fvng
Member
Huh? So they could have a section of the game designed to be creepy where you couldn't kill enemies and were forced into stealth. It's all about gameplay, there is no dramatic story reason to keep Noct from being able to kill enemies for the entire time.
Exactly, stealth sections *always* suck in *all* games not built around it, and this was the worst kind of stealth, where getting caught forces you to go way, way back to get away from the enemies (especially once more than one is after you). But also pay attention to what I said - they could still have stealth there if they just made the ring have a longer cooldown or something, or had its life-force cost be greater. You could kill things in emergencies but still have to stealth some.
The story says the ring kills demons. The enemies you run into there are demon-infused humans. So the story most definitely calls for Noct to be more powerful. Not to mention the ring has been held up all this time as an extremely powerful super-thing, it controls the power of the crystal, so it really didn't make sense that it was t even good at killing demons. If they wanted the story to talk about being underpowered at that point, then Noct should have questioned it.
So you don't have an answer. Gottit.
So I don't have an answer? Because I'm not clicking refresh on this thread every ten minutes? i'm sorry you had nothing to do today.
1) the ring isn't good at killing demons? Were you using triangle because it literally blew up every demon in the nearby area in one shot, what the hell are you even saying? don't rip the game because you didn't understand how to use a weapon in the game. that's your own fault
2) "stealth always sucks" that's totally subjective, but again if you didn't want to stealth your way through it, you can just use the ring to explode enemies instantly. you were playing it wrong dingbat.
3) "there's no dramatic reason to keep noctis from killing enemies" what? again, you can kill enemies easily with your ring.. But despite that, increasing tension in the storyline at that point is not important? giving the player a feeling of defenselessness where up until that point they had felt incredibly powerful. What part of that don't understand? you want to be blitzing through that section with no problem is what you're telling me which would have robbed the chapter of its feeling of hopelessness. It's not the intent of the storyline to make players feel invincible in a section where the stakes are high. "this is gonna be a breeze" is not the feeling the storytellers were trying to elicit here. got it?
This is a long as rant to say "Because story". Which in itself is a stupid ass defense of that shitty chapter.
So they should have changed the story to prevent Ardyn from taking away all your weapons for this chapter to make it easier for you. jesus christ, fucking gamers man. yes BECAUSE STORY. I'm having trouble wrapping my mind around how fucking stupid the implication of your post is. you basically want to force the hands of the storytellers so you could blitz through this chapter in an unstoppable way, robbing the game of any suspense or tension.
nice job dodging everything else I said to maintain your shit opinion on chapter 13. shit like this is why I can't take people in this community seriously 90% of the time