Final Fantasy XV SPOILER THREAD

Huh? So they could have a section of the game designed to be creepy where you couldn't kill enemies and were forced into stealth. It's all about gameplay, there is no dramatic story reason to keep Noct from being able to kill enemies for the entire time.


Exactly, stealth sections *always* suck in *all* games not built around it, and this was the worst kind of stealth, where getting caught forces you to go way, way back to get away from the enemies (especially once more than one is after you). But also pay attention to what I said - they could still have stealth there if they just made the ring have a longer cooldown or something, or had its life-force cost be greater. You could kill things in emergencies but still have to stealth some.


The story says the ring kills demons. The enemies you run into there are demon-infused humans. So the story most definitely calls for Noct to be more powerful. Not to mention the ring has been held up all this time as an extremely powerful super-thing, it controls the power of the crystal, so it really didn't make sense that it was t even good at killing demons. If they wanted the story to talk about being underpowered at that point, then Noct should have questioned it.


So you don't have an answer. Gottit.

So I don't have an answer? Because I'm not clicking refresh on this thread every ten minutes? i'm sorry you had nothing to do today.



1) the ring isn't good at killing demons? Were you using triangle because it literally blew up every demon in the nearby area in one shot, what the hell are you even saying? don't rip the game because you didn't understand how to use a weapon in the game. that's your own fault

2) "stealth always sucks" that's totally subjective, but again if you didn't want to stealth your way through it, you can just use the ring to explode enemies instantly. you were playing it wrong dingbat.

3) "there's no dramatic reason to keep noctis from killing enemies" what? again, you can kill enemies easily with your ring.. But despite that, increasing tension in the storyline at that point is not important? giving the player a feeling of defenselessness where up until that point they had felt incredibly powerful. What part of that don't understand? you want to be blitzing through that section with no problem is what you're telling me which would have robbed the chapter of its feeling of hopelessness. It's not the intent of the storyline to make players feel invincible in a section where the stakes are high. "this is gonna be a breeze" is not the feeling the storytellers were trying to elicit here. got it?

This is a long as rant to say "Because story". Which in itself is a stupid ass defense of that shitty chapter.

So they should have changed the story to prevent Ardyn from taking away all your weapons for this chapter to make it easier for you. jesus christ, fucking gamers man. yes BECAUSE STORY. I'm having trouble wrapping my mind around how fucking stupid the implication of your post is. you basically want to force the hands of the storytellers so you could blitz through this chapter in an unstoppable way, robbing the game of any suspense or tension.

nice job dodging everything else I said to maintain your shit opinion on chapter 13. shit like this is why I can't take people in this community seriously 90% of the time
 
Also, Ifirit...

Can we talk about this shit right?



Just the way he's sitting there like a fucking boss (more like legit than Ardyn), lol...

Everything about this is turnt up. Might be top 3 boss tracks ever. I love that the game starts with this too:

https://www.youtube.com/watch?v=FTQ2fwUOxe0

OK so.

I'm not beating the game until April or something so I caved and listened to the whole OST.

This track. It's...freaking incredible. The culmination and the different motifs this song has while escalating at different stages is insane. It's my favourite boss theme I think, topping P3's The Battle For Everyone's Souls. Gotta play this bit myself, though.

Damn shame that there's a vast array of tracks in the OST that feel like filler. This is amazing stuff, though.
 
1) the ring isn't good at killing demons? Were you using triangle because it literally blew up every demon in the nearby area in one shot

Is that the mana burst skill? The prompt showed up for like 3 seconds and never appeared again, couldn't figure out how to proc it. The button prompt looked like L1+triangle or something but I never figured it out.
 
One thing I don't see a lot of people noticing is that Chapter 13 is actually the final dungeon. Nothing in the world of ruin or Insomnia adds up to a dungeon.

That doesn't make it good (though I liked it), but it does explain why it would be 1. Linear and 2. A bit of a difficult slog. Final dungeons generally are.

I think people have tended to regard Chap 13 as a forced lull in the middle of the game, which seems unacceptable... but if you regard it as the final dungeon, I think it seems appropriate that it locks you in and forces you through hell.

This is exactly how I viewed the chapter when I played through it, and I agree that it makes more sense in that context.


I also wonder how many of the people how outright hated Ch. 13 also ignored side quests and ran through the main story missions only, and ended up underleveled. That can only make the opening sections w/ Noctis and the ring worse.
 
I find it very, very hard to believe the logo was originally intended to be Stelluna.
I don't find it very hard.
If the leaks are true (idk if they have been disproven yet), then "the figure that lies asleep in the fantasy" makes sense with the logo in original versus.
As for post alteration, we can infer than they decided on having Luna be the new figure for the logo since at least episode duscae (lore tutorial shows the woman in the sky being the oracle)

Given the leak about Stella, I could believe that it was meant to represent aspects of both Stella and Etro.

I don't think it fits Luna, though.
- The logo lady has long, free-flowing hair.
- Luna isn't symbolically linked with sleep at all, unless you count dying early as "going to sleep", but at that point she becomes a complete non-entity in the story up until her cameo in the final cutscene. *
- People debate whether Luna should even be judged as a "major character", so it doesn't make much sense for her to be the primary figure on the game's logo.

