Final Fantasy XV SPOILER THREAD

Pitioss. Damn. I am terrible at jumping puzzles and that was a test of patience. Can't believe I wasted 2 hours getting through that thing.
 
so... at level 1, summons aren't nearly as useful as they normally are.

Versus a gigantoad and a boatload of magitek and imperials, after summoning titan.... all of the magitek troopers are not dead. Only half-healthed.

Oh man... (Still haven't game overed which is nice.)

Edit: Okay no seriously whoever thought the current implementation of battle zoning is in anyway satisfactory needs a damn stern talking to. After killing a Gigantoad, and like 15 magitek troopers and imperial troopers, another gigantoad spawned (but isn't in the battle zone and doesn't in any way try to reenter the battle zone) so then I had an empty battle area but if I wanted to attck the Gigantoad, I'd go outside of it and wouldn't enter a new one when attacked. It was basically an enemy with infinite health not willing to attack me.

Listen, The idea behind these battle zones is actually quite nice, and in theory work a lot better than say something like from ff12. But (much like a lot in this game, unfortunately (as much as I like this game, i have to admit at least that)) the execution is just infuriating. It is the single most fundamentally fucked thing about this battle system; it is the laziest implementation of this system you possibly could make. It has taken me out of the game going "wai-what?" way too many freakin times.

There should be NO time where attacking an enemy doesn't lead to a battle state
There should be NO or very very little opportunity of accidentally exiting a fight
There should be NO potential for a combat zone to be empty and yet still active because some toad doesn't wanna play by the game's rules

These are FUNDAMENTAL to zoning, things that games like Kingdom hearts (ALL OF THEM), basically ANY action rpg for that matter, and hell even FF12 (despite the fact I don't like how "fleeing" just means jogging at a speed that is only slightly faster but not really) got down right. This game has no right in having the zoning be this fundamentally fucked up.

Now this is fixable by 3 ways:
1: Have the zone expand if enemies are near its edge. Noct moves faster than most enemies and warps faster than... every enemy so making a changeable size is fine
2: Have a timer where you have to be out of the zone for like 5-10 seconds before the fight is considered over. This way if you have to warp outside (say to a warp point) you can still warp back in without losing battle progress.
3: Have attacking enemies not in battle zones create new battle zones. I should never be able to attack an enemy and not immediately enter a battle zone. I also know that magitek troopers have basically random zoning, so this isn't impossible. Seriously, if you attack an enemy while not in combat and not around an already established zone, that should create an instantaneous zone.

3 very basics fixes. Number 2 is the most basic, while number 3 would probably be hardest to implement them. But seriously this shit needs to be fixed asap.

doing a level 1 run has made me utterly livid that someone who is getting paid to design games looked at this implementation of zoning (probably the most fundamental(though maybe not most important) aspect of action combat) and said "yeah thats fine".

Its NOT fine.
Good post, can't wait to try lvl 1 playthrough
 
Ardyn: "You have beaten me but now I will show you my true form!"
*particle effects*
*epic music*
Kenny: "CAW kids, it's Kenny Crow!"
 
so... at level 1, summons aren't nearly as useful as they normally are.

Versus a gigantoad and a boatload of magitek and imperials, after summoning titan.... all of the magitek troopers are not dead. Only half-healthed.

Oh man... (Still haven't game overed which is nice.)

Edit: Okay no seriously whoever thought the current implementation of battle zoning is in anyway satisfactory needs a damn stern talking to. After killing a Gigantoad, and like 15 magitek troopers and imperial troopers, another gigantoad spawned (but isn't in the battle zone and doesn't in any way try to reenter the battle zone) so then I had an empty battle area but if I wanted to attck the Gigantoad, I'd go outside of it and wouldn't enter a new one when attacked. It was basically an enemy with infinite health not willing to attack me.

Listen, The idea behind these battle zones is actually quite nice, and in theory work a lot better than say something like from ff12. But (much like a lot in this game, unfortunately (as much as I like this game, i have to admit at least that)) the execution is just infuriating. It is the single most fundamentally fucked thing about this battle system; it is the laziest implementation of this system you possibly could make. It has taken me out of the game going "wai-what?" way too many freakin times.

