I really dont care. Can be 30fps just as well. Vrr will take care of dips.
People are going too crazy about all this stuff. Just play the fucking game and hope it got as low input lag as possible.
I repeat this in every thread here - Bloodbornes small framepacing issues are a perfect price to pay for it's low input lag. It has 75ms faster input lag than demons souls 30fps mode on ps5. Play bloodborne on your ps5 now... it controls smoother than some 60fps games.
30 to 60 fps is only 16ms of difference. Your controls shouldn't have to be 75ms fucking delayed.
THIS is what's important. Not the 30 vs 60 fps crap. You've all been behaving like if you discovered 60fps suddenly after 30 years of gaming
What the fuck.
And people say we dont need pro consoles.
This is another problem with the industry. If You think pro console will "fix" this issue, you are mistaken. It will just move the goalpost to a different problems. People will never be happy. NEVER. Devs just need to do their thing and people need to shut up or stop playing video games.
The modes tragedy is what led to the state of no optimization this generation.
Instead of optimizing, ps5 is treated as a poor mans pc and is slapped with 8 modes out of which the real choice is, do you want unoptimized, way too vsynced, super laggy 30fps (more than 30fps should be), or 720p-1080p 60fps with input lag like 30fps last gen. This is not a real choice.
Brute forcing out of the non existial problem will just propagate the issue.