That's why the logo feels hamfisted to me. I can imagine that the conversation went something like:
1: "Since we're scrapping Stella and Etro, should we come up with a new logo? Maybe Regis + Noctis or something?"
2: "We're selling this game on 10 years of Versus hype! We have to keep the same logo! Let's just pretend it's Luna."
1: "But Luna's a complete non-character...should she really be the sole character on the logo?"
2: "Photoshop Noctis in there and we'll have it be a 'true logo reveal' at the end."
1: "But she's sleeping, because sleep was one of the themes of Versus. How do we incorporate that into the game?"
2: "Just have Luna sit on the marble floor and rest her head on the cold stone throne."
1: "Sounds uncomfortable, but okay..."

Maybe I'm just cynical though.

* Random thought: If I remember correctly, when Luna dies, she says something like "Know that I'm always watching over you Noctis." When the bros all get kidnapped and things are looking literally dark in Nifilheim, it would have been cool if a vision of Luna showed up to give Noctis hope or something. Seems like an easy way to give some more weight to her character.

Is that the mana burst skill? The prompt showed up for like 3 seconds and never appeared again, couldn't figure out how to proc it. The button prompt looked like L1+triangle or something but I never figured it out.

Yeah, you need absolutely full MP, and while you have the ring equipped holding Auto-Dodge drains MP constantly (even if you aren't actually dodging anything).

I'm not surprised that people didn't figure out how to use the attack. It took me a while to, and after I figured it out I used it almost exclusively. You would think that that kind of thing would come up in user testing. :|
 
why are people talking about chapter 13 as the "final dungeon"?

Insomnia is the final dungeon, no 2 ways about it. Its about the length of a standard dungeon in the game, has enemies that are quite difficult if you are rec. level and it offers striking and unique imagery while also making you focus on combat in ways you may not have prior (assuming you aren't overleveled by too much) You also have a pre-final bout with king behemoth which was quite nice.
Would have been nice to explore the final building instead of taking an elevator.
 
I also wonder how many of the people how outright hated Ch. 13 also ignored side quests and ran through the main story missions only, and ended up underleveled. That can only make the opening sections w/ Noctis and the ring worse.

I have to assume a large number seeing as a lot of the major negativity was focuse only a few days after launch. If you managed to make it there in two days you would almost definitly be underleveled.

But yeah I really enjoyed chapter 13.
 
I'm a bit curious for something like the Shiva glitch. If you can't jump off the rails how come you can do it by using Gladio's cyclone to push yourself out of the barrier? Why isn't the barrier preventing you from getting to the ground like as you were doing it normally?
 
Is that the mana burst skill? The prompt showed up for like 3 seconds and never appeared again, couldn't figure out how to proc it. The button prompt looked like L1+triangle or something but I never figured it out.

yeah it's L1 + Triangle if i'm not mistaken, it honestly renders the 'stealth' aspect of the game optional because it's so fucking beastly. you can tear through each area with L1 + Triangle, so the complaints i've been reading about chapter 13 are embarrassing. they would have a point if L1 + O was the only way to attack enemies with the ring, because it doesn't do any real damage, but that's not the case.
 
I think chapter 13 was a cool concept and liked that it was a bit more story focused but it was just too long and too tedious. If it was half as long I don't think there would be as many complaints.
 
OK so.

I'm not beating the game until April or something so I caved and listened to the whole OST.

This track. It's...freaking incredible. The culmination and the different motifs this song has while escalating at different stages is insane. It's my favourite boss theme I think, topping P3's The Battle For Everyone's Souls. Gotta play this bit myself, though.

Damn shame that there's a vast array of tracks in the OST that feel like filler. This is amazing stuff, though.
Yeppp, just listened to it in full again too. Yoshitaka Suzuki absolutely went IN with the battle- and boss-themes in this game. Dude should work on the next FF again and have his name up front this time considering some of the dopest tracks in FFXV are composed and/or arranged by him.

Wait, you still haven't beaten the game?
 
I guess chapter 13 is more harrowing if you're at the recommended level. I was level 86 when I got there, so I didn't even bother with the stealth. If a spooky axe man came at me, I either immediately bombed it into oblivion or stood there until I had enough magic to do so. My Noctis recovered every bit of health he had before the next hit landed, so I really couldn't lose. Same deal with that winged devil thing. I got it down to the last few hits multiple times just to have it run away and return at full health. After a while when it showed, I just slowly walked around it. No danger, no tension, no real point to the chapter. I guess that was partially my fault though.
 
I guess chapter 13 is more harrowing if you're at the recommended level. I was level 86 when I got there, so I didn't even bother with the stealth. If a spooky axe man came at me, I either immediately bombed it into oblivion or stood there until I had enough magic to do so. My Noctis recovered every bit of health he had before the next hit landed, so I really couldn't lose. Same deal with that winged devil thing. I got it down to the last few hits multiple times just to have it run away and return at full health. After a while when it showed, I just slowly walked around it. No danger, no tension, no real point to the chapter. I guess that was partially my fault though.

Entirely your fault. That's over twice the recommended level.
 
So they should have changed the story to prevent Ardyn from taking away all your weapons for this chapter to make it easier for you. jesus christ, fucking gamers man. yes BECAUSE STORY. I'm having trouble wrapping my mind around how fucking stupid the implication of your post is. you basically want to force the hands of the storytellers so you could blitz through this chapter in an unstoppable way, robbing the game of any suspense or tension.

nice job dodging everything else I said to maintain your shit opinion on chapter 13. shit like this is why I can't take people in this community seriously 90% of the time
No they should have changed the story because it leads to a shit gameplay experience and the story itself here doesnt even matter. Literally everything about this game was rewritten. So yes, this too, could have been rewritten. There is nothing important being told here about Noctis by having his weapons removed that you couldn't just do by leaving him split up from party.