There should be NO time where attacking an enemy doesn't lead to a battle state
There should be NO or very very little opportunity of accidentally exiting a fight
There should be NO potential for a combat zone to be empty and yet still active because some toad doesn't wanna play by the game's rules

These are FUNDAMENTAL to zoning, things that games like Kingdom hearts (ALL OF THEM), basically ANY action rpg for that matter, and hell even FF12 (despite the fact I don't like how "fleeing" just means jogging at a speed that is only slightly faster but not really) got down right. This game has no right in having the zoning be this fundamentally fucked up.

Now this is fixable by 3 ways:
1: Have the zone expand if enemies are near its edge. Noct moves faster than most enemies and warps faster than... every enemy so making a changeable size is fine
2: Have a timer where you have to be out of the zone for like 5-10 seconds before the fight is considered over. This way if you have to warp outside (say to a warp point) you can still warp back in without losing battle progress.
3: Have attacking enemies not in battle zones create new battle zones. I should never be able to attack an enemy and not immediately enter a battle zone. I also know that magitek troopers have basically random zoning, so this isn't impossible. Seriously, if you attack an enemy while not in combat and not around an already established zone, that should create an instantaneous zone.

3 very basics fixes. Number 2 is the most basic, while number 3 would probably be hardest to implement them. But seriously this shit needs to be fixed asap.

doing a level 1 run has made me utterly livid that someone who is getting paid to design games looked at this implementation of zoning (probably the most fundamental(though maybe not most important) aspect of action combat) and said "yeah thats fine".

Its NOT fine.
Yeah I agree with you on that.

Wow rude much
 
Just finished the game at around 30 hours completion time. Enjoyed it overall, but the story began getting a bit all over the place toward the end and at times I had difficulty understanding exactly what was happening. I guess I'll just read the wiki to understand everything.

I've still got some side quests to do and I've heard there's a few special post-game quests to do, which I assume is how you get the flying Regalia. Just a few more trophies to go and I've got a pretty easy platinum. Not sure I'm going to New Game +, at least not for a while.

I also thought the backlash and frustration with chapter 13 was a bit over exaggerated. I didn't have any problems with it, and actually thought it was a nice change of pace. My biggest gripe is that the bosses seemed a little too easy at times, I would have liked more of a challenge from the summons and the final boss.

EDIT: Also, I may have missed it but what happened to the other dog? The white one the Prompto was looking after in Brotherhood. It seems like it just vanished.
 
I finished Pitioss Dungeon last night. I have many thoughts:

  • What a mindfuck this thing is. I absolutely applaud the devs for keeping this in the game. It totally bucks the trend of AAA being afraid to include insanely difficult and hidden sections like this in a game. I can't imagine how much time was spent on this knowing that 5% or less of players would even see this, let alone finish it.

  • The overall design aesthetic really works, and outclasses design in many of the best puzzle games. The area feels mysterious and menacing the entire way through, and the lower sections where you plumb the depths of the ruins feel incredibly solitary. It totally reminded me of The Gutter in Dark Souls 2 where you continue down, down, down in the well and have this impending sense of doom as you're surrounded by darkness. So good.

  • At the same time, it's incredibly frustrating because of the lack of precision on the platforming controls combined with a few sections that are unforgiving. The final section in front of the five doors where you need to jump at the top of the room almost broke me. However, with this being the only platforming area in the entire game - and it being completely optional - I thought it was a great way to explore a fresh idea despite its shortcomings.

  • Is this area supposed to represent Hell or possibly Noctis' internal struggle with giving his life up to save Lucis? Could be reading into it too much but there were some not-so-subtle clues like the fact he must do it alone, the map descends deep into the Earth until you reach the Goddess who rebirths/redeems you and then you head to the surface, demons/faces blocking his path, etc. and the fact that they make this section.

I can totally understand some people hating this dungeon with a passion, but I felt a Dark Souls level of accomplishment from finishing. A game that can continually surprise me like this deserves credit and this was one of the best (or worst) surprises for me this year.

Pitioss. Damn. I am terrible at jumping puzzles and that was a test of patience. Can't believe I wasted 2 hours getting through that thing.

You finished it in 2 hours? You're either really good at platformers or you managed to find the most direct route through there. It took me at least 4.5, I was looking for loot all over but even without it would have taken me at least 3 hours.
 
