of a great game is there, and the result is a good game, but incredibly disapointing, because of what could have been.

I think the more fun I had with the game were the first hours, the world is beautiful, the characters are fun, and the core combat mechanics are solid and makes the introduction to the battle system something quite fun. Yeah, the pacing of the plot and the intial introduction are a mess, a sign of things to come. But putting that aside, the concepts of Tabata and his team, shine stronger than ever in these hours.

Then after the first hours, that cracks start to appear: The plot never recovers from this poor start, the quests that you get with your party members dissapears totally, and with them any meaningful development between Noctis and his friends, the game starts throwing you more fetch quests that you can really handle and you start to abandon camping, in an effort to get more of your time, all this to give the player a reason to go to every part of the map, the battle system starts to show it's ugly side and the pacing totally goes down the drain.

Witcher 3 showed the way to create meaningful sidequests, with interesting narratives to keep the interest in the player on going after these sidequests, a reason to explore the vast map. Final Fantasy XV throws you quests about picking frogs being the only good sidequest is the one we already played on the Duscae demo.

There's hunts, but again there are too many, and you can't even pick more than one at the same time, which baffles me.

In terms of combat, I'll post my initial impressions, since I never changged my mind about it:



I'll add that the encounter design is at times infuriating and that the addition of enemies with OHK or incredibly high damaging AoE attacks with barely any tell, that your party dosn't ever care to avoid, is just poor enemy design (not visually, in terms of attack patterns).

The fact there's no proper micromanagement options for your party members, or even macromanagement options in XIII style, is very dissapointing, on a game that constantly requires you to watch your positioning and who you should attack. The skills, is a very wonky way to deal with all the requirements the game asks you.

In the end the battle system is good, but also very flawed to a way that the most time I spent with it the less I liked it.

If there's one aspect in with the game mostly nails is in the dungeons, they range from decent to very good, I feel that some of them are visually bland, but they are mostly well designed.

Also I found the world really beautiful, but most of the time is a pain to navigate, there's invisible walls everywhere, for fast travel you need you car, so sometimes you have to first warp to your car and then to the location you wish for, with the penalty of having to go through two lenghty load screens.

This leads me to another point: The world is a very beautiful but hollow. There are no buildings, a staple of JRPG (and RPG in general) of being able to enter random people houses is missing, this gives the impression of an incredible looking husk. There's the same-y looking restaurants and shops across the vast map, but they look the same.
Well, at least there's some very impressive vistas.
I can't state enough, how many times the game seams to chomp whole episodes of the game's plot:
- The Empire downfall, told through documents.
- Tenebrae being ridden by monsters, that you can only see far off, while random kids exposes you to Luna flashbacks.
- Ravus entire character development, contained in letters found around his body, because, who dosn't keep a copy of the letters he sends in his pockets?
- Luna and Noctis relationship, which is a trainwreck on his own.
And many more other moments, the fact that important aspects of the lore can only be found on the official guide, speaks volume of the mess you witness. And how we could forget about Jared?

Chapter 13 is trash. Period. I discussed this on the OT, not feeling like repeating it again, but TL;DR: Is a slog of a very unfun RE game, with poor map design, that strips you of the best part of the game, which is the combat system. Is funny how Ardyn constantly mocks you about how powerless you are without your friends, when basically you can forget about the very poorly implemented stealth system and evade attacks until you kill your enemies...by evading. 3/10 would not play again

Every character that is not the main four are very poorly developed to a point of joke. Luna's death loses any meaning when the game dosn't make you care about her. Women treatment in general is poor, even for the saga standards: Luna's fridging, Cindy, etc...
Yeah, main cast is fine, at least their banter is nice, the actual development of them left a lot to be desired. Why there isn't more moments like the ones you get in camping/hotels? Prompto's one shows a lot of promise and then...it ends, right fucking there. One of the reasons the ending never worked for me, even if it was well directed.

All these boss fights setpieces are bad. Titan is bad, Levi is bad and Ardyn 2nd phase is bad. Protip for Tabata: Watch how Bayonetta pulls off boss setpieces while retaining it's combat system.

Airship is totally worthless, why put something as halfassed as that?

Well, probably there's more, but this should be enough. Even if I might seem overly critical, XV is a solid game, just that a good game, but I feel I'm that critical, because there's so much wasted potential that is a real shame. In the end I enjoyed it enough, even thought It won't leave me a lasting impression like the great FF games did.

I'll give it a 7 out of 10

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The best review.
 
Just beat it. Really enjoyed it but man it's a shame that this game got cut to pieces because there was some good ideas in there. Ravus and Iedolas being killed (or transformed or whatever) off screen was so poop. That ending was great though. Got that empty feeling now. Bromance was nailed all throughout the game which is all I really wanted.
Ravus was executed for his failure in Altissia but yeah I agree.
 
I also thought it was hilarious how concerned they were about Talcott and taking him to the lighthouse only to immediately run off and let him find his own way there. Maybe he was in the trunk.
 
Nice touch I noticed about the last fight. Ardyn tried to counter all of Noctis's Omnislash with the same weapons, but when Noct pulls out his fathers sword, Ardyn has nothing to counter with so he eats the final stab.
 
Damn I didn't realize Nyx was one of the hanging bodies, I could only make out Luna and Regis.

I loved how macabre that was though, I didn't expect them to go that far but it really helped cement Ardyn's cruelty.
 