You're having trouble because you can't accept any criticism of the game. There's a lot of FF15 fans like you here.

There is nothing suspenseful or tense about this chapter, unless you've like literally never played or watched anything with horror tropes in it before. Were you seriously at the edge of your seat walking around slowly as an axeman came bumbling down a hallway like a doofus? Were you clenching your buttcheeks whenever an axeman lying on the floor grabbed you? Like you even saying that is proof that you're full of doodoo, you had just said earlier that you cheesed everything with the ring, especially after getting mad at me apparently not paying attention while you purposely ignored all the hidey-holes the game is itching for you to use while it pretends to be a bootleg Resident Evil.

I didn't dodge shit, you said absolutely nothing worth of susbtance, which big surprise you've done again. Constantly saying story story story is not defense of the lousy gameplay in this chapter. Especially when the story itself is barely there.
 
No they should have changed the story because it leads to a shit gameplay experience and the story itself here doesnt even matter. Literally everything about this game was rewritten. So yes, this too, could have been rewritten. There is nothing important being told here about Noctis by having his weapons removed that you couldn't just do by leaving him split up from party.

lol "story doesn't matter" i stopped reading there bro, that's okay, we're never going to agree, why are you even playing RPGs if story is not important? actually don't answer that, you just confirmed to me why i shouldn't take your opinion seriously. chapter 13 is fine, so far all criticisms have been shit
 
lol "story doesn't matter" i stopped reading there bro, that's okay, we're never going to agree, why are you even playing RPGs if story is not important? actually don't answer that, you just confirmed to me why i shouldn't take your opinion seriously. chapter 13 is fine, so far all criticisms have been shit
Maybe try reading next time, Im saying the story in chapter 13, you know the thing we were discussing? It doesnt matter. Here''s the play by play: Noctis runs around a Niflheim buiding from zombies getting card key upgrades trying to find Prompto while Ardyn laughs at him. He finds his dad's sword and runs into Ignis and Gladio, frees Prompto, fights zombie Ravus, gets a monologue from Ardyn and gets sucked into a crystal. This is the grand story of chapter 13 that you want to defend?

You stopped there cause you have no real argument.
 
Maybe try reading next time, Im saying the story in chapter 13, you know the thing we were discussing? It doesnt matter. Here''s the play by play: Noctis runs around a Niflheim buiding from zombies getting card key upgrades trying to find Prompto while Ardyn laughs at him. He finds his dad's sword and runs into Ignis and Gladio, frees Prompto, fights zombie Ravus, gets a monologue from Ardyn and gets sucked into a crystal. This is the grand story of chapter 13 that you want to defend?

You stopped there cause you have no real argument.

your opinion is meaningless kiddo. you think story should be changed so you don't have to play through a stealth section or a linear section of the game. this series or genre isn't for you. stick to games with no story
 
your opinion is meaningless kiddo. you think story should be changed so you don't have to play through a stealth section or a linear section of the game. this series or genre isn't for you. stick to games with no story
Yes I guess RPGS aren't for me. Are you reading what you type?

If my opinion was so meaningless, why are the FF15 team going to patch Chapter 13? Or add more cutscenes with Ravus to explain what the hell happened with him? Oh.

If I stick with games with no story, shouldn't I stick with FF15? Dohohohoho
 
Yes I guess RPGS aren't for me. Are you reading what you type?

If my opinion was so meaningless, why are the FF15 team going to patch Chapter 13? Or add more cutscenes with Ravus to explain what the hell happened with him? Oh.

they're patching it because unfortunately Tabata is over-eager to make fans happy, and gamers crying has an impact (see the mass effect 3 ending and now this). They should absolutely add more cutscenes to explain what happened to Ravus, but that's a complaint of lack of story, which is more meaningful than whining about stealth sections in a section of the game intended to make you feel alone and powerless.
 
Yes I guess RPGS aren't for me. Are you reading what you type?

If my opinion was so meaningless, why are the FF15 team going to patch Chapter 13? Or add more cutscenes with Ravus to explain what the hell happened with him? Oh.

If I stick with games with no story, shouldn't I stick with FF15? Dohohohoho
Damn.
 
I was almost level 60 when I did chapter 13, it was boring AF after a while but i didn't hate it.

I couldn't imagine being level 40 having to do it.
 
they're patching it because unfortunately Tabata is over-eager to make fans happy, and gamers crying has an impact (see the mass effect 3 ending and now this). They should absolutely add more cutscenes to explain what happened to Ravus, but that's a complaint of lack of story, which is more meaningful than whining about stealth sections in a section of the game intended to make you feel alone and powerless.
How is criticising a poorly done stealth sequence in an RPG (do you remember what genre of game this is?) meaningless again and doing the same for a lack of story not?

You realise, they failed at making you feel alone and powerless, right? Like you even admitted that you got through them zombies easily multiple times in this threads. So which is it, did the chapter succeed at what it was doing or utterly fail? Cause I'm getting mixed messages from you.
 
I don't get what they were doing with CH13. They want you to feel powerless and helpless yet aside from super saiyan form you're literally the strongest you've ever been due to that ring against all of the enemies they throw at you there.

You can't have it both ways, SE, and an hour of being told "be scared dammit" while i'm blitzing through shitty jumpscare enemies and ignoring every mechanic (Even the poison gas since it didn't hurt due to ribbon lol) gets pretty dull. I don't hate the chapter vehemently, but they really failed at it and the story doesn't even begin to pay off from it.