Saw this on tumblr and it was pretty amusing heh.

tumblr_oigw7kCFbI1qcuwxgo1_540.png

tumblr_oigw7kCFbI1qcuwxgo2_540.png

Source
 
now that i beat the game, i haven't looked at a guide yet. just came over here to discuss the story.

how do i get into those locked vault looking things in the dungeons?
 
Beat the turtle today, so all I gotta do is camp a few more times for Ignis cooking and fish for platinum. Also started completing the sealed dungeons and first two went easily. Ate a meal for the guaranteed critical hits and everything just melts with the zwill crossblades. I'm still searching for a 2nd diamond bracelet though for my strength build on Noct.
 
I can totally understand some people hating this dungeon with a passion, but I felt a Dark Souls level of accomplishment from finishing. A game that can continually surprise me like this deserves credit and this was one of the best (or worst) surprises for me this year.

I'm almost positive that Pitoss is the dungeon Edge was talking about in their preview of the game. Pitoss reminded me why i fell in love with Squaresoft in the first place. "Hey lets take this dungeon here and put an entirely different game in it". And pretty much everyone loves it.

I know why we didn't see more of that kind of stuff in the main game, but hopefully in the future Square will see how much people enjoyed that departure, and wont be afraid to incorporate platforming elements to shake stuff up more.
 
So if you defeat Ifrit and go back into the streets no battle music will play, but if you manage to trigger a summon then Somnus will play regardless in an out of battle.

Probably a glitch, just something I noticed when getting the Ulric Kukris.
 
I'm almost positive that Pitoss is the dungeon Edge was talking about in their preview of the game. Pitoss reminded me why i fell in love with Squaresoft in the first place. "Hey lets take this dungeon here and put an entirely different game in it". And pretty much everyone loves it.

I know why we didn't see more of that kind of stuff in the main game, but hopefully in the future Square will see how much people enjoyed that departure, and wont be afraid to incorporate platforming elements to shake stuff up more.

I more or less hated the dungeon, but I guess I appreciate the design to some extent.
 
I'm almost positive that Pitoss is the dungeon Edge was talking about in their preview of the game. Pitoss reminded me why i fell in love with Squaresoft in the first place. "Hey lets take this dungeon here and put an entirely different game in it". And pretty much everyone loves it.

I know why we didn't see more of that kind of stuff in the main game, but hopefully in the future Square will see how much people enjoyed that departure, and wont be afraid to incorporate platforming elements to shake stuff up more.
The design and figuring out what to do or where to go was great. The actual platforming drove me insane though.

Edit: Also, some questions about the dungeons:

1) In the dungeon with the final bosses being Iron Giant and the Necromancer, the bros are wondering who put the ladders/scaffolds when you reach that one dead end. Is there an answer or is it just random dialogue?

2) In Pitioss, do we kno who that lady statue is supposed to be?

I wish they integrated more lore and story to the dungeons, but they were a joy to explore nonetheless.
 
Pitioss had pretty bad gameplay, just a clunky platforming section in a game not made for platforming, didn't waste time on it.

And the reward? You start the game with a Black Hood anyway, it's just called Control Type B.
 
Ask away! :)

By the way, I just fucking can't get enough of "Hellfire", especially the third part. DAMN, brings chills to my spine. Such an epic composition! And one that will go down in Final Fantasy history as one of the greatest. :)

Hahaha thanks, Ishida.

First off.... overall I'm incredibly impressed and I love the experience. FFXV was a great ride. It has it's problems but it's ultimately a great ride.

The ending was incredibly sad. And maybe I'm just dumb... but the sudden drop into sadness and depression really hit me. Like I was hoping that Luna really wasn't dead..... turns out, oh, she really IS dead.

Noctis really is/was doomed.

Prompto's timeskip is worse than Ignis and Gladio's amazing timeskip design.

No timeskip Cindy design?

No timeskip Iris design?

Cor?

Aranea?

Ardyn... is related to Noctis?

Lucis bloodline is dead?
 
Pitioss had pretty bad gameplay, just a clunky platforming section in a game not made for platforming, didn't waste time on it.