I like that poster's theory who thought Ravus was there and not Aldercapt. Would've been much more apt.

I really thought it was Ravus - I remember blonde hair on the charater model - you see them really quickly, so I must have seen it incorrectly. Why would Aldercept be up there anyway??

It would make more sense if it was Ravus, because everyone up there has either had the Ring Of The Lucii in thier possession, or wore it at some point. I thought that was the common bond.
 
I really thought it was Ravus - I remember blonde hair on the charater model - you see them really quickly, so I must have seen it incorrectly. Why would Aldercept be up there anyway??

It would make more sense if it was Ravus, because everyone up there has either had the Ring Of The Lucii in thier possession, or wore it at some point. I thought that was the common bond.

I assumed it was Ravus too but wasn't sure. I don't see why Ardyn would taunt Noct with Aldercapt's corpse, unless it's supposed to represent the death of humanity and the Kings who lead them.
 
The Ardyn stitch in time thing with prompto pissed me off. The game explains what happens on a load screen.
 
I assumed it was Ravus too but wasn't sure. I don't see why Ardyn would taunt Noct with Aldercapt's corpse, unless it's supposed to represent the death of humanity and the Kings who lead them.

Noctis knew that Ravus wasn't all bad and he even kept his father's sword for him. Also, in Kingsglaive Ravus puts the ring on, making him more apt to be used for Ardyn's nefarious illusion than Aldercept; who I don't remember Noctis ever meeting.

It should be Ravus up there :)
 
Beat it. The ending of as really good even bough it would have been better if the story wasn't so choppy.

The mid credit scene around the campfire is like the final weird choppiness. That scene would have fit better on the way to Insomnia. It would have made the final battles and stuff more... sad. And better.

But again it was just he final example of them doing weird things with the plot.

One thing I liked when it was revealed that Noctus and Luna lived was that I know had the sense of how much they meant to each other. It made it very tear jerking. Unlike her death scene where I had spent almost no time with her and their feelings for each other. Hence why that scene fell to flat.


Over all a fun game with a lot of potential and a fine ending but over all is half baked or just flat out directed wrong.
 
Beat it. The ending of as really good even bough it would have been better if the story wasn't so choppy.

The mid credit scene around the campfire is like the final weird choppiness. That scene would have fit better on the way to Insomnia. It would have made the final battles and stuff more... sad. And better.

But again it was just he final example of them doing weird things with the plot.

One thing I liked when it was revealed that Noctus and Luna lived was that I know had the sense of how much they meant to each other. It made it very tear jerking. Unlike her death scene where I had spent almost no time with her and their feelings for each other. Hence why that scene fell to flat.


Over all a fun game with a lot of potential and a fine ending but over all is half baked or just flat out directed wrong.

They're dead, Jim.
 
I find it weird how different all models for Iedolas look

320


320


195


His weird attractiveness in his game model compared to his two CG models had me hoping that we would see more of him. Speaking of which, his behaviour in the game came off totally different that the one he has in the movie. That "so glorious, oh my crystal" scene didn't even make sense in the context, and portraying him as a mad emperor manipulated by Ardyn was disappointing. I actually loved his ingame redesign compared to his Versus XIII appearance.
 
The Ardyn stitch in time thing with prompto pissed me off. The game explains what happens on a load screen.

Yeah, and I still don't fully get it. Prompto would have been far more talkative and asked Noctis waaay more questions about why he was attacking him.

The mid credit scene around the campfire is like the final weird choppiness. That scene would have fit better on the way to Insomnia. It would have made the final battles and stuff more... sad. And better.

One thing I liked when it was revealed that Noctus and Luna lived was that I know had the sense of how much they meant to each other. It made it very tear jerking. Unlike her death scene where I had spent almost no time with her and their feelings for each other. Hence why that scene fell to flat.

Regarding the campfire scene - it should have been on the way to Insomnia. It would have made it far more emotional when Noctis goes up the stairs to the throne room.

Noctis and Luna needed more narrative to flesh out their romance - Umbra passing a book back and forth wasn't nearly enough to encompass that.
 
Speaking of which, his behaviour in the game came off totally different that the one he has in the movie. That "so glorious, oh my crystal" scene didn't even make sense in the context, and portraying him as a mad emperor manipulated by Ardyn was disappointing. I actually loved his ingame redesign compared to his Versus XIII appearance.

Agreed. He seemed rather shrewd and calculating in the movie, it was hard to believe it was the same character. Of course that's about all he said in-game so you can only interpret so much, but it did seem to imply he'd gone mad.

I mean it was clear that Ardyn was the real mastermind but it still felt like more wasted potential. I would've liked to see a scene between Aldercapt and Ardyn where he realizes he's been manipulated and it's too late. Would've given Ardyn some more development and set the stage better. Chapter 13 really could've benefited from some flashbacks showing the fall of Niflheim.
 
Has it been discussed already that Noctis didn't leave an heir? Is that it? Is the Lucis Caelem bloodline over? Should've Noct up Iris when he had the chance. God knows she wanted it.
 
Has it been discussed already that Noctis didn't leave an heir? Is that it? Is the Lucis Caelem bloodline over? Should've Noct up Iris when he had the chance. God knows she wanted it.

I was gonna provide a straightfaced answer to this but then the second half made me spit out my water.
 
It was actually a serious question lol. What happens now that the bloodline is lost? Who's appointed king and who does the crystal choose as a chosen one or whatever?
 
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