I was watching Jesse Cox rant about this dungeon and I super agree with his idea about how this would have been much better served as a midpoint plot heavy dungeon, where Ardyn reveals he isn't on your side, or their side at all and instead you're escaping from him.

edit: They should add button prompts for the ring magic. I find far too many people who don't even realize they have Alterna or how it works since it comes up once in an easily skippable dialog box.
 
I was almost level 60 when I did chapter 13, it was boring AF after a while but i didn't hate it.

I couldn't imagine being level 40 having to do it.

All of my characters were somewhere in the 40s. It wasn't too bad. I went into chapter 13 about a week ago expecting the worst, but it wasn't. Story wise, it was bad, but that's been covered already. Plus, there's DLC coming out for it.

Question: Why was Tenebrae attacked? Was it because of Ardyn releasing daemons, or is it because of what happened with Ravus after Altissia?
 
Question: Why was Tenebrae attacked? Was it because of Ardyn releasing daemons, or is it because of what happened with Ravus after Altissia?

Some NPC says it was retaliation for Ravus's treason but I find that confusing since Niflhiem is basically gutted by then from the daemons with no-one to really command it. I don't know why Ardyn would go to the trouble but it's most likely him pulling every string at that point. I also don't know why he'd bother going to the trouble of bringing Zegnautus along trying to destroy noctis's train if he WANTS him to reach the crystal. I can't imagine the keep could go from fully operational and staffed to completely overrun with daemons and empty of any human life in such a short timeframe.
 
How is criticising a poorly done stealth sequence in an RPG (do you remember what genre of game this is?) meaningless again and doing the same for a lack of story not?

You realise, they failed at making you feel alone and powerless, right? Like you even admitted that you got through them zombies easily multiple times in this threads. So which is it, did the chapter succeed at what it was doing or utterly fail? Cause I'm getting mixed messages from you.

you are crying about the fact that there is a stealth section in a game of this genre, do you remember that this is final fantasy? there was a fucking snowboarding game in FF7. A motorcycle chase sequence as well. I advise you to look into the history of this series. the experimentation with different genres is completely expected. sorry you were never told this.

you said they failed at making you feel alone and defenseless, despite literally making you alone and taking away all your weapons. What's a better way of giving that player that feeling? I'll wait.

The ring is fine, but if you had your prior arsenal, the player would have blitzed through the chapter. that's not the point of the chapter or the story. got it?

Removing a stealth section of the game is fucking asinine just because YOU dont like it. you can debate on the merits of its execution, but telling them not to include a gameplay mechanic that is critical to the story at that point, is a slap in the face to storytelling within games.

you said it's a poor stealth sequence, so what would be a better stealth sequence? what's a better way to do the chapter? come on let's hear some solutions to this problem you've dreamt up.


the only mixed messages are coming from you. you said the game has a weak story, so having said that, the only reason you are playing this game is for action gameplay, which is why I understand a slowed down stealth mission would bother you.

your complaints on the gameplay in this chapter is based on the fact that you are playing XV solely for gameplay and couldn't give a shit about its story. You're saying the game's story is shit, then you are only playing for gameplay. What you are really asking for is a skeleton version of FFXV that has no story or meat.

The story doesn't call for Noctis being megapowerful in chapter 13, so fucking deal with it
 
I don't get what they were doing with CH13. They want you to feel powerless and helpless yet aside from super saiyan form you're literally the strongest you've ever been due to that ring against all of the enemies they throw at you there.

You can't have it both ways, SE, and an hour of being told "be scared dammit" while i'm blitzing through shitty jumpscare enemies and ignoring every mechanic (Even the poison gas since it didn't hurt due to ribbon lol) gets pretty dull. I don't hate the chapter vehemently, but they really failed at it and the story doesn't even begin to pay off from it.

Yeah, I was trying to "immerse myself", walk around slowly, check corners, hype myself up to be scared, etc.

But every time anything dangerous showed up, I just ripped a giant gash in reality and watched as all of the enemies were helplessly dragged into a black hole.

Was rather odd. I guess that's another reason that I would have preferred if they emphasized Death over Alterna.
 
Also, Ifirit...

Can we talk about this shit right?



Just the way he's sitting there like a fucking boss (more legit than Ardyn), lol...

Everything about this is turnt up. Might be top 3 boss tracks ever. I love that the game starts with this too:

https://www.youtube.com/watch?v=FTQ2fwUOxe0

midway through the game i'd figured that was Ardyn's "final form". i was shocked and slightly disappointed it was Ifirit this whole time

kept waiting for Ardyn to evolve into some kind of demon angel per FF villians but all he ever had was running mascara
 
you said they failed at making you feel alone and defenseless, despite literally making you alone and taking away all your weapons. What's a better way of giving that player that feeling?

The story doesn't call for Noctis being megapowerful in chapter 13, so fucking deal with it


I mean they could probably not give you a ring that one shots every enemy in groups, and the best version of blink if they wanted you to feel defenseless. The only enemy that poses a risk is the unkillable Foras due to plot armor. It could have been a cool genre shift but they really didn't pull it off. I'd have prefered vastly OP or even a bunch of invulnerable foes i HAD to run and hide from over this 1 hour corridor walker where I press R1+Y for 5 seconds on boring MTs and goblins sometimes.
 
Man playing through this game and running through side quests makes me realize how much of a God tier RPG the Final Fantasy VII remake is going to be. They have so many elements already set in place in terms of story, music, and concepts that's this should significantly speed along the process.
 