And the reward? You start the game with a Black Hood anyway, it's just called Control Type B.
Lol, I actually feel like I cheated playing with Type B. I pretty much never let go off Dodge (L1) during combat and I almost always automatically parried attacks that had a "Guard" prompt without much effort and often by accident because I was currently attacking another target while holding L1 in between the attack button presses and it instantly registered my dodge of another enemy and then immediately afterwards when I did another attack towards my current target it also activated the parry of the other target without my intention. I'm not sure if they realized how fundamentally different the balance is between Type A and B. If they wanted it to be fair it should've been necessary to press L1 again after every attack, so that you actually have to time the exclusive switch between both stances. I hope my post makes sense, lol. I'm tired right now.
 
Hahaha thanks, Ishida.

First off.... overall I'm incredibly impressed and I love the experience. FFXV was a great ride. It has it's problems but it's ultimately a great ride.

The ending was incredibly sad. And maybe I'm just dumb... but the sudden drop into sadness and depression really hit me. Like I was hoping that Luna really wasn't dead..... turns out, oh, she really IS dead.

Noctis really is/was doomed.

Prompto's timeskip is worse than Ignis and Gladio's amazing timeskip design.

No timeskip Cindy design?

No timeskip Iris design?

Cor?

Aranea?

Ardyn... is related to Noctis?

Lucis bloodline is dead?


Final Fantasy XV is like the greatest book you've ever read where half of it's chapters are seemingly missing.

Just finished it yesterday. Game had it's flaws (a lot of it was in it's story) but despite this and all the story gaps it was a world with characters that I cared about it.

If there is one consolation, I think it's very likely we'll see a FFXV-2, and I hope it starts off in a post-Noct world.

It was also the first Final Fantasy that I finished since 2001 (FFX). And FFXV made Final Fantasy important to me again. I'm going to hate the day when the GAF-hive mind somehow contorts FFXV to be a bad game just like what happens to a lot of games (it's happening to Uncharted 4 right now)

EDIT: Also, does anyone know any good videos on youtube that break down the story/analysis?
 
Final Fantasy XV is like the greatest book you've ever read where half of it's chapters are seemingly missing.

Just finished it yesterday. Game had it's flaws (a lot of it was in it's story) but despite this and all the story gaps it was a world with characters that I cared about it.

If there is one consolation, I think it's very likely we'll see a FFXV-2, and I hope it starts off in a post-Noct world.

I think a pre-Noct world has a lot more potential.

Prequels could follow the roadtrip of young Regis, or the story of Ardyn.
 
Gotta get more time/budget for that, sorry.



Ardyn is a former king of Lucis, but whether he's actually related or not is left open for interpretation.



Yup. Ardyn wins, baby.

Final Fantasy XV is like the greatest book you've ever read where half of it's chapters are seemingly missing.

Just finished it yesterday. Game had it's flaws (a lot of it was in it's story) but despite this and all the story gaps it was a world with characters that I cared about it.

If there is one consolation, I think it's very likely we'll see a FFXV-2, and I hope it starts off in a post-Noct world.

I do hafta agree that Iedloas was a waste and that he didn't get any real screen time.

So those idiots were making monsters who were taking away daytime??? Or was Arydn taking daytime?
 
I really would have loved some post-time skip designs of the characters. Imagine some DLC where you play as Iris, Aranea, or Cor, that would be awesome.
 
Yeah, if you have a buff against Toad, the Naga goes down like a chump.

Replaying now, Chapter 5, regardless of Jared dying (which still isn't fixed in its chuckle worthy delivery but at least they add in a couple of shots to remind you of who he is) is definitely the meatiest and most well rounded chapter in the entire game.

Unlike most chapters where you do 1 or 2 things, there's a lot of meat here:
- Lore about Gentiana and the empire
- You have to cross the land w/o a car to get to spires of Ramuh
- You do a dungeon, fight a boss, get Ramuh as a summon
- then travel to a fortress to assess the situation
- Infiltrate, do lots of cool battles (I will get to this, Highlight of the run so far by far)
- Summon Ramuh
- Ravus appears
- Drive back and find out that Jared is dead (btw, did you guys notice the abundance of imperial flags around the town at this time. I didn't notice my first playthough)

If only Chapters 10-12 were this meaty, this game could have been something special

Anywho, back to level 1-run analysis. So I got to the spires of Ramuh no problem, the infantry are pretty much chumps when you realize that defense w/ royal arms makes ballistics damage nothing w/ no MP decrease. Battle zoning was not a problem today, thank god. So I buffed myself and fought through the dungeon, Naga was a chump and the hobgoblins and imps weren't tough.