By separating you from your group, having Prompto's fate up in the air, killing your car, and throwing you into an unknown evil stronghold, the game had plenty of ways to add dread to the occasion without becoming a boring stealth game where you don't actually have to stealth because you can snap your fingers to make a black hole.
 
you are crying about the fact that there is a stealth section in a game of this genre, do you remember that this is final fantasy? there was a fucking snowboarding game in FF7. A motorcycle chase sequence as well. I advise you to look into the history of this series. the experimentation with different genres is completely expected. sorry you were never told this.

you said they failed at making you feel alone and defenseless, despite literally making you alone and taking away all your weapons. What's a better way of giving that player that feeling? I'll wait.

The ring is fine, but if you had your prior arsenal, the player would have blitzed through the chapter. that's not the point of the chapter or the story. got it?

Removing a stealth section of the game is fucking asinine just because YOU dont like it. you can debate on the merits of its execution, but telling them not to include a gameplay mechanic that is critical to the story at that point, is a slap in the face to storytelling within games.

you said it's a poor stealth sequence, so what would be a better stealth sequence? what's a better way to do the chapter? come on let's hear some solutions to this problem you've dreamt up.

the only mixed messages are coming from you. you said the game has a weak story, so having said that, the only reason you are playing this game is for action gameplay, which is why I understand a slowed down stealth mission would bother you.

your complaints on the gameplay in this chapter is based on the fact that you are playing XV solely for gameplay and couldn't give a shit about its story. You're saying the game's story is shit, then you are only playing for gameplay. What you are really asking for is a skeleton version of FFXV that has no story or meat.

The story doesn't call for Noctis being megapowerful in chapter 13, so fucking deal with it
Last I checked that snowboarding sequence was a mini game at the Golden Saucer and that motorcycle sequence was like five minutes and not a few hours. Maybe take your own advice and pay attention next time.

They took away everything, except, yknow, the one ring that can rule them all. The thing that kind of makes you the opposite of defenseless, in actuallity you're incredibly powerful at this point. A better way would be not this.

The point of the chapter is to explore whats left of Niflheim and find Prompto. This doesn't necessitate you going at a snails pace going through repeated hallways to upgrade card keys.

Stealth is not critical to the story lmao. You cheesed the game and you're saying this shit, really? A game play mechanic that you apparently entirely ignored so you could mash your ring powers. It's clearly not just me who doesn't like it, otherwise they wouldn't bother to try to fix it.

I haven't dreamt up a problem especially when, I repeat again, the FF15 team are trying to fix it. You can't keep saying this, it makes you sound delusional. A better stealth sequence would probably be one where button prompts to hide were executed more easily and didn't take a couple of presses of the x button, where a minimap showing enemy location once theyre spotted or more audible sound effects of foot steps walking were more apparent, were the camera doesn't bug out in linear corridors, where there's an actual threat of being caught instead of being mildly annoyed, where theres an actual benefit of playing stealthily instead of entirely ignoring the mechanics.

Where are my mixed messages? You can't just say that without actually pointing them out. Me thinking the story sucks and just playing for the game play isn't a mixed message.

FFXV, in case you haven't noticed is already a skeleton without meat. Why do you think a lot of the story is shit? The game doesn't bother to show anything. Only tell tell tell. And off screen at that.

But he is megapoweful in chapter 13.

You know for a dude with a Nier avatar, you're oddly ignorant about the flaws about this game's story and writing. But then it does probably explain why you think chapter 13 is okay.
 
Yeppp, just listened to it in full again too. Yoshitaka Suzuki absolutely went IN with the battle- and boss-themes in this game. Dude should work on the next FF again and have his name up front this time considering some of the dopest tracks in FFXV are composed and/or arranged by him.

Wait, you still haven't beaten the game?

Nah, I've been busy for the past two/three weeks. I should have just spent my time doing the main story and not hunts, and I probably would have been near the end of the game by now.

My stupid self decided to make a more completionist run the first time and then do a more story-driven run with minimap and markers turned off for my second playthrough when the DLC comes. The problem is I have yet to finish the game lol. The game also struggles with giving a more driven plot which made me lose a bit of interest tbh. I still find myself enjoying it when I do play it though. More than any other game I played in 2016 (but I didn't play many).
 
Last I checked that snowboarding sequence was a mini game at the Golden Saucer and that motorcycle sequence was like five minutes and not a few hours. Maybe take your own advice and pay attention next time.

They took away everything, except, yknow, the one ring that can rule them all. The thing that kind of makes you the opposite of defenseless, in actuallity you're incredibly powerful at this point. A better way would be not this.

The point of the chapter is to explore whats left of Niflheim and find Prompto. This doesn't necessitate you going at a snails pace going through repeated hallways to upgrade card keys.

Stealth is not critical to the story lmao. You cheesed the game and you're saying this shit, really? A game play mechanic that you apparently entirely ignored so you could mash your ring powers. It's clearly not just me who doesn't like it, otherwise they wouldn't bother to try to fix it.

I haven't dreamt up a problem especially when, I repeat again, the FF15 team are trying to fix it. You can't keep saying this, it makes you sound delusional. A better stealth sequence would probably be one where button prompts to hide were executed more easily and didn't take a couple of presses of the x button, where a minimap showing enemy location once theyre spotted or more audible sound effects of foot steps walking were more apparent, were the camera doesn't bug out in linear corridors, where there's an actual threat of being caught instead of being mildly annoyed, where theres an actual benefit of playing stealthily instead of entirely ignoring the mechanics.

Where are my mixed messages? You can't just say that without actually pointing them out. Me thinking the story sucks and just playing for the game play isn't a mixed message.

FFXV, in case you haven't noticed is already a skeleton without meat. Why do you think a lot of the story is shit? The game doesn't bother to show anything. Only tell tell tell. And off screen at that.

But he is megapoweful in chapter 13.

You know for a dude with a Nier avatar, you're oddly ignorant about the flaws about this game's story and writing. But then it does probably explain why you think chapter 13 is okay.

* When did I say this game's story or writing is perfect? It's definitely not (I literally said Ravus needed more story, which went over your head). Irrespective of whether you like the game's story, the story still needs to be told. you're advocating that a critical moment in the game's story be cut out out completely because you have attention deficit issues and need to be running around slashing the shit out everything even though the intention is to slow it down to a slower pace. If you want balls to the walls action every 5 minutes, then play a Platinum game. The decision to slow down the pacing is a deliberate one. Jesus man, why do you need this explained to you?

* The point in bringing up Snowboarding, Motorcycle Chase Scene, or Blitzball, or whatever else is on the laundry list of genres Final Fantasy experiments with, is the fact that genre experimentation happens, for better or worse, but they happen. You obviously need this reminder because you're stunned another genre makes a cameo in an RPG.

* Chapter 13 because I understand its role in it's lead up to the game's final chapter. How the fuck do you have chapter 14 without the events in 13? If they cut the chapter out completely you would have no fucking idea why the game suddenly fast forwards in chapter 14. Again, you stated you don't care about the story, so why even play it? if the answer is gameplay,

* If you acknowledge how powerful the ring is, then why the fuck are you pretending like the Stealth aspect of this mission is being forced down your throat? The fact of the matter is, you can play this section for stealth or beast through it with the ring, but either way you are bitching about two ways to go about the chapter.

* Your complaints are garbage, running around in maze like environments are like 90% of this game's dungeons, so what fucking difference does it make that it's happening in this chapter?

* You're switching your complaints from "why is there a stealth section in this game" to how they could have executed it better. That's a more constructive criticism than whining about the very presence of a stealth sequence in this game.

* The developers "fixing" the chapter are making the chapter easier, which defeats the purpose of the chapter. the fact that they responded to baby whining does not mean they were in the wrong, it just means they're

You continue to send conflicting messages.

You argue that the chapter doesn't tell an important part of the story, and should have been cut completely... despite it being critical to understanding what happens in chapter 14 and why the story skips 10 years ahead. Then you say "this game is all tell tell tell, with no showing" but you want the entire chapter cut out despite its importance to what leads up to chapter 14. Don't complain about story, then advocate removing entire sections of the game's story. This is why your posts thus far have been meaningless. Good night Junior!
 
Man playing through this game and running through side quests makes me realize how much of a God tier RPG the Final Fantasy VII remake is going to be. They have so many elements already set in place in terms of story, music, and concepts that's this should significantly speed along the process.
It's exactly the opposite.

FFVII having an established scenario, gameplay systems and environments doesn't mean "the work is done", it means "there is more work to get done". It's essentially a giant checklist of obligations they have to fulfill, with less freedom to rework or cut out elements of the game in service of a final product.

If you want to see what having a big design plan on paper can earn you, look at XV. Its big plans became a burden when it came to actually executing it as a final game. And it had the freedom to cut what was necessary, which a remake won't have much freedom to do.

I think the VII project is a very difficult to execute project. It being released in multiple parts is the only thing that makes it remotely feasible. (It's the opposite of the "cash grab" cynicism or "they're gonna pad it out" optimism... it's the only way they could possibly re-do all of that scenario content in a modern game scope)
 
Man playing through this game and running through side quests makes me realize how much of a God tier RPG the Final Fantasy VII remake is going to be. They have so many elements already set in place in terms of story, music, and concepts that's this should significantly speed along the process.

I don't know how they're going to ship that game without pissing a bunch of people off (They won't). I'd be fine if the first game was fully dedicated to a fleshed out Midgar with sidequests and stuff, but I know a ton of people would hate that.

I was almost level 60 when I did chapter 13, it was boring AF after a while but i didn't hate it.

I couldn't imagine being level 40 having to do it.

I was level 42, it was fine. Just a lot of Holy dodging and figuring out the right range to use the black hole. The part where the emperor demon showed up was the only part where it became irritating as hell. But I thought they were trying to channel survival horror and a bullshit monster like that fits the mold, so I was okay with it.
 
I don't know how they're going to ship that game without pissing a bunch of people off (They won't). I'd be fine if the first game was fully dedicated to a fleshed out Midgar with sidequests and stuff, but I know a ton of people would hate that.
Maybe they'll cut out Midgar altogether and replace it with a CGI movie?

😏
 
* If you acknowledge how powerful the ring is, then why the fuck are you pretending like the Stealth aspect of this mission is being forced down your throat? The fact of the matter is, you can play this section for stealth or beast through it with the ring, but either way you are bitching about two ways to go about the chapter.


Have you ever heard of ludonarrative dissonance? Spending what feels like an eternity with a game that is treating you like a scared, wounded puppy who can't fight back when you're in fact stronger than anything you face is a wind up. I mean for fucks sake, Ardyn even starts taunting you about how "look how helpless you are now without your toys" when you're standing in the rubble of an entire room of demons you obliterated at the click of a finger. They may not be forcing the stealth and helplessness on you mechanically, but they sure as hell are forcing the idea that you've been suffering for it all that time. Even just having Ardyn acknowledge that you're actually getting through it with no trouble would be an improvement at least then the story won't feel as at odds with the gameplay.