Then when I got to the base, I decided to fight w/o a hud, just to see how it feels. Best choice ever. Considering how much I was rolling for positioning and how frantic things can get in that time and how I pretty much only really used Gladio's dawnhammer as backup, this area felt kinda like bloodborne w/o the punishing difficulty. I had a blast fighting mechs and magitek and the MA-X and everything. It was just plain fun.

I definitely figured out a good rhythm on battles where I don't have too use much items anymore. rolling is more effective than phasing and rolling to an ally for them to rise you or for you to rise them works well for the flow of combat. Rolling to alter your position helps a lot w/ enemies like Gigantoads (which is so weird since on my first playthrough they were annoying and difficult and here on a level 1-playthough they are chumps)

Anywho, entering chapter 6. Iris party member time! Best white mage/ Blackbelt combo to grace FF. This is gonna be fun!!!

Hahaha thanks, Ishida.

First off.... overall I'm incredibly impressed and I love the experience. FFXV was a great ride. It has it's problems but it's ultimately a great ride.

The ending was incredibly sad. And maybe I'm just dumb... but the sudden drop into sadness and depression really hit me. Like I was hoping that Luna really wasn't dead..... turns out, oh, she really IS dead.

Noctis really is/was doomed.

Prompto's timeskip is worse than Ignis and Gladio's amazing timeskip design.

No timeskip Cindy design?

No timeskip Iris design?

Cor?

Aranea?

Ardyn... is related to Noctis?

Lucis bloodline is dead?

Yeah, chapters 10-14 hit you like a brick to the face, I agree.
I think the crazy thing about Luna was she had to have known about Noctis needing to die (Regis knew, why wouldn't the Oracle lineage?), so she's not just killing herself to give Noctis power, she (along with Gentiana) are basically leading Noctis to death the entire way. Its super crazy tragic.

I think Prompto's deign is fine. Like the goatee and his face is definitely more mature now.

As for the others' designs, it seems like a huge amount of world or ruin was cut (if leaks are to be believed, timeskip lestallum was actually already made). I agree that i would love to see those characters post time skip (or in Cor's case, any point in time at all really)

Its implied by banter in the Citidel that Ardyn is indeed of the royal blood. It seems to suggest Izunia was a cousin or something that usurped or took over Ardyn's namesake or something. Its unfortunately left a little too vague.

Oracle Bloodline is dead, Lucis Bloodline is dead, The gods are dead (at the very least Ifrit is, but since Noct has their spirits inside of them through the blessings, it can be implied that they die with him), the Scourge is dead, the Crystal has no more power.
Magic in Eos is basically gone now. Its a world at pure equilibrium, and yet its super tragic in getting there.
 
I really would have loved some post-time skip designs of the characters. Imagine some DLC where you play as Iris, Aranea, or Cor, that would be awesome.
I keep seeing posts wishing for DLC during World of Ruin, but I don't understand why. It would be super boring to just play at night in the dark. I want new cool locations for the DLCs, which the Prompto and Gladio ones are luckily promising (the snowy area for Prompto and the mysterious caves and ruins for Gladio).
 
I think a pre-Noct world has a lot more potential.

Prequels could follow the roadtrip of young Regis, or the story of Ardyn.

Yeah, but the prequel stuff also has the burdern of being stories of yesterday. Ultimately because we already know how those characters end up. It's like we've already been spoiled with anything a prequel could cover.

What I'd think be more interesting, is to see the world after all this happened. With no Royalty blood line, the rebuilding of the Empire and Insomnia. To see what happens to Prompto, Ignis, and Gladiolus. At one point I think Gladiolus was saying he was going to get married? Like, what?

I could easily see Altissia trying to make a power move after all this has happened. In a post-demon world with no Royal bloodline and no Oracle, I think it'd be neat.

In general, I just hate prequels. I already know how the story ends. Just a personal preference, but I hope it's a direct sequel continuation.
 