And quit the condescending attitude to the other poster for having differing opinions, you sound like a complete anime boy.

Maybe they'll cut out Midgar altogether and replace it with a CGI movie?

��

I would pay for the laugh of seeing cross dressing cloud in Kingsglaive CGI
 
* When did I say this game's story or writing is perfect? It's definitely not (I literally said Ravus needed more story, which went over your head). Irrespective of whether you like the game's story, the story still needs to be told. you're advocating that a critical moment in the game's story be cut out out completely because you have attention deficit issues and need to be running around slashing the shit out everything even though the intention is to slow it down to a slower pace. If you want balls to the walls action every 5 minutes, then play a Platinum game. The decision to slow down the pacing is a deliberate one. Jesus man, why do you need this explained to you?

* The point in bringing up Snowboarding, Motorcycle Chase Scene, or Blitzball, or whatever else is on the laundry list of genres Final Fantasy experiments with, is the fact that genre experimentation happens, for better or worse, but they happen. You obviously need this reminder because you're stunned another genre makes a cameo in an RPG.

* Chapter 13 because I understand its role in it's lead up to the game's final chapter. How the fuck do you have chapter 14 without the events in 13? If they cut the chapter out completely you would have no fucking idea why the game suddenly fast forwards in chapter 14. Again, you stated you don't care about the story, so why even play it? if the answer is gameplay,

* If you acknowledge how powerful the ring is, then why the fuck are you pretending like the Stealth aspect of this mission is being forced down your throat? The fact of the matter is, you can play this section for stealth or beast through it with the ring, but either way you are bitching about two ways to go about the chapter.

* Your complaints are garbage, running around in maze like environments are like 90% of this game's dungeons, so what fucking difference does it make that it's happening in this chapter?

* You're switching your complaints from "why is there a stealth section in this game" to how they could have executed it better. That's a more constructive criticism than whining about the very presence of a stealth sequence in this game.

* The developers "fixing" the chapter are making the chapter easier, which defeats the purpose of the chapter. the fact that they responded to baby whining does not mean they were in the wrong, it just means they're

You continue to send conflicting messages.

You argue that the chapter doesn't tell an important part of the story, and should have been cut completely... despite it being critical to understanding what happens in chapter 14 and why the story skips 10 years ahead. Then you say "this game is all tell tell tell, with no showing" but you want the entire chapter cut out despite its importance to what leads up to chapter 14. Don't complain about story, then advocate removing entire sections of the game's story. This is why your posts thus far have been meaningless. Good night Junior!
Probably when you decided to go on a huge rants for pages over how important the entirety of chapter 13. You might want to actually point out where I advocated they cut out the ending of the chapter, cause I certainly haven't done that, no r have I said to get rid of the chapter entirely. That's all you making shit up again. The only thing critical about chapter 13 is Ardyn and Bahamut's spiel. Nothing else about the chapter is important. It's all useless filler, yes even Prompto's dumb MT reveal.

You obviously need a reminder that none of those gameplay detours in past games last hours on end. Why do you think people hate this chapter? Are you just not bothering to read that it's too fucking long? You obviously need to go back and play those games again, because they're directed by people who knew when to cut shitty gameplay short.

Here you go again saying I want to cut the chapter. At most I'm saying it needs an editor badly. And this is rich, this game thrives on you not knowing what the fuck is happening. Or are you just ignoring all the other times where the game didn't bother to explain shit. The only important part of chapter 13 is the ending, and hey, that parts a damn cutscene.

I'm complaining because the ring isn't fun and neither is the area you're using it in. How do you not get that? Or do you actually like using the ring over swords, lances, daggers, etc on top of the terrible environments?

90% of the games dungeons are optional. 90% of this game's dungeons lets you use your weapons and have your party members. All of the dungeons are better than this shitty chapter. Your attitude and posting style is the only garbage thing here. Well those and Chapter 13.

Thank you captain obvious. You're the one who asked me how I would fix the stealth sequences. Did you not want me to do that? What are you even going on about now?

They defeated the purpose of the chapter to begin with so don't get on some podium telling me about the sanctity of it. It does means they're wrong. Accept it and stop trying to spin like a top. Also you probably want to finish your sentences next time, though maybe you're trying to imitate the developers in not finishing their game

That's not what I argued. Try again. Don't enter arguments when you're not going to even bother reading what the other person is posting.

Also really, kiddo? Junior? Can't you think of something original?
 
I feel like I'm one of the few that actually had little to no issues with the pacing of chapter 13. The dark corridors and stripped down inventory, set to the brooding music and Ardyn's taunts, really heightened the tension of Noctis' struggle.

I felt the ring wasn't a great tool though, and the moment I got all my weapons and whatnot back, I un-equipped the ring and it was never seen again.

Tabata says the team is going to address chapter 13, but how do you do so without ruining that experience? The innards of Nifelheim and the facility Noctis was in gave me a very "Arsenal Gear from MGS2" kind of vibe; something that I think is really unique and hard to replicate in games. I felt like I was in the stomach of some kind of industrial monster.

I think the drawn-out nature of the chapter really helped with the atmosphere and mood, in accordance with the story.

Also, is it me, or is Ravus way harder than Ardyn or even Ifrit? He seemed immensely powerful, and my party was all leveled in the 40s for the fight. I actually kind of struggled against him when his hp got really low.
 