I keep seeing posts wishing for DLC during World of Ruin, but I don't understand why. It would be super boring to just play at night in the dark. I want new cool locations for the DLCs, which the Prompto and Gladio ones are luckily promising (the snowy area for Prompto and the mysterious caves and ruins for Gladio).
I just want a playable female character, doesn't have to be in the World of Ruin section. A DLC with one would be cool.

Not that those DLCs don't sound interesting, they do and I'll play them.
 
Yeah, but the prequel stuff also has the burdern of being stories of yesterday. Ultimately because we already know how those characters end up. It's like we've already been spoiled with anything a prequel could cover.

What I'd think be more interesting, is to see the world after all this happened. With no Royalty blood line, the rebuilding of the Empire and Insomnia. To see what happens to Prompto, Ignis, and Gladiolus. At one point I think Gladiolus was saying he was going to get married? Like, what?

I could easily see Altissia trying to make a power move after all this has happened. In a post-demon world with no Royal bloodline and no Oracle, I think it'd be neat.

In general, I just hate prequels. I already know how the story ends. Just a personal preference, but I hope it's a direct sequel continuation.
Unlike, say, FFX, where we pretty much know the story of Jecht and his companions, FFXV's past is still shrouded in mystery.

We don't know anything about Ardyn's time other than the final result of what happened. I imagine he fought or conflicted with Ifrit at one point. Izunia is a total wild card.

Regis went on a journey to do... what? After his journey, they stopped using the "old wall" and started using the crystal, AFAIK. I know that seems really recent for what seems like something that has existed for a long time, but I recall hearing this little snippet somewhere (someone correct me if I'm wrong). What the heck happened 30 years ago?
 
welp, got a game breaking bug where you turn invisible and can't attack or be attacked, save or load, nor can you move or dodge or anything.

-_-
 
Just got my plat for FFXV. 4th one so far since they are not something I usually go for. (Transistor, Resogun and Guacamelee! are my other three)

Thinking I need a break, but are the sealed dungeons worth the effort? Anything special about them worth going on for? New boss designs maybe?
 
Just got my plat for FFXV. 4th one so far since they are not something I usually go for. (Transistor, Resogun and Guacamelee! are my other three)

Thinking I need a break, but are the sealed dungeons worth the effort? Anything special about them worth going on for? New boss designs maybe?

It's basically just there for the challenge. Give you some of the best weapons in the game as well. The bosses, if I recall correctly, are all more or less bosses you've faced before, but with a different color. You won't see an entirely new monster design.
 
It's basically just there for the challenge. Give you some of the best weapons in the game as well. The bosses, if I recall correctly, are all more or less bosses you've faced before, but with a different color. You won't see an entirely new monster design.

Thanks. I think I will walk away for a bit then. Really enjoyed it.
 
Yeah, chapters 10-14 hit you like a brick to the face, I agree.
I think the crazy thing about Luna was she had to have known about Noctis needing to die (Regis knew, why wouldn't the Oracle lineage?), so she's not just killing herself to give Noctis power, she (along with Gentiana) are basically leading Noctis to death the entire way. Its super crazy tragic.

I think Prompto's deign is fine. Like the goatee and his face is definitely more mature now.

As for the others' designs, it seems like a huge amount of world or ruin was cut (if leaks are to be believed, timeskip lestallum was actually already made). I agree that i would love to see those characters post time skip (or in Cor's case, any point in time at all really)

Its implied by banter in the Citidel that Ardyn is indeed of the royal blood. It seems to suggest Izunia was a cousin or something that usurped or took over Ardyn's namesake or something. Its unfortunately left a little too vague.

Oracle Bloodline is dead, Lucis Bloodline is dead, The gods are dead (at the very least Ifrit is, but since Noct has their spirits inside of them through the blessings, it can be implied that they die with him), the Scourge is dead, the Crystal has no more power.
Magic in Eos is basically gone now. Its a world at pure equilibrium, and yet its super tragic in getting there.

The more and more I think about it.... this game is very depressing and sad.

Regis dead.

Luna dead. I honestly believed she would turn out alive. My heart broke when it turned out that she really IS dead.

Noctis dead.

Ravus dead.