I feel like I'm one of the few that actually had little to no issues with the pacing of chapter 13. The dark corridors and stripped down inventory, set to the brooding music and Ardyn's taunts, really heightened the tension of Noctis' struggle.

I felt the ring wasn't a great tool though, and the moment I got all my weapons and whatnot back, I un-equipped the ring and it was never seen again.

Tabata says the team is going to address chapter 13, but how do you do so without ruining that experience? The innards of Nifelheim and the facility Noctis was in gave me a very "Arsenal Gear from MGS2" kind of vibe; something that I think is really unique and hard to replicate in games. I felt like I was in the stomach of some kind of industrial monster.

I think the drawn-out nature of the chapter really helped with the atmosphere and mood, in accordance with the story.

Also, is it me, or is Ravus way harder than Ardyn or even Ifrit? He seemed immensely powerful, and my party was all leveled in the 40s for the fight. I actually kind of struggled against him when his hp got really low.

Just finished the game and yes ravus is. I was at level 54 it wasn't harder than some of the fights I had but harder than the very last two. I don't know why but it feels kind of wrong with the phoenix downs that you can use them yourself when you die. I stocked up for a major last fight and was disappointed. I had 99 of everything elixir phoenix downs the lot though I did run past all the stupid normal enemy's outside the citadel. I felt like I would run of of potions and shit if I waste my time killing them before the last boss.
 
Just finished the game and yes ravus is. I was at level 54 it wasn't harder than some of the fights I had but harder than the very last two. I don't know why but it feels kind of wrong with the phoenix downs that you can use them yourself when you die. I stocked up for a major last fight and was disappointed. I had 99 of everything elixir phoenix downs the lot though I did run past all the stupid normal enemy's outside the citadel. I felt like I would run of of potions and shit if I waste my time killing them before the last boss.

Yeah, I was kind of expecting Ardyn to turn into some huge beast in typical Final Fantasy fashion, but instead we got that one-on-one fight with him instead.

While I was disappointed at first, I think it's a little refreshing, in retrospect. Really felt true to the Shakespearean inspiration that Versus XIII originally stemmed from and what seems to be reflected in the second half of the game.
 
I feel like I'm one of the few that actually had little to no issues with the pacing of chapter 13. The dark corridors and stripped down inventory, set to the brooding music and Ardyn's taunts, really heightened the tension of Noctis' struggle.

I felt the ring wasn't a great tool though, and the moment I got all my weapons and whatnot back, I un-equipped the ring and it was never seen again.

Tabata says the team is going to address chapter 13, but how do you do so without ruining that experience? The innards of Nifelheim and the facility Noctis was in gave me a very "Arsenal Gear from MGS2" kind of vibe; something that I think is really unique and hard to replicate in games. I felt like I was in the stomach of some kind of industrial monster.

I think the drawn-out nature of the chapter really helped with the atmosphere and mood, in accordance with the story.

Also, is it me, or is Ravus way harder than Ardyn or even Ifrit? He seemed immensely powerful, and my party was all leveled in the 40s for the fight. I actually kind of struggled against him when his hp got really low.
Pretty much agreed! Although I did feel like chapter 13 outstayed its welcome somewhat, I appreciated the way it was making me feel and sympathise with Noctis' situation. I liked the scenarios and thought they were varied enough, but each one lasted too long - allowing Noctis to sprint would make a world of difference IMO. It would cut the time down considerably without having to remove content.

And yeah, even at a high level I could tell Ravus was no pushover. I enjoyed the fight, especially the music! Really looking forward to more story content for him in the future.
 
yeah it's L1 + Triangle if i'm not mistaken, it honestly renders the 'stealth' aspect of the game optional because it's so fucking beastly. you can tear through each area with L1 + Triangle, so the complaints i've been reading about chapter 13 are embarrassing. they would have a point if L1 + O was the only way to attack enemies with the ring, because it doesn't do any real damage, but that's not the case.
L1 + Triangle never did anything to the armored guys you are trying to stealth from for me, only "pure" demons. Maybe it's more powerful if you're higher leveled or something?
 
L1 + Triangle never did anything to the armored guys you are trying to stealth from for me, only "pure" demons. Maybe it's more powerful if you're higher leveled or something?

Same here. Casting holy only really worked on the weaker daemons. Any stronger daemons or "boss" monsters it wouldn't really be effected.

And when it doesn't work, you're then stuck in a cramped room with no weapons and no MP.
 
L1 + Triangle never did anything to the armored guys you are trying to stealth from for me, only "pure" demons. Maybe it's more powerful if you're higher leveled or something?

Weird. I was around level 45 and it took out absolutely everything if it was in range. It even oneshots the iron giants lol
 
So uh... huh. Those of you who have read the stuff from the complete guide/ultimania or whatever, what does it say about Prompto's origins? Because I just got through that part of chapter 13 in my second playthrough, and while the English version had a lot of hints that Prompto is like some kind of pseudo-magitek trooper (or at least that was the impression I got), those aren't in the Japanese version of the dialog.

For example, when Ardyn is taunting Noctis about him he says "Did you know he's originally from this city?" and when Prompto reveals it to the group he says "I'm a person of Niflheim"
 
I feel like the L1+Triangle would kill anything, but it wasn't 100% guaranteed like it had a wonky range or something. Like when you finally meet up with your party again and fight that giant group, it was really picky for some reason.
 
Top Bottom