NO WONDER Noctis was dreading this journey the entire time. NO WONDER Regis was dreading the journey the entire time.

I.... I look back at the marketing for this game and I honestly thought we were gonna get a happy ending.

Just wow. Noctis is dead. He didn't even get to live a real fulfilling life. The guys were LITERALLY all he had.
 
You finished it in 2 hours? You're either really good at platformers or you managed to find the most direct route through there. It took me at least 4.5, I was looking for loot all over but even without it would have taken me at least 3 hours.
Yeah. My save before and after finishing was 2:35. If it wasn't for a YouTube walkthrough for the middle section with all the spikes and moving platforms, I would've given up. I definetly skipped over a few items.

I noticed using circle when running and walking through most of the tough parts made traversing and accuracy when jumping easier. With the jumps with a small landing surface, I angled my jump so if Noct tumbled or I moved the stick too much, he wouldn't fall off.
 
Holy shit! Just... HOLY SHIT that was legit!

my palms were sweating, she just tanked through everyone.
This fight at level one is straight up hard (I still didn't die because I had a bunch of Items (I'll get to my thoughts about items and how they are a surrogate for "death" in difficulty for this game, but that's for another time))

And, I never knew this, She ONLY fights you at night. Once day breaks she bolts, making her exit phrasing mean that much more. I was on the verge of defeating her and she just... bolted like it wasn't worth her time.

Anyone who got Beatrix vibes from her during their playthrough NEEDS to do a level 1 run and at least fight her. Good vibes!

The more and more I think about it.... this game is very depressing and sad.

Regis dead.

Luna dead. I honestly believed she would turn out alive. My heart broke when it turned out that she really IS dead.

Noctis dead.

Ravus dead.

NO WONDER Noctis was dreading this journey the entire time. NO WONDER Regis was dreading the journey the entire time.

I.... I look back at the marketing for this game and I honestly thought we were gonna get a happy ending.

Just wow. Noctis is dead. He didn't even get to live a real fulfilling life. The guys were LITERALLY all he had.

yeah...
To paraphrase someone elses post on here and add my own little spin, Its a damn masterful tragedy with only half the scenes actually there. It needed longer everything for the story. Its a masterful 50 hour rpg put into a largely problematic 20 hour one.
With all the flaws I can point out, I'm actually really glad I've played it.
 
And what's the deal with Prompto? Ardyn was TORTURING HIM? Prompto was infected to become a monster?????

I can't even bring myself to load up the game anymore. Too sad about what went down. RIP to Noctis and Luna. Destiny was too cruel to them. It's REALLY not fair either. The guys were all he had. Luna was all he had. Noctis' journey consists of making a few happy memories amiss a storm of unfair treatment by forces he can't control.

I guess there won't be a sequel.

Now I'm worried that Sora from Kingdom Hearts will share the same fate.
 
The moment you realize that this is the only FF game where the bad guy wins*

*
tim-and-eric-mind-blown.gif

uhhhh

i mean....

FF6 Kefka does destroy the world and become god
FF8 Ultimecia actually does time compress everything
FF9 Kuja actually does kill all of existence for a brief moment
FFX Jeckt finally got to see his son and die in peace (Yu Yevon isn't really the main baddy imo)
FF13 Bart and Orphan do Collapse Cocoon

however if you mean "wins and their victory is never cleaned up miraculously" then you are completely right iirc

And what's the deal with Prompto? Ardyn was TORTURING HIM? Prompto was infected to become a monster?????


Now I'm worried that Sora from Kingdom Hearts will share the same fate.

Leading theory is he's a clone. (mostly through context clues form his talks, that scene where he says "its good to hear someone saying i'm me and not some fake", and how notes around the lab talk about making MT's out of daemons out of clones of people in labs.
We'll learn more in the DLC chapter probably

I expect KH3 to have a lukewarm ending. But we know Sora will still be the protagonist going forward (or at least thats what Nomura said quite a few years ago), so I don't think he will die.

edit: hahahahaha
Iris is currently stronger than my Gladio XD
stats Gladio vs Iris

str 67 100
vit 72 30
mag 7 40
spr 36 30

his attack and defense is more, sure, but still. lol Gladio needs to stop skipping on the gym and eating cup noodle
 
Top Bottom